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This mod pulls together my favorite changes to Space Age and Krastorio 2 Spaced Out. Builds on tweaks by Null and Xyrc. Only Muluna is required for modded planets, but Arig and some others are very much adviseable.
Small changes concerning balance, gameplay, or graphics.
Reverts Krastorio 2 gun turret fire rate nerf with a modifable multiplier (Standart = 1.66x (10shoots/s)) Best with Rampant and Distant misfires.
Small changes concerning balance, gameplay, or graphics.
A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. See the mod page or README for the full overview and credits.
Collections of mods with tweaks to make them work together.
Adds options to change how loaders function, as well as enabling stacking on loaders if possible.
Small changes concerning balance, gameplay, or graphics.
Export and import personal logistic request profiles through a copy/paste code.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
New type of module: Rigor modules. Rigor modules increase the probability of a recipe returning its most valuable product.
Mods introducing new content into the game.
Educational mod for Tokyo University of Science (Japanese only) 本Modは東京理科大学創域理工学部経営システム工学科における経営工学実験Cでの利用を想定しています。チーム生産シナリオをベースに、ロケットの打ち上げまでを簡易的に体験します。ロケット打ち上げシナリオでは、ロケットの打ち上げが勝利条件になっています。 This Mod is intended for use in Management Engineering Experiment C in the Tokyo University of Science. Based on the team production scenario, this is a simplified experience up to the launch of a rocket. In the rocket launch scenario, the launch of the rocket is the victory condition.
Scenarios, maps, and puzzles.
Adds gold, which is used to create higher-quality circuits and other electronic components.
Mods introducing new content into the game.
Mods introducing new content into the game.
Deletes basically all space related content, including the rocket and space platform. Holmium, Tungsten, Gleba fruits, Lithium, and even Promethium can now be crafted with nauvis resources.
Large total conversion mods.
Decompile resources into their letters, and rebuild everything from those letters.
Large total conversion mods.
Better nuke graphics, light effects and sounds. This is a fork of Mushroom Cloud by Arcitos with all radiation-related code and assets removed. Also try the Atomic Land Mines and the Atomic Artillery Shells Mods!
Small changes concerning balance, gameplay, or graphics.
Adds Atomic Land Mines. Crafted from a standard Land Mine plus an Atomic Bomb. Settings to adjust crafting and research cost. Also try Atomic Artillery Shells Mod!
Mods introducing new content into the game.
Adds Atomic Artillery Shells. Crafted from a standard Artillery Shell plus an atomic bomb. Settings to adjust crafting and research cost. Also try Atomic Land Mines Mod!
Mods introducing new content into the game.
This mod adds two balanced higher tier thrusters with enhanced efficiency, larger fuel storages and significantly more thrust (MK2 for mid-game and MK3 for late-game). Thruster upgrades can be unlocked before Aquilo.
Mods introducing new content into the game.
An overhaul of the electric network, engineer an Electric Grid! The overhaul is optional.
Large total conversion mods.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The factory must grow, but only if you have the proper permits. Replace biters with complainers and weapons with bureaucracy.
Large total conversion mods.