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0.4.9 #TEAM_TERRITORY_AND_LAND_GRABS A fully featured Oarc-style multiplayer module for GIZMOD. Allows for multiple forces (teams) with their own tech trees, resources, spawn locations, private chat, and personalization settings per-team and per-player. Fully integrated with the GIZMOD modular ecosystem for maximum depth of gameplay and advanced multiplayer interaction.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Terra Nauvis for MULTIPLAYER: A Grand Strategy Overhaul for Factorio Space Age. Start your own team at any time and get a separate start with resources and clean tech tree. Get immersed in a unified, topologically grounded ecosystem with all biomes/resources on one surface.
Large total conversion mods.
#DELIVERY_DRONES_UPDATE: Now deliver goods to your neighbors via disposable drone! #TRADE_ROUTES_UPDATE: Contract goods to buy or sell and get cash-on-delivery! Automatic ledger! Multiplayer and single player trade, market, ledger and currency. Fully functioning economy system for Factorio. *Make and accept offers from other players * Supply/demand based economy * Automate purchases and sell excess goods for FLUX.
Mods introducing new content into the game.
Mods, Modernized. Modular. 0% LEGACY SILT. 100% MODERN GRIT. Core only. Provides some basic functionality, but extensions are recommended for the full GIZMOD experience. Router, registry, debugger, and prototype export.
Mods introducing new content into the game.
Start on any of the first three planets: Vulcanus, Gleba, or Fulgora. Choose your planet in the startup mod settings before starting a new game. Compatible with many modded planets!
Mods introducing new content into the game.
Display train stats and records travelling through Space Exploration's space elevator. Based on Rocket Log by robot256 and Train Log by zomis. Beta release. Feedback, suggestions, and reports appreciated!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Simulacruis, a starting planet combining Nauvis, Vulcanus, Fulgora, Gleba and Aquilo's biomes, resources and enemies into zones, with de-gated research and crafting restrictions so you can experience all of Space Age from one planet.
Large total conversion mods.
A Factorio overhaul with custom ores, heavier processing chains, expanded science and materials, cleaner starter-region worldgen, and deliberate outpost progression.
Large total conversion mods.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry, nukes and power armor equipment for dream bases, from -80GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Bootleg of PreLeyZero's Turbines++. Now with new 4k IA upscaled textures, balanced costs, fluids, a power hungry reactor, heat exchangers and turbines up to 6.6GW!
Mods introducing new content into the game.
Your crew reached orbit around the shattered world of Fracta Mantis C when the Space Rig collided with a massive fragment, suffering critical damage. Thrusters are lost and most systems are down. Trapped in a cargo compartment, you can only operate external mechanical arms through a small terminal. Gather resources from orbit, repair the rig, and rebuild a control room.
Large total conversion mods.
Long-term stable version of classic Maraxsis, sticking close to the 2.0 version, with bugfixes and useful features backported from the modern/experimental version. Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
An overhaul for corrundum to integrate more of the existing processes with other planets.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds prismite, a mysterious and powerful rainbow-colored ore, and various associated products.
Mods introducing new content into the game.
Dubbed Mad-Faxtorio by Galdoc, This mod adds the SA-mauler (a tracked car inspired by MadMax, named by Stringweasel). Equipped with a machine gun and a flamethrower and a customizable grid. Stock looking sprites, my closest so far!
Mods introducing new content into the game.
Mods introducing new content into the game.
While everyone is looking up to space, other planets and the rest of the universe, there is a whole world buried directly underneath us. Use this opportunity to declutter your factory logistics by routing it under your base and explore the underground!
Mods introducing new content into the game.