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The factory must grow, but only if you have the proper permits. Replace biters with complainers and weapons with bureaucracy. Compatible with Space Age.
Large total conversion mods.
More control over pipes. Similar results as Flow Control, but with the GUI and hotkeys of Inserter Configuration instead of unique items per bend. Run pipes with different fluids next to each other!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Synthesize wood from plastic by harvesting a new plant native to Fulgora
Mods introducing new content into the game.
Every signal connected to this substation will be written to a JSON file in the Factorio folder. Meant to be processed by a script running outside of Factorio. I use it to populate a PostgreSQL database and then visualized in Grafana. But Prometheus is also a viable option.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Spread out resource placement in starting area. No more overlapping ore patches. New preset Scarce Rail World.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a lamp that you can embed into the floor - and it's solar powered! Based on the excellent 'Inlaid Lamps Extended' mod.
Mods introducing new content into the game.
Terra Nauvis for MULTIPLAYER: A Grand Strategy Overhaul for Factorio Space Age. Start your own team at any time and get a separate spawn with resources and clean tech tree. Get immersed in a unified, topologically grounded ecosystem with all biomes/resources on one surface.
Large total conversion mods.
0.4.9 #TEAM_TERRITORY_AND_LAND_GRABS A fully featured Oarc-style multiplayer module for GIZMOD. Allows for multiple forces (teams) with their own tech trees, resources, spawn locations, private chat, and personalization settings per-team and per-player. Fully integrated with the GIZMOD modular ecosystem for maximum depth of gameplay and advanced multiplayer interaction.
Large total conversion mods.
Mods, Modernized. Modular. 0% LEGACY SILT. 100% MODERN GRIT. Core only. Provides some basic functionality, but extensions are recommended for the full GIZMOD experience. Router, registry, debugger, and prototype export. QOL included: Milestones, Game stats HUD, Rate Calculator, Auto-sort chests, Bottleneck lite
Mods introducing new content into the game.
A powerful long-range ammo turret extracted from the Planet Rubia mod. Now available for both 2.0 and 2.1
Mods introducing new content into the game.
Tiny-island Expanse gameplay for Multi-Team Support: feed hungry chests, unlock land, race teams, and survive invasions.
Scenarios, maps, and puzzles.
Complete Oceanlabs server setup based on Razi Protocol v1.6.13 [Factorio 2.0] or v2.0.0 [Factorio 2.1]
Collections of mods with tweaks to make them work together.
A big 5x5 shredder that destroys whatever you feed it: any item goes in by inserter and is shredded to nothing, and any fluid piped in is burned off in its flare stack. Nothing comes out but pollution.
Mods introducing new content into the game.
Adds over 160 recipes to ANGEL'S MODS (Full+Special Vanilla)! Contains tweaks for a smoother pure Angel's experience. (see modpage)
Mods introducing new content into the game.
Unified hazardous-materials system for the GZ ecosystem: industrial chemistry and gases, hydrogen energy, corrosive/molten fluid containment and pipe families, underground tanks, and non-stacking poison/toxic protective equipment.
Mods introducing new content into the game.
GZ-Loot #AUCTION_HOUSE_UPDATE: Now switch modes from loot boxes to state-sanctioned auctions! Get unique modded gear that can't be found anywhere else! #BITER LOOT UPDATE: Loot from enemies and from the sky! Biters and spawners of all kinds (incl. modded) will now drop items and FLUX. Use with GZ-Economy and RPG systems! 1.0.4: GZ-Threat enemies drop more loot!
Mods introducing new content into the game.
New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
#DELIVERY_DRONES_UPDATE: Now deliver goods to your neighbors via disposable drone! #TRADE_ROUTES_UPDATE: Contract goods to buy or sell and get cash-on-delivery! Automatic ledger! Multiplayer and single player trade, market, ledger and currency. Fully functioning economy system for Factorio. *Make and accept offers from other players * Supply/demand based economy * Automate purchases and sell excess goods for FLUX.
Mods introducing new content into the game.