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Large total conversion mods.
Launches spidertrons and other spider entities to different surfaces/zones.
Mods introducing new content into the game.
Neurally link to Spider entites and interact with the world like the engineer
Mods introducing new content into the game.
This mod is a challenge. Featuring scrap recycling and a pre-electric burner era. Locale: ENG/RUS
Large total conversion mods.
Automated Spidertrons; have the ability to move, set logistic requests, construct, deconstruct, repair, upgrade entities/blueprints and destroy enemies of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mod que importa as mecanicas do Applied Energistics 2, inspirado (mas não afiliado ao mod Minecraft Applied Energistics 2). Não usar em saves que não quer perder !!!! / Don't use it on saves you don't want to lose !!!
Mods introducing new content into the game.
JBOD in space modpack which is very nearly the same as KOCMOHABT's modpack as a 'jumping off' point, and to work around auto-dependency sync issues.
Collections of mods with tweaks to make them work together.
A vanilla-ish overhaul focused on rocket industry. (WIP, playtest if u want)
Collections of mods with tweaks to make them work together.
Large total conversion mods.
Easily visualize exactly where inserters will place items: - The smart-hotkey "i" visualizes drop positions of all inserters, just the selected inserter, or inserters placing onto connected transport belts. - Live selection highlighting (hover mode) can be toggled with a shortcut button or the "ctrl + i" hotkey.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sets custom underground belt length based on belt speed. Pipe lengths set to single value.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows Uranium fuel cells to be used in Space Exploration's delivery cannon.
Mods introducing new content into the game.
A mod that builds upon and tweaks the vanilla experience with more crafting, resources, and combat options. The idea is not to make it more complex for the sake of complexity (e.g. 1000 different recipes/resources), but rather allow players to find the style of play they like with multiple different options available (like buildings, miners, vehicles, weapons etc) , and simplifying some recipes for easier automation by using component parts.
Large total conversion mods.
auto built entity, craft item, repair item, fill firearm, fill fuel. increase artillery, character, inserter, laboratory, mining bonus. start with radar, robot.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This mod pack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.