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Creates a feature-rich train logistics system controlled by cybernetic combinators and the circuit network. A successor to Project Cybersyn, redesigned for Factorio 2.0.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Nauvi's binary planet of nightmares. Heavily mutated planet were you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies. Land in one of its tendrils and make way to the planet core. Ruins of an advanced civilization are present and seem necessary to tame this place, with exotic technologies to process water rich minerals into most diverse elements and gargantuan machines.
Mods introducing new content into the game.
Advanced enemy AI system inspired by Rampant. Features intelligent attack patterns, coordinated group tactics, strategic base expansion, player tracking, and adaptive difficulty scaling. Makes biters smarter without relying purely on stat boosts.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Direct a biter hive: recruit creatures, sacrifice them to build, research with pollution.
Mods introducing new content into the game.
Large total conversion mods.
Same Factorio seed, up to 20 private worlds — each team races their own copy. Independent research, separate planets, zero resource conflicts. Buddy-join with friends, ally via mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and per-team clocks drive fair speedruns. Full Space Age support, including modded planets via PlanetsLib. Common terrain mods (dangOreus, VoidBlock, Alien Biomes) work out of the box.
Scenarios, maps, and puzzles.
Educational mod for Tokyo University of Science (Japanese only) 本Modは東京理科大学創域理工学部経営システム工学科における経営工学実験Cでの利用を想定しています。チーム生産シナリオをベースに、ロケットの打ち上げまでを簡易的に体験します。ロケット打ち上げシナリオでは、ロケットの打ち上げが勝利条件になっています。 This Mod is intended for use in Management Engineering Experiment C in the Tokyo University of Science. Based on the team production scenario, this is a simplified experience up to the launch of a rocket. In the rocket launch scenario, the launch of the rocket is the victory condition.
Scenarios, maps, and puzzles.
One-click teleport to your saved locations: favorites bar, teleport history with hotkeys Multiplayer-safe tag ownership; favorites and history per surface. Destination-only history, or full-hop history (from → to on each jump) Multi-language support
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
A new science pack to smooth out the transition between logistics and chemical science. I DO NOT recommend adding it to any existing saves.
Small changes concerning balance, gameplay, or graphics.
Customize Inventory Size. Walking, Crafting, Mining speeds. Can be modified in-game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Adds player travel between space platforms directly from the Space Platform Hub interface.
Mods introducing new content into the game.
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen.
Mods introducing new content into the game.
Runtime GUI to buff the player (move/reach/craft/mining) and robots (up to 2500x speed, +10000 cargo, 0.1-100x game speed). Plus 21 startup tweaks: infinite bot energy, big roboports, fast inserters, silent/invisible bots, stack customizer, Gleba anywhere, lightning tower range. 5 saved profiles. No research needed.
Small changes concerning balance, gameplay, or graphics.
New type of module: Rigor modules. Rigor modules increase the probability of a recipe returning its most valuable product.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.