Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Enforces 90° angles for auto-connections when electric poles are placed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Large total conversion mods.
Greatly extend the end game requiring multiple launches, massively increased science and item production. Requires a few hundred launches with a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely.
Mods introducing new content into the game.
Shows maximum range indicators to help you place underground belts and pipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds English, UK (en-gb) to the game as a seperate language, due to this you have to do some small file edits to make it work which I have provided how on the modpage. Some mods are supported with: mods-en-gb
Translations for other mods.
This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Buildings and other structures now have improved damage resistance, productivity, speed and efficiency when built over stone and concrete tiles. Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Highly configurable/mod compatible.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Serenity, starry skies, and dance with me. Click on the location you want to move to on the map screen to move there if possible. If there is something at the destination, it will do something accordingly. Original by Kruise Kontrol (Klonan)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
[WARNING] This is super duper early development, and might, actually, probably WILL break your game!!!! This mod connects your game to a discord server, syncing chats and might even share the progress of the world See FAQ about how to use
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a bigger artillery with intercontinental range. -Highly customizable -Should be compatible with all mods -Manual and auto mode
Mods introducing new content into the game.
Enhance your mining operations with Drilly! This mod meticulously monitors all mining drills, providing real-time insights into their performance and efficiency. Easily track resource yields, drill statuses, and productivity bonuses directly through an intuitive in-game interface. Hover to Alert, Click to go to the problem. Whether you're managing a small base or overseeing a sprawling mining network, Drilly equips you with the essential data to optimize your extraction. Supports Other Mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enhances the cursor with a variety of tools and shortcuts. Smarter pipette, quick crafting, automatic ghost cursor, and related items scrolling.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.