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Mods introducing new content into the game.
Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.
Mods introducing new content into the game.
Trains at temporary stops wait indefinitely and continue automatically once the player boards.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fügt Holz Rezepte hinzu und ermöglicht die Artillery auf der Erde. Perfekt für Bob's Mods!
Small changes concerning balance, gameplay, or graphics.
Preview and plan mining patches and oil outposts with drills, pumpjacks, belts, pipes, poles, beacons and heat pipes. Adjust settings live, avoid obstacles, and apply construction ghosts only when ready.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds Changes Recipes, Tech & some other parts for Transport_Drones_Continued_Fixed & Transport_Drones
Small changes concerning balance, gameplay, or graphics.
Turret variety for a mostly vanilla game: five standalone turret mods, each with one job, plus small balance tweaks that keep all of them worth building. Buffs, not nerfs: gun turret range 18-24 with double per-shot damage (half the ammo belt for the same kills), laser turret range 24-28 with double per-shot damage. All parents are optional; vanilla ammo wherever possible.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
下記MODの日本語翻訳 そのうち増えるかも?('∇') ・Team competition ・Homeworld Redux ・Factorio+ ・Display Plates - Ground Signs & Map Markers - Forked ・Deep Core Operation ・Industrial Alchemy: Real Ores & Chemistry ・Red Extended ・Maritime Industry
Translations for other mods.
Factorio-Ex 是一个全面增强 Factorio 游戏体验的大型模组,为玩家提供了更加丰富和多样化的游戏内容。从高级生产建筑到先进的能源系统,从优化的物流网络到强大的防御设施,该模组几乎涵盖了游戏的所有方面。 无论您是喜欢构建庞大工业帝国的生产型玩家,还是喜欢优化物流网络的物流型玩家,或是喜欢设计防御系统的战斗型玩家,Factorio-Ex 都能为您提供新的挑战和乐趣。 通过引入新的资源、科技和游戏机制,Factorio-Ex 为 Factorio 注入了新的活力,让玩家能够体验到更加丰富和深入的游戏内容。 可以加入QQ交流群458706926 祝您游戏愉快! 🚀
Mods introducing new content into the game.
Sell and buy items/fluids/energy on the black market using trading chests/tanks/accumulators, choosing the frequency of exchanges and related fees. You can now sell your overproduction and buy things that you don't want to craft by yourself. You can also use these trading units as a paying shipment system.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Ground-based logistics: transport drones haul items and fluids between depots. Fork of Transport Drones (Continued)
Mods introducing new content into the game.
Sort your space platforms into named, color-coded folders in the remote view (M). Subfolders, favorites, search, status filters, auto-grouping, build progress with time estimate, markers for the platform you look at and where your character stands. Create several platforms at once with a ship blueprint book and a live material check. Backup export/import, recycle bin. English, German, French, Spanish, Chinese, Russian. Based on AkitaAttribute/SpacePlatformOrgUI (MIT).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a turret that converts up to 3 enemies into allies, turning them against their own kind. They die after 30 seconds due to the strain on their minds.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Mods introducing new content into the game.
Drag over your rails and get a complete signal layout: chain signals into junctions, rail signals out, blocks sized to your trains, two-way track handled. Preview, confirm, built by bots or instantly. Undo and multiplayer supported.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lists accepted fluids and their damage multipliers on fluid turret Factoriopedia pages only. Does not add information to normal item or entity tooltips or change combat balance.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds wood pyrolysis as an early-game alternative to petroleum. Decompose wood into Biochar, Pyrolysis Oil, and Wood Gas, then refine via Fischer-Tropsch Synthesis and Bio-Oil Distillation into light oil, heavy oil, and methanol. Methanol converts into plastic bars (Bakelite Synthesis) or solid fuel. Recipes use vanilla Chemical Plant and Oil Refinery, with optional Cryogenic Plant support for Space Age.
Mods introducing new content into the game.
Fixes the chinese mod's tiny-equipment startup option for equipment added by Space Age, Krastorio 2, Power Armor MK3-MK6, and other late-loading mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Add multiple sounds for artillery depending on distance (based on vanilla). Clone and updated to Factorio 2.X ... give credit to yohannc original modder
Mods introducing new content into the game.