Found 1884 mods

Configurable quick start

by Jorn86
Allows configurable starting equipment, anything from equipment and bots to steam engines and miners
38 minutes ago

Ingos Advanced Start

by Ingo
Start with a special starter armor, which offers no protection, but includes exosceletons, robo ports, a fusion reactor and batteries. You also get 100 special (fast) starter construction bots and a few other basic starter items.
42 minutes ago
0.17 - 0.17.35

Artillery Flares

by Ingo
Introduces different kind of flares which can be placed on the map to automate artillery targeting.
47 minutes ago

Big Factories

by Jorn86
Inspired by WhistleStop Factories: Spawns massive furnaces and assembly machines around the map to make the game all about building trains to connect them. Supports buildings from Bob's and Angel's, including labs.
an hour ago

Starter Bots

Start new games with construction robots, a car, and extra resources.
an hour ago
0.15 - 0.17

Upgrade Builder and Planner

by Roang
Automatically upgrade buildings by hand or with construction robots.
3 hours ago

Auto Trash

Allows saving of different logistic request setups Can enable autotrash only in a certain logistics network Keeps your inventory clean of certain items
4 hours ago
0.13 - 0.17

Fluid Must Flow

by Linver
Add huge ducts to help transport a lot of liquids and gases
10 hours ago


Mod mash adds Placeable spawners, Alien Ooze, Scout/Collection Droids, Ore Enrichments stone/coal/iron/alien/uranium ores, Explosive Mining, Regenerative Walls and Belts, Recycler, Fluid controls, Mini Boiler, Fishing Machine, Mini And Normal Loaders. Titanium Walls and Belts and various entities can be automated or adjusted, Fish and Ooze juice now included.
13 hours ago
0.16 - 0.17

Factory Planner (BETA)

This mod allows you to plan your production in advance, specifying recipes and machines that make up each assembly line. It does the hard work of calculating ratios so you can focus on the factory itself. It's intuitive to use and easily adapted, should your needs change.
15 hours ago

Alien Walls

by vedrit
Humanity has made many great advances, but still looks to nature for inspiration. Thanks to users ThaPear, ratchetfreak, and Klonan for help on module healing. Thanks to fishycat for updating to 0.15. Thanks to ThaPear and TheBrain0110 for upgradable wall HP. Great work!
17 hours ago
0.16 - 0.17.2

Rail Types

Adds a few more rail types suitable for different environments.
17 hours ago

Rail Bridges

by DaveMcW
Adds rail bridges that can cross tracks without signals.
18 hours ago

Automatic Train Painter

Automatically colors locomotives and wagons based on their contents.
20 hours ago

Burner Offshore Pump

The Offshore Pump needs fuel for working; next tier needs electric energy. Does not change UPS, good for multiplayer.
21 hours ago

Ultra Fast Inserters

by gmyx
A Faster collection of Stack and filter Inserters without any animations for lower CPU usage and movement speed. Now includes configurable inserters: move an item from any belt to any lane - over 5 belts! Moves items very fast.
21 hours ago
0.16 - 0.17

Pyanodons Raw Ores

Add ores, processes and materials. Also make the pySuite independent of bobs mods
22 hours ago
0.16 - 0.17

Pyanodons Fusion Energy

Adds fusion energy production chain to the game
23 hours ago
0.16 - 0.17

Pyanodons Coal Processing

Adds coal processing lines to the game.
23 hours ago
0.16 - 0.17

Mining Space Industries

This is a story driven mod, like a campaign with lots of challenges, now enhanced with Space Exploration. Your team was hired by MSi (Mining Space Industries) with a purpose: extract mineral riches from a distant planet. But you had a terrible accident when landing. Will you be able to accomplish the task you where hired for?
a day ago
0.15 - 0.17