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Mods introducing new content into the game.
Mods introducing new content into the game.
Adds three new items to incrementally increase fluid storage and shipping via warehouse, trains, trucks, and robots. remake for 2.0
Mods introducing new content into the game.
灵感来源于Kil'Jaeden的quality-fluids,不过有bug不能运行,就自制了类似的mod。给纯流体原料的配方,增加把流体变成装桶的配方
Mods introducing new content into the game.
A recipe that requires 1 of all craftable items in the game. As everyone knows, rubber duckies are notoriously hard to produce. How many RDPM can you sustain? (Fork: updated for 2.0 and Space Age)
Mods introducing new content into the game.
Any planets closer than 3000km on the starmap are automatically moved apart.
Small changes concerning balance, gameplay, or graphics.
Bringing a piece of Gleba to everyone. Iron plates, gears, sticks and engines spoil by rusting, then need to be derusted with stone.
Mods introducing new content into the game.
Adds googly eyes to inserters. Forked from inserters with googly eyes, which is forked from inserters with eyes. Removed dependency from boblogistics > Initial set of eyes provided by /u/mm177
Small changes concerning balance, gameplay, or graphics.
Tchekor is a Fulgora & Vulcanus replacement to be used as part of the Solar System++ and Journey projects. It uniquely blends mechanics from both planet production mechanisms together on a tight space.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, and take your first step into space. Revamps the Space Science pack to be crafted on Muluna. The surface is devoid of life, but who knows what lurks in the planet's many craters?
Mods introducing new content into the game.
Adds End-Game content, Promethium processing, radiation mechanics, and new weapons, building, and ship tech.
Mods introducing new content into the game.
Shuffle all technologies, with random recipes for your science packs. Create new experiences, while still using the same intermediates and buildings.
Large total conversion mods.
Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
Mods introducing new content into the game.
Balances vanilla vehicles and truck mods to create an interesting vehicle progression through the game.
Mods introducing new content into the game.
Adds an armored, heavy truck to the game that can carry a lot of cargo at the expense of a lot of fuel.
Mods introducing new content into the game.
Fork of abandoned mod Rampant Arsenal. Ported to Factorio 2.0 Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles. Origninal mod is Rampant Arsenal https://mods.factorio.com/mod/RampantArsenal/
Mods introducing new content into the game.
Mods introducing new content into the game.
A mysterious red plant that grows in the shape of a cube. Interesting what can it be used for.
Mods introducing new content into the game.
Original by Yehn. Original 2.0 Port Redux from LastNightdragon, Provides research to unlock a mid tier turret between basic gun turrets and lasers: Longer range and greater durability, but at the cost of much slower traverse speed and fire rate. DPS lower than basic gun turrets. Now with a balance option and turret range settings, more to be added Original Redux goes to LastNightdragon for bringing it to 2.0
Mods introducing new content into the game.
And you may find yourself in another part of the world... Now with favorite/hotkey locations! Open a dialog by right-clicking on the map view. You may create a tag/icon or teleport to that location. Based on QuickMapTag by templar4522 and by Tag To Teleport by darkfrei
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.