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Adds realistic artillery shell variants: Fragmentation, Napalm, Fuel-Air Explosive, Nuclear, and Antimatter. Each shell type has unique explosion characteristics based on real-world physics. Includes Rampant compatibility with scaled damage values.
Mods introducing new content into the game.
One-less-click recipe selection for crafting machines after quality is researched.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Deutsche Vollübersetzung für TIMSABA 1.16.4 + Angel's + Bob's + Space Age. Version 1.0.004 behebt den LocalisedString-Ladefehler der 1.0.003 und verwendet für Beschreibungen ausschließlich sichere, kurze Locale-Schlüssel.
Translations for other mods.
Mods introducing new content into the game.
A station buffer controller for Cybersyn: stop fresh loading, recover inserter hands and loader/belt buffers without deleting items, then release the train. Explicitly selected loading and unloading groups.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Clean water is not free. Adds raw-water treatment, groundwater processing and deep wells for Factorio 2.0, Space Age, Krastorio 2 and Space Exploration.
Mods introducing new content into the game.
An improved GUI for managing the research queue in Factorio 2.x, with filtering, search, queue controls, research time estimates, and prerequisite information. Originally created by sh4dow as Extended Research Queue, based on sonaxaton-research-queue by sonaxaton.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Makes Gleba's overgrowth tiles able to spread on their own, but cost much more to craft.
Mods introducing new content into the game.
A Factorio 2.0 industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
Compatibility and progression-hardening layer for the maintained Omnimods, Bob's, and Angel's suites on Space Age, now with PlanetsLib / alternate-start / large planet-pack support.
Small changes concerning balance, gameplay, or graphics.
Inter-platform logistics with belts. Instead of teleporting items between platforms, platforms must be docked and items moved through belts. Can be used standalone or as part of the TFMG overhaul.
Mods introducing new content into the game.
The Factory Must Grow is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Large total conversion mods.
Adds a complete estradiol enanthate production chain using chemical synthesis and pharmaceutical compounding. Features HRT buff system.
Mods introducing new content into the game.
Have you ever wanted to simulate the quantum realm inside of factorio?, if you have then this is the mod for you! (made with 0% accurate quantum physics)
Mods introducing new content into the game.
Automatically place a pipe when two undergrounds are placed at a corner or one space apart.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Large total conversion mods.
Spawns chaotic player-force ruin packs in every generated chunk, fills chests with random loot, assigns random recipes to assemblers, and rarely spawns player-force biter/spitter spawners. Warning: this mod can heavily affect performance and save balance. Intended for chaos runs.
Small changes concerning balance, gameplay, or graphics.