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Inline belt box: sorts mixed belt items per lane into full stacks and releases them as stacked belt items.
Mods introducing new content into the game.
A competitive Factorio prototype with fixed finite resources, symmetric arena generation, central spectator and penalty islands, multiplayer North/South team selection, dedicated-server-safe player handling, deterministic spawning, shared team research, resource depletion tracking, pollution-driven enemy waves, and admin/player timeout moderation. Battle Credits economy with configurable scoring, live North/South scoreboard, and a player-voted victory target.
Scenarios, maps, and puzzles.
Buffs starting equipment with modular armor and robots. Adds early game robot speed boost technology.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Reskins vanilla belts in a dark rubbery style. Cosmetic changes only. Now updated for 2.0 and 2.1, with compat options! All credits go to the original mod's author, Deadlock989. I'm merely reuploading and revamping the mod for 2.0/2.1. Deadlock989, if you are reading this, please contact me about options regarding the existence of this port/update.
Small changes concerning balance, gameplay, or graphics.
Increases the range of circuit wire cables (not power cables!) for all objects. Since the length is freely adjustable in the mod options, the length can also be shortened if desired. Space Exploration compatible (and should work with all other items from other mods that use circuit networks).
Small changes concerning balance, gameplay, or graphics.
A personal playlist featuring tracks that, to my taste, suit the game's atmosphere. I plan to add to it over time. I try to select tracks that aren't too high-energy or intrusive, opting instead for music that highlights the alien nature of the game world. If you have any music you think would fit, feel free to suggest it—though I won't necessarily include it. Currently features tracks from C&C: Tiberian Sun, Fallout 2, Half-life 2 and Episodes, and others.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Red Alert 2 style defensive towers. Prism tower: charges and fires a beam of white light; nearby prism towers link up in a chain and multiply the damage.
Mods introducing new content into the game.
Adding additional technology to the base game alongside with new items, entities and crafting recipes and more.
Mods introducing new content into the game.
New Nauvis enemies in the vanilla style. Flyers: flying biters in four evolution tiers, with their own nest. They cross walls and water, only anti-air turrets can hit them in the air, and they land to fight on the ground.
Mods introducing new content into the game.
Coal + two water inlets (160/s) drive an internal steam turbine, producing up to 2000 MW electricity with no steam output. 40% burner efficiency, destructive fire on dry running, 6x6 footprint. Standard recipe restored: 200 iron plates, 1000 steel plates, 500 pipes, 500 copper plates.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 3 belt tiers past Turbo: Hyper (90/s), Extreme (120/s), and Ultimate (150/s). Includes splitters and underground belts, with loader support for multiple mods. Lane splitters are provided automatically when the Lane Balancers mod is installed.
Mods introducing new content into the game.
Train chaingun carriers, siege tanks and flame tanks at a barracks and command them RTS-style: drag-select, number-key divisions, attack, patrol, scout and escort teammates. Multiplayer friendly. Fast performance.
Mods introducing new content into the game.
Custom Endgame-Inhalte für die Community: Extrem getunte Chips, Cyber-Greifarme und Highend-Ausrüstung.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Bureaucratic overhaul for Factorio 2.0. Replaces biters with complainers, weapons with bureaucracy, machines need permits, staff or money to operate. Hire biters, employ them in you factory and conquer the stars !
Large total conversion mods.
A deep overhaul of the mod worked on for over 2 months: smooth RTS controls, auto-targeting with filters, and balanced auto-repair. You'll definitely love it — please support!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extends quality scaling to locomotives, rocket silos, roboports, mining drills, agritowers and more.
Mods introducing new content into the game.
A standalone fork of Companion Drones, based on the original build. Drones that build, repair and fight on their own, with full and improved autonomy, research, and a story of their own from a lost civilisation. Must be run instead of the original mod, not alongside it.
Mods introducing new content into the game.
Combat-focused addon for Krastorio 2 Spaced Out, adding new ways to fight back against tougher enemy modpacks such as Rampant Fixed, Fulgoran Enemies, and similar combat expansions.
Mods introducing new content into the game.