NACH0's Very Modded Modpack
This is currently an experimental modpack, I am going to be working on it to make it more balanced and just overall better designed. It is currently in a playable state meaning the game will load and you can play it but you might get stuck behind unsearchable recipes or impossible to craft items. This is too be expected with how many mods there are, if you do have any problems let me know in the discussions and I will fix them.
What is the mod list?
Below I've listed the main big mods that either one of the corner stones of the modpack or add a relatively large amount of content/changes to the game, if you want to see a full mod list it is available at the bottom of the page.
- Space Exploration
- Krastorio 2
- All the BZ mods
- All the 5dim mods
- 248k
- Mining Space Industries II
- Some of the Rampant mods - note that a fork of Rampant is being used
- Factorissimo 2 - notnotmelon fork
- Some of Bob's mods - more info on this below
- Deadlock Beltboxes and related mods
- Endgame Combat
Things to note:
Gameplay
This modpack is gonna be torture not only are the production chains complex, there is a ridiculous amount of different items. Biters are probably also going to be an issue. I have not been able to play a proper game of it yet as I've been making changes to things which requires a game restart and it takes a while for it to restart.
Tips
I don't have any yet.
Mod forks
I am using some forks of mods as either they work generally better in general or for what I want. The 2 I can remember for this is notnotmelon's fork of Factorissimo 2 and Dimm2101's Rampant Fork.
A note on bobs mods is that I am using a Bob's Electronics fork which is made to work with Krastorio 2.
What are the current known issues?
- Technology tree is all sorts of wack, need to gameplay test to find issues though.
- A few duplicate/redundant items and recipes will be changing them as they are found.
- Recipe clutter, will be reducing this by disabling recipe if redundant or locking behind technologies as they are actually needed/can even be crafted.
- Recipe categories, due to 5dims and other mods adding their own categories to the game this results in really annoying to navigate menus, this will be cleaned up once the start game issues have been fixed.
What else is there todo?
- Fix the current known issues.
- Make sure the every technology is researchable.
- Finish the modpack's settings mod (which includes adding the map and player settings) as well as fixing the setting to turn the force and hide off.
- Condense the duplicate technologies and buildings (i.e. space exploration and 5dims industrial furnace)
- Restructure the technology tree so it is streamlined a bit more, this means to make sure that every tier of belt for example is an upgrade and a typical progression, mainly to clean up loose ends on the tech tree.
- Try and incorporate some of the resources that are not utilized like zinc into production chains.
Going forward
I want to add a few more of the relatively big name mods to the pack just because its funny, ones I currently have in mind are:
- The Factorio Extended mods and their plus version (I have not played with these myself that much/at all)
- Pyanadon's mods (this one might not be possible just due to conflicts)
- Natural evolution
- Schall
- Rest of angels
- Rest of bobs
- Tiberian
With adding big mods like these a lot of them have hard conflicts which will not allow other mods to load. I will add as all the ones I can which do not have this issues but there are mods I would love to add especially angels refining and smelting but space exploration does not like these so the only way todo that would be to fork them which I am fine doing just takes a bit more time and I would need to ask/would want to ask for permission.
Full mod list:
- Space Exploration Official Modpack
- AAI Containers & Warehouses
- AAI Industry
- AAI Loaders
- AAI Programmable Structures
- AAI Programmable Vehicles
- AAI Signals
- AAI Signal Transmission
- AAI Vehicles: Chaingunner
- AAI Vehicles: Flame Tank
- AAI Vehicles: Flame Tumbler
- AAI Vehicles: Hauler
- AAI Vehicles: Ironclad
- AAI Vehicles: Laser Tank
- AAI Vehicles: Miner
- AAI Vehicles: Warden
- AAI Zones
- Inserter Fuel Leech
- Alien Biomes
- Alien Biomes High-Res Terrain
- Krastorio 2
- Krastorio 2 Assets
- Krastorio 2 Compat
- Fluid Must Flow
- Recipe Book
- VehicleSnap
- Armoured Biters
- 248k Mod
- Temporary Fix for Space Exploration(v0.6) + 248k
- 248k and Krastorio 2 compatibility patch
- Aluminium localization
- Aluminum
- BZ Bee: Basic Metals
- BZ Bee: Electronics
- BZ Bee: Intermediates
- Graphite & Diamonds
- Salt & Chlorine
- BZ Mods Bridge
- Foundry
- Natural Gas
- Lead
- Optional Advanced BZ Settings
- Silica & Silicon
- Tin
- Titanium
- Tungsten
- Very BZ
- Zirconium
- SE & 5Dim Compat fix
- 5Dim's mod - Automated Fuel & Ammo
- 5Dim's mod - New Automatization
- 5Dim's mod - New Battlefield
- 5Dim's mod - Bot Recaller
- 5Dim's mod - New Compatibility
- 5Dim's mod - New Core
- 5Dim's mod - New Decoration
- 5Dim's mod - New Enemies
- 5Dim's mod - New Energy
- 5Dim's mod - New Equipment
- 5Dim's mod - New Infinite Research
- 5Dim's mod - New Locales
- 5Dim's mod - New Logistic
- 5Dim's mod - New Mining
- 5Dim's mod - New Module
- 5Dim's mod - New Nuclear
- 5Dim's mod - Ores
- 5Dim's mod - New Resources
- 5Dim's mod - New Storage
- 5Dim's mod - New Trains
- 5Dim's mod - New Transport
- Fluid Must Flow for Space Exploration
- Rocket Log
- Space Exploration cargo rocket label
- Space Exploration Core Miner Output Helper
- Space Exploration Recycling Extras
- Deep Core Fragment Balancer
- Bob's Assembling machines
- Bob's Character classes
- Bob's Enemies
- Bob's Adjustable Inserters
- Bob's Functions Library mod
- Bob's Logistics mod
- Bob's Mining
- Bob's Mining fix for Space Exploration
- Bob's Electronics SE KR
- Bob's Logistics + Space Exploration: Logistic Chest Balance
- Angel's Addons - C.A.B.
- Angel's Addons - Mass Transit
- Angel's Addons - Storage Options
- Mining Space Industries II
- MFerrari mod sounds
- RPG System
- Rampant Industry
- Rampant Arsenal
- Rampant Maintenance
- Bio Industries
- Asteroid Mining
- DirtyMining
- Aircraft
- Aircraft Realism
- HelicopterRevival
- Hovercrafts
- Hovercraft Compatibility Fixes
- Laser Tanks Updated
- Space Spidertron
- Spidertron Enhancements
- Spidertron Extended
- Spidertron Logistics System
- Tarantulator
- Turbo bike
- Better Cargo Planes
- Spidertron Patrols
- Raven
- Endgame Combat
- Atomic Artillery
- Combat Robots Overhaul
- Epic Artillery Sounds
- HeroTurrets
- Big Brother
- Orbital Ion Cannon (SE Edition)
- ShockTurret
- Mushroom Cloud
- Repair Turret
- Snap Mines
- Rampant, fixed
- Toxic Biters
- Arachnids
- Big-Monsters
- Nightfall
- Factorissimo 2 - notnotmelon fork 🍴
- Robocharger
- Cargo Ships
- Beautiful Bridge Railway for Cargoships
- Bulk Rail Loader
- LTN - Logistic Train Network
- LTN Content Reader
- LTN Combinator Modernized
- LTN Manager
- LTN Cleanup
- LTN Language Pack
- Space Exploration LTN integration
- SE Space Trains
- Honk
- The Fat Controller
- Train Groups
- Train Log
- Train Signal Visualizer
- Train Upgrader
- YIR - Americans
- YIR - Uranium Power Trains
- YIR - Yuoki-Industries-Railroads
- Yuoki Industries - Railways
- Armored Train (Turret Wagons)
- Automatic train repair
- Automatic Train Painter
- Automatic Station Painter
- Fluid Wagon Color Mask
- Electric Train
- Deadlock's Stacking Beltboxes & Compact Loaders
- Deadlock's Crating Machine
- Deadlock-Mod Integrations
- Deadlock beltbox-AAI Industry bridge
- Deadlock beltbox crate-Space Exploration bridge
- Deadlock Stacking For 248k (alpha)
- Deadlock Stacking For Angels
- Deadlock Stacking For Bobs
- Deadlock Stacking for Krastorio2
- Deadlock Stacking for Vanilla
- Deadlock Stacking for Bio Industries
- Afraid Of The Dark (enforced personal lights + more)
- Disco Science
- Dectorio
- Lighted Electric Poles +
- The Ruins Mod
- The Ruins Mod - Krastorio2
- Bioluminescence
- Fire Place
- FactorioHD:Modpack
- FactorioHD:Base
- FactorioHD:Logistics
- FactorioHD:Military
- FactorioHD:Production
- FactorioHD:Terrain
- Original Music HD - Reloaded
- Nicer Fuel Glow but it's 1.1
- Realistic Ores
- Nanobots: Early Bots
- Quality of Life research
- Robot Battery Research
- The Blueprint Designer Lab
- Warehousing Mod
- Better Bots Technologies (Updated)
- Belt Balancer (Improved Performance)
- Wind Turbines (Redux)
- Wind Speed Changing
- BIG Energy: BIG Solar Panels, BIG Accumulators and BIG Wind Turbines!
- Geothermal
- Realistic Reactors
- Nixie Tubes
- Pushbutton
- Recursive Blueprints
- Improved Combinator
- Inventory Sensor
- Power Combinator
- Capacity Combinator
- Copy-Paste Recipe Signals to Combinator (\w LTN Combinator support)
- Crafting Combinator
- Ammo Alerts
- Attach Notes
- Auto Deconstruct
- Auto Deconstruct Loot, Reconstructed
- Auto Trash
- Belt Visualizer
- Biter Expansion Notifications
- Bottleneck Lite
- Clean Console: Skip start prints!
- Cursor Enhancements
- Even Distribution
- Extended Descriptions ⚡
- Factory Search
- Fill4Me - errors fixed
- Floating Damage Text
- Ghost Warnings
- GUI Unifyer
- HandCraft Timer
- Helmod: Assistant for planning your factory
- Inserter Throughput
- More Minimap Autohide
- Outpost Planner for 1.1
- Queue to Front (Alt+ Mouse Button)
- Quick Item Search
- Rail Signal Planner
- Regenerate Terrain
- Shortcuts for 1.1
- Show Max Underground Distance
- Solar Calculator
- Squeak Through
- Stats GUI
- Tree Collision
- Ultimate Research Queue
- YARM - Resource Monitor
- Todo List
I'm probably missing some so sorry if I am and let me know
If you do not want your mod in this pack let me know.