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Your shortcut to everything. Quickly search just about anything in Factorio. Items, recipes, entities, keybinds, commands, and more. Think of it as a command palette for Factorio.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lets you choose custom colors for the items formerly known as red and green wires. Now with electric wire coloring support.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Overhauls beacons to use exclusion areas in addition to distribution areas. Adds (optional) new beacons while preserving the functionality and usefulness of vanilla beacons.
Mods introducing new content into the game.
A hovering car to quickly traverse rough terrain. Support for 0.18+
Mods introducing new content into the game.
Library mod that makes it easy for other mods to add custom characters (skins), with a character picker. Written to be compatible with almost all mods that edit the default character prototype. Explicitly compatible with Jetpack, Space Exploration, RPG System, and CharacterModHelper.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A set of mining and excavation vehicles that can quickly mine solid resources such as coal, stone, ores, etc. They also harvest any trees in their path (and can consume the wood as fuel). The miners can be used standalone, or and can act autonomously if programmed with the AAI Programmable Vehicles mod.
Mods introducing new content into the game.
This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam).
Mods introducing new content into the game.
Rebalances the cost of the AAI loaders by including the last tier in the recipe. Supports the new Factorio Space Age expansion with configurable cost and electricity multipliers.
Small changes concerning balance, gameplay, or graphics.
Adds 5 furnaces whose crafting speed depends on the transport-belt speed * 3. Energy consumption and pollution is appropriate. In the settings, you can increase energy consumption. Сan work with other mods for example angelssmelting, bobplates, PY, IndustrialRevolution. fixed bad code and angelssmelting. added Bio Industries stuff. please report bugs or ideas. Language en, ru, de, fi, br.
Mods introducing new content into the game.
Adds a fridge chest that can freeze items in it, slow down the spoil time of it by 20 times. Mom don't need to worry about my agricultural science pack anymore! Just put them into refrigerator! working in progress, feel free to make any pr
Mods introducing new content into the game.
Dropping cargo pods requires protective material native to each planet, ensuring the player starts on Vulcanus, Fulgora and Gleba afresh, while adding cost to orbital logistics. Materials are spent from the platform hub on launch. Pods burn up in the atmosphere if unprotected. Requirements: • Nauvis: 200 steel plates and 10 uranium-238. • Gleba: 200 steel plates and 10 carbon fiber. • Vulcanus: 200 tungsten plates. • Fulgora: 200 holmium plates. • Aquilo: 200 steel plates and 10 ice.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a shortcut (Alt-W) for giving free wires, repeat presses cycle between wire types. Adds nicer looking wire shortcuts than vanilla.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Temporary Editor-lite permissions in Lab-like environments for designing and experimenting.
Mods introducing new content into the game.
Continuously removes biter creep decals that aren't near a biter nest (or the mound of corpses left behind after destroying one). Performance impact should be pretty low but can be reduced further by adjusting settings if necessary.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Buildings can be placed upon meltable ice, but collapse when the ice melts.
Mods introducing new content into the game.