Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Regular PHI-CL VP or SAP server hosted on APERX Vanilla Plus, VP (Space Age, Production Focus. No Quality, No Planet) Space Age Plus, SAP (Enhanced)
Mods introducing new content into the game.
An interstellar progression overhaul that organizes Space Age planet mods into structured systems, discovery chapters, and coherent starmap routes.
Large total conversion mods.
Runtime-only mod that logs telemetry events (join/leave/afk/research/death). Compatible JSONL, localhost UDP, and on-demand RCON export.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Completely or selectively disable the spawning of various Gleba-native enemies under various conditions.
Small changes concerning balance, gameplay, or graphics.
Completely or selectively disable the spawning of various Nauvis-native enemies under various conditions.
Small changes concerning balance, gameplay, or graphics.
Shows your other space platforms in the background of the platform you are on.
Small changes concerning balance, gameplay, or graphics.
A floating panel that shows produced, consumed and balance per minute for the items and fluids you pick, each bound to its planet. Includes a deficit finder, search and sorting, trend charts, a large chart window with smooth lines, comparison of up to 4 resources and a per-recipe breakdown of producers and consumers. Made for overhaul mods like Pyanodon's.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Introduces two vanilla friendly asteroid collectors with their own specialties!
Mods introducing new content into the game.
Select machines to see how many items they produce and consume per second, minute or hour. Intermediate items made and used inside the selection are balanced: machines short on an input are slowed to what's actually supplied.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Master control over the planet's core to erupt Demolisher lava fissures under your enemies!
Mods introducing new content into the game.
Adds an adjustable slider that gives more or less range/module Eff and adds more slots per quality. Removes Productivity module restriction and productivity cap on everything
Small changes concerning balance, gameplay, or graphics.
Personal construction nanobots for Factorio 2.1: build, repair, upgrade, and supply turret ammunition without a roboport network. Features quality support, vehicle and cargo-wagon materials, remote-view construction, Nano/Thermite switching, combat automation, and statistics. Space Age compatible. The maintained branch is 5.9.x; legacy 5.8.x releases are no longer maintained.
Mods introducing new content into the game.
Русская локализация модов Bob's и Angel's для Factorio 2.1. Переведены: Bob's Library, Angel's Refining, Angel's Petrochemical Processing, Angel's Smelting, AngelBob Space Age Rebalance.
Translations for other mods.
Less grind. More factory. Legendary benefits without Quality, no spoilage, orbital fuel supplies, platform steel chests and compact loaders. Built for enjoying Space Age with less time to play.
Mods introducing new content into the game.
Manual artillery system capable of firing many types of ammunitions to any point. Can be upgraded later to fire automatically.
Mods introducing new content into the game.
This mod adds UI that lets you see you production/consumption rates for selected items while you play the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sort your space platforms into named, color-coded folders in the remote view (M). Subfolders, favorites, search, status filters, auto-grouping, build progress with time estimate, markers for the platform you look at and where your character stands. Create several platforms at once with a ship blueprint book and a live material check. Backup export/import, recycle bin. English, German, French, Spanish, Chinese, Russian. Based on AkitaAttribute/SpacePlatformOrgUI (MIT).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Not a finished mod: work in progress for personal use and convenient access from different computers. Generates blueprints from Helmod plans.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.