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Adds a configurable equipment grid to any base or modded vehicle without grid.
Mods introducing new content into the game.
PA&R Mod: Adds: 10 New Power Armour, 10 New Batteries, 10 New Reactors, 10 New Shields, 10 New Lasers, 10 New Roboports, 5 New Exoskeletons, 2 New NVG's, 2 New Belt-immunity
Mods introducing new content into the game.
Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv
Large total conversion mods.
Autonomous vehicle equipment grid repair modules for cars, tanks, and spidertrons.
Mods introducing new content into the game.
Adds 20 PVP/PVE scenarios. Includes tons of admin options, diplomacy, team management, survival waves, a market system, and some solo compatible modes.
Scenarios, maps, and puzzles.
ALPHA: native circuit computers with source editor, automatically buffered 1x1 through 6x6 monitors, optional synchronized display groups, KV storage, logic and factory configuration. Back up saves. Graphical/client and multiplayer review is pending.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The extra ores and crafting chains of Krastorio Legacy (K1) for Krastorio 2 Spaced Out: gold, rich rock, menarite, titanium, tantalum, K1 electronics and liquefied gases. Optional support for Titanium (bztitanium) and Krastorio 2 Planet. Made with the help of AI.
Mods introducing new content into the game.
- Configurable fuel consumption across land, naval, and aerial vehicles. - Rebalanced cargo capacities (configurable), recipes, movement, and pollution. - Expanded aircraft weaponry and military progression. - Space Age planetary technology integration. - Configurable high-speed stress and nuclear weapon reloads. - Reorganized crafting categories and shallow-water landfill restrictions.
Large total conversion mods.
Calculate maximum production and consumption rates for the selected machines.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Resizes the electric furnace entity and sprite to be 2 by 2.
Small changes concerning balance, gameplay, or graphics.
Adds further ore enrichment to Crushing Industry for even more yield at the cost of increased complexity. Some might call it win-win.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Visual in-game editor for custom Factorio recipes. Clone recipes, hide original recipes, customize recycling recipes. Configure machines, modules, planets and Factorio 2.1 quality, with support for large modpacks and modded content. Play the game in your way.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod adding new custom planet called Termoxtreme. Termoxtreme is dangerous planet, where even the smallest mistake can destroy your factory. You need to harness the heat in order to survive, but it isn't without risk. One missing heat accumulator and your factory can melt down to nothing. Work still in proggress, so mod is still unplayble!!!
Mods introducing new content into the game.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.