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Small changes concerning balance, gameplay, or graphics.
Tanks for Bob, fork brings expanded armored combat to Factorio with new tank variants, long-range munitions, artillery canisters, flame systems, and deployable minefields. Includes explosives-based resource processing, Seablock starter tools, and Encabulation tech chains. Built for tougher biters. Compatible with Bob's Mods and Krastorio 2; Pyanodon Mods untested.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Not just a visual winter, and not a Aquilo-style freeze - dynamic seasons come to Nauvis with moving snow and thaw fronts, freezing lakes, increased factory energy consumption, heating, and mineable ice
Mods introducing new content into the game.
A movable multi-select trash window opened from the Factorio shortcut bar. Select inventory stacks with CTRL + left-click, review the yellow highlights, and delete eligible stacks together. Important items containing special data are protected.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A tower that only repairs nearby buildings using repair packs, which it can also take from nearby chests and pass on to other towers. Includes efficiency research.
Mods introducing new content into the game.
Every locomotive charts the map around it like a radar, so your rail network lights up on the map as trains run. No equipment, no hidden entities, no power. Moving trains chart constantly, parked trains refresh on a slower timer, and overlapping trains share the work. Works with modded locomotives, Space Age, and Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Turn biter colonies into resource farms on Nauvis. Harvest ore and oil from coloured enemies, collect nutrient mass from worms, grow hives with the bioskeleton and guide enemies with lures. Includes loot collectors and steam turrets. Requires Space Age.
Large total conversion mods.
Personal radar equipment. Charts the map around you while worn in armor or installed in the grid of a vehicle you're driving, so new planets and outposts reveal themselves as you explore.
Mods introducing new content into the game.
Add the circular collider lab, a powerful endgame upgrade for the lab. Unlocked on aquilo, you can use it on every surface, even in space!
Mods introducing new content into the game.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Mods introducing new content into the game.
Choose Mage or Engineer, earn XP from enemy kills, and grow into a self-sustaining fighter with upgradeable spells or an Engineer field shop, repair beam, and rechargeable power.
Mods introducing new content into the game.
Train dispatcher: providers, requesters, depots, fuel stations, cleanup and manager in one mod – built for high UPS.
Mods introducing new content into the game.
starter_kit 自用增强版:基于 https://mods.factorio.com/mod/MegaBotStart 做的修改,感谢原作者 ZeroSerenity。开局自动装备护甲与模块,发放建筑/物流机器人、机器人平台、永续箱和基础物资;启用 quality 时仅机器人、个人机器人指令模块 MK2、电池组 MK3、聚变反应堆、能量盾 MK2、激光防御模块为传说品质,并提高机器人飞行速度。
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Adds an adjustable slider that gives more or less range/module Eff and adds more slots per quality. Removes Productivity module restriction and productivity cap on everything
Small changes concerning balance, gameplay, or graphics.