Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
An in-game story quest book that guides you from the crash landing to the edge of the solar system. Supports vanilla and Space Age; quests for missing content are skipped automatically.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Blueprint Flip and Turn fork: fixes array-format inserter vectors and Factorio 2.0 directions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A deep overhaul of the mod worked on for over 2 months: smooth RTS controls, auto-targeting with filters, and balanced auto-repair. You'll definitely love it — please support!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Biter spawner in a dome, quenched with light oil and pressurized with oxidizer, letting you produce biter eggs on space platforms!
Mods introducing new content into the game.
Overhaul: belts, drills, inserters, logistic and combat robots, roboports and the offshore pump are gone — programmable automatons do their work. Write programs in TypeScript right in the game or in VS Code, or build them from nodes and wires: mining, smelting, fluids, construction, messaging, displays, combat, flying haulers.
Large total conversion mods.
Personal construction nanobots with quality support - Enhanced Performance Edition Personal nanobots for construction, repair, and turret ammo delivery - no roboports needed! Features quality support, combat automation, statistics GUI, and megabase optimization. Fully compatible with Factorio 2.0 and Space Age.
Mods introducing new content into the game.
Logs game data to a JSON file and PNG sprite sheet that can be used by FactorioLab (https://factoriolab.github.io).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use molten metals to cast various types of ammunition, craft bio-explosives in the biochamber and some things in the electromagnetic plant. Introduces tungsten ammunition with a bonus range. Five types of armour plating in three tiers. Stronger artillery shells. And more!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Moves all resources to Nauvis. Removes other planets.
Mods introducing new content into the game.
Item and recipe fixes to disable the extra duct sections when running Duct Duct Go with Nullius.
Small changes concerning balance, gameplay, or graphics.
Manual artillery system capable of firing many types of ammunitions to any point.
Mods introducing new content into the game.
Long storage containers that sit alongside train wagons and can be linked into one shared inventory.
Mods introducing new content into the game.
Small late-game rockets that carry logistic requests straight from one planet to another, without a space platform: a small rocket silo on the planet that has the items, a landing pad with requests on the planet that needs them.
Mods introducing new content into the game.
This mod adds recipes to the foundry that uses lava for stone related products. You can optionally melting stone back to lava.
Mods introducing new content into the game.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Add the circular collider lab, a powerful endgame upgrade for the lab. Unlocked on aquilo, you can use it on every surface, even in space!
Mods introducing new content into the game.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Mods introducing new content into the game.