Found 2836 mods

Lighted Electric Poles +

by Optera
Adds a copy of every electric pole, including modded ones, with integrated lamp.
2 hours ago
0.15 - 0.18
81667

Water Turret

by Pi-C
An early game Water Thrower that does minimal damage but slow down the enemies. You can use steam for extra damage.
3 hours ago
0.17 - 0.18
1131

Yuoki Industries

adds more content like generators, ressource-transformations, machinery, turrets ...
4 hours ago
0.13 - 0.18
138737

Resource Spawner Overhaul

by orzelek
Overhauls resource spawning system.
4 hours ago
0.14 - 0.18
1081490

Mobile Factory

New Update: Multiplayer Overhaul! Now, multiple Mobile Factory can be placed (One per player) A mod with many features where you can make a Mobile Factory, build you base inside and travel around the world. The mod contain a way to transfer items via the Circuit Network, some nice way to mine Ore or extract Fluid, many new chemical elements, Jets who will work for you, Data Storage of Items, and many more ...
5 hours ago
0.17 - 0.18
14102

Ultimate Belts_Owoshima_And_Pankeko-Mod

by Pankeko
This mod adds an additional five tiers of belts to the game, beyond what is currently available from other mods. The fastest belt in this mod is equivalent to 6 express belts. Modified by Owoshima to adjust the bet speeds to achieve close to the new max belt speed; modified by Pankeko to have sweet new graphics.
6 hours ago
0.17 - 0.18
3243

Schall Land Mine

Greatly expands the extent of mine warfare! Adds various land mines. Currently includes incendiary land mine, anti-tank land mine, napalm land mine, poison land mine, atomic land mine. Also adds different ways for mine scattering and sweeping. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
6 hours ago
0.17 - 0.18
1130

Schall Artillery

Adds various artillery shells. Currently includes cluster artillery shell, napalm artillery shell, poison artillery shell, atomic artillery shell, mine scattering artillery shells (of various land mines). (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Español)
6 hours ago
0.17 - 0.18
6358

Schall Tank Platoon

Adds different classes and tiers of tanks in-par with power armors, having vehicle equipment grid. Aims to fill the gaps the vanilla game should have. Not overhaul nor OP. Vanilla oriented and balanced. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español)
6 hours ago
0.16 - 0.18
25987

Schall Language Pack

Multi-language support for Schall mod series. Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español
6 hours ago
0.17 - 0.18
1004

Schall Recipe Scaling

Adds scaled up version of recipes, in order to get around the game limitation (60 crafting per second) faced by very high speed machines. This allows for true mass production under healthy UPS. Designed for supporting scaled up machines from “Schall Machine Scaling” mod. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
6 hours ago
0.17 - 0.18
1316

Schall Uranium Processing

Separate pure uranium-235 and pure uranium-238 items? Real-world nuclear industry do NOT work like that! This mod introduces more realistic uranium items of different grades and more realistic uranium enrichment processing. Recipes are kept simple, so even vanilla players will find this easy to master with. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
6 hours ago
0.17 - 0.18
1914

Schall Transport Group

Put transport subgroup into a separate new “Transport” group tab, containing all vanilla and most modded vehicles. Designed for players who have lots of modded vehicles cluttering the “Logistics” tab. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский) To fellow modders: Please consider putting your modded vehicles in this group as well! Only minor modifications are needed. Instructions included in FAQ.
6 hours ago
0.17 - 0.18
6717

Enchanted Industries & Chemicals

Adds new ores such as nickel, aluminum, chromium and shale. Makes light oil and heavy oil more useful. Adds new ways to get electricity like new boilers and osmosis. Adds new ways to get plastics, batteries and sulfur. Changes oil processing. Requires Enchanted Electronics and Enchanted Nuclear.
7 hours ago
0.17 - 0.18
17

Bonus-technology

by badway
Adds bonuses to the character after learning technologies such as health, inventory size, crafting speed, movement speed, productivity mining, productivity of laboratories, increase the detection of resources by the player, the search range, the ability to select, throw, build, mine at a greater distance etc. It has flexible settings.
8 hours ago
0.17 - 0.18
3588

Space Exploration

Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv
8 hours ago
0.17 - 0.18
165977

Freedom for modules

Allows all modules to be used anywhere. No more "it's not an intermediate product".
8 hours ago
0.16 - 0.18
717

Oxygen2.0

by Va7ya
We shouldn't take air for granted.
9 hours ago
0.17 - 0.18
375

Mobile Factory Graphics

The Graphical part of the Mobile Factory Mod
9 hours ago
0.17 - 0.18
2492

Creative Mod

by jodli
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...
9 hours ago
0.17 - 0.18
61304