Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes ("
).
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
trainsaver is a dynamic screensaver that follows trains as they drive around
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tweaks various aircraft stats from the Aircraft mod and recolours the Flying Fortress. (WARNING: Only partially compatible with AAI!)
Small changes concerning balance, gameplay, or graphics.
Pollution on biterless planets does not generate new chunks.
Small changes concerning balance, gameplay, or graphics.
Detects in seconds the time since the last red value, allowing you to output a signal of 1 based on the virtual S signal.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Serenity, starry skies, and dance with me. Click on the location you want to move to on the map screen to move there if possible. If there is something at the destination, it will do something accordingly. Original by Kruise Kontrol (Klonan)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Fork of Infinite Ore Recipes, credit to Riptide Sage and Lepton. Allows you to place small finite ore patches into the ground at the same price.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Units spawn with unique stats. Medium, Big, Behemoth and Giant Biters may appear at the beginning of the game, but with a small probability.
Small changes concerning balance, gameplay, or graphics.
Adds a radar that does not scan, but reveals a larger area than the normal radar.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds 2x1 Containers ideal for train-based manufacturing. Compatible with Space Exploration, More features are planned soon, with compatibility for major overhaul mods, as well as adding more varieties of chests.
Mods introducing new content into the game.
Complex modpack SE + K2 + BZ + 248k. All necessary mods added to dependencies. Remade tab groups. Added my own restack.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Build your very own colony on Nauvis. Create housing, services and recruit colonists to grow your settlement alongside your factory. Be sure to check the tips & tricks for more information on the systems and mechanics of this mod.
Large total conversion mods.
Allows saving of different logistic request setups Enable autotrash only in certain logistic networks Load your spidertron with different setups with a single click Load one or more preset after respawning Trash unrequested items
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Easily visualize exactly where inserters will place items: - The smart-hotkey "i" visualizes drop positions of all inserters, just the selected inserter, or inserters placing onto connected transport belts. - Live selection highlighting (hover mode) can be toggled with a shortcut button or the "ctrl + i" hotkey.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.