Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds a 1x1 armor equipment that automatically consumes Bioflux when its wearer enters combat and refreshes it while combat continues.
Mods introducing new content into the game.
A personal playlist featuring tracks that, to my taste, suit the game's atmosphere. I plan to add to it over time. I try to select tracks that aren't too high-energy or intrusive, opting instead for music that highlights the alien nature of the game world. If you have any music you think would fit, feel free to suggest it—though I won't necessarily include it.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
German Translation for several mods. Deutsche Übersetzung für verschiedene Mods.
Translations for other mods.
Adds Simulacruis, a starting planet combining Nauvis, Vulcanus, Fulgora, Gleba and Aquilo's biomes, resources and enemies into zones, with de-gated research and crafting restrictions so you can experience all of Space Age from one planet.
Large total conversion mods.
Belt balancers that click together into arbitrary shapes. Highly performant; megabase-ready (UPS hit is ~equal to vanilla hand-crafted belt balancers).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a global quality chance on all machines from the start of the game. Configurable quality tiers are unlocked immediately. Optionally excludes specific machines from the global chance and removes negative quality effects from all modules.
Small changes concerning balance, gameplay, or graphics.
Normal quality is scrap. Assemblers refuse to craft at normal quality, so everything a smelter makes has to be rolled up to uncommon before your factory can use it: in a furnace, in a drill with a quality module, or by breaking it down in a recycler. Hand crafting is blocked. You start with an uncommon kit and six recyclers, and every quality item after that is earned. Configurable base quality, module strength, starting kit, and early recycler and quality module options.
Small changes concerning balance, gameplay, or graphics.
Alien Survival Rebirth of Life. You crash-land on a world without breathable air. Survival begins with a drop of fresh water. This mod deeply integrates seawater desalination, life support, and industrial expansion. Manage three critical resources: oxygen, water, and food to build a sustainable cycle on a barren planet. Nearly twenty metals have independent extraction chains, along with a complete chemical industry and an interplanetary industrialization blueprint.
Mods introducing new content into the game.
Visual in-game editor for tweaking existing Factorio machines and buildings. Change speed, capacity, energy, modules, fluids, ranges and many other native properties, with support for modded entities and synchronized multiplayer configurations. Play the game in your way.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add new features, new items, and freely set original parameters 支持语言:中文 (简/繁), English, 한국어, Русский, 日本語,Deutsch, Español
Large total conversion mods.
Terra Nauvis for MULTIPLAYER: A Grand Strategy Overhaul for Factorio Space Age. Start your own team at any time and get a separate start with resources and clean tech tree. Get immersed in a unified, topologically grounded ecosystem with all biomes/resources on one surface.
Large total conversion mods.
#DELIVERY_DRONES_UPDATE: Now deliver goods to your neighbors via disposable drone! #TRADE_ROUTES_UPDATE: Contract goods to buy or sell and get cash-on-delivery! Automatic ledger! Multiplayer and single player trade, market, ledger and currency. Fully functioning economy system for Factorio. *Make and accept offers from other players * Supply/demand based economy * Automate purchases and sell excess goods for FLUX.
Mods introducing new content into the game.
This mod gives you the ability to adjust all the prototype options related to quality, allowing you to play the way you want. Options for all quality tiers, names, modules, labs, science packs, assembly machines, furnaces, mining drills, insterters, capacitors, electric poles, beacons, chests, wagons, inventory grids, roboports, robots, tesla weapons, weapon range, and asteroid collectors. Options default to standard gameplay, letting you pick and choose what adjustments you make!
Small changes concerning balance, gameplay, or graphics.
Ground-based logistics: transport drones haul items and fluids between depots. Fork of Transport Drones (Continued)
Mods introducing new content into the game.
A Factorio industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
Visual in-game editor for custom Factorio recipes. Clone recipes, hide original recipes, customize recycling recipes. Configure machines, modules, planets and Factorio 2.1 quality, with support for large modpacks and modded content. Play the game in your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides settings to make Py a more polished experience. Organizes menus, updates graphics, alters names & descriptions, adjusts the tech tree, rebalances recipe speeds, and more. All changes are fully configurable via the settings.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Hover any machine to see how efficiently it really runs, what exactly is throttling it (a slow inserter, a starved belt, an empty pipe, a supplier further up the chain, power, fuel...) and what to build or remove to fix the ratio. Everything is shown per player, so in multiplayer other players are never bothered by it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.