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Changes are configurable in Mod settings. Restores vanilla ingredient count. Reduces Crushing Industry bonus. So that the Foundry is valuable again. Adds recipes/tweaks for K2SO, BZ-Ores, Molten Plastic, Plasma Industries, AAI Industry and Scrappy Industry
Small changes concerning balance, gameplay, or graphics.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Exports live game state (tech tree, production stats, logistics networks, player inventories, placed buildings, and a RecipeExporter-compatible recipe/prototype dump) as JSON/NDJSON under script-output for a local CLI or AI agent to read. Designed to be near-zero cost when disabled and cheap when enabled: no on_tick polling, engine-aggregated reads over full scans, and an incrementally-maintained building index instead of periodic full scans.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An experimental prototype that replaces the linear tech tree with a mining-triggered card draft: weighted odds and pity protection decide which technologies you're allowed to research next, while drill heat builds up alongside it and throttles how efficiently that mining converts into progress — deliberately paired with the draft, not meant to be balanced or modded separately. Tuned against Space Age progression; no full gameplay validation performed for either configuration.
Small changes concerning balance, gameplay, or graphics.
Ground-based logistics: transport drones haul items and fluids between depots. Fork of Transport Drones (Continued) with a recipe compatibility fix.
Mods introducing new content into the game.
Refine the Signal 0 (zero) log to better distinguish it from Signal O (the letter)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A standalone Base-game edition of The Cave for Factorio 2.0. This edition does not require or use the Space Age expansion. Dig, explore, loot, and survive in a vast underground cave with mixed resources, darkness, Train Interiors, Cave Collapse, Uranium Caves, Fortified Vaults, Underground Belt/Pipe Reach research, markets, coins, and configurable progression. Space Age planets, official belt stacking, quality, spoilage, freezing, and other expansion-only systems are intentionally...
Mods introducing new content into the game.
Unlocks heating towers, heat pipes, heat exchangers, and steam turbines at the start of the game. 0.1.0 isnt working
Mods introducing new content into the game.
⛏️ Dig, explore, loot, and survive in a vast underground world. Discover hidden treasures, special caverns, dangerous enemies, and depth-based progression from Easy to Nightmare. Experience reworked digging, balanced ore and oil progression, 8-level resource scaling, optional challenge modes, Train Interiors, research upgrades, and a balanced coin market. Enter the optional Dark Zones, where you have only 30 seconds to place lights before the darkness becomes dangerous.
Mods introducing new content into the game.
Another mod for auto-construction/upgrade of ghost structures and auto-dismantling of objects, but as non-cheaty as possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Factorio Assistant is an optional companion mod for Factorio 2.0. It adds structured telemetry and a small remote interface for the Factorio Assistant Home Assistant add-on.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Alpha release: expect bugs and breaking changes between versions. This mod records your factory's growth in Factorio. The free companion tool on GitHub turns that recording into an interactive timelapse you can pan, zoom, and scrub through, either from saves you already have or from live capture as you play.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Compatibility between Nullius and Transport Drones Continued (Fixed)
Mods introducing new content into the game.
A machine faction that builds. The Replicators mine a matter node, run a real factory, research their own technology, and expand with construction robots. Their escalation is a factory on your map, so you can scout it, starve it, and take it.
Mods introducing new content into the game.
The most comprehensive K2 sound fix to date. This mod fixes over 200 items' sound effect, including 29 customized sound effects. Besides, It provides entity UI sound effect fix, transport belt sound effect fix, disable idle sound effects, gas power station working sound effect fix, etc. All these changes can be adjusted in the settings, and they are compatible with K2SE and K2SO.
Small changes concerning balance, gameplay, or graphics.
ARPG meets Factorio: Advanced player progression(1000+ options: Jobs, Professions, expertise, research, attributes, talents). 500+ new items: legendary drops, rings, artifacts, weapon attachments, AI Minions/Companions/Pets, alchemy, and more. New combat mechanics(thorns, lifesteal, evasion, amp, rifts, hit-effects, etc..), new active passives(heal, stun, slow, etc.). Face 30+ bosses, their minions, rituals, hordes, ambushes, moons, and more! "Grow your factory, & grow your character"
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.