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Choose Mage or Engineer, earn XP from enemy kills, and grow into a self-sustaining fighter with upgradeable spells or an Engineer field shop, repair beam, and rechargeable power.
Mods introducing new content into the game.
Adds 8 (15 counting variations) new turrets for dealing with alien menace, as well as other military-related items. Good compliment to mods that add new biter types, like Rampant or Natural Evolution.
Mods introducing new content into the game.
The vehicle control scheme that is closer to what most games use. By default the car and the tank turn in opposite direction when driving backwards, which is confusing. This mod introduces options to configure inverted steering and allows vehicles to start reversing after breaking without releasing the break key.
Small changes concerning balance, gameplay, or graphics.
Buffs starting equipment with modular armor and robots. Adds early game robot speed boost technology.
Small changes concerning balance, gameplay, or graphics.
A mod that changes Space Age to streamline the Space Age experience. Use with Recycler, Quality and Elevated Rails. Also contains quality of life changes. This mod does change 2 science pack recipes: Production Science Recipe and Promethium Science Recipe.
Mods introducing new content into the game.
Large total conversion mods.
Select a factory area, choose upgradeable object types and replacement rules, inspect a visual preview, then confirm native construction robot upgrades.
Small changes concerning balance, gameplay, or graphics.
Minor aesthetic compatibility patch for Secretas/Frozeta and PlanetsLib, changing Frozeta to properly display as a moon with an orbit around Secretas, its parent planet.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds over 160 recipes to ANGEL'S MODS (Full+Special Vanilla)! Contains tweaks for a smoother pure Angel's experience. (see modpage)
Mods introducing new content into the game.
Mods introducing new content into the game.
Progressively increases difficulty by increasing science cost each time a technology is unlocked. Multiple settings to control which technologies affect the cost curve by how much. Allows science multipliers exceeding 1000x.
Small changes concerning balance, gameplay, or graphics.
Requires Multi-Team Support. Brave New World-style multiplayer for MTS: no character, bots only. Your character never leaves its cell, so teams play remote-only through remote view and construction robots build everything from the blueprints you place. No handcrafting, no hand-mining, no god mode. A starter base on your team surface at spawn, and Character Clone outposts on Space Age planets. Inspired by Brave New OARC.
Scenarios, maps, and puzzles.
Personal Tesla defense equipment. Requires Space Age.
Mods introducing new content into the game.
Optional graphics for ME Network: textures of Applied Energistics 2 in place of ME Network's own sprites. The textures are by AlgorithmX2 et al. (and, in today's AE2, Ridanisaurus Rid) under CC BY-NC-SA 3.0, and so is everything in this mod: no commercial use, changed versions under the same license. Install ME Network too; it runs without this mod. This version replaces nothing yet. Source: https://github.com/Rykon00/me-network (folder ae2-textures)
Small changes concerning balance, gameplay, or graphics.
Experimental category bridge for AoP + Extraplanetary Production. Restores validated missing composite recipe categories (including petrochemistry-or-oil-processing and petrochemistry-or-organic-or-chemistry) and machine permissions.
Small changes concerning balance, gameplay, or graphics.
Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds 4 new tiers of fusion reactor for boost your power production.
Mods introducing new content into the game.
Assistant for planning your factory. Can calculate required ingredients, products, machines, modules, and beacons. Can also calculate power production / consumption.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.