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Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. MIGRATION: This mod has changed significantly in the update from 2.0 to 2.1. Old saves will need cleanup unless you use maraxsis version 1.33.0!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatic ammo reloading, engine refueling, and drone logistics for vehicles.
Mods introducing new content into the game.
(! AI USED!) allow generation the other systems with procedural generated worlds
Mods introducing new content into the game.
Moves whole stacks between chests, cargo wagons, assembling machines and furnaces without belts � up to 20 stacks at once. One building instead of loader + belt + unloader. Built for UPS.
Mods introducing new content into the game.
Workers Union adds autonomous human workers who build your factory the old-fashioned way.
Mods introducing new content into the game.
Become the director of a biter hive. Absorb wild biters, expand your network, research hive tech, and command your swarm with full RTS control. Barracks recruit base units, Mutation Altar upgrades them in bulk, and Toxic Growths vent hive pollution into the world to lure wild biters to your creep. Fog of war, Hive Supremacy, and a full custom tech tree. Full Space Age integration (pentapod units, Gleba-style hive visuals).
Mods introducing new content into the game.
An overhaul for corrundum to integrate more of the existing processes with other planets.
Mods introducing new content into the game.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
将 《戴森球计划》式的物流塔网络带入 《异星工厂》,使用运输飞机与星际运载飞船,在工厂、基地和星球之间自动调配物资。从早期的星球内配送,到后期的跨星球物品与流体运输,逐步建立覆盖整个工厂的物流体系。
Mods introducing new content into the game.
Mods, Modernized. Modular. 0% LEGACY SILT. 100% MODERN GRIT. Core only. Provides some basic functionality, but extensions are recommended for the full GIZMOD experience. Router, registry, debugger, and prototype export. QOL included: Milestones, Game stats HUD, Rate Calculator, Auto-sort chests, Bottleneck lite
Mods introducing new content into the game.
Set the default speed of each belt tier (yellow, red, blue, turbo) in items per second, with easy sliders. Each tier's belt, underground and splitter are kept in sync so nothing becomes a bottleneck. Default values match vanilla (15 / 30 / 45 / 60).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
异星工厂堆叠机和装卸机整合兼容bob物流模组,同时修改更简单的配方和添加原生汉化
Mods introducing new content into the game.
关联箱+关联管+背包共享区+物品堆叠+装卸机堆叠【link chest + link pipes + package share area + item stack + loader stack】 Update to 2.0, Compatible with Space Age
Mods introducing new content into the game.
Ever wondered how many assemblers a single belt can feed? Open the machine, press Alt+N, and read the answer for every belt tier. Reads the live entity, so modules, beacons, quality and productivity are already accounted for. Per-ingredient lane and stacking controls, and every modded belt tier is discovered automatically.
Mods introducing new content into the game.
Large total conversion mods.
Mods introducing new content into the game.
Adds scaled up versions of some machines. For improving UPS/FPS by building less machines.
Mods introducing new content into the game.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry, nukes and power armor equipment for dream bases, from -80GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.