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Adds a new hybrid planet combining features of Nauvis and Gleba. Brave the dangerous swamp moon of Terra Palus; mine Palusium ore and use UV light to freeze those that would see you destroyed.
Mods introducing new content into the game.
Alternate expandable Crashsite Logistic using smart linked chests. - UPS optimized logistic for mass transport - tries to be not overpowered as the (hidden) native linked chest. - highly configurable
Mods introducing new content into the game.
Allows sending rockets into space to mine for asteroid bits, which can be refined into raw materials for infinite ores. Includes all 5 vanilla ores, plus Bob's Ores and Angel's support. Now with partial Krastorio 2 support. Advanced Mode (in beta) allows generating resource patches for mining using gathered materials, with rates based on the ore generation settings of the surface. Support for multiple surfaces is included, along with Space Exploration support.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds Pu-239 to the nuclear fuel cycle and replaces Kovarex enrichment with plutonium breeding.
Mods introducing new content into the game.
When a demolisher dies, in addition to the mineable contents of its remains, most tiles below it will convert to slow walkable ground, including filling lava.
Mods introducing new content into the game.
<BETA for Factorio 2.0> A new approach to inserters: they are attached directly to machines, chest and belts: Build more compact! Also Introducing double- and dual -inserters: Use 2 inserters on one tile and fill 2 lanes simultaneously. New: Full configurable with Smart Inserters mod
Mods introducing new content into the game.
Do you have a factory held together with scrap, nails, and sheer willpower alone? Do you skoff at the idea of MATH or the concept of a BUS? Well then I have the mod for you! Old mekboy here has crash landed and needs your help to find his way back to his warboss! Replaced default character with Ork Mekboy from the 40k universe.
Small changes concerning balance, gameplay, or graphics.
Ghosts require player's approval before construction bots are dispatched. This gives the player improved control over what parts of the factory get built, and when.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rebalanced solar and nuclear energy values to make nuclear energy realistically overpowered.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Utility to extract item data for the 'Production Calculator' Google sheet (see homepage). Not useful for anything else. Type "/h dump-prod-calc-data" in the console to see how to use.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
This mod allows you to select certain areas of your factory for analysis, revealing what your machines are spending their time on. This will help you pin-point bottlenecks in your designs more easily.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adjustable inserters without the kitchen sink: Enables rotating the pickup point by 90°; dropping items on the far or near side of a parallel belt; and dropping them left or right onto a perpendicular belt. No research, no GUI, no complications.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
2.0 Port for Yehns mod. Provides research to unlock a mid tier turret between basic gun turrets and lasers: Longer range and greater durability, but at the cost of much slower traverse speed and fire rate. DPS lower than basic gun turrets.
Mods introducing new content into the game.
Mods introducing new content into the game.
HD texture pack with sprites for the Vulcanus enemies of the Space Age DLC. The Demolisher's HD textures have been removed as they do not add any significant visual improvement. The combination of the Demolisher's movement and the swirling dust makes it hard to tell the difference. Also, you rarely zoom in close when fighting the demolisher, so a higher resolution would have even less effect.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Modified StrandedBlock from 1.1, meant to be used with other mods. Use chemical plant to extract resources from water. Rush steel for more chemical plants. You still need military to clear nearby island to expand. Incompatible with mods that adds some kind of new ore patches, but you can just add that in the recipe.lua yourself. Space Age planets are not affected Some weird enemy bases :D BEWARE: I'M NOT A PROFESSIONAL PROGRAMMER/SCRIPTER Original made by Vectorinox
Scenarios, maps, and puzzles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.