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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Server biter placement: cold biters -> frozeta only, explosive biters -> moshine only, toxic biters -> rubia only (terrain check off). (server decision 2026-10-25)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds advanced tiers of Mech Armor (MK2, MK3, MK4) with expanded equipment grids and enhanced resistances, designed to surpass Power Armor tiers.
Mods introducing new content into the game.
Not a finished mod: work in progress for personal use and access from different computers. Generates blueprints from Helmod plans. Не готовый мод: личная разработка и тестирование генерации чертежей по планам Helmod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Draws a dark background behind the pipe visualization to improve contrast.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turns water into a finite, depletable resource in Factorio 2.0+. Waterbodies shrink visually as pumps drain them, regenerate over time, and can be extended with waterfill technology.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Preview and plan mining patches and oil outposts with drills, pumpjacks, belts, pipes, poles, beacons and heat pipes. Adjust settings live, avoid obstacles, and apply construction ghosts only when ready.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Change transport drones to use refined fuel rather than petrogas. Based off of Transport Drones Fuel version 0.6.7 by tubs
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Sort your space platforms into named, color-coded folders in the remote view (M). Subfolders, favorites, search, status filters, auto-grouping, build progress with time estimate, markers for the platform you look at and where your character stands. Create several platforms at once with a ship blueprint book and a live material check. Backup export/import, recycle bin. English, German, French, Spanish, Chinese, Russian. Based on AkitaAttribute/SpacePlatformOrgUI (MIT).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Combat-focused addon for Krastorio 2 Spaced Out, adding new ways to fight back against tougher enemy modpacks such as Rampant Fixed, Fulgoran Enemies, and similar combat expansions.
Mods introducing new content into the game.
A companion rebalance for Planetaris: Tellus that stops its science packs from spoiling, in exchange for a higher recipe cost and a longer crafting time. Less spoilage micromanagement, more fun.
Small changes concerning balance, gameplay, or graphics.
[[ Pipe planner ]] for compact builds. Fast and powerful. Vanilla should ship have this mod! Quick layout, no auto-merge surprises. No UPS hit, no new recipes, no new items.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
World shaping: placeable water, air scrubber, cleaned concrete and entangled belts. Part of the WorldScape suite; works standalone. WorldScape is an early work in progress - expect frequent updates as the suite grows. Found a bug or have an idea for the mods? Open an issue on GitHub: https://github.com/The-Legendary-Ace/WorldScape-Suite/issues
Mods introducing new content into the game.
Vehicle improvements: spidertron dock and patrols, vehicle equipment, orientation snap, obstacle clearing and vehicle tiers. Part of the WorldScape suite; works standalone. WorldScape is an early work in progress - expect frequent updates as the suite grows. Found a bug or have an idea for the mods? Open an issue on GitHub: https://github.com/The-Legendary-Ace/WorldScape-Suite/issues
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.