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New uses for Planetaris Arig pure sand: stone, concrete and landfill, plus Krastorio 2, Igrys and Hyarion recipes when those mods are present.
Mods introducing new content into the game.
Adds a gun that shoots items to build ghosts, upgrade entities, and more! Also features a vacuum mode to mine entities, tiles, and ground items. An alternative to nanobots or other early bot start mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hides Vulcanus, Fulgora, Gleba and Aquilo, moves their progression resources to Nauvis, removes Agricultural science pack requirements, and preserves compatible modded planets and routes in TIMSABA.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Reskins selected Krastorio 2 production buildings with animated models and sprites by Hurricane046.
Small changes concerning balance, gameplay, or graphics.
Terra Nauvis for MULTIPLAYER: A Grand Strategy Overhaul for Factorio Space Age. Start your own team at any time and get a separate spawn with resources and clean tech tree. Get immersed in a unified, topologically grounded ecosystem with all biomes/resources on one surface.
Large total conversion mods.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Ecology, algaculture, stromatolites, pollution recovery, and agricultural nutrient systems.
Mods introducing new content into the game.
A deep overhaul of the mod worked on for over 2 months: smooth RTS controls, auto-targeting with filters, and balanced auto-repair. You'll definitely love it — please support!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
New Nauvis enemies in the vanilla style. Flyers: flying biters in four evolution tiers, with their own nest. They cross walls and water, only anti-air turrets can hit them in the air, and they land to fight on the ground.
Mods introducing new content into the game.
Smarter biter AI with adaptive resistance, breach reinforcement, scheduled raids, wall regen, and overhaul-mod compatibility.
Large total conversion mods.
Three higher roboport tiers (×2 robot capacity each, larger ranges) and three robot tiers with ×4 cargo and speed per tier (4/16/64). Factorio 2.0 / Space Age compatible.
Mods introducing new content into the game.
GZ-Loot #AUCTION_HOUSE_UPDATE: Now switch modes from loot boxes to state-sanctioned auctions! Get unique modded gear that can't be found anywhere else! #BITER LOOT UPDATE: Loot from enemies and from the sky! Biters and spawners of all kinds (incl. modded) will now drop items and FLUX. Use with GZ-Economy and RPG systems! 1.0.4: GZ-Threat enemies drop more loot!
Mods introducing new content into the game.
Biters now drop Chitin-bearing Shell Fragments. Process Shell Fragments into Chitin slurry, extract, and waste product that must be disposed of. Spoiled fragments will spawn biters nearby just as eggs do. Use Chitin to make durable and regenerative walls, unique equipment for fighting--or farming--modded biters, and consumables.
Mods introducing new content into the game.
Inline belt box: sorts mixed belt items per lane into full stacks and releases them as stacked belt items.
Mods introducing new content into the game.
Catch real ocean fish with an asteroid-collector-derived shoreline machine, and optionally let tumbling fish spawn as collectible asteroid chunks in space.
Mods introducing new content into the game.
Disposable stealth-drone airstrikes launched from a fortified airstrip. Five payloads: nuclear, thermonuclear, dirty, toxic, and plague. Strike range: 128 tiles.
Mods introducing new content into the game.
Mods introducing new content into the game.
A Hardcore RPG Survival Adventure Across 12 Unique Worlds In this intense Factorio scenario, your vehicle is not just transport — it is the last bastion of civilization. As both your base and your life, it must be defended against relentless evolutionary threats while you grow from a lone survivor into a legendary commander.
Scenarios, maps, and puzzles.
Frontier Tower Defense is an overhaul mod that turns the game into a tower defense. You start with a few coins to craft starting turrets. Kill enemies to get more coins, and stop them from reaching your silo. Singleplayer or Multiplayer works.
Large total conversion mods.
Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
Mods introducing new content into the game.