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A reinforced side-grade of the express belt line, built for frontline combat zones. Same throughput as express belts, but with heavy armor plating: high resistance to fire, explosions, physical bites and acid. Vanilla belts actually get MORE flammable as you upgrade them (yellow has 90% fire resistance, express only 50%) and no vanilla belt has any explosion resistance at all. Armored belts fix that. Sprites are recolored to bare steel/titanium so an armored line is readable at a glance.
Mods introducing new content into the game.
Reports logistic requests for entities that participate in the logistics network.
Mods introducing new content into the game.
Mods introducing new content into the game.
A Factorio 2.0 industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
A Factorio overhaul with custom ores, heavier processing chains, expanded science and materials, cleaner starter-region worldgen, and deliberate outpost progression.
Large total conversion mods.
Replaces the default quality icons with larger, polygonal ones.
Small changes concerning balance, gameplay, or graphics.
Press Z to store recipes and Factoriopedia concepts in a Favourites panel, reminiscent of NEI and The Planet Crafter.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes the science packs of Vulcanus, Fulgora and Aquilo by making them more challenging to transport between planets, just like Gleba's agricultural science pack.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.
Large total conversion mods.
Terra Nauvis for MULTIPLAYER: A Grand Strategy Overhaul for Factorio Space Age. Start your own team at any time and get a separate start with resources and clean tech tree. Get immersed in a unified, topologically grounded ecosystem with all biomes/resources on one surface.
Large total conversion mods.
Open a private, endless surface to sketch factory layouts with a free camera and the full item palette — while your real factory (and character) stays frozen exactly as you left it. Multiple nameable sheets let you duplicate, export as blueprints, or delete layouts independently. Toggle with Ctrl+P.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turn scientific progress into industrial efficiency. Every researched technology grants a permanent productivity bonus to all unlocked recipes.
Small changes concerning balance, gameplay, or graphics.
Spidertron? Nah, they're mere Insectitrons. Early-Mid Tier Spidertrons for all your spider needs.
Mods introducing new content into the game.
Reliability engineering for Factorio: author deterministic experiment suites, assert objectives and circuits, schedule safe drills, compare baselines, and share inert challenges.
Mods introducing new content into the game.
Adds Fast, Express and Turbo tiers to the Fluid Must Flow duct intake, duct exhaust and non-return duct, each doubling the throughput of the last, unlocked through the Space Age planets.
Small changes concerning balance, gameplay, or graphics.
Adds a Quick Blueprint button to generate automated production-line blueprints from unlocked recipes, designed to consume a full input belt or fill a full output belt.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tachigami Itsuki Modpack for Space Age, Bob's and Angel's. Seamless integration of Space Age with Angel's & Bob's mods. Unified balance, new entities, items, fluids, recipes, and technologies, plus updated icons.
Collections of mods with tweaks to make them work together.
Unified resource and production mod focused on Factorio 2.0, Krastorio 2, Space Exploration, SEI and AAI. Primary support targets are K2, SE and SE+K2; Space Age is maintained as a secondary basic-compatibility target. ATRM is not intended to erase the identity of the mods it is built from. It exists because I love playing with them.
Mods introducing new content into the game.
A mod that adds Quality Effects, changes beacon distribution, and effeciency.
Small changes concerning balance, gameplay, or graphics.