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Now you can uncraft & recycle items into science packs! Provides a lab that performs reverse-engineering research converting items into science packs considering their worth. Sometimes it can unlock related technology research! Useful with mods where you can find, loot advanced items, or just in case you wanna get rid of old stuff. Recipes and science packs from any other mods are supported.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Rifles for long-range killing. The mod provides 2 guns, 3 tiers of ammo and nice balance :)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Electric versions of the stone and steel furnace with the 3x3 footprint of the electric furnace, available early. Continuation of Early 3x3 Electric Furnaces by V453000 for Factorio 2.1; replaces it in existing saves.
Small changes concerning balance, gameplay, or graphics.
Replicators that turn electricity into almost any item, priced against the full ingredient chain of any modlist. Five tiers plus planetary variants, a Quality Refiner for quality, and a dark-matter power chain: the Accelerator Ring makes dark matter, the Annihilation Chamber and the Annihilation Coil turn it back into power. Tenemut comes from ore patches or a synthesizer. Optimized for high UPS.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Armoured train wagons with turrets on their roof: machine guns, flamethrowers and rocket launchers. They also fire while the train is moving. Each wagon can be switched off in the startup settings.
Mods introducing new content into the game.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Runtime-adjustable output multipliers for selected Space Exploration recipes. Change multipliers while the server is running; ingredient costs and crafting time are untouched.
Small changes concerning balance, gameplay, or graphics.
Another mod for auto-construction/upgrade of ghost structures and auto-dismantling of objects, but as non-cheaty as possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add new features, new items, and freely set original parameters 支持语言:中文 (简/繁), English, 한국어, Русский, 日本語,Deutsch, Español
Large total conversion mods.
A floating panel that shows produced, consumed and balance per minute for the items and fluids you pick, each bound to its planet. Includes a deficit finder, search and sorting, trend charts, a large chart window with smooth lines, comparison of up to 4 resources and a per-recipe breakdown of producers and consumers. Made for overhaul mods like Pyanodon's.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This simple, minimalistic quick start mod enhances your Factorio experience by allowing you to choose from one of nine startup kits: Empty, Default, Default-militant, Tiny, Small, Medium, Big, Huge, or CUSTOM. You can select your preferred kit in the mod configuration settings. Additionally, you have the option to place items from the kit on one of your four quickbars or conduct some or all research in advance. The mod is multiplayer ready and supports quality items if that option is selected.
Mods introducing new content into the game.
Draw and remove white text directly on the ground using selection shortcuts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Catch the rocket. Adds a reusable booster like Space-X. Follow footsteps of daddy Musk.
Mods introducing new content into the game.
Utility mod for adding burner, heat, or fluid powered beacons. See mod page or data.lua for documentation for use.
Mods introducing new content into the game.
Various Fixes that I find in Pyanodons with other mods.
Mods introducing new content into the game.
Recycled rockets! Adds CargoPods as finite items. Rocket boosters are refueled and reused.
Small changes concerning balance, gameplay, or graphics.
Перевод модов на русский язык https://boosty.to/severeniys платные заказы переводов.
Translations for other mods.
This planner turns a sparse blueprint with marked input and output ports into a fully populated production layout. Works like how PCBs are designed. Vibe coded.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Writes what the team has researched (technologies, recipes and the machines it can build) to a JSON file on the server, for planners such as FFlowsheet. Read-only: it changes nothing in the game.
Small changes concerning balance, gameplay, or graphics.