Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Add a new military science pack, which is needed in advanced military techs.
Mods introducing new content into the game.
This mod add more complexity to science packs production. With settings to customize the changes.
Large total conversion mods.
Add a bit of complexity to the space science pack, which is otherwise too simple and a bit boring. Also bring back the satellite in a new form :)
Small changes concerning balance, gameplay, or graphics.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Add the circular collider lab, a powerful endgame upgrade for the lab. Unlocked on aquilo, you can use it on every surface, even in space!
Mods introducing new content into the game.
Why settle for one pumpjack your entire run? Upgrade your oil fields with faster Mk2 and Mk3 pumpjacks, or keep them alive indefinitely with the low-depletion eco variant. Playing Space Age? Mine hydrocarbons from carbonic asteroids, synthesise them into synthetic crude on your platform, and ship it home to be refined — a full off-world oil supply chain for when the ground runs dry.
Mods introducing new content into the game.
Orbital Map Uplink gives satellites a new reconnaissance role by linking them to ground radar and refreshing already-explored map areas when players open map view. It restores satellite utility in Space Age without intentionally revealing unexplored black terrain.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Upgraded railgun turrets with 4 tiers, custom visuals, and cryogenic plant recipes. Higher health, damage, and fire rate using advanced Space Age fluids and materials. Fully compatible with railgun damage research.
Mods introducing new content into the game.
Upgraded tesla turrets with 4 tiers, custom visuals, and electromagnetic plant recipes. Higher damage, fire rate, and energy efficiency using advanced Space Age materials. Fully compatible with tesla damage research.
Mods introducing new content into the game.
Upgrades rocket turrets through 4 tiers using advanced Space Age materials. Higher damage, fire rate, ammo capacity, and cryogenic plant recipes. Fully compatible with rocket damage research.
Mods introducing new content into the game.
Upgraded laser turrets with 4 tiers and custom visuals. Boosts damage, fire rate, and energy efficiency using advanced Space Age materials. MK3+ require a cryogenic plant. Fully compatible with laser damage research.
Mods introducing new content into the game.
Upgrades the flamethrower turret through 4 tiers with custom visuals, advanced materials, and full tech compatibility. Higher damage, longer range, lower fuel consumption, and cryogenic plant recipes for top tiers.
Mods introducing new content into the game.
Adds MK1 to MK4 upgraded gun turrets with custom visuals, advanced materials and full tech integration. Now featuring cryogenic plant recipes, dynamic physical projectile damage support, and balanced stats matching the Rocket Turret line.
Mods introducing new content into the game.
Quickly set logistic requests and update signal groups in a crafting tab-like GUI without unnecessary steps!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand.
Mods introducing new content into the game.
A rebuilt ballistics and battlefield-feel mod for Factorio 2.0 focused on projectile polish: physical bullet tracers, subtle/balanced/cinematic FX presets, impact layering, tuned shotgun behaviour, physical rockets with smoke and impact polish, arcing shells and throwables, turret projectile leading, and optional wall-blocked spitter shots.
Small changes concerning balance, gameplay, or graphics.