Found 1574 mods

Deadlock's Larger Lamp

A larger 2x2 lamp which casts a wide, soft glow.
13 minutes ago
0.17
830

Pyanodons Raw Ores

Add ores, processes and materials. Also make the pySuite independent of bobs mods
an hour ago
0.16 - 0.17
19129

Pyanodons HighTech

Improves and raise difficult of electronics in the game
an hour ago
0.16 - 0.17
28176

Pyanodons Coal Processing

Adds coal processing lines to the game.
an hour ago
0.16 - 0.17
56169

Pyanodons Fusion Energy

Adds fusion energy production chain to the game
an hour ago
0.16 - 0.17
39588

Hive Mind

by Klonan
Take control of the biters and lead them to victory against the invading engineers.
2 hours ago
0.17
1064

LTN - Logistic Train Network

by Optera
Adds new train stops forming a highly configurable, fully automated logistic network. With cargo ships installed also adds a logistic port for ships.
2 hours ago
0.14 - 0.17
266056

Maintenance Madness

by Arcitos
Adds a complete new game mechanic: Maintenance! Your Machines do now age and require regular servicing to avoid rapid wear down. Create a sophisticated spare parts logistics and bring your mall to its absolute limits! UPS-friendly and MP-tested.
3 hours ago
0.17
19

Robot Attrition

Robots do not fly perfectly forever. Very occasionally one will crash. Faster robots with more cargo are more likely to cause a crash. Carried items are not lost in a crash. Only logistic robots are affected. The crash rate is configurable.
3 hours ago
0.15 - 0.17
1719

Factorio DrugLab

by Shenpen
Adds illicit drug manufacture: Bozuco and cocaine production on a grand scale is possible with the lastest Factorio DrugLab equipment. More information: http://www.resourceaddiction.com/factorio-druglab/
5 hours ago
0.15 - 0.17
3395

Petrochem Plus 0.17 Redux

More chemicals to make angel's petrochem even more of a hell.
9 hours ago
0.17
76

Deadlock's Stacking 4 Pyanodon

Adds 5x belt compression for intermediate products introduced in Pyanodons Coal Processing, Pyanodons Fusion Energy, Pyanodons HighTech, Pyanodons Industry and Pyanodons Raw Ores.
9 hours ago
0.16 - 0.17
3679

Expanded Rocket Payloads Touched by an AngelBob

This mod gives Expanded Rocket Payloads, SpaceX, Orbital Ion Cannon and a few other Space oriented mods the AngelBob treatment!
14 hours ago
0.16 - 0.17
2615

Cursed Upgradable Buildings

by L0771
* Upgradable buildings: -Mining drill -Fisher -Turret -Wall -Energy generator * New mecanics * Tree farming * Auto attack base * Blood handling
14 hours ago
0.16 - 0.17
4666

Amator Phasma's Modpack

This a meta package with my and some other compatible mods.
15 hours ago
0.17
767

Amator Phasma's Coal & Steam

This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam). The production lines of this mod focus on fuel production, but it also comes with a few new intermediates and a new science package. It does not change the standard Techtree too much, the majority of the related tech for this mod comes before the vanilla techtree even begins. The vanilla techtree and most of the other mods content are locked behind a new technology called "Electrification" which can be called the goal of this modification.
15 hours ago
0.17
1985

Amator Phasma's Recycling

This is a simple modification that adds up to two by-products to the intermediate products: scrap metal with a probability of 5% for one or 2.5% for two scrap metal types. This scrap metal can be collected and later processed in a recycler and then smelted into plates again. It's very simple, but it adds a small layer of complexity to your transport-belt layout. In the early game you can easily solve this with splitters or filter-inserters. Later in high-production areas, you have a dedicated transport-belt.
15 hours ago
0.17
1501

Amator Phasma's Starfall

Adds meteorites! They are falling from the sky!
15 hours ago
0.17
1010

Amator Phasma's Nuclear

This mod is inspired by "Nuclear Power" by Fatmice and "Uranium Power" by Simdezimon. And, like the both, does this mod expand the production of nuclear fuel cells and the reprocessing of spent fuel cells. With this mod, the start into the atomic age is a bit harder than in the vanilla Factorio and you will need the logic cabling for this mod because you have to control pumps so that your enrichment process can work efficiently. (Without a logic control this process will come to a standstill.)
15 hours ago
0.17
1294