Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This configurable mod aims to tweak some small parts of pYanodon's to be more reasonably balanced given the scope and difficulty of the modpack. Currently adds options to extend pole reach, rebalance fluid tanks, rebalance loaders, and nerf fish turbines.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
contains the graphics for Pyanodons Alternative Energy
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Add ores, processes and materials. Also make the pySuite independent of bobs mods
Mods introducing new content into the game.
Add new ways to get oil and their extraction, basic processing.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Hard mode resource generation. Makes ore patches larger in size but with even less yield in total, forcing you to expand more to get new resources.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod added advanced belts, splitters and undergrounds belts. Support for Vanilla Loader, Loader Redux and AAI-Loaders
Mods introducing new content into the game.
Queue technologies for research, see research time ETAs, automatically research all prerequisites, auto-research infinite technologies.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Keep track of your progress in a fun way by finding out how fast you created key items. Look back on your factory's history, compare with your friends, or challenge yourself. Supports any list of items and comes with presets for popular big mods. Can be added to existing games.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ensure rocket fuel stack size stays at 10 for space exploration integrity when using BigBags.
Adds GUI panel with buttons to toggle acceleration and brakes, so that you don't have to hold W or S.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.