Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
A Factorio 2.0 industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
An interstellar progression overhaul that organizes Space Age planet mods into structured systems, discovery chapters, and coherent starmap routes.
Large total conversion mods.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics.
Mods introducing new content into the game.
Short story short, removes all asteroids from space beside the harmless ones. For, you know, easier traversing.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
IGNORE. A mod that only makes sense to download if you are me or my one friend I'm playing with.
Small changes concerning balance, gameplay, or graphics.
A mod made for throwing half-finished builds, you can play it but i wouldn't recommend it.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A neon quality-gambling district for your factory. Mint chips from surplus materials, then gamble ordinary items up the quality ladder: slot machines, the Grand Casino, an All-In table that bets whole stacks, a Cage that buys quality back for chips, a server-wide progressive Pot, golden trophy vehicles, bot delivery, circuit control and animated neon. Fully automatable. The house always wins.
Mods introducing new content into the game.
Adds a Biochamber recipe that multiplies Jellynut and Yumako seeds: 1 seed + 1 Bioflux + 20 Jelly/Yumako mash makes 4 seeds.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
#DELIVERY_DRONES_UPDATE: Now deliver goods to your neighbors via disposable drone! #TRADE_ROUTES_UPDATE: Contract goods to buy or sell and get cash-on-delivery! Automatic ledger! Multiplayer and single player trade, market, ledger and currency. Fully functioning economy system for Factorio. *Make and accept offers from other players * Supply/demand based economy * Automate purchases and sell excess goods for FLUX.
Mods introducing new content into the game.
Overhauls Factorio with increased difficulty, complex recipes, and intricate research trees. This mod is currently work in progress, feedback is appreciated!
Large total conversion mods.
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen.
Mods introducing new content into the game.
Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
Mods introducing new content into the game.
One-less-click recipe selection for crafting machines after quality is researched.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tachigami Itsuki Modpack for Space Age, Bob's and Angel's. Seamless integration of Space Age with Angel's & Bob's mods. Unified balance, new entities, items, fluids, recipes, and technologies, plus updated icons.
Collections of mods with tweaks to make them work together.
Performant, semi-realistic electricity and power distribution overhaul. Power poles can explode if the total electrical consumption on the network is too high. Use transformers to separate networks so that subnetworks do not take more power than they can handle.
Mods introducing new content into the game.
Adds the ability to adjust train pathfinding variables, thus making trains prefer different routes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds over 120 recipes to ANGEL'S MODS (Full+Special Vanilla)! Contains tweaks for a smoother pure Angel's experience, (see modpage).
Mods introducing new content into the game.
Mods introducing new content into the game.