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Turn gold into an industrial economy. Refine ore, mint coins, restore the Grand Exchange, fund expeditions, socket gems, and power advanced machines with currency.
Mods introducing new content into the game.
Adds balanced late-game thruster that uses Uranium thruster tuel and water to operate. It has modified efficiency curve and significantly more thrust. Nuclear Thruster can be unlocked before Aquilo. You can also make Nuclear thruster symmetric and increase Uranium thruster fuel fuel_value to get more thrust.
Mods introducing new content into the game.
Adds 5 furnaces whose crafting speed depends on the transport-belt speed * 3. Energy consumption and pollution is appropriate. In the settings, you can increase energy consumption. Сan work with other mods for example angelssmelting, bobplates, PY, IndustrialRevolution. fixed bad code and angelssmelting. added Bio Industries stuff. please report bugs or ideas. Language en, ru, de, fi, pt-BR.
Mods introducing new content into the game.
Adds dungeons, quests, an economy/trading system, scaling DPS boss fights, ability to level up items, new music for the title screen, and an extra tier for many things such as belts, modules, combat robots, nauvis ores (endgame), and more. Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your production, buy hexagons, and plunder the powerful dungeons on every planet!
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds useful applications for Cerys methane gas. Methane can now be used to produce solid fuel, produce ammonia outside Aquilo, enhance Gleba plastic, yumako mash and jelly production and generate 500 °C steam with new Superheat methane boiler. Convenient methane conversion and transportation means are also included.
Mods introducing new content into the game.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and any overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Pneumatic transport tubes that transfer one item at a time near instantly. I dont know why you need it but it seems like something interesting to impliment. Graphics and more functionality to come. Looking for a graphics artist who is willing to work for credit! otherwise they will be poo-poo 2D graphics, much sorrow.
Mods introducing new content into the game.
Adds massive cargo ships to the game, that function similarly to trains. Also adds tanker ships, train bridges. NOTE: In 2.1, You Must Install Oil Rigs Separately!
Mods introducing new content into the game.
An SE-style space overhaul for Factorio. Procedurally generated planets, light early game, depth in space. Work in progress. Still in ALPHA, be careful. Put bugs in GitHub issues.
Large total conversion mods.
A gas giant in the distance. There appears to be a lone chunks of rock spread about in the almost concerningly thick atmosphere. Vesta is the gas world, and all about gases. There are quite a few ways to play the mod: Easy Mode, which features a reduced recipe chain. Less intermediates, less structures. Platform Mode, which removes the rock formations and places you on a lone platform. Realistic Gases Mode, which replaces all the icons and world generation with more realistic colors.
Mods introducing new content into the game.
Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.
Large total conversion mods.
Adds Deadlock stacking beltboxes and compact loaders for the four AdvancedBeltsUpdated tiers (Elite / Extreme / Supreme / Ultimate). Loader throughput and stacking speed are auto-balanced to each belt's speed, and the shared Deadlock artwork is tinted to match each belt colour.
Mods introducing new content into the game.
Adds multiple pride-themed asteroid collector arms, selectable in settings
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
The factory must grow, but only if you have the proper permits. Replace biters with complainers and weapons with bureaucracy.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Adds BerbCorp 1x1 loaders for vanilla, turbo and BerbCorp Mark 4-8 belt tiers.
Mods introducing new content into the game.
Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished mod that does not modify the vanilla game in any way, so is easy to include in existing saves.
Mods introducing new content into the game.