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True Real Lighting: refined whole-mod machine-specific lighting, cleaner heavy-industry glow, more polished Space Age machine lighting, warmer lamp balance, and deeper cinematic night contrast. No shadows, no smoke, no haze.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds dungeons, quests, an economy/trading system, scaling DPS boss fights, ability to level up items, new music for the title screen, and an extra tier for many things such as belts, modules, combat robots, nauvis ores (endgame), and more. Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your production, buy hexagons, and plunder the powerful dungeons on every planet!
Large total conversion mods.
The most unhinged ways to transport items and yourself around your factory. Fling items around with Thrower Inserters, launch your trains off ramps, and soar through your base on electric ziplines!
Mods introducing new content into the game.
Mods introducing new content into the game.
Overhaul your multiplayer (and single player!) games with Gizmod, originally inspired by Oarc Multiplayer Spawn. Includes modules like economy, diplomacy, loot drops and loot tables, expanded terrain options, enhanced resource control, and more.
Mods introducing new content into the game.
Adds polished craftable coloured lamp variants that unlock together with vanilla lamps.
Small changes concerning balance, gameplay, or graphics.
A fork of treez by idisssnakes (https://mods.factorio.com/mod/treez). Adds robot-based tree planting without requiring the Space Age DLC. When Space Age is installed, defers fully to its native tree-seed item. Added nitrates to repair soil from Alien Biomes and vanilla.
Small changes concerning balance, gameplay, or graphics.
Smarter biter AI with adaptive resistance, breach reinforcement, scheduled raids, wall regen, and overhaul-mod compatibility.
Large total conversion mods.
Powered factory flooring for Factorio 2.0 and Space Age. Adds powered concrete, refined concrete, and hazard variants that distribute electricity through hidden underground distributors, with vanilla tech unlocks, green-circuit recipes, configurable range, UPS-friendly spacing, and Quality compatibility.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Moves quality unlock to Maraxsis, while keeping modules for crafting recipes.
Small changes concerning balance, gameplay, or graphics.
An inserter that routes items by % freshness — fresh items go one way, spoiled items the other. Fully configurable threshold and side.
Mods introducing new content into the game.
This mod provides better compatibility between Paracelsin and Krastorio 2 Spaced Out.
Small changes concerning balance, gameplay, or graphics.
-Adds a long-range mortar turret to Factorio with two shell types. -Standard shells deliver heavy explosive area damage, while poison shells create a toxic cloud that damages and briefly confuses enemies. Both are designed to complement each other by combining burst damage and crowd control.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
[also works single-player] GZ-Economy: Adds Flux currency, Flux Terminal, global market listings, direct buys, offers, Flux escrow, account balances, and seller payout. Multiplayer tested and passed. # FLUXMART UPDATE: Value basis, FluxMart, Admin Settings **Does not do magic tele-logistics. Players still have to move the product.
Mods introducing new content into the game.
A Factorio 2.0 overhaul with custom ores, heavier processing chains, expanded science and materials, cleaner starter-region worldgen, and deliberate outpost progression.
Large total conversion mods.
Gizmod-family hardmode router. Initial options: buildings require stone-brick-or-better foundation with bootstrap/drill/chest exceptions, radar unlocks at Advanced Combinators, and remote map view is unavailable until radar is unlocked.
Mods introducing new content into the game.
A personal roboport bundled with construction robots for compact transport in armor.
Mods introducing new content into the game.
In addition to normal behaviour, all Inserters take fuel from entities containing a burner when they or their drop target have no fuel left.
Small changes concerning balance, gameplay, or graphics.