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Decreases load times and video memory usage (VRAM) by removing animations from almost all entities in the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Factorio overhaul with custom ores, heavier processing chains, expanded science and materials, cleaner starter-region worldgen, and deliberate outpost progression.
Large total conversion mods.
Compatibility and progression-hardening layer for the maintained Omnimods, Bob's, and Angel's suites on Space Age, now with PlanetsLib / alternate-start / large planet-pack support.
Small changes concerning balance, gameplay, or graphics.
Tachigami Itsuki Modpack for Space Age, Bob's and Angel's. Seamless integration of Space Age with Angel's & Bob's mods. Unified balance, new entities, items, fluids, recipes, and technologies, plus updated icons.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Per-nest control over enemy spawn composition. Adds a startup setting for every unit-spawner prototype (biter-spawner, spitter-spawner, egg-rafts, plus any added by mods such as Colossal Enemies). Each setting takes entries like 'medium-biter 0.2=0.00,0.6=0.40' to add or override a unit's evolution/rate table, or '-small-biter' to remove a unit from the nest entirely. Rates are relative shares of that nest's spawns, normalised across its units at every evolution level — same semantics as...
Small changes concerning balance, gameplay, or graphics.
This is the list of mods that I am currently using. It includes the official Space Exploration modpack, all AAI things, and other stuffs. This modpack should work well for both new and veteran players.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
A Factorio 2.0 industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
Stable version of classic Maraxsis, as close to the 2.0 version with fixes from the 2.1 experimental version. Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Features several compatibility patches between Redrawn Space Connections, Cosmic Social Distancing, and various other planet/space age mods, including Asteroid Belt, Outer Rim, Metal and Stars, Shattered Planet, Void Processing, Nexus Endgame Extended, Dea Dia System, and Dyson Sphere
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A small player movement particle trail framework. Currently provides the trans trail (pastel pink/blue/white puffs), which the Estrogen Mod requests while an HRT dose boost is active. Other mods can request trails via the 'particle-trails' remote interface.
Mods introducing new content into the game.
Adds a complete estradiol production chain using chemical synthesis and pharmaceutical compounding.
Mods introducing new content into the game.
Dissolve ore into Aqua Regia to ship it in bulk via fluid wagons/pipes/rockets, then reconstitute it back into ore later. Optionally crystallize the dissolved ore further into a dense, barrel-free solid for maximum rocket/space platform cargo density. Works in vanilla; automatically extends to Space Exploration's special ores if SE is present, and to Space Age's new ores (tungsten-ore, calcite, holmium-ore) if the official expansion is present.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows sending rockets into space to mine for asteroid bits, which can be refined into raw materials for infinite ores. Includes all 5 vanilla ores, plus Bob's Ores and Angel's support. Now with partial Krastorio 2 support. Advanced Mode (in beta) allows generating resource patches for mining using gathered materials, with rates based on the ore generation settings of the surface. Support for multiple surfaces is included, along with Space Exploration support.
Mods introducing new content into the game.
Clones entire regions of the map including cars and trains, for benchmarking purposes. Copies inventory contents, train schedules, circuit networks, and more!
Mods introducing new content into the game.
Combined ruin-set content mod for Abandoned Ruins - Updated. Integrates 250 different ruins with Factorio 2.0.77 and runtime-aware compatibility.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.