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Small changes concerning balance, gameplay, or graphics.
Six new Space Age asteroid families and orbital resources, with optional Krastorio 2 Spaced Out processing.
Mods introducing new content into the game.
Adds a nuclear isotope industry. Polonium, cobalt, strontium, yttrium and californium cartridges are needed for science, rockets and more. With or without Space Age enabled, but you need to own it.
Mods introducing new content into the game.
Multiplies the speed of all robot prototypes (construction, logistic and combat) by a configurable startup multiplier. This is a Fork of gebnar's Speedy Bots
Small changes concerning balance, gameplay, or graphics.
Adds infinite research for inventory slots. For people who want to earn their inventory slots instead of using the console. Could get laggy at high slots but I don't know. this is a fork of the original mod by JJCraftz
Small changes concerning balance, gameplay, or graphics.
Roboports have 20x charging speed, energy buffer and charging pad count which now increases with quality. This is a Fork of decxi's Supercharged Roboports
Small changes concerning balance, gameplay, or graphics.
Provides a tool to automatically place chain and rail signals on rails and intersections. Based on Rail Signal Planner by LeonSkills (https://github.com/LeonSkills/FactorioMods), used under the MIT License.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Creates a feature-rich train logistics system controlled by cybernetic combinators and the circuit network.
Mods introducing new content into the game.
PUBLIC PREVIEW 0.9.0 (EXPERIMENTAL; NOT STABLE). Modern Factorio 2.1 RailForge: native rail and curve guidance, twin-rail workflow, construction robots, optional elevated ramp/support planning, train ownership and saved-job safety. Requires Factorio 2.1.22+ and Forgeworks Core 0.3.10+. Player-operated routes, production reload recovery, elevated chain load-bearing, multiplayer and full Core audit are still being tested. Back up saves. Support: https://discord.gg/HwAXSv5E5d
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ajoute des apparences animées supplémentaires à la liste des skin de GPT Companion.
Small changes concerning balance, gameplay, or graphics.
Ajoute des apparences additonel au style CosmoDroids à la selection des skin de GPT Companion.
Small changes concerning balance, gameplay, or graphics.
Adds two bigger steam turbines (MK2 and MK3). Same steam consumption per MW as the vanilla turbine, so upgrade savings are purely about space. Power output is configurable in mod settings.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Keeping Even Distribution up to date and fixing issues as they arise until 321freddy returns.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
[PT-BR] Torre de defesa evolutiva com metralhadoras, fogo, lasers, reparo e cura. Proteja áreas escolhidas, automatize o abastecimento e libere melhorias por pesquisa. Permite várias torres com recursos independentes. [EN] Upgradeable defense tower with guns, fire, lasers, repairs and healing. Protect selected areas, automate supplies and unlock upgrades through research. Supports multiple towers with independent resources.
Mods introducing new content into the game.
Multiplies the speed of pumpjacks (default x5), oil refineries (default x3) and mining drills (default x3). All multipliers are configurable in the startup mod settings. Applies to already-built machines, nothing to rebuild.
Small changes concerning balance, gameplay, or graphics.
Miniaturize a whole logic network into a single entity to save space (similar to factorissimo but for signals). Fork of Compakt circuits by Telkine2018.
Mods introducing new content into the game.
Sort your space platforms into named, color-coded folders in the remote view (M). Subfolders, favorites, search, status filters, auto-grouping, build progress with time estimate, markers for the platform you look at and where your character stands. Create several platforms at once with a ship blueprint book and a live material check. Backup export/import, recycle bin. English, German, French, Spanish, Chinese, Russian. Based on AkitaAttribute/SpacePlatformOrgUI (MIT).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
When a vehicle hits a tree or rock and the obstacle survives, it is marked for deconstruction so construction robots clear the way.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Separate planetary starts for multiplayer in Factorio 2.1 and Space Age. Give every team its own full planet set, keep teams independent, and fix Factorissimo borehole pumps on copied vanilla planets. Unofficial GPLv3 fork of Team Starts by RedRafe. New saves only.
Mods introducing new content into the game.