Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Automatically adds an empty filter to an inserter when first placed if that inserter's drop location will instantly destroy items.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The Recycle Icons mod adds a variety of recycle icons that can be used as signals, rich text, and more.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the ending victory condition. Instead of just reaching the solar system edge, you must research one final technology including the Promethium science.
Small changes concerning balance, gameplay, or graphics.
A specialized train that with help of drones can infinitely construct its own path forward, repair it, and simultaneously deliver items to various locations, provided it has the necessary supplies on board its carriages.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a gun that shoots items to build ghosts, upgrade entities, and more! Also features a vacuum mode to mine entities, tiles, and ground items. An alternative to nanobots or other early bot start mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
ALPHA: native circuit computers with a live single-line Console, shared save-backed scratch values, Foundry monitors, KV, logic and typed factory configuration. Factorio 2.0.77; back up saves. No command history or retained user functions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the Polylanium-44 item, which can only be crafted in assembling machines.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Your robots have been replaced by cats. They still deliver. Mostly. Purely cosmetic. A side mod to Cat Biters.
Small changes concerning balance, gameplay, or graphics.
Moves whole stacks between chests, cargo wagons, assembling machines and furnaces without belts � up to 20 stacks at once. One building instead of loader + belt + unloader. Built for UPS.
Mods introducing new content into the game.
Select machines to extract crafting speeds and productivity bonuses. Export data for use with the Clock Generator tool.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Personal construction nanobots with smart automation, auto-defense, and quality support! Build, repair, and defend your factory with portable nanobots — no roboport network required! Features automated turret ammo delivery, quality-aware automation, combat modes, statistics, and performance optimizations. Factorio 2.1 adds quick Nano/Thermite switching and smarter ammo warnings. Supports Factorio 2.0 (5.8.x) and 2.1 (5.9.x), including Space Age.
Mods introducing new content into the game.
Adds a basic chemical production chain for a crude plastic from coal to the early game and onwards.
Mods introducing new content into the game.
For when you need bigger nukes and more options besides the vanilla atomic bomb rocket. This mod includes 1 ton, 20 ton, 120 ton, 1kt and 15kt atomic bombs along with thermobarics and a few other things.
Mods introducing new content into the game.
Much like beacons equipped with speed modules - increase the construction speed (and similar parameters) of structures. They do not require modules to function.
Mods introducing new content into the game.
Combined-wire, single-wire and red-minimum/green-maximum native logistics for requester/buffer chests and space platform hubs, including modded chests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to change the price multiplier for technologies in the game even after the game has started. The value can be changed in the mod settings in the 'per map' section.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ancient asteroids dot the surface of this derelict mega structure. Reactivate ancient machines to bring Hephaestus back online and unlock powerful ways to transport items, exchange tokens for items, and vice versa. But beware the hornets. Designed to not effect base game. Designed to not add tile effects or layers.
Mods introducing new content into the game.
Manual artillery system capable of firing many types of ammunitions to any point.
Mods introducing new content into the game.