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Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. MIGRATION: This mod has changed significantly in the update from 2.0 to 2.1. Old saves will need cleanup unless you use maraxsis version 1.33.0!
Mods introducing new content into the game.
One-less-click recipe selection for crafting machines after quality is researched.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
In case you are upset with other las turrets mods due to total imbalance, have a look at this one! ELT provides new grades and variants of laser turrets with smooth grow of distance, damage, health, energy consumption, recipe cost. In addition, there are startup settings to adjust! So, it will perfectly fit your gameplay experience, no matter what modded enemies you have ⚙️
Mods introducing new content into the game.
Would you like to be a diligent engineer who uses their resources efficiently? The mod allows to enable productivity modules for everything! By default, it's enabled for: logistic items (belts, inserters, chests, rails, robots, pipes), solar panels, accumulators, satellites, personal equipment, ammunition. Optionally for other buildings, vehicles, even modules!
Small changes concerning balance, gameplay, or graphics.
A chest that's able to collect or pickup items on the ground as well as to loot corpses, which is especially useful with mods like Powered by Biters. Search area can be configured with circuit signals, Blueprints included! Supports Warptorio2 teleporations.
Mods introducing new content into the game.
Adds two more tiers of enemies to Nauvis and Gleba balanced, but good luck anyways compatible with the classics
Large total conversion mods.
Ores that would normally require fluid to mine, are now mined normally, but need to be washed with corresponding fluid. Designed for use with Angel's infinite ores, RSO, Bob's and Clown's mods. Patched by AivanF for Factorio 2 support.
Mods introducing new content into the game.
Six drone airframes you fly yourself from the drone's own camera, or send to a point with a target designator: a recon quad, an FPV kamikaze, a heavy bomber, a thermite burner, plus a catapult-launched fixed-wing scout and loitering munition. They run on battery packs you recharge from your grid, and on fuel - run dry and they come down.
Mods introducing new content into the game.
Adds rain cycles to multiple planets, including modded ones, with lightning, thunder, fire suppression, and pollution cleanup
Small changes concerning balance, gameplay, or graphics.
Mod that allow you to chop trees in 3x3/4x4/5x5 aoe radius after toggle key is pressed (all configurable in mod options)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a complete estradiol production chain using chemical synthesis and pharmaceutical compounding.
Mods introducing new content into the game.
A generic, extensible HUD framework for displaying status effects, timers, alerts, and player-specific indicators.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Choose an item and a target quality, the mod designs and gives you an entirely configurable upcycling loop blueprint.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extends the gameplay on Aquilo, Paracelsin,Carna, Secretas and Frozeta. Creates more connections between the planets in this region, and adds a few new technologies to them.
Mods introducing new content into the game.
Everything On Nauvis, until Fulgora is discovered.
Large total conversion mods.
Makes tree seeds blueprintable and robot-plantable. Shift-click or stamp a blueprint to place planting ghosts, then let construction robots plant trees automatically using seeds from your logistic network. Respects vanilla tree spacing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ground-based logistics: transport drones haul items and fluids between depots. Fork of Transport Drones (Continued)
Mods introducing new content into the game.
Adds a configurable startup multiplier for the quality effect of all quality modules.
Small changes concerning balance, gameplay, or graphics.
Prevents other tiles from covering road and fast-road. Mine the existing road before changing its surface. No runtime scripts.
Mods introducing new content into the game.
Compatibility between Nullius and Transport Drones Continued (Fixed)
Mods introducing new content into the game.