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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds a hotkey that attempts to grab items from the selected entity, or all nearby entities, in order to fulfill the player's logistic requests. Also includes a hotkey to dump the player's trash slots into the selected entity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds more options to copy items, such as assemblymachine to splitter.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
All assembling machines, furnaces and mining drills have a base quality, so you're forced to deal with qualities the entire game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
In a remote corner of the universe, you find yourself adrift on a solitary space platform. With only passing asteroids to sustain you, your progression hinges on your ability to gather to adapt to the skyblock gameplay.
Large total conversion mods.
This enables dynamic naming of train stops, using the red circuit signals.
Small changes concerning balance, gameplay, or graphics.
Lava cannot flow through pipes. Connect lava pumps directly to foundries.
Small changes concerning balance, gameplay, or graphics.
Cheaper concrete!! Adds Research to increase concrete productivity by 25%. First level is unlocked with blue science, and the last level with space science. The mod also adds infinite research. Additionally adds support for Dectorio's concrete grid and adds a foundry recipe.
Small changes concerning balance, gameplay, or graphics.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. But BEWARE: You aren't alone in these depths...
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
All the new Space Age content minus the other planets and interplanetary logistics. Play with the new toys, craft the new science packs, and battle the new enemies at home on Nauvis.
Large total conversion mods.
Mass insert/remove modules into machines with construction robots Significant rewrite of the original, with more powerful configuration options
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Boost your factory's efficiency with the Quantum Diffuser beacon. More module slots and better distribution.HQ animation and textures.
Mods introducing new content into the game.
[Beta for Factorio 2.0] Fill liquids into bottles and use them directly in recipes instead of liquids
Mods introducing new content into the game.
HD texture pack with sprites for the quality entities of the Space Age DLC.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Choose individual planets from multiple HD image mods.
Small changes concerning balance, gameplay, or graphics.
A mod that transforms the Factorio universe into a realistic starry cosmos. Bringing real astronomical data, Explore planets and a real solar system. Contains 8 major planet and their satellites.
Mods introducing new content into the game.
Adds a shitty implementation of roboports with a circular sphere of influence
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small change for Space Age Bullshit Fix. Allows crafting modules in electomagnetic plant if recipe was reverted.
Small changes concerning balance, gameplay, or graphics.