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Mods introducing new content into the game.
New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
New uses for Planetaris Arig pure sand: stone, concrete and landfill, plus Krastorio 2, Igrys and Hyarion recipes when those mods are present.
Mods introducing new content into the game.
Mods introducing new content into the game.
Research and install upgrades in your locomotives. Compatible with Vanilla or Space Age.
Mods introducing new content into the game.
Space age graphics used in Modular Trains. This mod does nothing on its own.
Mods introducing new content into the game.
AI chatbot and chat assistant for your Factorio server: ask a question in game chat and the AI answers in chat from your live save. Where things are, production rates, research, what changed since you died. Multiplayer, every team and force, follow-up questions. Bring your own key: Claude, GPT, DeepSeek, Gemini or any LLM on OpenRouter. Runs with a small agent program beside the server.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
MTS: one Factorio multiplayer server, many teams, each its own force on its own surface, holding a private copy of the same map. Same seed, separate research, zero resource conflicts. Race a friend from an identical spawn, or put them on your team: co-op or head-to-head, with per-player follow cams. In the spirit of OARC's separate spawns.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Yep, it's not the case in the base game, with this change, you can now make local nutrient on Nauvis
Small changes concerning balance, gameplay, or graphics.
Launch a rocket via the circuit network... and it might even go where you want it to.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds further ore enrichment to Crushing Industry for even more yield at the cost of increased complexity. Some might call it win-win.
Mods introducing new content into the game.
Choose Mage or Engineer, earn XP from enemy kills, and grow into a self-sustaining fighter with upgradeable spells or an Engineer field shop, repair beam, and rechargeable power.
Mods introducing new content into the game.
This MOD provides Japanese translation to Nullius overhaul MOD
Translations for other mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extends the gameplay on Aquilo, Paracelsin,Carna, Secretas and Frozeta. Creates more connections between the planets in this region, and adds a few new technologies to them.
Mods introducing new content into the game.
Adds over 160 recipes to ANGEL'S MODS (Full+Special Vanilla)! Contains tweaks for a smoother pure Angel's experience. (see modpage)
Mods introducing new content into the game.
Mods introducing new content into the game.
Automatically adds Colored overlays to space routes/connections based on local asteroids
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Manual artillery system capable of firing many types of ammunitions to any point.
Mods introducing new content into the game.