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Returns the bulk inserter back to the stack inserter, their original name. And changes the new stack inserter to become the stack^2 inserter.
Translations for other mods.
German Translation for several mods. Deutsche Übersetzung für verschiedene Mods.
Translations for other mods.
A Factorio industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
Mods introducing new content into the game.
Belt balancers that click together into arbitrary shapes. Highly performant; megabase-ready (UPS hit is ~equal to vanilla hand-crafted belt balancers).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reports logistic requests for entities that participate in the logistics network.
Mods introducing new content into the game.
AI chatbot and chat assistant for your Factorio server: ask a question in game chat and the AI answers in chat from your live save. Where things are, production rates, research, what changed since you died. Multiplayer, every team and force, follow-up questions. Bring your own key: Claude, GPT, DeepSeek, Gemini or any LLM on OpenRouter. Runs with a small agent program beside the server.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds long inserter variants of nearly all detected inserters. Optionally also adds burner versions of the bulk and stack inserters. Fully compatible with Bobs Logistics, Artisanal Reskins, Krastorio 2, and many more! Incompatible with the inserter overhaul setting in Bobs Logistics.
Mods introducing new content into the game.
Allows productivity and quality modules in beacons, productivity in all recipes, and in the recycler.
Small changes concerning balance, gameplay, or graphics.
Micro miniature versions of assemblers, electric furnaces, etc. Full integration with all of Bobs mods, Artisanal Reskins, Extended Vanilla, Krastorio 2, Gotlag's Electric Furnaces, AAI Industry, 5dims, One More Tier, and Disco Science. (independently, not necessarily simultaneously)
Mods introducing new content into the game.
Miniature versions of assemblers, electric furnaces, etc. Full integration with all of Bobs mods, Artisanal Reskins, Extended Vanilla, Krastorio 2, Gotlag's Electric Furnaces, AAI Industry, 5dims, One More Tier, and Disco Science. (independently, not necessarily simultaneously)
Mods introducing new content into the game.
Bootleg of PreLeyZero's Turbines++. Now with new 4k IA upscaled textures, balanced costs, fluids, a power hungry reactor, heat exchangers and turbines up to 6.6GW!
Mods introducing new content into the game.
New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Features several compatibility patches between Redrawn Space Connections, Cosmic Social Distancing, and various other planet/space age mods, including Asteroid Belt, Outer Rim, Metal and Stars, Shattered Planet, Void Processing, Nexus Endgame Extended, Dea Dia System, and Dyson Sphere
Small changes concerning balance, gameplay, or graphics.
meme mod forcing you to deal with steam from oil cracking, and fuel having burnable results
Mods introducing new content into the game.
Mods introducing new content into the game.
Built with Claude Opus. (WIP) -- The Oppenheimer Energy Lance is a prototype mega weapon capable of annihilating entire bases in a single shot, hence the name. It operates purely on electricity. It has energy discharge options that you select using the built-in HUD, capable of producing anything from a 30 tile radius crater up to a 2000 tile radius one. At maximum charge it draws 36 GW from the grid for 16 seconds, then releases that energy over 5.7 seconds, creating an unstable ball of energy.
Mods introducing new content into the game.
A mod intended to add recipes -- and some other small qol -- thought need/wanted to the advanced buildings of space age. Mostly for personal use with friends :3
Mods introducing new content into the game.
Long-term stable version of classic Maraxsis, sticking close to the 2.0 version, with bugfixes and useful features backported from the modern/experimental version. Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Ancient asteroids dot the surface of this derelict mega structure. Reactivate ancient machines to bring Hephaestus back online and unlock powerful ways to transport items, exchange tokens for items, and vice versa. But beware the hornets. Designed to not effect base game - safe to drop into an existing save. Designed to not add tile effects or layers.
Mods introducing new content into the game.