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2.0 Update is a bit unfinished but new updates soon. Add plants and biotechnical processes to allow you to play pyanodons mods without exploiting virtual animals.
Mods introducing new content into the game.
Every ore patch on every surface is infinite. Patches show a yield percent instead of an ore count — like oil wells — frozen forever at each patch's natural richness. And the percent is the patch's mining speed: a 4,000% mega-patch runs its drills 40x faster, forever. A pure data-stage tweak: no scripting, no per-tick cost, no save bloat. Vanilla ores, Space Age, and modded resources all covered automatically. Dig forever.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Alien Survival Rebirth of Life. You crash-land on a world without breathable air. Survival begins with a drop of fresh water. This mod deeply integrates seawater desalination, life support, and industrial expansion. Manage three critical resources: oxygen, water, and food to build a sustainable cycle on a barren planet. Nearly twenty metals have independent extraction chains, along with a complete chemical industry and an interplanetary industrialization blueprint.
Mods introducing new content into the game.
Adds rain cycles to multiple planets, including modded ones, with lightning, thunder, fire suppression, and pollution cleanup
Small changes concerning balance, gameplay, or graphics.
This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.
Mods introducing new content into the game.
Makes most/many aspects of the atomic bomb configurable, and affected by quality, as well as allows for the weaponization of rocket-silos. Allows for custom payloads created from almost any ammo or capsule item, as well as introduces dedicated warhead payloads (atomic, "Rods from God", Jericho, Mjölnir), ICBMs (Intercontinental Ballistic Missiles), IPBMs (Interplanetary Ballistic Missiles), and ISBMs (Interstellar Ballistic Missiles). Why shouldn't rocket-silo rockets be used offensively?
Mods introducing new content into the game.
Color variant of Virtual Signals 2 Fork with tinted backgrounds, extra signals, and reorderable groups.
Small changes concerning balance, gameplay, or graphics.
White variant of Virtual Signals 2 Fork with transparent background, extra signals, and reorderable groups.
Small changes concerning balance, gameplay, or graphics.
Virtual Signals 2 fork with transparent background, black contour, extra signals, and reorderable groups.
Small changes concerning balance, gameplay, or graphics.
Restores vanilla multi-beacon stacking (the 1/sqrt(n) diminishing-returns profile) on every beacon, undoing beacon-rebalance mods that make extra beacons give zero effect. IMPORTANT: if you use wret-beacon-rebalance, ALSO turn OFF its 'Overload machines which have more than one beacon affecting them' startup setting -- otherwise its script still disables any machine with 2+ beacons.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Adds beacon overloading from the Space Exploration Overhaul. Attempts to keep the beacons vanilla balanced.
Small changes concerning balance, gameplay, or graphics.
Alternate beacon graphics from FFF-339. Intended for use in other mods. You can disable the replacement of vanilla beacons in the mod settings.
Mods introducing new content into the game.
A customizable rework of the Gleba experience to make the planet more rewarding, interesting, and balanced.
Large total conversion mods.
Start on a small island that can only be expanded by research. Infinite ore patches can be placed by hand and removed by the OreEraser tool.
Scenarios, maps, and puzzles.
Quantum connection between belts; UPS-free, multiplayer, multiple forces and surfaces compatible
Mods introducing new content into the game.
-Infomation- NK Railways Aims to add locmotives and wagons for those who enjoy a good trainyard or railway while still being viable -List of Content- 2 steam locomotives & 1 Tender 2 Shunter/Switcher locomotives 1 Diesel locomotive & B Unit 2 cargo wagons 2 fluid tanker wagons 1 brake-van/caboose - when Diesel_Engine Mod is enabled it will replace base fuel with fuel from barrels to the Diesel locomotives
Mods introducing new content into the game.