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Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Adds wood pyrolysis as an early-game alternative to petroleum. Decompose wood into Biochar, Pyrolysis Oil, and Wood Gas, then refine via Fischer-Tropsch Synthesis and Bio-Oil Distillation into light oil, heavy oil, and methanol. Methanol converts into plastic bars (Bakelite Synthesis) or solid fuel. Recipes use vanilla Chemical Plant and Oil Refinery, with optional Cryogenic Plant support for Space Age.
Mods introducing new content into the game.
Realistic high-definition industrial fluid reservoirs and dynamic mechanical ecosystem for Factorio 2.0 / 2.1, Space Age, and Space Exploration (SE) featuring 100,000 (5x5) and 1,000,000 (15x15) fluid capacities, dynamic animated sight glass, wall-mounted pump, extensible roof hose, and planetary thermal heating. Universal drop-in replacement for BigStorageTank, BigStorageTank - Fork, Large Storage Tank, Bigger Storage Tank, and Super Tanks.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A machine faction that builds. The Replicators mine a matter node, run a real factory, research their own technology, and expand with construction robots. Their escalation is a factory on your map, so you can scout it, starve it, and take it.
Mods introducing new content into the game.
Various optional tweaks to make nuclear power a bit more sensible and easier to get started with.
Small changes concerning balance, gameplay, or graphics.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
[BETA8] Panglia is a planet that follows Moshine in the quest for even more intelligence. It's a strange alien planet that contains Branbalite, a phosphorescent plant, and panglite, a strange metal. Some zones are experiencing much faster time, which will allow you to experiment with cloning, then keep clones in simulations and upload them. You'll need to fill the huge electric needs with dangerous roots that expand and attack your base.
Mods introducing new content into the game.
A Factorio mod that extends the game with new machines and production chains, processing machines, power equipment, storage, and logistic support content.
Collections of mods with tweaks to make them work together.
In this Factorio prequel, you're an android terraforming planets and seeding them with life. Replaces all recipes and technology. No life means no coal, oil, wood, biters, or free oxygen, requiring varied renewable energy sources. For reliability, you'll focus on abundant elements from the air, sea, or common minerals such as iron ore, bauxite, sandstone, and calcite. Advanced technology enables asteroid mining of rarer elements.
Large total conversion mods.
Mods introducing new content into the game.
Adds crafting recipies and associated research to allow for the manufacturing of uranium ore on gleba via biological processes.
Small changes concerning balance, gameplay, or graphics.
Adds Calcite Fabrication research that unlocks a recipe to synthesize calcite from sulfur, uranium-235, steam and petroleum gas in a cryogenic plant.
Small changes concerning balance, gameplay, or graphics.
Quantum Logistics stores items and fluids on QL disks instead of ordinary chests. Build independent QL networks on the same planet, connect them between planets with Space Age, and automate production with the QL Autocrafter.
Mods introducing new content into the game.
Factorio-Ex 是一个全面增强 Factorio 游戏体验的大型模组,为玩家提供了更加丰富和多样化的游戏内容。从高级生产建筑到先进的能源系统,从优化的物流网络到强大的防御设施,该模组几乎涵盖了游戏的所有方面。 无论您是喜欢构建庞大工业帝国的生产型玩家,还是喜欢优化物流网络的物流型玩家,或是喜欢设计防御系统的战斗型玩家,Factorio-Ex 都能为您提供新的挑战和乐趣。 通过引入新的资源、科技和游戏机制,Factorio-Ex 为 Factorio 注入了新的活力,让玩家能够体验到更加丰富和深入的游戏内容。 可以加入QQ交流群458706926 祝您游戏愉快! 🚀
Mods introducing new content into the game.
** Alpha Release ** Wood becomes part of industry: plywood, boards and boxes of screws go into most buildings, sawn by hand or in a Sawmill, pressed in a Glue Press, grown in a Greenhouse or gathered with the Harvester. New intermediates (steel frames, copper housings, concrete structures, explosive dust) and a new ore, magnesite, smelted into magnesium. New power, new lamps, new buildings! Works with or without Space Age.
Mods introducing new content into the game.
YKR Easy Mats - Converts coal into ores and fluids in Factorio 2.1. YKR Easy Mats - Converte carvão em minérios e fluidos no Factorio 2.1
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Living infested planet where you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies. Land in one of its tendrils and make way to the planet core. Ruins of an advanced civilization are present and seem necessary to tame this place, with exotic technologies to process water rich minerals into most diverse elements and gargantuan machines. Completely safe to add or remove mid save.
Mods introducing new content into the game.
Large total conversion mods.