thesixthroc

I run The Foundry, where many Space Age mods are developed.

You are welcome to contact me.

Mods by thesixthroc

PlanetsLib


Code, graphics and conventions to help modders creating planets, moons and other systems. This is a community project.

Internal
2 days ago
2.0
57.8K

Cerys


Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished mod that does not modify the vanilla game in any way, so is easy to include in existing saves.

Content
2 days ago
2.0
37.5K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Environment Mining Fluids Manufacturing Power

Redrawn Space Connections


Algorithmically redraws the routes on the space map to improve navigation between modded planets. In order to keep this mod effective and composable, it avoids making exceptions or compatibility patches for specific planets, leaving that to other mod authors.

Tweaks
2 days ago
2.0
16.9K
Factorio: Space Age Icon Space Age Mod
Transportation Environment

PlanetsLib: Tiers


This companion mod for PlanetsLib assigns 'tier values' to planets — rough indicators of where the planet fits in a vanilla-style game of Space Age — for other mods that wish to use this information. PlanetsLib: Tiers is separate to PlanetsLib so that it can be updated independently. You can hold the version of this mod fixed to avoid tier values changing (unless another external mod changes them).

13 days ago
2.0
13.5K
Planets

Planet Hopper


Planet hoppers are miniature rockets that can travel directly between planets, but can only carry players.

Content
12 days ago
2.0
9.73K
Factorio: Space Age Icon Space Age Mod
Transportation

Organized Solar System


Organizes the positions of vanilla and modded planets to better reflect the Space Age gameplay progression. The radial distances of planets are unchanged. Their angles are specified by a number called the 'tier'. Tiers run from 0 (north of the star) anticlockwise to 6 (north-east of the star). Mods with no tier assigned appear vertically below the sun.

Tweaks
a month ago
2.0
7.04K
Factorio: Space Age Icon Space Age Mod
Transportation Environment

Cosmic Social Distancing


Any planets closer than 3000km on the starmap are automatically moved apart.

Tweaks
3 months ago
2.0
6.93K
Factorio: Space Age Icon Space Age Mod
Environment

Planetary Distance Adjustments


Increases distances between certain vanilla planets to better match the space map.

Tweaks
6 months ago
2.0
4.66K
Factorio: Space Age Icon Space Age Mod
Environment

Simpler Platform Drag


Adjusts the drag force on space platforms such that only the ship's weight affects its drag force/top speed, not its shape.

Tweaks
4 months ago
2.0
4.02K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics

Tougher Lightning Storms


Makes Fulgoran lightning storms random in length, more damaging, and able to hit locomotives requiring creative solutions.

Tweaks
5 months ago
2.0
3.62K
Factorio: Space Age Icon Space Age Mod
Environment

Hard Vulcanus


Tweaks to Vulcanus. Demolishers are more numerous and have higher speed, the starting area is much smaller, and certain casting recipes now require research to incentivize building a small science chain on Vulcanus. Vanilla+.

Tweaks
3 days ago
2.0
3.60K
Factorio: Space Age Icon Space Age Mod
Enemies Environment Manufacturing

Probabilistic Agriculture


Adds random variance to recipes for Jellynut, Yumako and Bioflux. This makes waste products harder to avoid on Gleba, nerfing certain strategies.

Tweaks
5 months ago
2.0
3.36K
Factorio: Space Age Icon Space Age Mod
Environment Manufacturing

Hard Fulgora


Tweaks to Fulgora. Lightning storms are deadlier and can hit trains, whilst lightning rods are locked behind a new technology which incentivizes building a small science chain on Fulgora. Vanilla+.

Tweaks
8 days ago
2.0
3.19K
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Manufacturing Power

Pirate Ship


One of Factorio's most unusual overhauls, developed over years in multiplayer servers at Comfy. Be the captain of a pirate ship, plundering resources and besting your enemies. Collect resources and fuel the ship in order to survive as many leagues as possible. The captain performs actions such as steering the boat, while other crewmates assist. Doubloons can be spent at various markets throughout the game.

Overhaul
3 months ago
1.1 - 2.0
3.17K
Transportation Combat Enemies Environment

Hard Space


Tweaks to Space. Building undergrounds belts and pipes on platforms each require a special new technology. Asteroids spawn with quality. Promethium chunks decay after 5 minutes. Medium asteroids have some physical damage resistance. Asteroid reprocessing recipes no longer accept quality modules.

Tweaks
9 days ago
2.0
3.09K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Environment

Hard Tech Tree


Pushes back a small number of technologies in the Space Age tech tree. Part of the modpack Space Age: Hard Mode.

Tweaks
4 months ago
2.0
3.02K
Factorio: Space Age Icon Space Age Mod
Manufacturing

Hard Aquilo


Tweaks to Aquilo. The starting island is smaller. Nuclear reactors no longer function on very cold surfaces. Crafting Fluoroketone now requires light oil.

Tweaks
15 days ago
2.0
3.00K
Factorio: Space Age Icon Space Age Mod
Environment Manufacturing Power

Hard Gleba


Tweaks to Gleba. Gleba items spoil faster, and researching the heating tower now requires agricultural science packs which incentivizes building a small science chain on Gleba. Vanilla+.

Tweaks
8 days ago
2.0
2.94K
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Manufacturing Power

​Space Age Hard Mode


A modpack that tightens the gameplay of Space Age, removing shortcuts and adding interesting challenge. Each planet has significant variations. Vulcanus, Fulgora and Gleba have cargo drops disabled at first, and certain technologies are now locked behind building a small on-planet science chain. A range of other challenge tweaks are included: lava can't be piped, asteroids have quality, railguns require fluoroketone, nights on Nauvis are dark, science packs have more involved logistics, an

Mod packs
9 days ago
2.0
2.85K
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Manufacturing Power

Gleba Science Needs Nutrients


Agricultural science now requires 40 nutrients to craft in addition to its other ingredients. This makes it slightly trickier to craft them fresh. This was the behavior of agricultural science packs in the Space Age prerelease beta.

Tweaks
a month ago
2.0
1.93K
Factorio: Space Age Icon Space Age Mod
Manufacturing