Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Reskins the mining drills using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Adds a programmable Lua Combinator to the circuit network. Write Lua code to process red/green wire signals, persist state between ticks, and output arbitrary signals.
Mods introducing new content into the game.
Reduces grind and accelerates progression. Applies global speed/productivity/efficiency bonuses to all productive machines, doubles all module effects, and upgrades roboports with larger radius and faster charging.
Mods introducing new content into the game.
Smarter biter AI with adaptive resistance, breach reinforcement, scheduled raids, wall regen, and overhaul-mod compatibility.
Large total conversion mods.
A Factorio 2.0 full-overhaul alpha that replaces vanilla production with real ores, ore beneficiation, metallurgy, hydrometallurgy, petrochemistry, gases, catalysts, industrial materials
Large total conversion mods.
Compact 1x1 loader requiring electricity to run. There are options to enable or modify capabilities like stacking, disable power consumption, or recipe cost.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds steamworks using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
It's a big universe out there, and there are other ways to leave the solar system. Several new destinations with new machines, technologies, and unique processes
Mods introducing new content into the game.
In this Factorio prequel, you're an android terraforming planets and seeding them with life. Replaces all recipes and technology. No life means no coal, oil, wood, biters, or free oxygen, requiring varied renewable energy sources. For reliability, you'll focus on abundant elements from the air, sea, or common minerals such as iron ore, bauxite, sandstone, and calcite. Advanced technology enables asteroid mining of rarer elements.
Large total conversion mods.
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Fixes enemy gun-turrets on Castra Prime not firing when Krastorio 2 is installed. K2 reassigns the vanilla pistol/rifle magazines that Castra Prime hands to enemy turrets, putting them in an ammo category the turret no longer accepts. This mod widens the gun-turret to accept K2's pistol category as well, restoring enemy fire on Castra. Mod is provided as is.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Adds dungeons, quests, an economy/trading system, scaling DPS boss fights, ability to level up items, new music for the title screen, and an extra tier for many things such as belts, modules, combat robots, nauvis ores (endgame), and more. Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your production, buy hexagons, and plunder the powerful dungeons on every planet!
Large total conversion mods.
Your crew reached orbit around the shattered world of Fracta Mantis C when the Space Rig collided with a massive fragment, suffering critical damage. Thrusters are lost and most systems are down. Trapped in a cargo compartment, you can only operate external mechanical arms through a small terminal. Gather resources from orbit, repair the rig, and rebuild a control room.
Large total conversion mods.
Allows Pyanodon's valve thresholds to be configured dynamically using shortcuts, as well as other features. Based on the Valves mod, Flow Control and Advanced Fluid Handling. Does not add any new entities
Mods introducing new content into the game.
Why settle for one pumpjack your entire run? Upgrade your oil fields with faster Mk2 and Mk3 pumpjacks, or keep them alive indefinitely with the low-depletion eco variant. Playing Space Age? Mine hydrocarbons from carbonic asteroids, synthesise them into synthetic crude on your platform, and ship it home to be refined — a full off-world oil supply chain for when the ground runs dry.
Mods introducing new content into the game.