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Este é um pacote com traduções de vários mods, ele será atualizado a medida que muitos mods forem traduzidos! Sugestões de mods a serem traduzidos podem ser feitas a qualquer momento!
Translations for other mods.
The most unhinged ways to transport items and yourself around your factory. Fling items around with Thrower Inserters, launch your trains off ramps, and soar through your base on electric ziplines!
Mods introducing new content into the game.
Adds massive cargo ships to the game, that function similarly to trains. Also adds tanker ships, train bridges. NOTE: In 2.1, You Must Install Oil Rigs Separately!
Mods introducing new content into the game.
一款所有功能可自由开关的辅助模组,帮你节省垃圾时间,提升游戏体验。支持多个大型模组。 QQ群:939886893 A fully toggleable quality-of-life mod that saves you from unnecessary chores and improves gameplay. Compatible with many major mods.
Small changes concerning balance, gameplay, or graphics.
Unofficial fixed build of Cold Chain Logistics (Fridge) by LightningMaster.
Mods introducing new content into the game.
A standalone Train Interiors experience for normal Factorio. Build inside a persistent Main Train, find exploration-only locomotives and wagons on Nauvis, transfer cargo and fluids, power the factory through the Train Battery, expand every room through research, and unlock the Locomotive Garden. Works with Base Factorio; Space Age is optional.
Mods introducing new content into the game.
Standalone logistics expansion with early belt stacking, Industrial Containers, two-lane filtering Industrial Loaders and configurable storage and resource stack sizes. Works in Base mode and Space Age mode for Space Age owners.
Mods introducing new content into the game.
Select entities and the generator will intelligently create map tags representing their purpose, with perfect layout and positioning. Can also be used to erase map tags.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically pick up desired items from belts, inserters, and/or the ground. Can filter for an unlimited number of items with whitelist and blacklist. Useful for when items get on the wrong belt.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Port of the 248k mod by PreLeyZero from 1.1 to Factorio 2.0. May have compatibility issues with other mods.
Large total conversion mods.
Adds Noise pollution to Vulcanus. Mining drills, offshore pumps, items destroyed in lava, and Thumpers produce Noise, which can provoke a demolisher to leave its territory and charge to the source.
Mods introducing new content into the game.
A neon quality-gambling district for your factory. Mint chips from surplus materials, then gamble ordinary items up the quality ladder: slot machines, Grand Casino High Roller play, circuit-controlled stop-loss builds, and animated neon spectacle. Fully automatable. The house always wins. The space casino is back.
Mods introducing new content into the game.
Removes lube from the turbo belt recipes + deadlock's beltboxes and loaders
Small changes concerning balance, gameplay, or graphics.
0.4.9 #TEAM_TERRITORY_AND_LAND_GRABS A fully featured Oarc-style multiplayer module for GIZMOD. Allows for multiple forces (teams) with their own tech trees, resources, spawn locations, private chat, and personalization settings per-team and per-player. Fully integrated with the GIZMOD modular ecosystem for maximum depth of gameplay and advanced multiplayer interaction.
Large total conversion mods.
#DELIVERY_DRONES_UPDATE: Now deliver goods to your neighbors via disposable drone! #TRADE_ROUTES_UPDATE: Contract goods to buy or sell and get cash-on-delivery! Automatic ledger! Multiplayer and single player trade, market, ledger and currency. Fully functioning economy system for Factorio. *Make and accept offers from other players * Supply/demand based economy * Automate purchases and sell excess goods for FLUX.
Mods introducing new content into the game.
Combined ruin-set content mod for Abandoned Ruins - Updated. Integrates 250 different ruins with Factorio 2.0.77 and runtime-aware compatibility.
Mods introducing new content into the game.
🌐A hundred parsecs away from Calidus, a powerful star stirs the void. Surrounded by radioactive debris and brittle asteroids, setting up a factory in its vicinity will prove to be challenging. Adds a new star system with new resources, new technologies and new upgrades for your space platforms.
Mods introducing new content into the game.
Gizmod-family compatibility and tweaks mod. Contains: Quality Agriculture, Mythical Quality, Extended Quality, Barreling Machine, Acid Weapons, Honeypot, Personal Launcher Equipment, Wooden Platform, Bioflux Autofeed, Burner Seafloor Drill, starter bots, Early Mech Armor and Copper Bots (early bot tech), extended multiplier options for science
Mods introducing new content into the game.
Terra Nauvis for MULTIPLAYER: A Grand Strategy Overhaul for Factorio Space Age. Start your own team at any time and get a separate start with resources and clean tech tree. Get immersed in a unified, topologically grounded ecosystem with all biomes/resources on one surface.
Large total conversion mods.
Adds a 'linked' variant of every crafting machine. A linked machine pulls the ingredients of its recipe straight out of the LinkedChestAndPipe shared area and pushes finished products back into it, so no inserters or belts are needed.
Mods introducing new content into the game.