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Lists accepted fluids and their damage multipliers on fluid turret Factoriopedia pages only. Does not add information to normal item or entity tooltips or change combat balance.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Preview and plan mining patches and oil outposts with drills, pumpjacks, belts, pipes, poles, beacons and heat pipes. Adjust settings live, avoid obstacles, and apply construction ghosts only when ready.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds wood pyrolysis as an early-game alternative to petroleum. Decompose wood into Biochar, Pyrolysis Oil, and Wood Gas, then refine via Fischer-Tropsch Synthesis and Bio-Oil Distillation into light oil, heavy oil, and methanol. Methanol converts into plastic bars (Bakelite Synthesis) or solid fuel. Recipes use vanilla Chemical Plant and Oil Refinery, with optional Cryogenic Plant support for Space Age.
Mods introducing new content into the game.
Ground-based logistics: transport drones haul items and fluids between depots. Fork of Transport Drones (Continued)
Mods introducing new content into the game.
Sort your space platforms into named, color-coded folders in the remote view (M). Subfolders, favorites, search, status filters, auto-grouping, build progress with time estimate, markers for the platform you look at and where your character stands. Create several platforms at once with a ship blueprint book and a live material check. Backup export/import, recycle bin. English, German, French, Spanish, Chinese, Russian. Based on AkitaAttribute/SpacePlatformOrgUI (MIT).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds Changes Recipes, Tech & some other parts for Transport_Drones_Continued_Fixed & Transport_Drones
Small changes concerning balance, gameplay, or graphics.
Fixes the chinese mod's tiny-equipment startup option for equipment added by Space Age, Krastorio 2, Power Armor MK3-MK6, and other late-loading mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Add multiple sounds for artillery depending on distance (based on vanilla). Clone and updated to Factorio 2.X ... give credit to yohannc original modder
Mods introducing new content into the game.
Acelera maquinas vanilla do Factorio com multiplicadores graduais e ajuste individual por modelo.
Small changes concerning balance, gameplay, or graphics.
Periodically exports game vitals as JSON to script-output: logistic network item counts, electric network production/consumption/accumulator charge per surface, production totals, pollution, research and evolution. Poll it from Home Assistant, Prometheus, MQTT or anything else via the bundled companion bridge, or query live over RCON with /wiretap.
Mods introducing new content into the game.
Amplia de forma configuravel a distancia subterranea e a extensao das redes de fluidos.
Small changes concerning balance, gameplay, or graphics.
Adiciona roboports pessoais MK1, MK2 e MK4 com configuracao por startup para robos, area, recarga, energia e custo.
Mods introducing new content into the game.
Adiciona uma tecla de atalho para exibir contadores de produção flutuantes sobre todas as fábricas, mineradoras e fornalhas da sua tela.
Mods introducing new content into the game.
Pole Range Plus Adiciona uma nova linha de postes e subestações com maior alcance e cobertura elétrica, sem alterar os postes originais do Factorio.
Mods introducing new content into the game.
PT-BR Comece novos mundos com um kit inicial completo e pule a parte lenta do early-game. A versão 2.0 do Início Rápido BR está melhorada e agora entrega mais estrutura, mais praticidade e um início ainda mais rápido para construir sua base, testar fábricas e evoluir sem perder tempo minerando na mão.
Mods introducing new content into the game.
PT-BR Acelera maquinas, fornalhas, mineradoras, laboratorios, bombas, esteiras, esteiras subterraneas e splitters no Factorio, com ajuste individual por maquina ou tier. Ideal para aumentar a producao, reduzir excesso de estruturas e configurar a fabrica do seu jeito.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Aumenta massivamente o dano, a velocidade de ataque e a vida das torretas, armas e paredes do jogo. Ideal para bases blindadas contra Biters.
Mods introducing new content into the game.
[PT-BR] Aumenta drasticamente a velocidade e o rendimento da mineração manual, melhora a velocidade de movimento e crafting, amplia o tamanho das pilhas, o alcance e a iluminação do personagem, ideal para gameplay sandbox e construção de mega bases. [EN] Massively increases manual mining speed and yield, boosts player movement and crafting speed, expands stack size, enhances light radius, and extends player reach for fast sandbox gameplay and mega-base building.
Small changes concerning balance, gameplay, or graphics.
A neon quality-gambling district for your factory. Mint chips from surplus materials, then gamble ordinary items up the quality ladder: slot machines, the Grand Casino, an All-In table that bets whole stacks, a Cage that buys quality back for chips, a server-wide progressive Pot, golden trophy vehicles, bot delivery, circuit control and animated neon. Fully automatable. The house always wins.
Mods introducing new content into the game.