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Tiny-island Expanse gameplay for Multi-Team Support: feed hungry chests, unlock land, race teams, and survive invasions.
Scenarios, maps, and puzzles.
Mod titles localized in <EN> format. Full localization in the "Russian locale mods from S-L-L" collection. List in dependencies (may be broader). Note: long titles take up much space in item descriptions. --- --- --- Локализация названий модов в формате <EN>. Полная локализация - в сборнике "Russian locale mods from S-L-L". Список - в зависимостях (может быть шире). Осторожно: длинные названия занимают много места.
Mods introducing new content into the game.
Mod titles localized in <RU/EN> format. Full localization in the "Russian locale mods from S-L-L" collection. List in dependencies (may be broader). Note: long titles take up much space in item descriptions. --- --- --- Локализация названий модов в формате <RU/EN>. Полная локализация - в сборнике "Russian locale mods from S-L-L". Список - в зависимостях (может быть шире). Осторожно: длинные названия занимают много места.
Mods introducing new content into the game.
Mod titles localized in <EN/RU> format. Full localization in the "Russian locale mods from S-L-L" collection. List in dependencies (may be broader). Note: long titles take up much space in item descriptions. --- --- --- Локализация названий модов в формате <EN/RU>. Полная локализация - в сборнике "Russian locale mods from S-L-L". Список - в зависимостях (может быть шире). Осторожно: длинные названия занимают много места.
Mods introducing new content into the game.
Mod titles localized in <RU> format. Full localization in the "Russian locale mods from S-L-L" collection. List in dependencies (may be broader). Note: long titles take up much space in item descriptions. --- --- --- Локализация названий модов в формате <RU>. Полная локализация - в сборнике "Russian locale mods from S-L-L". Список - в зависимостях (может быть шире). Осторожно: длинные названия занимают много места.
Translations for other mods.
In addition to normal behaviour, all Inserters take fuel from entities containing a burner when they or their drop target have no fuel left.
Small changes concerning balance, gameplay, or graphics.
Power Armor MK11 was originally designed to help jump start a Pyanodon 2.0 run by giving the player a starter suit with a `10x10` armor grid, a `7500MW` reactor, a high-rate personal laser, a `5000`-bot roboport, adjustable movement speed, and built-in teleport tools for players, saved spots, train stops, map tags, Teleport to Ping, and direct map-click travel. Build for Megabase movement with ease.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
Mods introducing new content into the game.
A deep overhaul of the mod worked on for over 2 months: smooth RTS controls, auto-targeting with filters, and balanced auto-repair. You'll definitely love it — please support!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. MIGRATION: This mod has changed significantly in the update from 2.0 to 2.1. Old saves will need cleanup unless you use maraxsis version 1.33.0!
Mods introducing new content into the game.
Displays signals as progressbar for current and desired quantities. Can be used to check throughput at specific locations in the factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
0.4.9 #TEAM_TERRITORY_AND_LAND_GRABS A fully featured Oarc-style multiplayer module for GIZMOD. Allows for multiple forces (teams) with their own tech trees, resources, spawn locations, private chat, and personalization settings per-team and per-player. Fully integrated with the GIZMOD modular ecosystem for maximum depth of gameplay and advanced multiplayer interaction.
Large total conversion mods.
Gizmod-family compatibility and tweaks mod. Contains: Extended Agriculture, Fuel Barrels, Cranes, Quality Agriculture, Mythical Quality, Extended Quality, Barreling Machine, Acid Weapons, Honeypot, Personal Launcher Equipment, Wooden Platform, Bioflux Autofeed, Burner Seafloor Drill, starter bots, Early Mech Armor and Copper Bots (early bot tech), extended multiplier options for science
Mods introducing new content into the game.
GZ-Loot #AUCTION_HOUSE_UPDATE: Now switch modes from loot boxes to state-sanctioned auctions! Get unique modded gear that can't be found anywhere else! #BITER LOOT UPDATE: Loot from enemies and from the sky! Biters and spawners of all kinds (incl. modded) will now drop items and FLUX. Use with GZ-Economy and RPG systems! 1.0.4: GZ-Threat enemies drop more loot!
Mods introducing new content into the game.
#DELIVERY_DRONES_UPDATE: Now deliver goods to your neighbors via disposable drone! #TRADE_ROUTES_UPDATE: Contract goods to buy or sell and get cash-on-delivery! Automatic ledger! Multiplayer and single player trade, market, ledger and currency. Fully functioning economy system for Factorio. *Make and accept offers from other players * Supply/demand based economy * Automate purchases and sell excess goods for FLUX.
Mods introducing new content into the game.
Mods, Modernized. Modular. 0% LEGACY SILT. 100% MODERN GRIT. Core only. Provides some basic functionality, but extensions are recommended for the full GIZMOD experience. Router, registry, debugger, and prototype export. QOL included: Milestones, Game stats HUD, Rate Calculator, Auto-sort chests, Bottleneck lite
Mods introducing new content into the game.
Train chaingun carriers, siege tanks and flame tanks at a barracks and command them RTS-style: drag-select, number-key divisions, attack, patrol, scout and escort teammates. Multiplayer friendly. Fast performance.
Mods introducing new content into the game.
Advanced logistics network for managing resources across planets and space platforms in Factorio Space Age.
Mods introducing new content into the game.
Automatically sorts any opened chests, warehouses, cargo wagons and car trunks. Fork of notnotmelon's mod with cars included.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.