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New look for iron, copper and uranium ores. Now, they have colors of real ores, not refined metals. Also, uranium ore glow is decreased to 70%. (Configurable and with support for other mods.)
Small changes concerning balance, gameplay, or graphics.
Mining a corpse equips your armor first before trying to insert the other items.
Small changes concerning balance, gameplay, or graphics.
A small thing to boost your performance with "Playable Aquilo" mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a few recipes for Aquilo to make it self-sufficient. You can start from there using "Any Planet Start" mod. Also compatible with "AAI Industry", "Krastorio 2" and "Aquilo Overhaul: Better Aquilo".
Large total conversion mods.
Manage all your spidertrons from a single window. Group them by name, command them to follow you, return home, or navigate to specific locations with pathfinding.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Explore the derelict fulgoran ringworld of Ribbonia, an artificial planet where spatial reasoning and creativity are the key to your survival. Can you handle C.H.A.R.L.E.S., the crazed and lonely AI? Discover Fulgoran crafting techniques involving molten plastic and fusion plasma and dive into pure Factorio nostalgia on Ribbonia. Ribbonia minimally affects the vanilla game and can be added to existing saves.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This fork fixes 2.0 issues (2.1 can be added quickly) with the original mod at https://mods.factorio.com/mod/Wood2OilProcessing Once the author decides to update his mod, this mod will be marked deprecated. "Adds a couple advanced recipes that allows converting of wood into oil products. Uses all vanilla items & fluids; no custom items or fluids added that need new chains to deal with. Does have some basis in reality. Can optionally be used along side the existing Wood Gasification mod."
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Visit the frozen mountains of planet Paracelsin, where mining zinc is a race against clogging and freezing.
Mods introducing new content into the game.
Realistic ruins and crash sites, updated to Factorio 2.1+
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Feed the void. Every chest and storage tank gets a toggle: chests delete whatever lands in their last slot, tanks void their top layer of fluid, so your factory never backs up.
Small changes concerning balance, gameplay, or graphics.
This mod is based on 'Simply Power Armor MK3 v1.0.4' and has the addition to the original that it requires vanilla Power Armor MK2 in its recipe plus it is updated to Factorio 2.1+.
Mods introducing new content into the game.
Combat-focused addon for Krastorio 2 Spaced Out, adding new ways to fight back against tougher enemy modpacks such as Rampant Fixed, Fulgoran Enemies, and similar combat expansions.
Mods introducing new content into the game.
Free fuel when you place down burner entities. Trains included! Fully customizable fuel types in settings.
Mods introducing new content into the game.