Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds an adjustable slider that gives more or less range/module Eff and adds more slots per quality. Removes Productivity module restriction and productivity cap on everything
Small changes concerning balance, gameplay, or graphics.
Personal construction nanobots for Factorio 2.1: build, repair, upgrade, and supply turret ammunition without a roboport network. Features quality support, vehicle and cargo-wagon materials, remote-view construction, Nano/Thermite switching, combat automation, and statistics. Space Age compatible. The maintained branch is 5.9.x; legacy 5.8.x releases are no longer maintained.
Mods introducing new content into the game.
Русская локализация модов Bob's и Angel's для Factorio 2.1. Переведены: Bob's Library, Angel's Refining, Angel's Petrochemical Processing, Angel's Smelting, AngelBob Space Age Rebalance.
Translations for other mods.
Less grind. More factory. Legendary benefits without Quality, no spoilage, orbital fuel supplies, platform steel chests and compact loaders. Built for enjoying Space Age with less time to play.
Mods introducing new content into the game.
Manual artillery system capable of firing many types of ammunitions to any point. Can be upgraded later to fire automatically.
Mods introducing new content into the game.
This mod adds UI that lets you see you production/consumption rates for selected items while you play the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sort your space platforms into named, color-coded folders in the remote view (M). Subfolders, favorites, search, status filters, auto-grouping, build progress with time estimate, markers for the platform you look at and where your character stands. Create several platforms at once with a ship blueprint book and a live material check. Backup export/import, recycle bin. English, German, French, Spanish, Chinese, Russian. Based on AkitaAttribute/SpacePlatformOrgUI (MIT).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Not a finished mod: work in progress for personal use and convenient access from different computers. Generates blueprints from Helmod plans.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Final Atomic Bomb - Digest 1. Pure: One nuke - bigger blast, new air shockwaves. 2. Value: Damage +50%. Range+100%. 3. Sound: Add six new sound. 4. Efficiency: More performance-friendly than vanilla nukes. 1.纯净:只有一个范围更大且有额外特效冲击波的核弹 2.数值:伤害+50% 范围+100% 3.声音:新增6种音效 4.性能:比原版核弹更具性能优势
Mods introducing new content into the game.
Start the game with equipment, roboport, armor and other equipment... Comece o jogo com equipamentos, roboport, armadura e outros equipamentos...
Mods introducing new content into the game.
Allow a quickstart for Spiderbots, with a configurable number of starting bots. As of version 0.0.2, Spiderbots will generate on ever planet.
Small changes concerning balance, gameplay, or graphics.
Modify all underground conveyor belts, allowing you to increase their size, making it easy to plan your base in the future. including 3 new "Pipe to ground" Added custom high-speed express belts and underground belts (Mk.1 at 60 items/s, Mk.2 at 90 items/s, Mk.3 at 120 items/s). Added custom YKR poles with double wire reach and supply area.
Small changes concerning balance, gameplay, or graphics.
Adds loyal prototype spidertrons that follow you around. They can build, deconstruct, and upgrade blueprints using your inventory. Spiderbots are a basic alternative to early construction mods such as Nanobots and Companion Drones. Deploy / Recall: Alt + S
Small changes concerning balance, gameplay, or graphics.
Coupling and uncoupling for Unified Train Logistics: trains leave wagons at stations, shunting locomotives fetch, bring and park them.
Mods introducing new content into the game.
Large total conversion mods.
Living infested planet where you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies. Land in one of its tendrils and make way to the planet core. Ruins of an advanced civilization are present and seem necessary to tame this place, with exotic technologies to process water rich minerals into most diverse elements and gargantuan machines. Completely safe to add or remove mid save.
Mods introducing new content into the game.
Carry electricity by train. An arc tower charges an accumulator wagon at one station and another unloads it into a second network, even a dead one, so a wagon can bring an outpost back to life. Needs only the electric network: no pipes.
Small changes concerning balance, gameplay, or graphics.
Add new features, new items, and freely set original parameters 支持语言:中文 (简/繁), English, 한국어, Русский, 日本語,Deutsch, Español
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.