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The bridge for Zenith: streams the game over localhost UDP to the Zenith client (a separate program that draws it in 3D) and plays a character for it. Needs Factorio started with --enable-lua-udp <port>; on its own it changes nothing in the game.
Translations for other mods.
Adds a solar orbit location, a solar station, supercomputers and high energy technologies. Brave the heat of the sun to gather enormous amounts of solar power. Manage high energy supercomputers and their waste heat to use their computing power to make advancements.
Mods introducing new content into the game.
Translations for other mods.
Large total conversion mods.
Classic Heat-Exchanger from 2.0 and 1.1 that now heats cooler steam to 500°C
Mods introducing new content into the game.
Automatically inserts fuel and/or ammunition into entities when you place them. Can also auto-fill entities around you from your inventory with a hot key or button press. A Factorio 2.1 enhancement of Fill4Me by Kovus (https://gitlab.com/FishBus/Fill4Me), re-extra-fixed by ThandirBH. Replaces Fill4Me: don't run both.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Eigenstaendiges Kernreaktor-System mit eigenem Uran-Kreislauf, Fluessigkeiten, Wiederaufbereitung und Kernschmelze. Wie meine anderen mods nicht für jeden gedacht!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
You came to Fracta Mantis C to mine a shattered planet. The Space Rig hit a fragment on arrival, and what is left of your crew is sealed in a cargo hold with one terminal and the ship's external arms. Rebuild it from orbit, then send teams down to dig. Load the mule, haul it out, and come back for the next contract - seven regions, seventeen kinds of job, four classes to raise. Something is buried under the eighth.
Large total conversion mods.
Resource Patch Organizer, allows moving/resizing resource patches. Compatibility for VTK Deep Core, K2, SE and vanilla-like Ores/Fluids. Plus: adds Angel's Refining / Bob's Ores support (Saphirite, Jivolite, Stiratite, Crotinnium, Rubyte, Bobmonium, fissures, gas wells, ground water), a fallback for unlisted ores and fluids, and an optional setting that snaps solid-ore patches to whole mining-drill areas. Based on Resource Patch Organizer by PiggyWhiskey (fork by daz96050). Created with the...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dig beneath your planets. Freight Elevators sink shafts to caves three levels deep under Nauvis (four with Space Age, plus one under Gleba and one under Fulgora, and 2 under Aquilo!) The ore above runs on below; deeper down come granite, quartz, feldspar, geothermal heat, and higher pressure, guarded by Underground Horrors. New buildings, new enemies/combat, new defenses! Supplementary to Space Age, no required technologies but lots of less expensive alternatives. Build deep, defend, expand!
Large total conversion mods.
Mods introducing new content into the game.
Keep a heavy multiplayer save fast. Pick an effect level and every few hours the mod quietly clears what the game works on for nothing: items on the ground, far empty map, planets nobody uses and enemy bases nobody is near. No freezes, no setup.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Minimal inspector for circuit networks: shows signals and connected readers/writers.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Configurable solar heat and laser towers powered by heliostat mirrors. Factorio 2.1.22+, with Angel/Bob integration, Space Age, SE, K2, K2 Spaced Out, Nullius, and glass/local sunlight support for Moshine, Maraxsis, and Arig.
Mods introducing new content into the game.
Simply adds a 2x2 building that just charges bots. It can charge six bots at the same time. It has a small 10x10 logistics and construction area. It requires 10 batteries, 15 steel, 25 copper wire, and 10 advanced components.
Mods introducing new content into the game.
Feed the void. Every chest and storage tank gets a toggle: chests delete whatever lands in their last slot, tanks void their top layer of fluid, so your factory never backs up.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Visit the frozen mountains of planet Paracelsin, where mining zinc is a race against clogging and freezing.
Mods introducing new content into the game.