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Introduces a driver assistance system that autonomously follows paved roads, while maintaining a preset cruise speed if desired.
Mods introducing new content into the game.
Large total conversion mods.
Relocate the shipwreck and player spawn position alongside with it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds two Advanced Artillery Remotes to the game. Artillery Cluster Remote targets nearby spawners and worms and lays down a carpet of artillery fire against them. Artillery Discovery Remote fires artillery rounds in an arc to assist in map exploration.
Mods introducing new content into the game.
Heat cooler steam, e.g. 165°C, to 500°C in this modded Heat-Exchanger. Unlocked with Nuclear Reactor technology.
Mods introducing new content into the game.
Русский перевод мода Mining Space Industries II и его обязательных зависимостей (factorio-crash-site, mferrari_lib, Rocket-Silo-Construction). Не изменяет оригинальные моды — только добавляет русские строки.
Translations for other mods.
Let a trained reinforcement learning model drive your car or tank along dynamic paths. Pick a destination in the world or on the map, and take over anytime with the movement keys.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a fork of the "Gore" mod. Original: https://mods.factorio.com/mod/gore I will delete this mod once the original author updates it.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Quantum Logistics stores items and fluids on QL disks instead of ordinary chests. Build independent QL networks on the same planet, connect them between planets with Space Age, and automate production with the QL Autocrafter.
Mods introducing new content into the game.
Makes the Assault Spidertron's accepted equipment, fuel, recipe, research and weapons fit Krastorio 2.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod makes all beacons affected by their hosted modules. This means that your speed beacons will have almost triple the power draw, and effeciency beacons will be even cheaper!
Small changes concerning balance, gameplay, or graphics.
This mod makes all beacons affected by surrounding beacons, including itself. This means that your speed beacons will have multiple times the power draw, and effeciency beacons will be even more powerful!
Small changes concerning balance, gameplay, or graphics.
Recherches pour améliorer convoyeurs, bras, trains, radars, robots, roboports et radar géant et laboratoire géant.
Mods introducing new content into the game.
This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Moves display plates to the circuit tab added by 'Schall Circuit Group'
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Keeps Bob's basic loader an early tier when AAI Industry and Bob's Logistics (belt overhaul enabled) are used together. Without this fix, the basic loader requires steam power, which AAI Industry moves behind logistic science.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes a minor fix to research ordering caused by some mods, may be fragile, please report issues if it breaks something
Small changes concerning balance, gameplay, or graphics.
Boosts the size of containers and warehouses added by AAI Containers & Warehouses, to make them acutally worth using over their vanilla counterparts
Small changes concerning balance, gameplay, or graphics.