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Tachigami Itsuki Modpack for Space Age, Bob's and Angel's. Полная интеграция Space Age с модами Angel's и Bob's. Единый баланс, новые: сущности, предметы, жидкости, рецепты и технологии, а также обновлённые иконки. Seamless integration of Space Age with Angel's & Bob's mods. Unified balance, new entities, items, fluids, recipes, and technologies, plus updated icons.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Fully Automated Rail Layer for Factorio 2.0. Based on FARL Revised created by Zach, itself a continuation of Choumiko's original FARL.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a tool to automatically place chain and rail signals on rails and intersections. Based on Rail Signal Planner by LeonSkills (https://github.com/LeonSkills/FactorioMods), used under the MIT License.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds void resource harvesters that produce base resources from nothing, without being placed on resource patches. Covers all Space Age base resources, unlocked through the tech tree and restricted to the planets where each resource naturally occurs.
Mods introducing new content into the game.
Small mod that reduce the productivity bonus of SA buildings to +20% at start, and provides techs to increase it back to 50%. These techs provide a +10% bonus and become available as you progress through the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Multiplayer and single player trade, market, ledger and currency. Fully functioning economy system for Factorio. *Make and accept offers from other players * Supply/demand based economy * Automate purchases and sell excess goods for FLUX.
Mods introducing new content into the game.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Mods, Modernized. Modular. 0% LEGACY SILT. 100% MODERN GRIT. Core only. Provides some basic functionality, but extensions are recommended for the full GIZMOD experience.
Mods introducing new content into the game.
Shows the ALT mode icon for just the entity under your mouse cursor, while the ALT mode stays off. ALT mode no longer has to be permanent. Normal mode becomes a real alternative, without giving up what ALT mode tells you.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds recipes and extra tiers of buildings to Angel's Refining, Petrochemical Processing, and Bioprocessing mods.
Mods introducing new content into the game.
Begin your thermal adventure. Every machine you build generates heat -- how you manage it is up to you.
Mods introducing new content into the game.
Open a private, endless surface to sketch factory layouts with a free camera and the full item palette — while your real factory (and character) stays frozen exactly as you left it. Multiple nameable sheets let you duplicate, export as blueprints, or delete layouts independently. Toggle with Ctrl+P.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A tool for locating bottlenecks in your factory, with zero runtime overhead and instant response to changes in status.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 2x2 scale assembly machines that can only handle 1-ingredient recipes.
Mods introducing new content into the game.
Rewards well-lit factories by changing bot speed and energy as a function of lighting.
Mods introducing new content into the game.
Living infested planet where you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies. Land in one of its tendrils and make way to the planet core. Ruins of an advanced civilization are present and seem necessary to tame this place, with exotic technologies to process water rich minerals into most diverse elements and gargantuan machines. Completely safe to add or remove mid save.
Mods introducing new content into the game.
Some notable changes for my modpack variant: Removes some technologies, rebalances speed and quality modules, makes inserters scale, implements more with fusion.
Small changes concerning balance, gameplay, or graphics.
This mod increases the flight speed of mech suits to match the walking speed.
Small changes concerning balance, gameplay, or graphics.