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Change transport drones to use refined fuel rather than petrogas. Based off of Transport Drones Fuel version 0.6.7 by tubs
Mods introducing new content into the game.
Mods introducing new content into the game.
A reinforced side-grade of the express belt line, built for frontline combat zones. Same throughput as express belts, but with heavy armor plating: high resistance to fire, explosions, physical bites and acid. Vanilla belts actually get MORE flammable as you upgrade them (yellow has 90% fire resistance, express only 50%) and no vanilla belt has any explosion resistance at all. Armored belts fix that. Sprites are recolored to bare steel/titanium so an armored line is readable at a glance.
Mods introducing new content into the game.
Mods introducing new content into the game.
Turn Spidertrons into autonomous combat units that search for, attack, retreat from, and eliminate enemy bases without constant micromanagement.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Start underground. The Nauvis surface is hostile and normal surface construction is forbidden; dig out cave space, use shafts, and build your factory below.
Large total conversion mods.
-Infomation- NK Railways Aims to add locmotives and wagons for those who enjoy a good trainyard or railway while still being viable -List of Content- 2 steam locomotives & 1 Tender 2 Shunter/Switcher locomotives 1 Diesel locomotive & B Unit 2 cargo wagons 2 fluid tanker wagons 1 brake-van/caboose - when Diesel_Engine Mod is enabled it will replace base fuel with fuel from barrels to the Diesel locomotives
Mods introducing new content into the game.
A mod that changes Space Age to streamline the Space Age experience. Use with Recycler, Quality and Elevated Rails. Also contains quality of life changes. This mod does change 2 science pack recipes: Production Science Recipe and Promethium Science Recipe.
Mods introducing new content into the game.
Reactor overhaul. Adds fuel and control rods, allowing you to build highly energy dense reactors.
Mods introducing new content into the game.
A unique inserter type whose range continually cycles between 1, 2, and 3 tiles.
Mods introducing new content into the game.
A fork of Klonan's Repair Turret mod. It aims for repair turrets to be a complete replacement of construction bots (Logistic over time as well)
Mods introducing new content into the game.
Press Z to store recipes and Factoriopedia concepts in a Favourites panel, reminiscent of NEI and The Planet Crafter.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Unified resource and production mod focused on Factorio 2.0, Krastorio 2, Space Exploration, SEI and AAI. Primary support targets are K2, SE and SE+K2; Space Age is maintained as a secondary basic-compatibility target. ATRM is not intended to erase the identity of the mods it is built from. It exists because I love playing with them.
Mods introducing new content into the game.
Mods introducing new content into the game.
Combined ruin-set content mod for Abandoned Ruins - Updated. Integrates 250 different ruins with Factorio 2.0.77 and runtime-aware compatibility.
Mods introducing new content into the game.
Translations for other mods.
Fork of Reactive Evolution Factor by Ralnoc. Removes the Space Age dependency, making it compatible with base Factorio 2.0 and Space Exploration. Destroying alien spawners and worm turrets reduces the evolution factor. Optionally, killing individual biters and spitters also reduces evolution.
Small changes concerning balance, gameplay, or graphics.