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Features several compatibility patches between Redrawn Space Connections, Cosmic Social Distancing, and various other planet/space age mods, including Asteroid Belt, Outer Rim, Metal and Stars, Shattered Planet, Void Processing, Nexus Endgame Extended, Dea Dia System, and Dyson Sphere
Small changes concerning balance, gameplay, or graphics.
Five compact 3x3 advanced assembling machines with 48-frame native mechanical animations and crafting speeds of 20, 40, 80, 160 and 320. Affordable starter recipes and independent planet unlocks with Space Age; base-game progression without it.
Mods introducing new content into the game.
Visual in-game editor for custom starting loadouts. Choose vanilla or modded items, quantities and qualities. Organise loadout groups, give items instantly as an admin, and keep items on death. Play the game in your way.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Six drone airframes you fly yourself from the drone's own camera, or send to a point with a target designator: a recon quad, an FPV kamikaze, a heavy bomber, a thermite burner, plus a catapult-launched fixed-wing scout and loitering munition. They run on battery packs you recharge from your grid, and on fuel - run dry and they come down.
Mods introducing new content into the game.
Mod adding new custom planet called Termoxtreme. Termoxtreme is dangerous planet, where even the smallest mistake can destroy your factory. You need to harness the heat in order to survive, but it isn't without risk. One missing heat accumulator and your factory can melt down to nothing.
Mods introducing new content into the game.
A deep overhaul of the mod worked on for over 2 months: smooth RTS controls, auto-targeting with filters, and balanced auto-repair. You'll definitely love it — please support!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Industrial air-filter unit that burns chemical fuel to absorb nearby pollution. Fork of Pollution Absorber by yanhanv with fewer repeated pollution checks. Existing absorbers are retained.
Mods introducing new content into the game.
Ecology, algaculture, stromatolites, pollution recovery, and agricultural nutrient systems.
Mods introducing new content into the game.
Plan the removal of specific ground rail segments with negative rail ghosts. Use them directly or include them in blueprints to rebuild junctions. Elevated rails, rail ramps and rail supports are not supported.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sort your space platforms into named, color-coded folders right inside the remote view (M). Subfolders, favorites, search, filters, auto-grouping, build progress with time estimate and schedule warnings. Create several platforms at once with a ship blueprint book and a live material check. Based on AkitaAttribute/SpacePlatformOrgUI (MIT).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Your buildings and other structures now gain extra damage resistance, productivity, speed and efficiency when built over stone and concrete tiles! Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Easily configurable/mod compatible.
Small changes concerning balance, gameplay, or graphics.
Ground-based logistics: transport drones haul items and fluids between depots. Fork of Transport Drones (Continued)
Mods introducing new content into the game.
Terra Nauvis for MULTIPLAYER: A Grand Strategy Overhaul for Factorio Space Age. Start your own team at any time and get a separate spawn with resources and clean tech tree. Get immersed in a unified, topologically grounded ecosystem with all biomes/resources on one surface.
Large total conversion mods.
Adds titanium (mined with chlorine, also on other planets) to 40+ Krastorio 2 and Space Age recipes, with pipes, tank, armor, chest, wall, alloy and Kroll process. Deuterium from salt water. Honeycomb ores, night glow, radioactive uranium.
Mods introducing new content into the game.
Converts AoP science packs into K2 research data and tech cards.
Small changes concerning balance, gameplay, or graphics.
Plan container contents and generate blueprints with item insertion requests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dedicated to the core Factorio spirit: Automation, Logic, and Absolute 'Realism' . As a developer, I am not a designer of "difficulty," but a porter of industrial reality. I believe the complexity of real-world industry provides the most compelling gameplay.
Large total conversion mods.
Manual artillery system capable of firing many types of ammunitions to any point.
Mods introducing new content into the game.
Visit the frozen mountains of planet Paracelsin, where mining zinc is a race against clogging and freezing.
Mods introducing new content into the game.