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Start on any of the first three planets: Vulcanus, Gleba, or Fulgora. Choose your planet in the startup mod settings before starting a new game. Compatible with many modded planets!
Mods introducing new content into the game.
Mods introducing new content into the game.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Calculates the flight time for space platforms. Use command /ftc to open.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Generate interactive timelapse visualizations from existing save files or live play. Watch your factory grow from the first furnace to megabase.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 19 PVP/PVE scenarios. Includes tons of admin options, diplomacy, team management, survival waves, a market system, and some solo compatible modes.
Scenarios, maps, and puzzles.
This mod unearths the hidden 1x1 loaders from Factorio's vanilla game — featuring a non-smart steering design (fixed direction) with optimized costs and research times, making compact logistics solutions easier to implement!
Mods introducing new content into the game.
The factory must grow, but only if you have the proper permits. Replace biters with complainers and weapons with bureaucracy.
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod that adds assembers that put things automaticly on a belt, no need for output inserters. Part of the Hotri Asteroid Mod, can be played separitly
Mods introducing new content into the game.
A modpack for TD19 and his friends to explore the modded solar system. Initial mod list based on the PlanetaryPioneers modpack version 1.0.4 - https://mods.factorio.com/mod/planetary-pioneers
Collections of mods with tweaks to make them work together.
This mod provides a multiplayer team competition gameplay style with different scenarios. Admins have lots of options to setup the game mode and other things like team management (names, colors), diplomacy, biter attack waves interval, etc.
Mods introducing new content into the game.
Adds long inserter variants of nearly all detected inserters. Optionally also adds burner versions of the bulk and stack inserters. Fully compatible with Bobs Logistics, Artisanal Reskins, Krastorio 2, and many more! Incompatible with the inserter overhaul setting in Bobs Logistics.
Mods introducing new content into the game.
Fixes tungsten being a different ore in both Angel's and Space Age. Does not actually fix other compatibility issues. See here for that: https://mods.factorio.com/mod/angelsaddons-space-age
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Lube powered machines that push production beyond electrical limits.
Mods introducing new content into the game.
Explore underground caverns, but beware what other creatures lurk in the dark. Bring some lights... and some guns
Mods introducing new content into the game.
Explore underground caverns, but beware what other creatures lurk in the dark. Bring some lights... and some guns
Mods introducing new content into the game.