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Small changes concerning balance, gameplay, or graphics.
Use molten metals to cast various types of ammunition, craft bio-explosives in the biochamber and some things in the electromagnetic plant. Introduces tungsten ammunition with a bonus range. Five types of armour plating in three tiers. Stronger artillery shells. And more!
Mods introducing new content into the game.
Sort your space platforms into named, color-coded folders in the remote view (M). Subfolders, favorites, search, status filters, auto-grouping, build progress with time estimate, markers for the platform you look at and where your character stands. Create several platforms at once with a ship blueprint book and a live material check. Backup export/import, recycle bin. English, German, French, Spanish, Chinese, Russian. Based on AkitaAttribute/SpacePlatformOrgUI (MIT).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
AUTOMATIC UPGRADING OF QUALITY TRAINS! Got a mix of uncommon, rare epic and legendary machines sitting in storage? This mod helps put them to use without making a separate upgrade planner for each quality.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a new planet, Tenebris, a dark planet enshrouded in a thick acidic atmosphere. Fork of Big_J's Tenebris mod with several QOL features.
Mods introducing new content into the game.
Buried fiber networks, 32-tile powered relays, Data Centers, Infrastructure Science, and electrified factory flooring. Autonomous personal vehicles for multiplayer road networks.
Mods introducing new content into the game.
Unified hazardous-materials system for the GZ ecosystem: industrial chemistry and gases, hydrogen energy, corrosive/molten fluid containment and pipe families, underground tanks, and non-stacking poison/toxic protective equipment.
Mods introducing new content into the game.
GZ-Loot #AUCTION_HOUSE_UPDATE: Now switch modes from loot boxes to state-sanctioned auctions! Get unique modded gear that can't be found anywhere else! #BITER LOOT UPDATE: Loot from enemies and from the sky! Biters and spawners of all kinds (incl. modded) will now drop items and FLUX. Use with GZ-Economy and RPG systems! 1.0.4: GZ-Threat enemies drop more loot!
Mods introducing new content into the game.
#DELIVERY_DRONES_UPDATE: Now deliver goods to your neighbors via disposable drone! #TRADE_ROUTES_UPDATE: Contract goods to buy or sell and get cash-on-delivery! Automatic ledger! Multiplayer and single player trade, market, ledger and currency. Fully functioning economy system for Factorio. *Make and accept offers from other players * Supply/demand based economy * Automate purchases and sell excess goods for FLUX.
Mods introducing new content into the game.
Advanced logistics network for managing resources across planets and space platforms in Factorio Space Age.
Mods introducing new content into the game.
Adds scaled up versions of some machines. For improving UPS/FPS by building less machines.
Mods introducing new content into the game.
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen.
Mods introducing new content into the game.
Living infested planet where you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies. Land in one of its tendrils and make way to the planet core. Ruins of an advanced civilization are present and seem necessary to tame this place, with exotic technologies to process water rich minerals into most diverse elements and gargantuan machines. Completely safe to add or remove mid save.
Mods introducing new content into the game.
Ground-based logistics: transport drones haul items and fluids between depots. Fork of Transport Drones (Continued)
Mods introducing new content into the game.
A mysterious planet, void of mineable resources. Combine botany and the arcane to produce materials that are strangely familiar. Craft powerful machines and discover biolabs with a never ending thirst.
Mods introducing new content into the game.
Gleba's only export now is science and carbon fiber (with small rebalance). Biolab removed.
Small changes concerning balance, gameplay, or graphics.
An interstellar progression overhaul that organizes Space Age planet mods into structured systems, discovery chapters, and coherent starmap routes.
Large total conversion mods.
Mods introducing new content into the game.
A working version of Actual Craft Time for 2.0 ! Display actual craft times for assemblers, furnaces, rocket silo, and more.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Connects to the optical fibers in power lines to transfer red and green signals across power networks.
Mods introducing new content into the game.