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Gizmod-family compatibility and tweaks mod. Contains: Tiny cargo ships, Extended Agriculture, Fuel Barrels, Cranes, Quality Agriculture, Mythical Quality, Extended Quality, Barreling Machine, Acid Weapons, Honeypot, Personal Launcher Equipment, Wooden Platform, Bioflux Autofeed, Burner Seafloor Drill, starter bots, Early Mech Armor and Copper Bots (early bot tech), extended multiplier options for science
Mods introducing new content into the game.
Progressively increases difficulty by increasing science cost each time a technology is unlocked. Multiple settings to control which technologies affect the cost curve by how much. Allows science multipliers exceeding 1000x.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a railway motor car as an equipment to ride the railway without placing a locomotive manually.
Mods introducing new content into the game.
[In development] All features are already available in AutoDrive Fixed https://mods.factorio.com/mod/autodrive-fixed Automatic ammo reloading, engine refueling, and drone logistics for vehicles.
Mods introducing new content into the game.
[In development] All features are already available in AutoDrive Fixed https://mods.factorio.com/mod/autodrive-fixed Equipment grid module that automatically destroys trees and rocks ahead of the vehicle using laser defense modules.
Mods introducing new content into the game.
Buried fiber networks, 32-tile powered relays, Data Centers, Infrastructure Science, and electrified factory flooring. Autonomous personal vehicles for multiplayer road networks.
Mods introducing new content into the game.
[In development] All features are already available in AutoDrive Fixed https://mods.factorio.com/mod/autodrive-fixed Autonomous vehicle equipment grid repair modules for cars, tanks, and spidertrons.
Mods introducing new content into the game.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. MIGRATION: This mod has changed significantly in the update from 2.0 to 2.1. Old saves will need cleanup unless you use Maraxsis Classic
Mods introducing new content into the game.
[In development] All features are already available in AutoDrive Fixed https://mods.factorio.com/mod/autodrive-fixed Autonomous vehicle targeting, gun priority control, auto-shooting, and weapon switching.
Mods introducing new content into the game.
Rethinks vanilla trains adding two more tiers and spreading them accross the Space Age progression.
Mods introducing new content into the game.
A mod for managing Spidertrons. Allows you to group them together and control the groups, such as following the player, returning home, and more.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Personal construction nanobots with smart automation, auto-defense, and quality support! Build, repair, and defend your factory with portable nanobots — no roboport network required! Features automated turret ammo delivery, quality-aware automation, combat modes, statistics, and performance optimizations. Factorio 2.1 adds quick Nano/Thermite switching and smarter ammo warnings. Supports Factorio 2.0 (5.8.x) and 2.1 (5.9.x), including Space Age.
Mods introducing new content into the game.
New End Game set of turbines and usage for super/extreme heated steam, balanced costs, fluids, heat exchangers and a power hungry reactor! Bootleg of PreLeyZero's Turbines++. Now with new 4k IA upscaled textures. Check out UMR FIXED for 10000°C heating and better use of 6.6GW turbines!
Mods introducing new content into the game.
Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
Mods introducing new content into the game.