Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Resizes the electric furnace entity and sprite to be 2 by 2.
Small changes concerning balance, gameplay, or graphics.
Adds further ore enrichment to Crushing Industry for even more yield at the cost of increased complexity. Some might call it win-win.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Visual in-game editor for custom Factorio recipes. Clone recipes, hide original recipes, customize recycling recipes. Configure machines, modules, planets and Factorio 2.1 quality, with support for large modpacks and modded content. Play the game in your way.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod adding new custom planet called Termoxtreme. Termoxtreme is dangerous planet, where even the smallest mistake can destroy your factory. You need to harness the heat in order to survive, but it isn't without risk. One missing heat accumulator and your factory can melt down to nothing. Work still in proggress, so mod is still unplayble!!!
Mods introducing new content into the game.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Add the circular collider lab, a powerful endgame upgrade for the lab. Unlocked on aquilo, you can use it on every surface, even in space!
Mods introducing new content into the game.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Your shortcut to everything. Quickly search just about anything in Factorio. Items, recipes, entities, keybinds, commands, and more. Think of it as a command palette for Factorio.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Long-term stable version of classic Maraxsis, sticking close to the 2.0 version, with bugfixes and useful features backported from the modern/experimental version. Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds over 160 recipes to ANGEL'S MODS (Full+Special Vanilla)! Contains tweaks for a smoother pure Angel's experience. (see modpage)
Mods introducing new content into the game.
An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Individual exact-value settings for every effect on Speed, Efficiency, Productivity and Quality (tiers 1-3) modules, plus Pollution modules when the Pollution Module mod is enabled. Works without Quality or Pollution Module mod enabled. Factorio 2.0+ compatible.
Small changes concerning balance, gameplay, or graphics.
Continuation of Gregtorio by Damien Reave: a GregTech-style total overhaul from digging clay with a shovel up to the stargate. Adds the GregTech: New Horizons progression up to UXV and victory, AE2-style ME storage with autocrafting and fluids, and fixes. Source and issues: https://github.com/Rykon00/Gregtorio
Large total conversion mods.