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Translations for other mods.
Adds a dedicated glass furnace to work in conjunction with mods that include any type of glass. The furnace has custom sound design and a productivity bonus.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This is a balancing mod for PvP. The base game's combat is well designed to make battling biters balanced. The player always has longer range while the biters are faster. This mod balances the player's tools against themselves and simplifies building the factory.
Small changes concerning balance, gameplay, or graphics.
[BETA5] Panglia is a planet that follows Moshine in the quest for even more intelligence. It's a strange alien planet that contains Branbalite, a phosphorescent plant, and panglite, a strange metal. Some zones are experiencing much faster time, which will allow you to experiment with cloning, then keep clones in simulations and upload them. You'll need to fill the huge electric needs with dangerous roots that expand and attack your base.
Mods introducing new content into the game.
Mods introducing new content into the game.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Add the circular collider lab, a powerful endgame upgrade for the lab. Unlocked on aquilo, you can use it on every surface, even in space!
Mods introducing new content into the game.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Quickly set logistic requests and update signal groups in a crafting tab-like GUI without unnecessary steps!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Trains now print free resources—as long as they keep moving. Exploit spacetime to multiply cargo on long journeys, but beware: traffic jams will collapse the waveform and destroy your bonus. The factory must roll.
Mods introducing new content into the game.
Everything On Nauvis, until Fulgora is discovered.
Large total conversion mods.
Large total conversion mods.
Personal construction nanobots with quality support - Enhanced Performance Edition Personal nanobots for construction, repair, and turret ammo delivery - no roboports needed! Features quality support, combat automation, statistics GUI, and megabase optimization. Fully compatible with Factorio 2.0 and Space Age.
Mods introducing new content into the game.
Fixes recipes of the Fulgorian cryogenics technology (cerys-fulgoran-cryogenics) that stay stuck at enabled=false in Cerys + K2SO save games - lithium in particular. Re-enables every recipe the technology is meant to unlock, both when it is already researched (retroactively) and on future research. Control-only: does not touch prototypes or balance.
Small changes concerning balance, gameplay, or graphics.
Automatically colors train stops based on [item=...] tags in their names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Localizations for Warptorio 3, Warp Drive Machine, Mining Space Industries II, Deep Core Operations and relative mods (Rocket Silo Construction, Warptorio 3 Expansion, Frost Biters, Explosive Biters, Armoured Biters, Big Monsters etc...). Locales included: Chinese Simplified (partial), Czech, English (as template), Japanese (partial), Polish, Russian, Ukrainian. Contribute on Crowdin (link in mod info page).
Translations for other mods.
Adds super-fast construction robots and logistics bots with huge range and near-infinite energy 100x faster than vanilla
Mods introducing new content into the game.