Found 2002 mods

Game Clock

by Tarrke
This mod adds a in game clock reflecting real time.
an hour ago
0.16
260

More Science - BobAngels Extension

An extension to bob and angel mods: Change the way science is beiing made.
5 hours ago
0.16
2476

Todo List

This mod adds a todo list to the single- and multiplayer game to allow players to synchronize their work.
7 hours ago
0.16
14002

Darkstar Utilities

Hundreds of game-play enhancing items. new versions of mostly all default game items, such as power armors, modules, laser drills, solar panels, crafting speed upgrades, teleportation logistics, new tiers of beacons, new roboports, Quarries, tons of weapons and more. TURN GRAPHICS SETTINGS TO HIGH
14 hours ago
0.15 - 0.16
15297

High-Pressure Pipes

High-pressure pipes for faster throughput.
14 hours ago
0.16
1650

ScienceCostTweaker Mod (mexmer)

by mexmer
Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted 0.16 version
16 hours ago
0.16
27391

Dp77s FactorioPlus: Bio Expansion

Inspired from the other Bio-mods, this one adds a new greenhouse and 4 new futuristic bio-labs for produce enormous quantities of wood that'll be requested from Dp77's FactorioPlus (FP): Electronics or from any other mod. This mod is compatible, i think, with anything (tell me if i'm wrong).
22 hours ago
0.16
4075

Modular Turrets

by wodzu93
Adds 8 (15 counting variations) new turrets for dealing with alien menace, as well as other military-related items. Good compliment to mods that add new biter types, like Rampant or Natural Evolution.
22 hours ago
0.15 - 0.16
12921

FMRx

by FMRx
FMRx mod add tanks,drills,tech,turrets,modules,roboports and other to make your life easier.
23 hours ago
0.16 - 0.16.0
1595

Alien Loot Economy

Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
a day ago
0.14 - 0.16
9992

Conducting Belt

This belt is conducter for electricity
a day ago
0.16
132

Schall Tank Platoon

Adds different classes and tiers of tanks in-par with power armors, having vehicle equipment grid. Aims to fill the gaps the vanilla game should have. Not overhaul nor OP. Vanilla oriented and balanced.
a day ago
0.16
230

Space Extension Mod (SpaceX)

Greatly extend the end game requiring multiple launches and massively increased science. Requires 40+ launches, and of a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely. Updated graphics courtesy of Steinerrr. Russian translation courtesy of Zerggurat.
2 days ago
0.13.7 - 0.16
80367

TBaA Circuit Processing Compatability

by Kino_
A mod that makes Py mods and Bob's with PyCoal touched by an angel compatible with the Circuit Processing mod
2 days ago
0.16
43

Logistic Request Hinter

by Delzur
Tells you whether or not your logistic requests can be fulfilled. An orange background indicates a request that is going to be fulfilled, a red background indicates that items are missing from the network. Special thanks to Bilka and TheStaplergun for the tips and to Gangsir for his wiki tutorial on modding
2 days ago
0.16
60

Holzkohle

by Echree
Produces coal in 3 different recipes with increasing efficiency. Now needs: https://mods.factorio.com/mod/echrees_basics
2 days ago
0.16
201

Pump Filter

by Hermios
Let filter fluids in the pump
2 days ago
0.16
66

PXL

Change the graphics to pixalated
2 days ago
0.16
29

Schall Starting Tech

Adjustable starting technology levels.
2 days ago
0.16
181

Schall Radar Alignment

Displaying player's position in coordinates. Assist in radar placement and alignment with an indicator. Designed for OCD players who want to have complete radar coverage of the map, for surveillance or showcasing purposes.
2 days ago
0.16
165