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Small changes concerning balance, gameplay, or graphics.
Complete OARC kingdom system combining mandatory kingdom names and unique colors, an unlimited-score leaderboard, building-based territory zones, and Nexus server support for compact kingdom spawn distances.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More compact rail signals that allow for more versatility when building rail networks.
Mods introducing new content into the game.
This Space Age rebalance addresses many community pain points. Planets have bigger strengths and are more strongly connected. No added complexity/recipes. Justice for Gleba and more. See modportal for full detail.
Small changes concerning balance, gameplay, or graphics.
Provides additional start settings to freeplay, notably a custom start position.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Configure research cost for all technologies that require science packs, as well as research speed, energy use and module slot amount for all labs. Tech can be excluded from change by ID, lab energy use auto-scales with research speed. Includes custom commands to skip research of up to five tiers of core technologies.
Small changes concerning balance, gameplay, or graphics.
Toggleable vanilla recipes restoration for Crushing Industry mod, to allow the player choice of which recipes to use (crushed and vanilla ones). Also optionally adds all 3 variants (Vanilla, Crushing w/wo Quality) of crushers to choose from. If Muluna is installed, does the same for Crusher 2.
Small changes concerning balance, gameplay, or graphics.
Adds Spoilage Solution support to several other mods and tweaks it a bit. Configurable! Supports Boompuff Agriculture, Fluroflux: Stingfrond Agriculture, Pelagos, pHactorio, Wooden Aquilo: Seabloom Algaculture, and Wooden Fulgora: Coralmium Agriculture
Mods introducing new content into the game.
Mods introducing new content into the game.
Ties the Continued train family together in one pack: Fluid Trains Continued, Diesel Locomotive Continued, Steam Locomotive Continued and Realistic Electric Trains Continued. Removes the vanilla locomotive recipe by default, so steam -> diesel -> electric is the intended progression rather than an optional add-on.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Adds Frozen Food support to several other mods and tweaks it a bit. Configurable! Supports Boompuff Agriculture, Fluroflux: Stingfrond Agriculture, Lignumis, Pelagos, Wooden Aquilo: Seabloom Algaculture, Wooden Fulgora: Coralmium Agriculture, and Wooden Vulcanus: Sulfuric Bacteria
Mods introducing new content into the game.
Vanilla Factorio is too easy for you? Try the Fibonacci research cost! Take on the new challenges of Technology Overload, new ways to increase game difficulty! Technology cost tweaked in different ways to introduce new challenges and spice up your tech tree.
Small changes concerning balance, gameplay, or graphics.
一款所有功能可自由开关的辅助模组,帮你节省垃圾时间,提升游戏体验。支持多个大型模组。 qq群:939886893 A fully toggleable quality-of-life mod that saves you from unnecessary chores and improves gameplay. Compatible with many major mods.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
An early game quality-of-life mod that automatically feeds coal into burners, collects plates, and distributes items in a radius around the player. Skip the early game grind, stop hand feeding, and enjoy effortless autofill and autofeed functionality right from the start.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A gas giant in the distance. There appears to be a lone chunks of rock spread about in the almost concerningly thick atmosphere. Vesta is the gas world, and all about gases. There are quite a few ways to play the mod: Easy Mode, which features a reduced recipe chain. Less intermediates, less structures. Platform Mode, which removes the rock formations and places you on a lone platform. Realistic Gases Mode, which replaces all the icons and world generation with more realistic colors.
Mods introducing new content into the game.
A Factorio 2.0 industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.