Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
(! AI USED!) allow generation the other systems with procedural generated worlds
Mods introducing new content into the game.
Become the director of a biter hive. Absorb wild biters, expand your network, research hive tech, and command your swarm with full RTS control. Barracks recruit base units, Mutation Altar upgrades them in bulk, and Toxic Growths vent hive pollution into the world to lure wild biters to your creep. Fog of war, Hive Supremacy, and a full custom tech tree. Full Space Age integration (pentapod units, Gleba-style hive visuals).
Mods introducing new content into the game.
🌐A hundred parsecs away from Calidus, a powerful star stirs the void. Surrounded by radioactive debris and brittle asteroids, setting up a factory in its vicinity will prove to be challenging. Adds a new star system with new resources, new technologies and new upgrades for your space platforms.
Mods introducing new content into the game.
Adds a tech tree to biter force. Biter units will improve in several ways, based on configurable factors.
Mods introducing new content into the game.
Changes trains behavior so they will skip a station if various conditions are already met, or if the station is disabled
Small changes concerning balance, gameplay, or graphics.
Oil refining incorporating real-world processes, products, and recipes.
Mods introducing new content into the game.
Primarily features Electric Trains and Powered Rails, but also includes unified train changes, including weightier rolling stock, nuclear trains, hybrid trains, and electric train cars. Each also has a setting, so you can pick and choose which ones you want.
Mods introducing new content into the game.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Feed ordinary items into machines as additives: some raise yield, speed or cleanliness. Which additive helps which recipe is hidden and differs on every map. Run trials, analyse the samples, and dose your factory with what you prove.
Large total conversion mods.
Thrusters get a wire connection point that outputs their current fuel efficiency on signal E.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Personal construction nanobots with quality support - Enhanced Performance Edition Personal nanobots for construction, repair, and turret ammo delivery - no roboports needed! Features quality support, combat automation, statistics GUI, and megabase optimization. Fully compatible with Factorio 2.0 and Space Age.
Mods introducing new content into the game.
Frontier Tower Defense is an overhaul mod that turns the game into a tower defense. You start with a few coins to craft starting turrets. Kill enemies to get more coins, and stop them from reaching your silo. Singleplayer or Multiplayer works.
Large total conversion mods.
Long storage containers that sit alongside train wagons and can be linked into one shared inventory.
Mods introducing new content into the game.
Biter spawner in a dome, irrigated with water and pressurized with oxidizer, letting you produce biter eggs on space platforms!
Mods introducing new content into the game.
Automatically adds Colored overlays to space routes/connections based on local asteroids
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Produce science packs and rocket parts using biological and renewable materials. A Factorio 2.0 revival of BioTech by SlopppyEngineering; requires Bio Industries.
Mods introducing new content into the game.
Terra Nauvis for MULTIPLAYER: A Grand Strategy Overhaul for Factorio Space Age. Start your own team at any time and get a separate spawn with resources and clean tech tree. Get immersed in a unified, topologically grounded ecosystem with all biomes/resources on one surface.
Large total conversion mods.
Buried fiber networks, 32-tile powered relays, Data Centers, Infrastructure Science, and electrified factory flooring. Autonomous personal vehicles for multiplayer road networks.
Mods introducing new content into the game.