Found 1787 mods

Play and use any sound

Plays any sound and use custom sounds in events and in the chat
2 hours ago
0.16 - 0.17
382

Coal Powered

Mod removes electricity transfers (no production, no consuption, no storage).
2 hours ago
0.17
460

Arumba Lights Fixed Yet Again

Significantly boosts player and vehicle light radius for better viewing on YouTube.
3 hours ago
0.17
4

Deep Blue Seen

by steinio
Drop deconstruction planner, blueprints or blueprint books to ground and they are gone.
3 hours ago
0.16 - 0.17
427

独立模组中文语言包 (muinks chinese localization lib)

by muink
针对一些独立模组自产自用的汉化文本合集
6 hours ago
0.16 - 0.17
5661

Picker Belt Tools

by Nexela
Beltbrush and Belt Reversing
9 hours ago
0.17
1923

Pyanodons HighTech

Improves and raise difficult of electronics in the game
11 hours ago
0.16 - 0.17
37072

Pyanodons Coal Processing

Adds coal processing lines to the game.
12 hours ago
0.16 - 0.17
66981

Nanobots: Early Bots

by Nexela
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
12 hours ago
0.14 - 0.17
220175

FNEI

by npo6ka
FNEI mod. All recipes for items and usage for them.
14 hours ago
0.15 - 0.17
187647

SunResources

by Sunnova
Resources can be placed, cleaned up, erased or restored, Supports Vanilla, cncs Sulfur, Bob's, Angels, Xander, Yuoki and Omnimatter
17 hours ago
0.15 - 0.17
7561

LTN Tracker 1.0 - beta test

by eduran
THIS IS A PRE-RELEASE TEST VERSION. A GUI for LTN. Displays information about LTN stops, available items and trains controlled by LTN.
17 hours ago
0.17
350

Change Map Settings

by Bilka
Allows you to change your map and map generation settings at any time you want.
17 hours ago
0.15 - 0.17
10704

graftorio

visualize metrics from your factorio game in grafana
18 hours ago
0.16 - 0.17
1018

Adamo Companions

by ElAdamo
Maybe some robots or something.
18 hours ago
0.17
36

LaboriousLaboratory - Research by drinking the science packs!

by Qon
Manually achieve technological prowess without a lab! Why automate research when it can be a slow and laborious process that you have to micromanage? Maybe automate it with my mod HandyHands for extra silliness?
20 hours ago
0.17
100

Science droids

Your Science Droids where lost on the crash. But you still may find them somewhere around. If you find one, fix it with proper materials, and bring it to your base, so it will work producing science kits. Just build a Working Station and suply then with spare parts (or "food", as they call it), and they will work happilly.
21 hours ago
0.17
1141

Amator Phasma's Nuclear

This mod is inspired by "Nuclear Power" by Fatmice and "Uranium Power" by Simdezimon. And, like the both, does this mod expand the production of nuclear fuel cells and the reprocessing of spent fuel cells. With this mod, the start into the atomic age is a bit harder than in the vanilla Factorio and you will need the logic cabling for this mod because you have to control pumps so that your enrichment process can work efficiently. (Without a logic control this process will come to a standstill.)
22 hours ago
0.17
3130

Amator Phasma's Library

First of all: this is a resource and code library for my other mods. It self comes with extended functions for inserter: 1) make it possible that a inserter can handle the 'burnt result inventory' on all machines. 2) burner inserters can leech fuel from pickup and drop target. 3) burner inserters are capable to chain fuel through all burner type machines.
22 hours ago
0.17
5357