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This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam).
Mods introducing new content into the game.
2x2 lamps that cast a wide, soft glow: an electric lamp that is signal compatible, a copper lamp that burns solid fuel, and a floor lamp panel that can be walked over.
Mods introducing new content into the game.
Automatically hide HUD when inventory is closed and show when opened. Or do it manually with hotkey.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the map/minimap color of Belts, Power sources, Pipes, Power Poles, Radar, Roboports and more for better contrast. Aids map readability. Mod originally by osldgoth. Reuploaded for 2.0.
Small changes concerning balance, gameplay, or graphics.
Provides several tiers of batteries that can be charged and used as fuel or to transport energy. The highest tiers require Space Exploration.
Mods introducing new content into the game.
Ever wish you lived before electricity? Now every machine guzzles coal, wood, or uranium. It’s loud, messy, and fueled by nostalgia. Keep your burners loaded, or your factory stops!
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Automatically builds or removes blueprint / deconstruction / ghosts near the player. It has the same behaviour like you would do yourself mining or removing things. Also supports deconstruction which will mine mineable things to your inventory. Deconsturctions works on everything which is markable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Test Only - Nuclear powered robots that don't need to recharge. High Speed - Cheat
Small changes concerning balance, gameplay, or graphics.
Test only - Tortellini Edit...The spidertron is just a minor addition or so they said ... boy, were they wrong. Nearly unkillable, fast as hell and at least twice as deadly ... all hail mega-spidertron! (spidertron-on-ground-zero is just for the epic effect, it will get killed by a nuke)
Mods introducing new content into the game.
This mod was originally made by Black Dragon, I remade it and kept his code as a base, Now Space age Compatible!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Placing buildings puts modules into them if they are requested. So simple it feels vanilla! Requested by infantryman4life on discord
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Another mod for auto-construction of ghost structures and auto-dismantling of objects, but as non-cheaty as possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Aggiunge un nuovo accumulatore potenziato chiamato Accumulatore Tortellini
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Multipurpose mod with switchable addons. Also, supports auto-generated mods etc. I'll add a universal command widget in the next major update. New experimental framework: lazyAPI + easyTemplates + simpleTiers New experimental libraries: ZKSettings, SPD
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod to assist developers with debugging and testing. View entity information. Demonstrates all GUI element types
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
As if you can get lost, you just want to see thruster info in the sidebar.
Small changes concerning balance, gameplay, or graphics.
Instead of alphabetically, the platforms are sorted chronologically.
Small changes concerning balance, gameplay, or graphics.