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Mods introducing new content into the game.
Buried fiber networks, 32-tile powered relays, Data Centers, Infrastructure Science, and electrified factory flooring. Autonomous personal vehicles for multiplayer road networks.
Mods introducing new content into the game.
基于LinkedChestCheck,link-pipes, 山地要塞等MOD或场景,感谢各位前辈提供的思路和方法。重构所有代码. 功能: 关联箱, 关联管(可开关, 兼容太空), 背包共享区, 自动设置关联箱关联管ID, 自动同步共享区与关联箱/管内物品的数量, 自动满足物流请求,自动回收背包回收区, 同步频率可以在线修改. 提示: 增加物品堆叠,降低同步频率可相对提升性能. 待优化: 各位有什么想法或方法MOD页面留言
Mods introducing new content into the game.
Inline belt box: sorts mixed belt items per lane into full stacks and releases them as stacked belt items.
Mods introducing new content into the game.
Adds [color=orange]speed trains[/color] for faster railway transport. [color=red]2.0.1 is the last release with overpowered stats, the next release will nerf them.[/color]
Mods introducing new content into the game.
Reskins enemies into adorable creatures (cosmetic only, no gameplay changes). Nauvis: biters and spitters become cute slimes and their nests become bushes; worms become slimes too. Gleba: pentapods become glowing critters and egg rafts become glowing green orbs. Vulcanus: demolishers get a dragon head with a stone-bead body.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods, Modernized. Modular. 0% LEGACY SILT. 100% MODERN GRIT. Core only. Provides some basic functionality, but extensions are recommended for the full GIZMOD experience. Router, registry, debugger, and prototype export. QOL included: Milestones, Game stats HUD, Rate Calculator, Auto-sort chests, Bottleneck lite
Mods introducing new content into the game.
Autopilot for the trucks of Heavy Trucks (Vanilla+): they drive themselves between truck stops following a schedule, like trains.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a solar orbit location, a solar station, supercomputers and high energy technologies. Brave the heat of the sun to gather enormous amounts of solar power. Manage high energy supercomputers and their waste heat to use their computing power to make advancements.
Mods introducing new content into the game.
Normal quality is scrap. Mostly.... Challenge yourself where just about everything requires quality You'll hate this mod after 10 minutes - Enjoy?
Small changes concerning balance, gameplay, or graphics.
Launch orbital ion cannons with a rocket silo and call down the thunder on enemy nests. Cannons stay in orbit of the planet they were launched from. Target from the map with a shortcut-bar device, extend its reach with an orbital uplink and let radars pick off nests on their own. Works with Space Age and Space Exploration. Rewritten for Factorio 2.0 on Supercheese's original Orbital Ion Cannon (MIT).
Mods introducing new content into the game.
Quickly deploy and enter vehicules from your inventory with a simple keyboard shortcut.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Visit the frozen mountains of planet Paracelsin, where mining zinc is a race against clogging and freezing.
Mods introducing new content into the game.
Buffs efficiency modules to make them more worth it. lv 1 : -40% power, -10% pollution. lv 2 : -50% power, -20% pollution. lv 3 : -70% power, -40% pollution.
Mods introducing new content into the game.
Makes wall 2 times cheaper. Now the recipe outputs two walls instead of 1. mostly intended for deathworld / rampant. Optionally, you can scale military science cost.
Mods introducing new content into the game.
Stake an item, pick a target and let the wheel of fortune decide. Item values are computed from recipes and research, chances from the value ratio, with consolation prizes and a multiplier.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Nauvis was never empty. There are no labs - research happens in the town halls of its people. Find their towns, become their partner and supply them with science packs, goods, fluids and power. Towns grow through five eras, specialize in basic materials (productivity bonus), clean the air and survive biter attacks as ruins. Compatible with overhaul mods.
Mods introducing new content into the game.