Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
This mod adds UI that lets you see you production/consumption rates for selected items while you play the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add the circular collider lab, a powerful endgame upgrade for the lab. Unlocked on aquilo, you can use it on every surface, even in space!
Mods introducing new content into the game.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
The Factory Must Grow. Crafting Buildings is Fast & Free. A mod for the editor-mode, x1000 science and shapez enjoyers.
Small changes concerning balance, gameplay, or graphics.
Reduces the cost of individual items by multiplying the output and time values of most recipes. Settings are provided to prevent multiplication of user-specified recipes, and to adjust the output and time multipliers.
Small changes concerning balance, gameplay, or graphics.
Patches both required mods so the servo skulls actually show up on more than the vanilla bot
Small changes concerning balance, gameplay, or graphics.
Adds a casting recipe for the storage tank, optionally alters pipe-to-ground to only take molten iron, and includes casting recipes for several pipe-related mods
Mods introducing new content into the game.
A branch of the original RITEG minus some functions that performs destructive edits to recipes if the items within them aren't registered. Based on v1.3.11
Mods introducing new content into the game.
Named pets for your factory: a dog that mines, a cat that scavenges, a crow that picks things up, a turtle that takes the hits, a biter that fights and a capybara that makes friends.
Mods introducing new content into the game.
Preview and plan mining patches and oil outposts with drills, pumpjacks, belts, pipes, poles, beacons and heat pipes. Adjust settings live, avoid obstacles, and apply construction ghosts only when ready.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The void miners mod adds in a whole new way to create resources on a small or large scale, enabling you to thrive on no resource/resource stricken or island maps. Through the power of electricity, you can fabricate basic resources with ever faster and more capable machines. supports all BZ mods, K2 and SE
Mods introducing new content into the game.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Make contact with the artificial planet Ferrum. An iron husk with a deadly atmosphere, Ferrum is an experimental planet mod where robots, buildings, and even the tech tree don't work the way you expect.
Mods introducing new content into the game.
Mods introducing new content into the game.
Early 4x3 armor, prototype shield, Personal defender, 10 kW solar panel, 2 MJ battery, and 25 kW portable burner. Manually load ammo and fuel beside the armor grid. All equipment is available before oil.
Mods introducing new content into the game.
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen.
Mods introducing new content into the game.
Allows you to change your map and map generation settings at any time you want. Fork of Bilka's "Change Map Settings". Note that map generation changes only apply to new chunks.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Four belt tiers beyond turbo: 90, 105, 135 and 150 items/s, with undergrounds, splitters and AAI loaders. Plus loader features for every loader in the game: belt stacking, a per-loader full stack mode, cheaper AAI loaders in the expensive mode and AAI loaders in belt technologies. Tiers can be turned off to keep only the loader features. Pure Space Age.
Mods introducing new content into the game.