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A simple mod to make superconductors recycle into Copper plates, holmium plates and plastic bars, each with a 1/8 chance, how it should've been from the get go! (:
Mods introducing new content into the game.
You are in relative control of a spacecraft equipped with a warp drive that distorts the shape of the space-time continuum and may travel at speeds greater than that of light by many orders of magnitude. Jump from planet to planet and extract most resources you can to rebuild you ship. Each planet is unique with its own challenges, and you can stay limited time on it, until spaceship warps toward another world.
Large total conversion mods.
Adds fuel synthesis from synthesis gas. Reworks sulphur (hydrodesulphurisation and a better acid recipe). To be added: Space Age compat (including vulcanus atmospheric processing and gleba jellynut gasification). This mod's atmosphere properties may interfere with Muluna's.
Mods introducing new content into the game.
Adds an ISK currency and lays the groundwork for a galactic market. Sell and buy resources flexibly with ISK (InterStellar Kredits), to boost your factory and economy. You can craft as usual - selling resources and importing goods is less profitable, but it scales much better! You can belt resources directly to the Market Hub without manipulators. Research also costs ISK! Cheat codes if you want to skip tech tree: /gm-give-market-hub /gm-give-market-terminal
Mods introducing new content into the game.
Extends the gameplay on Aquilo, Paracelsin, Secretas and Frozeta. Creates more connections between the planets in this region, and adds a few new technologies to them. Secretas is now also playable, can be landed on.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Explore the derelict fulgoran ringworld of Ribbonia, an artificial planet where spatial reasoning and creativity are the key to your survival. Can you handle C.H.A.R.L.E.S., the crazed and lonely AI? Discover forgotten Fulgoran crafting techniques involving fusion plasma, molten plastic and dive into Factorio nostalgia on Ribbonia. Ribbonia minimally affects the vanilla game and can be added to existing saves.
Mods introducing new content into the game.
A modified version of VortiK's Deep Core Mining mod (for infinite ore generation) and petrak@'s Fracking Tower mod (for the fracking tower), combining the two. Mined ore creates infinite ore patches that require a chunk mining drill and lubricant to mine.
Mods introducing new content into the game.
ill never get this to work right :( Each player gets a private planet slot. All players share one force. Offline planets freeze (peaceful mode, enemies cleared, pollution gone). Works standalone; optionally places a Team Teleporter at each player's spawn if that mod is installed.
Small changes concerning balance, gameplay, or graphics.
(en) An autonomous invasion AI mod where eight independent factions expand on a planetary scale. A structured invasion system featuring both ground and orbital forces. (ja) よかった、不時着したのは私だけじゃない、本当に良かった
Mods introducing new content into the game.
Mod que importa as mecanicas do Applied Energistics 2, inspirado (mas não afiliado ao mod Minecraft Applied Energistics 2). REWORK A MOD... Não usar em saves que não quer perder !!!! / Don't use it on saves you don't want to lose !!!
Mods introducing new content into the game.
Bridge mod for Pyanodon + Angel's + Bob's mod compatibility. Merges duplicate items, fixes progression, and balances recipes across mod packs.
Small changes concerning balance, gameplay, or graphics.
Explore new space anomalies across the solar system, face new hazards, and turn them to your advantage. Nauvis Asteroid Anomaly: a constant stream of space rock debris. Gleba Biohazard Anomaly: a hostile lifeform infestation. Eggs dropped from pentapods are being transfered into the platform hub when destroyed.
Mods introducing new content into the game.
A new science pack to smooth out the transition between logistics and chemical science. I DO NOT recommend adding it to any existing saves.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod provides a multiplayer team competition gameplay style with different scenarios. Admins have lots of options to setup the game mode and other things like team management (names, colors), diplomacy, biter attack waves interval, etc.
Mods introducing new content into the game.
Get experience for in-game actions while you play, and pick from a randomized selection of perks on level up, roguelike-style. [fork of Level Up!]
Small changes concerning balance, gameplay, or graphics.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.