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Moves whole stacks between chests, cargo wagons, assembling machines and furnaces without belts � up to 20 stacks at once. One building instead of loader + belt + unloader. Built for UPS.
Mods introducing new content into the game.
Mods introducing new content into the game.
Bad news: You crash-landed on a planet infested by hostile natives. Good news: You managed to put 'er down in the only secure area! The Safe Start mod can surround your Nauvis starting area with a perimeter canal, protecting you from enemy expansion, and/or a tree buffer to contain pollution. Biters will be cleared from the safety zone (achievements unaffected). Customize the number of chunks out from the spawn point to protect as well as the canal width, plus some other goodies.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
The vehicle control scheme that is closer to what most games use. By default the car and the tank turn in opposite direction when driving backwards, which is confusing. This mod introduces options to configure inverted steering and allows vehicles to start reversing after breaking without releasing the break key.
Small changes concerning balance, gameplay, or graphics.
Shows your save, planet, research,playtime and more on your Discord profile.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
An overhaul for corrundum to integrate more of the existing processes with other planets.
Mods introducing new content into the game.
Not just a visual winter, and not a Aquilo-style freeze - dynamic seasons come to Nauvis with moving snow and thaw fronts, freezing lakes, increased factory energy consumption, heating, and mineable ice
Mods introducing new content into the game.
Choose Mage or Engineer, earn XP from enemy kills, and grow into a self-sustaining fighter with upgradeable spells or an Engineer field shop, repair beam, and rechargeable power.
Mods introducing new content into the game.
Automates research. Toggle GUI with Shift+T (customizable).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Performant, semi-realistic electricity and power distribution overhaul. Power poles can explode if the total electrical consumption on the network is too high. Use transformers to separate networks so that subnetworks do not take more power than they can handle.
Mods introducing new content into the game.
An in-game story quest book that guides you from the crash landing to the edge of the solar system. Supports vanilla and Space Age; quests for missing content are skipped automatically.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Visit the frozen mountains of planet Paracelsin, where mining zinc is a race against clogging and freezing.
Mods introducing new content into the game.
A quality-of-life comfort patch that makes the game far more comfortable to play and greatly speeds up your whole progression: more generous recipes and batch production, improved nuclear power and logistics, buffed quality modules, and a host of tweaks that smooth out Nauvis and every Space Age planet (Vulcanus, Gleba, Fulgora, Aquilo). Progress without friction and just enjoy the factory.
Small changes concerning balance, gameplay, or graphics.
Autopilot for the trucks of Heavy Trucks (Vanilla+): they drive themselves between truck stops following a schedule, like trains.
Mods introducing new content into the game.
Adds [color=orange]speed trains[/color] for faster railway transport. [color=red]2.0.1 is the last release with overpowered stats, the next release will nerf them.[/color]
Mods introducing new content into the game.
Mods introducing new content into the game.
An ME storage network inspired by Applied Energistics 2: cables, a controller, drives with storage cells that keep their contents, a terminal, interfaces, import, export and storage buses, autocrafting with encoded patterns and crafting CPUs, level maintainers, and fluids. Works on its own with vanilla recipes; Gregtorio Continued puts it on its GregTech tiers. Source and issues: https://github.com/Rykon00/me-network
Mods introducing new content into the game.
Localizations for Warptorio 3, Warp Drive Machine, Mining Space Industries II, Deep Core Operations and relative mods (Rocket Silo Construction, Warptorio 3 Expansion, Frost Biters, Explosive Biters, Armoured Biters, Big Monsters etc...). Locales included: Chinese Simplified, Czech, English (as template), Japanese (partial), Polish, Russian, Ukrainian. Contribute on Crowdin (link in mod info page).
Translations for other mods.
Mods introducing new content into the game.