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Combinator with one output signal per row. UPS friendly. This mod is meant for every player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Logistic groups computed by formulas from other groups, logistic networks and recipes: sums, scaling, quality shifts, stack rounding, request limits and import locations, organized in sheets and kept up to date as their sources change.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
Quantum Logistics stores items and fluids on QL disks instead of ordinary chests. Build independent QL networks on the same planet, connect them between planets with Space Age, and automate production with the QL Autocrafter.
Mods introducing new content into the game.
More control over pipes. Similar results as Flow Control, but with the GUI and hotkeys of Inserter Configuration instead of unique items per bend. Run pipes with different fluids next to each other!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Artillery remote paints for coverage instead of stacking shots: singles, saturation discs, and drag-select hunts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Space platforms ferry shortages between planets: chest requests and construction needs become deliveries on routes the ships already fly.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Characters go to sleep instead of disappearing when leaving a server.
Small changes concerning balance, gameplay, or graphics.
A unified industrial expansion for Factorio 2.1: ores, metallurgy, chemistry, refining and manufacturing. Supports Vanilla, K2, SE and K2SE; Space Age is optional.
Mods introducing new content into the game.
Save locations in a list on the left side of the screen and jump to them in remote view with one click. For Vanilla and Space Age, but also full compatible with Space Exploration, Factorissimo-halls and other modded surfaces.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Microbots, small walking construction bots, and their Bot Ports: an early-game step toward blueprint automation before flying robots.
Mods introducing new content into the game.
Start on a small ship in orbit around Nauvis instead of crashing. Your mothership is your main base: research only works in space. Land on planets, mine, send resources up, and pull special floors and infinite sources out of rare deposits with the floor extractor. Start auf einem kleinen Schiff im Orbit von Nauvis statt mit einem Absturz. Das Mutterschiff ist deine Hauptbasis, geforscht wird nur im All.
Large total conversion mods.
Reskins items, entities, and technologies within Bob's mods to add tier colors and icon labeling. Features high-res icons and updated sprites to align with vanilla Factorio, and supports player-customizable tier labels, colors and mapping. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.
Reskins items, entities, and technologies within mods that don't fit within the scope of the other Artisanal Reskin mods, limited to those mods that extend or play nice with Bob's and Angel's mods. Features high-res icons and updated sprites to align these mods with Artisanal Reskins, and supports player-customizable tier labels, colors and mapping. See the mod portal for a detailed list of supported mods. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.
Contains functions, icons, and sprites required by all Artisanal Reskins mods. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.
Expand your hex territory. Loot dungeons. Complete quests. Level up every item in the game. Trade your way to victory. Get rich.
Large total conversion mods.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Rebalances flamethrowers around better target leading. By default they deal considerably less damage, but will hit enemies much more reliably. Fluid consumption is increased. Heavy and light oil give much better damage buffs. Configurable.
Small changes concerning balance, gameplay, or graphics.
Every X minutes, all ghosts on the map become real buildings, paid for with items from players' inventories.
Small changes concerning balance, gameplay, or graphics.
Fork of Advanced Centrifuge by kiratu11 using the Atom Forge 3D graphics by Hurricane046.
Mods introducing new content into the game.