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Русский перевод мода Mining Space Industries II и его обязательных зависимостей (factorio-crash-site, mferrari_lib, Rocket-Silo-Construction). Не изменяет оригинальные моды — только добавляет русские строки.
Translations for other mods.
Let a trained reinforcement learning model drive your car or tank along dynamic paths. Pick a destination in the world or on the map, and take over anytime with the movement keys.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a fork of the "Gore" mod. Original: https://mods.factorio.com/mod/gore I will delete this mod once the original author updates it.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Quantum Logistics stores items and fluids on QL disks instead of ordinary chests. Build independent QL networks on the same planet, connect them between planets with Space Age, and automate production with the QL Autocrafter.
Mods introducing new content into the game.
Makes the Assault Spidertron's accepted equipment, fuel, recipe, research and weapons fit Krastorio 2.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod makes all beacons affected by their hosted modules. This means that your speed beacons will have almost triple the power draw, and effeciency beacons will be even cheaper!
Small changes concerning balance, gameplay, or graphics.
This mod makes all beacons affected by surrounding beacons, including itself. This means that your speed beacons will have multiple times the power draw, and effeciency beacons will be even more powerful!
Small changes concerning balance, gameplay, or graphics.
Recherches pour améliorer convoyeurs, bras, trains, radars, robots, roboports et radar géant et laboratoire géant.
Mods introducing new content into the game.
This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Moves display plates to the circuit tab added by 'Schall Circuit Group'
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Keeps Bob's basic loader an early tier when AAI Industry and Bob's Logistics (belt overhaul enabled) are used together. Without this fix, the basic loader requires steam power, which AAI Industry moves behind logistic science.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes a minor fix to research ordering caused by some mods, may be fragile, please report issues if it breaks something
Small changes concerning balance, gameplay, or graphics.
Boosts the size of containers and warehouses added by AAI Containers & Warehouses, to make them acutally worth using over their vanilla counterparts
Small changes concerning balance, gameplay, or graphics.
Adds a solar orbit location, a solar station, supercomputers and high energy technologies. Brave the heat of the sun to gather enormous amounts of solar power. Manage high energy supercomputers and their waste heat to use their computing power to make advancements.
Mods introducing new content into the game.
Change the color of the player depending on a circuit condition. By Using the red, green and blue signals you can change the color of your Engineer by selecting the output of a combinator. The output signal will be interpreted as a 8-bit RGB value and control the Engineers color which is updated every few game ticks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Heat cooler steam, e.g. 165°C, to 500°C in this modded Heat-Exchanger. Unlocked with Nuclear Reactor technology.
Mods introducing new content into the game.
Fixes a tech tree deadlock when Space Exploration and Bob's Logistics (belt overhaul enabled) are used together. Without this fix, Space Exploration's procedural tech pass treats Bob's 'Logistics 0' as a numbered upgrade and puts it behind chemical science.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Three toggleable tools: auto-build nearby blueprint ghosts from your own inventory (quality-aware), a visual-only fullbright toggle, and (experimental) Shift+Left-click to drive a vehicle to a destination. Use /Ö in chat for help.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.