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Генератор чертежей Сити-Блоков (96x96) в стиле Helmod с запасом +1%. Учитывает технологии мира, качество, маяки, модули, планеты Space Age (включая обогрев на Аквило), переработчики (Upcycler), жидкостные/грузовые ЖД-станции и авто-запросы в сундуках.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds visible smoke to pollution-generating machines, scaled by their actual pollution output. Machines with chimneys emit smoke from their chimney positions; others emit smoke randomly across their footprint.
Small changes concerning balance, gameplay, or graphics.
Unofficial Factorio 2.1 port of 'Infinite Resources' by sonaxaton, until an official 2.1 release exists. Not compatible with the original. Makes all resources infinite.
Small changes concerning balance, gameplay, or graphics.
Unofficial Factorio 2.1 port of 'Large Storage Tank' by Valerian, until an official 2.1 release exists. Not compatible with the original. Adds a vanilla looking 5x5 storage tank with 100k fluid capacity and 2 pipe connections on each side. recipe: concrete x 50 iron-plate x 100 steel-plate x 20
Mods introducing new content into the game.
Unofficial Factorio 2.1 port of 'Fluid Memory Storage' by notnotmelon (LambdaLemon), until an official 2.1 release exists. Not compatible with the original. An alternative to flare stack/voiding fluids. The Fluid Memory Unit can store an infinite amount of any liquid or gas. The more fluid you store, the more power it will require!
Mods introducing new content into the game.
Unofficial Factorio 2.1 port of 'Speed Control' by Fentus (s2upidperson), until an official 2.1 release exists. Not compatible with the original. Adds buttons and hotkeys to increase or decrease the speed of the game, now with configurable speed increments and limits. Hot Keys: (Minus / Plus / Shift+Minus / Shift+Plus / Alt+Minus / Alt+Plus).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unofficial Factorio 2.1 port of 'Mega Bot Start' by ZeroSerenity, until an official 2.1 release exists. Not compatible with the original. Start with power armor, personal roboports, construction robots, portable fusion reactors, batteries, and more. Space Age gives Mech Armor instead. Krastorio 2 gives fuel. Bob's Warfare gives better armor, logistics gives fusion powered robots, personal equipment upgrades the module.
Small changes concerning balance, gameplay, or graphics.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
A maintained HMPH fork of Wiretap by ekrauser. Periodically exports game vitals as JSON to script-output: logistics, power, production totals, pollution, research and evolution. Poll it from Prometheus, Grafana, Home Assistant or MQTT via the companion bridge, or query live over RCON with /wiretap.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Click power pole no more. Open nearby Electric Network Info GUI via keyboard hotkey
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatic logistics for Pyanodon's caravans, in the spirit of LTN and Cybersyn. Give each outpost a role and a list of needs, and the swarm dispatches caravans, balances supply, buffers heavy items in Storage and reports bottlenecks. No schedules. Still needs a patched pyalienlife for now (pull request in progress).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Public alpha. Generate production blueprints and manage upgradable factories with placed controllers. Rate targets, multi-product malls, researched recipes, direct insertion, stable inputs and optional roboport coverage. English and Russian UI. Space Age is optional.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Moscow metro: you enter the arch of the pavilion, go down to the station, ride down the escalator, choose a station on the platform in the diagram, get on the train and watch from above how it travels under your plant. Pavilions and stations — 3 D render. Advertisements «Be careful, doors close!», cheap research. trains subway underground metro moscow.
Mods introducing new content into the game.
Configurable yield multiplier for mining ores, stone, rocks, and trees. Applies to player mining and mining drills.
Small changes concerning balance, gameplay, or graphics.
A YAFC-style production planner inside the game. A linear solver balances loops, byproducts and multi-output recipes, and it handles Pyanodon-sized factories. Open it with the shortcut button or Ctrl+Shift+Y.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A floating panel that shows produced, consumed and balance per minute for the items and fluids you pick, each bound to its planet. Includes a deficit finder, search and sorting, trend charts, a large chart window with smooth lines, comparison of up to 4 resources and a per-recipe breakdown of producers and consumers. Made for overhaul mods like Pyanodon's.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Полная локализация сборки Sea Block и всех входящих модов (Angel's, Bob's, SeaBlock, ScienceCostTweakerM, CircuitProcessing, SpaceMod, KS_Power, LandfillPainting, AAI, Explosive Termites). Не требует установки сторонних русификаторов.
Translations for other mods.
Factorissimo adds factory buildings to Factorio. Place them down, walk in, build your factories inside! Now updated for space age!
Mods introducing new content into the game.
Personal construction nanobots for Factorio 2.1: build, repair, upgrade, and supply turret ammunition without a roboport network. Features quality support, vehicle and cargo-wagon materials, remote-view construction, Nano/Thermite switching, combat automation, and statistics. Space Age compatible. The maintained branch is 5.9.x; legacy 5.8.x releases are no longer maintained.
Mods introducing new content into the game.
Not a finished mod: work in progress for personal use and access from different computers. Generates blueprints from Helmod plans. Не готовый мод: личная разработка и тестирование генерации чертежей по планам Helmod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.