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Since Space Exploration on 2.X tries to be as much compatible with Space Exploration on 1.1.110, this mod tries to fix all SE+K2 1.1.110 vs 2.X regressions and/or bugs and make it as close to 1.1.110 as possible. Support for SE Official Modpack. Check mod starup options for tweaking
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Normal clip for your weapons not big enough? Have a bigger clip!
Small changes concerning balance, gameplay, or graphics.
Changes are configurable in Mod settings. Restores vanilla ingredient count. Reduces Crushing Industry bonus. So that the Foundry is valuable again. Adds recipes/tweaks for K2SO, BZ-Ores, Molten Plastic, Plasma Industries and AAI Industry
Small changes concerning balance, gameplay, or graphics.
Adds a new way to make energy through nuclear fusion. Ported to 2.0 by Durikkan and science adjusted for Space Exploration by Solar138.
Mods introducing new content into the game.
A newly maintained version of the mod by Reapa upgraded to Factorio 2.0
Small changes concerning balance, gameplay, or graphics.
Personal construction nanobots with quality support - Enhanced Performance Edition Personal nanobots for construction, repair, and turret ammo delivery - no roboports needed! Features quality support, combat automation, statistics GUI, and megabase optimization. Fully compatible with Factorio 2.0 and Space Age.
Mods introducing new content into the game.
Automatically builds ghost entities when hovered over, if the player has the item in the cursor. Toggleable with a shortcut.
Small changes concerning balance, gameplay, or graphics.
Adds Wit, a moon of Nauvis covered in asteroid craters, glass, helium and coper sulfate. Use these resources to produce helium power cells, a necessary ingredient in space science, laser turrets and the robotics facility (req to craft asteroid collectors, 50% base prod). Return post Aquilo for interstellar science pack.
Mods introducing new content into the game.
Contains shared modules and compatibility patches for other Biological Machines mods. Does nothing on its own by default although some modules can be enabled as standalone via mod settings.
Mods introducing new content into the game.
Adds new biological materials and intermediates to basic recipes including steel, circuits, concrete and explosives. To do so it brings several space age mechanics to the Nauvis early game including spoilage, recycling, crushing and agriculture. Also makes significant additions to Gleba including napalm and biodiesel.
Mods introducing new content into the game.
Adds tissue dropped by biter nests which may be cultivated in a biochamber using bioflux and u-235. The tissue may be crafted into a new nuclear military science pack, various machines (including new military assembler with 50% base productivity), poison gas, uranium ore (centrifuge) and clones.
Mods introducing new content into the game.
○🌐Adds planet Carna to Space Age, a cold and snowy planet with dormant mechanoids scattered all across the surface.
Mods introducing new content into the game.
visualize metrics from your factorio game in grafana - Space Age & Krastorio2 enhanced
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
63 items, 30 effects, lots of fun! Author: OwnlyMe Modified by ZwerOxotnik Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Mods introducing new content into the game.
Adds stacking and lane-filtering variants for Krastorio2 AAI Loaders.
Mods introducing new content into the game.
Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished mod that does not modify the vanilla game in any way, so is easy to include in existing saves.
Mods introducing new content into the game.
Mods introducing new content into the game.
Seablock but without the sea. Updated fork of PyroFire's Spaceblock for Factorio 2.0.
Large total conversion mods.
A specialized combinator that outputs the the current ID of a surface with its signal type (asteroid fields, planets, orbits, etc). 2.0 port fork.
Mods introducing new content into the game.