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Inline belt box: sorts mixed belt items per lane into full stacks and releases them as stacked belt items.
Mods introducing new content into the game.
Select entities and the generator will intelligently create map tags representing their purpose, with perfect layout and positioning. Can also be used to erase map tags.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ground-based logistics: transport drones haul items and fluids between depots. Fork of Transport Drones (Continued)
Mods introducing new content into the game.
A deep overhaul of the mod worked on for over 2 months: smooth RTS controls, auto-targeting with filters, and balanced auto-repair. You'll definitely love it — please support!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically pick up desired items from belts, inserters, and/or the ground. Can filter for an unlimited number of items with whitelist and blacklist. Useful for when items get on the wrong belt.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A competitive Factorio prototype with fixed finite resources, symmetric arena generation, central spectator and penalty islands, multiplayer North/South team selection, dedicated-server-safe player handling, deterministic spawning, shared team research, resource depletion tracking, pollution-driven enemy waves, and admin/player timeout moderation. Battle Credits economy with configurable scoring, live North/South scoreboard, and a player-voted victory target.
Scenarios, maps, and puzzles.
Hides Vulcanus, Fulgora, Gleba and Aquilo, moves their progression resources to Nauvis, removes Agricultural science pack requirements, and preserves compatible modded planets and routes in TIMSABA.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Continuation of Gregtorio by Damien Reave: a GregTech-style total overhaul from digging clay with a shovel up to the stargate. Adds the GregTech: New Horizons progression up to UXV and victory, AE2-style ME storage with autocrafting and fluids, and fixes. Source and issues: https://github.com/Rykon00/Gregtorio
Large total conversion mods.
Smoothly zoom the camera with the mouse wheel. Adds configurable zoom step, smoothing speed and inertia.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. MIGRATION: This mod has changed significantly in the update from 2.0 to 2.1. Old saves will need cleanup unless you use maraxsis version 1.33.0!
Mods introducing new content into the game.
Half-track heavy trucks in the vanilla style. The Heavy Truck hauls cargo and is the base of the others: the Tanker Truck loads and unloads fluids at ordinary pumps like a fluid wagon, the Artillery Truck deploys on its stabilizers and fires artillery shells in a forward cone, and the Logistic Truck carries a roboport and the five logistic chests, a mobile logistics hub powered by its own solar panels.
Mods introducing new content into the game.
Train chaingun carriers, siege tanks and flame tanks at a barracks and command them RTS-style: drag-select, number-key divisions, attack, patrol, scout and escort teammates. Multiplayer friendly. Fast performance.
Mods introducing new content into the game.
Adds an adjustable slider that gives more or less range/module Eff and adds more slots per quality. Removes Productivity module restriction and productivity cap on everything
Small changes concerning balance, gameplay, or graphics.
Improves the industrial Styrene-to-rubber chain in TIMSABA by reducing Butane demand for Benzene and increasing synthetic rubber yield.
Small changes concerning balance, gameplay, or graphics.
Automatically marks trees, rocks, cliffs, ruins and other obstacles for deconstruction within a roboport's construction area when it's built or upgraded. Can also continuously clear around the player within their personal roboport's range, toggled from the shortcut bar or with a keybind. Each category of object can be turned on or off in the map settings, and objects from many planet mods are supported.
Small changes concerning balance, gameplay, or graphics.
Adds over 160 recipes to ANGEL'S MODS (Full+Special Vanilla)! Contains tweaks for a smoother pure Angel's experience. (see modpage)
Mods introducing new content into the game.
-Adds a compact, sealed, hybrid nuclear reactor providing power and also a little heat for all your outpost needs. -Does not consume water and no neighbour bonus. -Fully configurable -Works best alongside Plutonium Energy
Mods introducing new content into the game.
Adds larger biter, spitter, snapper and pentapod nests. Includes Colossal Enemies and Space Age capture compatibility. Explosive biters are a genetic abomination and aren't included
Mods introducing new content into the game.
Adds two more tiers of enemies to Nauvis and Gleba balanced, but good luck anyways compatible with the classics
Large total conversion mods.
Adds a bigger, more space-efficient furnace to Space Age with base productivity and more module slots. - Fully Configurable - Good heat pipe graphics with glow
Mods introducing new content into the game.