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Continuation of Gregtorio by Damien Reave: a GregTech-style total overhaul from digging clay with a shovel up to the stargate. Adds the GregTech: New Horizons progression up to UXV and victory, AE2-style ME storage with autocrafting and fluids, and fixes. Source and issues: https://github.com/Rykon00/Gregtorio
Large total conversion mods.
A deep overhaul of the mod: smooth RTS controls, vehicle autopilot, smart convoy, and non-contact aura physics.
Mods introducing new content into the game.
Moves whole stacks between chests, cargo wagons, assembling machines and furnaces without belts � up to 20 stacks at once. One building instead of loader + belt + unloader. Built for UPS.
Mods introducing new content into the game.
Automatically places lamps next to electric poles - by hand, from blueprints or via copy & paste. Configurable lamp slots per pole type (primary / optional with ranks) in a graphical grid. Open with Shift+L or the shortcut button.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Your shortcut to everything. Quickly search just about anything in Factorio. Items, recipes, entities, keybinds, commands, and more. Think of it as a command palette for Factorio.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. MIGRATION: This mod has changed significantly in the update from 2.0 to 2.1. Old saves will need cleanup unless you use maraxsis version 1.33.0!
Mods introducing new content into the game.
A bingo / quest scenario map created for LAN@Ordbogen / BornHack. Best played with a host with a microphone to make announcements and keep the pace.
Scenarios, maps, and puzzles.
Workers Union adds autonomous human workers who build your factory the old-fashioned way.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Become the director of a biter hive. Absorb wild biters, expand your network, research hive tech, and command your swarm with full RTS control. Barracks recruit base units, Mutation Altar upgrades them in bulk, and Toxic Growths vent hive pollution into the world to lure wild biters to your creep. Fog of war, Hive Supremacy, and a full custom tech tree. Full Space Age integration (pentapod units, Gleba-style hive visuals).
Mods introducing new content into the game.
Mods introducing new content into the game.
An overhaul for corrundum to integrate more of the existing processes with other planets.
Mods introducing new content into the game.
Adds a gun that shoots items to build ghosts, upgrade entities, and more! Also features a vacuum mode to mine entities, tiles, and ground items. An alternative to nanobots or other early bot start mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Restores vehicle healing from Rampant Arsenal repair capsules on Factorio 2.x.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lets beacons affect Captured Biter Spawners (per-effect toggles for speed, productivity, quality, pollution, consumption) and optionally adds module slots to them.
Small changes concerning balance, gameplay, or graphics.
This mod integrates with a real neural network that has learnt how to build optimal high-throughput factories. Specify a build region, input ingredients, and a desired product, and `factorion` will generate assembling machines, belts, and inserters to meet your requirements.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Plan container contents and generate blueprints with item insertion requests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Sprite sheets and icons for LavaBlock. It carries no prototypes and changes nothing on its own; install LavaBlock, which requires this mod. The pictures live here so that a release that only touches recipes, balance or text does not make everyone download eighty megabytes of unchanged machines again.
Mods introducing new content into the game.