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Adds a placeable transmitter entity that reads the Space Platform Hub's construction requests and broadcasts them as circuit signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Smarter biter AI with adaptive resistance, breach reinforcement, scheduled raids, wall regen, and overhaul-mod compatibility.
Large total conversion mods.
A tool for using, exploring and searching sprites. Intended to help with modding, GUI modding in particular.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
- Adds sawmill and greenhouse. - Trees have a chance to drop seeds - Grow seeds into trees in a greenhouse made from glass (and wood, obviously) - Chop trees into wood which also generates plant waste - Manage the plant waste by turning it into useful products - Green, red and blue circuits are built using various circuit boards all based on wood products - Many recipes now use wood or wood products
Large total conversion mods.
- Adds electronic components, eg capacitor, triode, microchip, magnetron, drive - Also adds copper coil and transformer used in some recipes - Circuit recipes (green, red and blue circuits and quantum processor) now require these components to craft - Circuit recipes no longer require the previous tier of circuit - Support for other quirkycat mods especially circuit boards in quirkycat useful wood - Requires bztin/bzlead for solder and bzsilicon for silicon/wafer
Mods introducing new content into the game.
Add a bit of complexity to the space science pack, which is otherwise too simple and a bit boring. Also bring back the satellite in a new form :)
Small changes concerning balance, gameplay, or graphics.
This mod add more complexity to science packs production.
Large total conversion mods.
Add a new military science pack, which is needed in advanced military techs.
Mods introducing new content into the game.
A Factorio 2.0 overhaul with custom ores, heavier processing chains, expanded science and materials, cleaner starter-region worldgen, and deliberate outpost progression.
Large total conversion mods.
Coming 5/15. Overhauls and adds advanced multiplayer interaction to Factorio and Factorio Space Age. If you would like to be a multiplayer tester, contact Giz at dsc.gg/factorio-legion.
Large total conversion mods.
Mods introducing new content into the game.
Replaced most main track music from Nauvis and other planets. Requires Space Age DLC.
Mods introducing new content into the game.
Overhaul your multiplayer (and single player!) games with Gizmod, originally inspired by Oarc Multiplayer Spawn. Includes modules like economy, diplomacy, loot drops and loot tables, expanded terrain options, enhanced resource control, and more. Carries on the Multiplayer Spawn legacy and provides a framework for other modders and players to create massive, evolving multiplayer worlds.
Mods introducing new content into the game.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Mods introducing new content into the game.
A Factorio 2.0 full-overhaul alpha that replaces vanilla production with real ores, ore beneficiation, metallurgy, hydrometallurgy, petrochemistry, gases, catalysts, industrial materials, and hard-dependency graphics. 0.4.0 is the first Mod Portal release candidate with first-hour route gates and native external asset metadata.
Large total conversion mods.
An interstellar progression overhaul that organizes Space Age planet mods into structured systems, discovery chapters, and coherent starmap routes.
Mods introducing new content into the game.
SPACE AGE DELIVERY ROCKET SILO: Adds per-silo destination selection and distance balancing to Cargo ICBM-style direct cargo pod launches. Circuit launch.
Mods introducing new content into the game.
Cycle qualities inside blueprints, blueprint books, and upgrade planners with the controls bound to quality up/down. 使用控制设置里绑定的品质上/下切换操作快速修改蓝图、蓝图册和绿图中的品质。
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.