Found 2554 mods

Comfy RPG

by mewmew
A Diablo like RPG stats system.
2 hours ago
0.17
8

Pyanodons Fusion Energy

Adds fusion energy production chain to the game
3 hours ago
0.17
87612

Pyanodons Petroleum Handling

Add new ways to get oil and their extraction, basic processing.
3 hours ago
0.17
36431

Whistle Stop Factories

Spawns massive furnaces and assembly machines around the map to make the game all about building trains to connect them
5 hours ago
0.16 - 0.17
28125

zero318's Module Extension

by zero318
Adds new modules to Bob's Modules that extend gameplay. Settings are included to enable shiny graphics, enable new module types, adjust the balance of god modules, and adjust the colors of certain modules. All features and options can be toggled individually.
5 hours ago
0.17
32

Some stuff for use with Diggy scenario

by Altaric
Some stuff for use with Diggy scenario.
6 hours ago
0.17
40

Infinity Mode

Inspired by the antiquated Creative Mode mod, Infinity Mode grants access to various items and cheats to make testing easier. Generate or destroy infinite items and fluids, use energy-free and hyperquick versions of many vanilla entities, modify personal, force, surface, and game settings, and more! Users of the Creative Mode mod will note vastly improved performance, streamlined tools, and additional features in comparison.
7 hours ago
0.17
6425

Fluid Void Extra (0.17)

A pipe to void fluids. Redesigned from Rseding91's mod for factorio version 0.16.
7 hours ago
0.15 - 0.17
6591

Bobwarfare Rebalancing2

by WOG
Buffs Laser turret damage and nerfs higher tier personal laser defense
9 hours ago
0.17
6

pY Veganism

Add plants and biotechnical processes to allow you to play pyanodons mods without exploiting virtual animals.
9 hours ago
0.17
3002

Amator Phasma's Nuclear

This mod is inspired by "Nuclear Power" by Fatmice and "Uranium Power" by Simdezimon. And, like the both, does this mod expand the production of nuclear fuel cells and the reprocessing of spent fuel cells. With this mod, the start into the atomic age is a bit harder than in the vanilla Factorio and you will need the logic cabling for this mod because you have to control pumps so that your enrichment process can work efficiently. (Without a logic control this process will come to a standstill.)
10 hours ago
0.17
5177

Amator Phasma's Coal & Steam

This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam). The production lines of this mod focus on fuel production, but it also comes with a few new intermediates and a new science package. It does not change the standard Techtree too much, the majority of the related tech for this mod comes before the vanilla techtree even begins. The vanilla techtree and most of the other mods content are locked behind a new technology called "Electrification" which can be called the goal of this modification.
10 hours ago
0.17
6868

Schall Inserters

Adds a few inserters with longer reach. Adds armoured inserters that are more durable, designed for feeding ammo to turrets. Can be individually enabled through options. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
10 hours ago
0.17
1145

Schall Uranium Processing

Separate pure uranium-235 and pure uranium-238 items? Real-world nuclear industry do NOT work like that! This mod introduces more realistic uranium items of different grades and more realistic uranium enrichment processing. Recipes are kept simple, so even vanilla players will find this easy to master with. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
10 hours ago
0.17
1022

Schall Radar Alignment

Displaying player's position in coordinates. Assist in radar placement and alignment with an indicator. Designed for OCD players who want to have complete radar coverage of the map, for surveillance or showcasing purposes. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
10 hours ago
0.16 - 0.17
2871

Artifact

by badway
Alien artifacts left by another race appear on the map, from which the energy emanates, will it be possible to adapt them to your base?
11 hours ago
0.17
180

Fluid Must Flow

by Linver
Add huge ducts to help transport a lot of liquids and gases
12 hours ago
0.17
5558

Tidy Factory

This mod enable electrical equipments to connect other equipments directry. You don't need to put electric poles between machines to spread machines anymore.
22 hours ago
0.16 - 0.17
844

Dodge Challenger

by Pankeko
Just a Dodge Challenger
22 hours ago
0.17
35

Momo Industrial Revolution Krastorio Tweak

Add more complex science crafting for Industrial Revolution & Krastorio with SpaceX. Tweak for some mod. NOW INCLUDE MOD PACK
a day ago
0.17
570