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Adds options to change how loaders function, as well as enabling stacking on loaders if possible.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds two balanced higher tier thrusters with enhanced efficiency, larger fuel storages and significantly more thrust (MK2 for mid-game and MK3 for late-game). Thruster upgrades can be unlocked before Aquilo.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Extends the gameplay on Aquilo, Paracelsin, Secretas and Frozeta. Creates more connections between the planets in this region, and adds a few new technologies to them. Secretas is now also playable, can be landed on.
Mods introducing new content into the game.
Allows you to easily construct pipes running in parallel, without connecting. Designed as a less fancy alternative to Flow Configuration, without the inventory complexity of Flow Control.
Small changes concerning balance, gameplay, or graphics.
Global expansion for the Warp-Drive-Machine! New events, unique weapons, reworked mechanics, and improved performance. Make your hyperspace travels deeper, more dangerous, and more exciting!
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds the high-power Miss GEICO sport boat based on the Cargo Ships boat. Require slow-fast mode to switch speed with throttle (Caps-lock)
Mods introducing new content into the game.
Laundry list of tweaks, fixes, and overall enhancements to Krastorio 2 Spaced Out for compatability with other mods, consistency changes, and balancing. Adds sprited tech cards to a lot of mods. Patches vehicles added by other mods to work with K2's equipment system. Patches can be toggled in settings.
Small changes concerning balance, gameplay, or graphics.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and unlock cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
Tachigami Itsuki Modpack for Space Age, Bob's and Angel's. ΠΠΎΠ»Π½Π°Ρ ΠΈΠ½ΡΠ΅Π³ΡΠ°ΡΠΈΡ Space Age Ρ ΠΌΠΎΠ΄Π°ΠΌΠΈ Angel's ΠΈ Bob's. ΠΠ΄ΠΈΠ½ΡΠΉ Π±Π°Π»Π°Π½Ρ, Π½ΠΎΠ²ΡΠ΅: ΡΡΡΠ½ΠΎΡΡΠΈ, ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ, ΠΆΠΈΠ΄ΠΊΠΎΡΡΠΈ, ΡΠ΅ΡΠ΅ΠΏΡΡ ΠΈ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ, Π° ΡΠ°ΠΊΠΆΠ΅ ΠΎΠ±Π½ΠΎΠ²Π»ΡΠ½Π½ΡΠ΅ ΠΈΠΊΠΎΠ½ΠΊΠΈ. Seamless integration of Space Age with Angel's & Bob's mods. Unified balance, new entities, items, fluids, recipes, and technologies, plus updated icons.
Collections of mods with tweaks to make them work together.
Explore the derelict fulgoran ringworld of Ribbonia, an artificial planet where spatial reasoning and creativity are the key to your survival. Can you handle C.H.A.R.L.E.S., the crazed and lonely AI? Discover Fulgoran crafting techniques involving molten plastic and fusion plasma and dive into pure Factorio nostalgia on Ribbonia. Ribbonia minimally affects the vanilla game and can be added to existing saves.
Mods introducing new content into the game.
Radio Terminal: linked chest with 1 inventory slot and no additional configurations. Only interactible with inserters. The only way to delete it is using a deconstruction planner (robots,space-platform). Intented to be used in Escape to Space
Mods introducing new content into the game.
Start your adventure directly in deep space on an orbital platform. Planets are locked. Harvest asteroids, synthesize materials, and survive in the void. Inspired by SpaceBlock.
Collections of mods with tweaks to make them work together.
Adds quantum catapult sender and receiver buildings that allow teleporting trains between surfaces. Link a sender to a receiver to create instant train transport across your factory.
Mods introducing new content into the game.
Compatibility and progression-hardening layer for the maintained Omnimods, Bob's, and Angel's suites on Space Age, now with PlanetsLib / alternate-start / large planet-pack support.
Small changes concerning balance, gameplay, or graphics.
A methodical overhaul of tradeoffsβtempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] β SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. β OBSERVATION You are not a player. You are the interface. β FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Adds an ISK currency and lays the groundwork for a galactic market. Sell and buy resources flexibly with ISK (InterStellar Kredits), to boost your factory and economy. You can craft as usual - selling resources and importing goods is less profitable, but it scales much better! You can belt resources directly to the Market Hub without manipulators. Research also costs ISK! Cheat codes if you want to skip tech tree: /gm-give-market-hub /gm-give-market-terminal
Mods introducing new content into the game.