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Makes tree seeds blueprintable and robot-plantable. Shift-click or stamp a blueprint to place planting ghosts, then let construction robots plant trees automatically using seeds from your logistic network. Respects vanilla tree spacing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a 'linked' variant of every crafting machine. A linked machine pulls the ingredients of its recipe straight out of the LinkedChestAndPipe shared area and pushes finished products back into it, so no inserters or belts are needed.
Mods introducing new content into the game.
Start underground. The Nauvis surface is hostile and normal surface construction is forbidden; dig out cave space, use shafts, and build your factory below.
Large total conversion mods.
A Factorio 2.0 overhaul with custom ores, heavier processing chains, expanded science and materials, cleaner starter-region worldgen, and deliberate outpost progression.
Large total conversion mods.
You can now farm plants that are affected by quality. Modded plants are supported! Includes optional setting to tint quality plants to match their quality color.
Mods introducing new content into the game.
Generate electricity pollution neutral by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!
Mods introducing new content into the game.
A Factorio 2.0 industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
Creates a feature-rich train logistics system controlled by cybernetic combinators and the circuit network.
Mods introducing new content into the game.
Adds both Rod of Discord and Rod of Harmony with the same effects (teleports you to the position of the cursor, applies chaos effect with health loss).
Mods introducing new content into the game.
Vanilla port of pyanadon tiles with or without space age + space age specific tiles Also compatible with py to add the color variations to the existing tiles
Small changes concerning balance, gameplay, or graphics.
Sorts recipes/items/fluids and modifies these icons to make them easier to see and find.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turn scientific progress into industrial efficiency. Every researched technology grants a permanent productivity bonus to all unlocked recipes.
Small changes concerning balance, gameplay, or graphics.
Build your base, defend it from the locals and get back to your home, Nauvis. A remake of the great warptorio2 (Vanilla and SpaceAge compatible).
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds farming, ranching, and pharmaceutics into Factorio. It's extremely unethical but also extremely profitable. WARNING! This mod will greatly enhance and extend the rest of the pY mods. Expect a 1000+ hour long game!
Large total conversion mods.
It is Aria from ZenlessZoneZero; I did the robot form as I found it more unique and appealing.
Mods introducing new content into the game.
This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unified resource and production mod focused on Factorio 2.0, Krastorio 2, Space Exploration, SEI and AAI. Primary support targets are K2, SE and SE+K2; Space Age is maintained as a secondary basic-compatibility target. ATRM is not intended to erase the identity of the mods it is built from. It exists because I love playing with them.
Mods introducing new content into the game.
A focused standalone Electromagnetic Plant. Crafts its intended electronics recipes plus selected Krastorio 2 components, rather than acting as a universal assembler.
Mods introducing new content into the game.