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Ecology, algaculture, stromatolites, pollution recovery, and agricultural nutrient systems.
Mods introducing new content into the game.
Mods, Modernized. Modular. 0% LEGACY SILT. 100% MODERN GRIT. Core only. Provides some basic functionality, but extensions are recommended for the full GIZMOD experience. Router, registry, debugger, and prototype export. QOL included: Game stats HUD, Rate Calculator, Auto-sort chests, Bottleneck lite, Burner-inserter leeching
Mods introducing new content into the game.
"Now I am become Death, the destroyer of worlds." Charge a nuclear-scale beam, fire it 10,000 tiles across the map, and watch a plasma sphere collapse into a 48,000 K fireball and unleash a shockwave that annihilates any and everything in existence, up to 2,000 tiles.
Mods introducing new content into the game.
Biters now drop Chitin-bearing Shell Fragments. Process Shell Fragments into Chitin slurry, extract, and waste product that must be disposed of. Spoiled fragments will spawn biters nearby just as eggs do. Use Chitin to make durable and regenerative walls, unique equipment for fighting modded biters, and consumables. Requires GZ-Loot and GZ-Chemistry. Uses Corrosive chemicals; requires special pipes from GZ-Pipeworks. GZ-Threat and GZ-
Mods introducing new content into the game.
GZ-Loot #BITER LOOT UPDATE: Loot from enemies and from the sky! Biters and spawners of all kinds (incl. modded) will now drop items and FLUX. Use with GZ-Economy and RPG systems! 1.0.4: GZ-Threat enemies drop more loot!
Mods introducing new content into the game.
The factory must grow, but only if you have the proper permits. Replace biters with complainers and weapons with bureaucracy. Compatible with Space Age.
Large total conversion mods.
Mods introducing new content into the game.
Shared chemical material and reaction prototypes for the GZ ecosystem. Defines saltpeter, sulfate waste, nitric acid, and the base nitric-acid production recipe while leaving campaign placement and downstream macerates to their owning mods.
Mods introducing new content into the game.
Terra Nauvis for MULTIPLAYER: A Grand Strategy Overhaul for Factorio Space Age. Start your own team at any time and get a separate spawn with resources and clean tech tree. Get immersed in a unified, topologically grounded ecosystem with all biomes/resources on one surface.
Large total conversion mods.
#DELIVERY_DRONES_UPDATE: Now deliver goods to your neighbors via disposable drone! #TRADE_ROUTES_UPDATE: Contract goods to buy or sell and get cash-on-delivery! Automatic ledger! Multiplayer and single player trade, market, ledger and currency. Fully functioning economy system for Factorio. *Make and accept offers from other players * Supply/demand based economy * Automate purchases and sell excess goods for FLUX.
Mods introducing new content into the game.
You came to Fracta Mantis C to mine a shattered planet. The Space Rig hit a fragment on arrival, and what is left of your crew is sealed in a cargo hold with one terminal and the ship's external arms. Rebuild it from orbit, then send teams down to dig. Load the mule, haul it out, and come back for the next contract - seven regions, seventeen kinds of job, four classes to raise. Something is buried under the eighth.
Large total conversion mods.
Get insights into what your logistics bots are doing and what to improve in your network. Provides concrete suggestions, an overview of what's in short supply and well as stats and information about robots charging, idle, picking up and delivering, information on items most frequently delivered, time to deliver, and the quality level of both robots and roboports. Supports multiplayer games and multi-network information, with easy navigation between them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
One of Factorio's most unusual overhauls, developed over years in multiplayer servers at Comfy. Be the captain of a pirate ship, plundering resources and besting your enemies. Collect resources and fuel the ship in order to survive as many leagues as possible. The captain performs actions such as steering the boat, while other crewmates assist. Doubloons can be spent at various markets throughout the game.
Large total conversion mods.
In this new major endgame expansion, you'll have to build complex production chains on every planet. Build an interplanetary logistics empire and master the unique mechanics of each planet in order to craft the Solar System Science pack and win the game !
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Filter some materials in specialized machines to get them back in quality.
Mods introducing new content into the game.
Processing wood to bioflux, ethanol for a new fuel or viscose for plastics.
Mods introducing new content into the game.
A few cahnges to make the start of the new Seablock a little faster. Settings options to enable robot start and increase starting supplies by a factor of X. Also fixed broken wood processign tech at the beginng to unlock after crafting 50 wood. Increased yeild of landfill recipes and initial mineralized water -> basic ore recipes.
Mods introducing new content into the game.
Ground-based logistics: transport drones haul items and fluids between depots. Fork of Transport Drones (Continued)
Mods introducing new content into the game.
Custom menu maps for seablock including an initial 'test' map to be used as confirmation that the pack has been installed properly. Updated for factorio 2.0 all credit to Saienai
Scenarios, maps, and puzzles.