Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Link neighbouring chests of the same type into one shared inventory, like the cargo bays of Space Age. Each side is switched on or off in the chest window.
Mods introducing new content into the game.
Mooncrete variant of the concrete mix from crushing industry. auto-replaces mooncrete recipes.
Small changes concerning balance, gameplay, or graphics.
Adds a recipe to make Carbon Fiber without organic components. Meant to be less efficient than organic Carbon Fiber to encourage production on Gleba. Configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Long-range roboports with built-in battery storage, high-performance construction and logistics robots, and a compact personal roboport. Suitable for hazardous areas in a plant where power interruptions may occur.
Mods introducing new content into the game.
Select machines to see how many items they produce and consume per second, minute or hour. Intermediate items made and used inside the selection are balanced: machines short on an input are slowed to what's actually supplied.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Configurable gameplay and production settings, inserter configuration, accumulators, electric furnaces, superheating, lighting, night threats, mixed resource patches and starter packs. Works with or without Space Age. Includes Squeak Through, gun turret reloading, nearby ammunition counts, a corpse cleaner and AutoDeconstruct. Also includes production status indicators, damage numbers, character research, mining drill filters, Resource Eraser, FuelGlow and chemical/incendiary rockets....
Mods introducing new content into the game.
Compact 1×1 belt crossings with independent straight-through flows and lanes. Uses connected belt speeds, preserves quality and belt stacks, and needs no electricity.
Mods introducing new content into the game.
Large total conversion mods.
An advanced combinator that can modify the research queue and output research-related signals based on input signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod adds UI that lets you see you production/consumption rates for selected items while you play the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Less grind. More factory. Legendary benefits without Quality, no spoilage, orbital fuel supplies, platform steel chests and compact loaders. Built for enjoying Space Age with less time to play.
Mods introducing new content into the game.
Adds dampening modules: a little speed, but they remove quality bonuses from machines. Quality never drops below normal.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A modular N:M belt balancer: place 1x1 blocks in any connected shape and attach belts. Every belt feeding the group is an input, every belt it feeds is an output, and the outputs share exactly equally.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Space Age compressed to Nauvis. Supports integration of mods, including planets!
Large total conversion mods.
Keeping Even Distribution up to date and fixing issues as they arise until 321freddy returns.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes the heavy gun turret follow Krastorio 2's gun turret changes: physical projectile damage turret bonus and range.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Factorio - space-age: This mod makes it possible to unlock the Cliff Explosives on Nauvis and not have to go into space first.
Small changes concerning balance, gameplay, or graphics.