Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Hides Vulcanus, Fulgora, Gleba and Aquilo, moves their progression resources to Nauvis, removes Agricultural science pack requirements, and preserves compatible modded planets and routes in TIMSABA.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
OreGuard keeps ore patches for mining: tiered allowances (drills & pumpjacks, poles, belts, pipes - more with higher tiers) protect naturally spawned resources from being built over. Toggles for decorative tiles and ground rail over ore; elevated rails span ore freely. Blocked items are returned; robots and ghosts obey the same rules.
Small changes concerning balance, gameplay, or graphics.
Modify all underground conveyor belts, allowing you to increase their size, making it easy to plan your base in the future. including 3 new "Pipe to ground" Added custom high-speed express belts and underground belts (Mk.1 at 60 items/s, Mk.2 at 90 items/s, Mk.3 at 120 items/s). Added custom YKR poles with double wire reach and supply area.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Normal quality is scrap. Mostly.... Challenge yourself where just about everything requires quality You'll hate this mod after 10 minutes - Enjoy?
Small changes concerning balance, gameplay, or graphics.
This is a small mod that adds electric cars and tanks (thats needs batteries) and a charging station. Vanilla and Bob's batteries have now a fuel value, if these are depleted you can recharge them at a charging station.
Mods introducing new content into the game.
This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam).
Mods introducing new content into the game.
Mods introducing new content into the game.
Compatibility fixes for Plutonium Energy and Krastorio 2, with additional fixes for BZ mods if present
Small changes concerning balance, gameplay, or graphics.
Buried fiber networks, 32-tile powered relays, Data Centers, Infrastructure Science, and electrified factory flooring. Autonomous personal vehicles for multiplayer road networks.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Range research for every turret, grouped into categories by ammo or damage type. Works with quality turrets and modded turrets, with configurable levels, costs and presets.
Small changes concerning balance, gameplay, or graphics.
Adds over 160 recipes to ANGEL'S MODS (Full+Special Vanilla)! Contains tweaks for a smoother pure Angel's experience. (see modpage)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. MIGRATION: This mod has changed significantly in the update from 2.0 to 2.1. Old saves will need cleanup unless you use Maraxsis Classic
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
A GUI to list logistics groups, view entities that have that group set, and view the filters of the group.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.