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Quantum Logistics stores items and fluids on QL disks instead of ordinary chests. Build independent QL networks on the same planet, connect them between planets with Space Age, and automate production with the QL Autocrafter.
Mods introducing new content into the game.
Grow a self-expanding factory from your own blueprints, with the recursion drawn into the blueprint itself. Draw arrows where the next piece attaches, and construction robots keep building copies until water, cliffs or your rules stop them. Each team on a multiplayer server grows its own. A Recursive Blueprints alternative with circuit control; Multi-Team Support (MTS) optional.
Mods introducing new content into the game.
Configurbale handcraft speed ingame settings / Ускоряет крафт предметов в руках с настройкой скорости в меню игры.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Drag over your rails and get a complete signal layout: chain signals into junctions, rail signals out, blocks sized to your trains, two-way track handled. Preview, confirm, built by bots or instantly. Undo and multiplayer supported.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Factorio as a StarCraft-style RTS: command armies from a free camera, build them through a real Factorio economy, then grow a nation of cities, rails, trade and war on worlds up to 4096 tiles.
Large total conversion mods.
Mods introducing new content into the game.
Extends Space Age power armor through MK6 and normalizes Krastorio 2 MK3/MK4 combat stats. If Krastorio 2 Spaced Out retires the Krastorio armors, this mod supplies MK3 and MK4 instead. Remove every equipment module from saved MK3/MK4 armor before loading: those grids become exactly 10 cells wide.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a chest that remotely supplies gun turrets with ammunition and repair packs. Additionally, if the required items are not available in the chest, they will be automatically supplied from the gun turret owner's inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Additional settings for MFerrari's Crash Site mod, including shipwreck power generation, crafting speed, and research speed.
Small changes concerning balance, gameplay, or graphics.
Living infested planet where you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies. Land in one of its tendrils and make way to the planet core. Ruins of an advanced civilization are present and seem necessary to tame this place, with exotic technologies to process water rich minerals into most diverse elements and gargantuan machines. Completely safe to add or remove mid save.
Mods introducing new content into the game.
Adds realistic nuclear blasts, and more nuclear options.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Acts as a super-cross mod for weapons, allowing mods adding warheads to avoid working to support every different mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
NK Railways Aims to add few locomotives and wagons for those who enjoy a good train / railway network
Mods introducing new content into the game.
Automatically feeds construction materials from your character inventory into the trunk of the vehicle you are riding, so personal construction robots can build without you leaving the vehicle. Borrowed items are returned when you exit.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Multiply spoilage duration for all spoilable item prototypes, including modded items. Configure multiplier in Startup mod settings.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A multiplayer spawn mod built on vanilla starting areas. Every planet gets a fixed grid of starting points when the game starts, and each new player takes the next free one. Players can also join someone else's spawn.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows captive biter spawners to be mined, returning itself as an item.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.