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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds titanium (ore, asteroids, rails, trains, turrets, lamps, space parts) to Krastorio 2 and Space Age, plus Kroll and Hunter process, deuterium from salt water and honeycomb ores. Fügt Titan (Erz, Asteroiden, Schienen, Züge, Türme, Lampen, Raumteile) zu Krastorio 2 und Space Age hinzu, dazu Kroll- und Hunter-Verfahren, Deuterium aus Salzwasser und Wabenerze.
Mods introducing new content into the game.
I wanted to request 150 mining drills without setting up a different request for every quality. This mod lets you pick the item and the total, then uses the best stock your logistics network has available.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
AUTOMATIC UPGRADING OF QUALITY TRAINS! and other stuff ;) Got a mix of uncommon, rare epic and legendary machines sitting in storage? This mod helps put them to use without making a separate upgrade planner for each quality.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Research and install upgrades in your locomotives. Compatible with Vanilla or Space Age.
Mods introducing new content into the game.
Do kovarex-esque chemistry with compressed ore balls to transform ores into each other at a slight loss. Large overhead of logistics complexity balances early game accessible raw ore transformations.
Mods introducing new content into the game.
Joke/Challenge Mod. Obscures almost every item to look like and be called Iron Plate.
Small changes concerning balance, gameplay, or graphics.
Living infested planet where you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies. Land in one of its tendrils and make way to the planet core. Ruins of an advanced civilization are present and seem necessary to tame this place, with exotic technologies to process water rich minerals into most diverse elements and gargantuan machines. Completely safe to add or remove mid save.
Mods introducing new content into the game.
Range research for every turret, grouped into categories by ammo or damage type. Works with quality turrets and modded turrets, with configurable levels, costs and presets.
Small changes concerning balance, gameplay, or graphics.
The way pipes were meant to work. Precise pipe layout. Pipes only connect how you tell them to.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds prismite, a mysterious and powerful rainbow-colored ore, and various associated products.
Mods introducing new content into the game.
Mods introducing new content into the game.
A Factorio industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
Adds replicators — machines that produce almost any item using only electricity. From ores to planetary science packs, if it can be crafted, it can be replicated. Works with any modlist, tiered 1-5, Space Age planetary variants, quality support and high-UPS optimisation; tenemut ore can now also be replaced by a Dark Matter Synthesizer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Press Alt + Z over anything to see how many you have in your logistics network, and of what quality. Now supports searching the space platform hub for items! Requested on the forums by Tinyboss
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Explore and exploit Nauvis's closest neighbour, its moon Selene. Mine new metals, transform your use of solar energy and unlock powerful new technologies.
Mods introducing new content into the game.
Let transport drones drive on the roads you already build with: the full Asphalt Roads set, PyIndustry's py-asphalt, water-ford's cobblestone ford and path — and asphalt in space. Wooden crossings stay foot-traffic-only by design.
Mods introducing new content into the game.
Unified hazardous-materials system for the GZ ecosystem: industrial chemistry and gases, hydrogen energy, corrosive/molten fluid containment and pipe families, underground tanks, and non-stacking poison/toxic protective equipment.
Mods introducing new content into the game.