Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
🌐A hundred parsecs away from Calidus, a powerful star stirs the void. Surrounded by radioactive debris and brittle asteroids, setting up a factory in its vicinity will prove to be challenging. Adds a new star system with new resources, new technologies and new upgrades for your space platforms.
Mods introducing new content into the game.
Automated concrete placement and upgrading for Factorio 2.0. Your roboports automatically tile and upgrade floors (stone brick → concrete → refined concrete) within their construction areas. Features multiple tiling modes including pattern replication, construction/logistic area differentiation, and automatic obstacle clearing. Set it and forget it – your factory floor tiles itself as you expand!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Pick an item and a target quality, the mod designs the entire upcycling loop blueprint and places it as ghosts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Explore the derelict fulgoran ringworld of Ribbonia, an artificial planet where spatial reasoning and creativity are the key to your survival. Can you handle C.H.A.R.L.E.S., the crazed and lonely AI? Discover Fulgoran crafting techniques involving molten plastic and fusion plasma and dive into pure Factorio nostalgia on Ribbonia. Ribbonia minimally affects the vanilla game and can be added to existing saves.
Mods introducing new content into the game.
⛏️ Dig, explore, loot, and survive in a vast underground world. Discover hidden treasures, special caverns, dangerous enemies, and depth-based progression from Easy to Nightmare. Experience reworked digging, balanced ore and oil progression, 8-level resource scaling, optional challenge modes, Train Interiors, research upgrades, and a balanced coin market. Enter the optional Dark Zones, where you have only 30 seconds to place lights before the darkness becomes dangerous.
Mods introducing new content into the game.
Shows the ALT mode icon for just the entity under your mouse cursor, while the ALT mode stays off. ALT mode no longer has to be permanent. Normal mode becomes a real alternative, without giving up what ALT mode tells you.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
In this new major endgame expansion, you'll have to build complex production chains on every planet. Build an interplanetary logistics empire and master the unique mechanics of each planet in order to craft the Solar System Science pack and win the game !
Large total conversion mods.
Ground-based logistics: transport drones haul items and fluids between depots. Fork of Transport Drones (Continued) with a recipe compatibility fix.
Mods introducing new content into the game.
Factorio Assistant is an optional companion mod for Factorio 2.0. It adds structured telemetry and a small remote interface for the Factorio Assistant Home Assistant add-on.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The factory must grow, but only if you have the proper permits. Replace biters with complainers and weapons with bureaucracy.
Large total conversion mods.
Automate server pausing via an intuitive GUI. Set pause conditions based on player count, specific player presence, custom timers, and more autopause conditions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
Mods introducing new content into the game.
Turns Factorio into a tower defense game: new towers, biters, ammo chains, and a biter-kill-driven research system.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A machine that simulates open space: feed it vanilla thruster fuel and oxidizer and it condenses asteroid material - ice, carbon, or metallic asteroid chunks. Wears the look of Moshine's Compute Farm. Requires Space Age.
Mods introducing new content into the game.
Adds a Cargo Pad Monitor combinator. Place it next to a cargo landing pad and it outputs the pad's contents to the circuit network. This lets you read a pad's contents AND drive its requests by circuit at the same time -- vanilla only lets a pad's own connector do one of the two (read OR set requests). Set the pad itself to 'Set requests' for requests, and read contents from the Monitor.
Mods introducing new content into the game.