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Start on a small island that can only be expanded by research. Infinite ore patches can be placed by hand and removed by the OreEraser tool.
Scenarios, maps, and puzzles.
A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. See the mod page or README for the full overview and credits.
Collections of mods with tweaks to make them work together.
Adds Fast, Express and Turbo tiers to the Fluid Must Flow duct intake, duct exhaust and non-return duct, each doubling the throughput of the last, unlocked through the Space Age planets.
Small changes concerning balance, gameplay, or graphics.
More ways to spread joy and happiness to the biter populations of Nauvis. Designed for use without Space Age.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Grow water cane on Gleba, then bring it to Nauvis and make something new.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds an alternative recipe for the Vulcanus science pack using molten iron and molten copper in the foundry.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds an alternative recipe for the Pentapod Egg using Jelly and Nutrients in the Biochamber.
Small changes concerning balance, gameplay, or graphics.
Adds an Biter Egg recipe so you can produce them in peacefull mode.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Scales the power output of the portable nuclear generators. Ideal for people who are playing without the abomination that is quality. By default it increases the power by a factor of 4. The value is configurable in the settings to anything you want. It should scale all the modded personal generators alike. It could be used to provide infinite personal electricity if you were to set it up real high. I haven't tried.
Mods introducing new content into the game.
Simple idea of just having more enemies, with larger and/or more enemy attack groups. Comes with five preset difficulties: Easy(0.1), Vanilla(1), Vanilla+(1.75), Hard(4), and Insanity(11). Each added setting can be configured independently of the selected difficulty to personal taste. Engineer beware - they come for you.
Small changes concerning balance, gameplay, or graphics.
Introduces a machine that can excavate tiles, extracting stone, and transforms them into water when the dug tile touches another water source. Supports all Vanilla Planets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to quickly swap between items in your cursor that share similar item types. Fully configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.