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Coupling and uncoupling for Unified Train Logistics: trains leave wagons at stations, shunting locomotives fetch, bring and park them.
Mods introducing new content into the game.
Final Atomic Bomb - Digest 1. Pure: One nuke - bigger blast, new air shockwaves. 2. Value: Damage +50%. Range+100%. 3. Sound: Add six new sound. 4. Efficiency: More performance-friendly than vanilla nukes. 1.纯净:只有一个范围更大且有额外特效冲击波的核弹 2.数值:伤害+50% 范围+100% 3.声音:新增6种音效 4.性能:比原版核弹更具性能优势
Mods introducing new content into the game.
Large total conversion mods.
Living infested planet where you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies. Land in one of its tendrils and make way to the planet core. Ruins of an advanced civilization are present and seem necessary to tame this place, with exotic technologies to process water rich minerals into most diverse elements and gargantuan machines. Completely safe to add or remove mid save.
Mods introducing new content into the game.
Carry electricity by train. An arc tower charges an accumulator wagon at one station and another unloads it into a second network, even a dead one, so a wagon can bring an outpost back to life. Needs only the electric network: no pipes.
Small changes concerning balance, gameplay, or graphics.
Add new features, new items, and freely set original parameters 支持语言:中文 (简/繁), English, 한국어, Русский, 日本語,Deutsch, Español
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Fire capsules of cargo between surfaces: up to space platforms in orbit, back down to the planet, and later across space to receivers on other planets. Each shot needs a capsule and a big charge of power. Circuit-controlled - and a capsule that lands on a full receiver, or on nothing at all, explodes and its cargo is lost. Inspired by the delivery cannon in Earendel's Space Exploration (an independent mod, not a port).
Mods introducing new content into the game.
Planet Crafter: Nauvis Reborn turns Factorio into a terraforming survival experience. Start on a barren world, build dedicated terraform machinery, generate Heat, Pressure, Oxygen, and Biomass through active production, survive with a player oxygen system, and gradually transform the planet into a livable environment.
Mods introducing new content into the game.
Adds customizable YKR advanced logistic chests with adjustable inventory capacity, unlocked via military science. Adiciona baús logísticos avançados YKR customizáveis, liberados na ciencia Militar.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This is a balancing mod for PvP. The base game's combat is well designed to make battling biters balanced. The player always has longer range while the biters are faster. This mod balances the player's tools against themselves and simplifies building the factory.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Temporary deconstruction filters from the world: Alt-left-click to toggle a whitelisted entity type, Alt-right-click to toggle a blacklisted type. Put the planner away to reset. Supports cliffs and modded deconstructable entities.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Firearm rounds require explosives, explosives are throwable and unlock earlier, plus more.
Large total conversion mods.
Prettier heat glow - and pipes carrying lava or molten metal now glow red-hot too. Continuation of Heat Glow by OwnlyMe, updated for Factorio 2.1.
Mods introducing new content into the game.
Mods introducing new content into the game.
Translations for other mods.
Increases the radar coverage area that spidertrons reveal on the map as their quality increases.
Small changes concerning balance, gameplay, or graphics.
ALPHA 0.1.19: function-only saved programs, electricity-free custom devices and demand-driven scheduling. Native radars/speakers retain electricity. Benchmarks incomplete; performance/scaling unverified. Computer items remain plain hardware; back up saves. Factorio 2.1 accepted, tested on 2.1.23.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.