thesixthroc

I run The Foundry, many Space Age mods are developed there.

You are welcome to contact me.

Mods by thesixthroc

PlanetsLib


Code, graphics and conventions to help modders creating planets, moons and other systems. This is a community project.

Internal
11 days ago
2.0
18.6K

Cerys


Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete planet mod that does not modify the vanilla game, so is easy to include in existing saves.

Content
2 days ago
2.0
13.4K
Factorio: Space Age Icon Space Age Mod
Logistics Environment Mining Fluids Manufacturing Power

Redrawn Space Connections


Algorithmically redraws the routes on the space map to improve navigation between modded planets.

Tweaks
8 days ago
2.0
4.23K
Factorio: Space Age Icon Space Age Mod
Transportation Environment

Organized Solar System


Automatically organizes the positions of vanilla and modded solar system planets to better reflect the Space Age gameplay progression. The radial distances of planets are unchanged. Their angles are specified by a number called the 'tier', which can be overridden by the mod author. Tiers run from 0 (north of the star) anticlockwise to 6 (north-east of the star). Mods with no tier anssigned appear vertically below the sun.

Tweaks
a day ago
2.0
3.74K
Factorio: Space Age Icon Space Age Mod
Transportation Environment

Planetary Distance Adjustments


Increases distances between certain vanilla planets to better match the space map.

Tweaks
13 days ago
2.0
3.38K
Factorio: Space Age Icon Space Age Mod
Environment

Planet Hoppers


Planet hoppers are miniature rockets that are easy to launch, but can only carry players. An optional setting, enabled by default, allows travel directly between planets skipping space platforms entirely.

Content
8 days ago
2.0
3.20K
Factorio: Space Age Icon Space Age Mod
Transportation

Simpler Platform Drag


Adjusts the drag force on space platforms such that only the ship's weight affects its drag force/top speed, not its shape.

Tweaks
a month ago
2.0
2.52K
Transportation Logistics

Tougher Lightning Storms


Makes Fulgoran lightning storms random in length, more damaging, and able to hit locomotives requiring creative solutions.

Tweaks
27 days ago
2.0
2.33K
Environment

Hardcore Vulcanus


Tweaks to Vulcanus. Demolishers and more numerous and have higher speed, the starting area is much smaller, and certain casting recipes now require research to incentivize building a small science chain on Vulcanus. Vanilla+.

Tweaks
14 days ago
2.0
2.28K
Factorio: Space Age Icon Space Age Mod
Enemies Environment Manufacturing

Pirate Ship


Be the captain of a pirate ship, plundering resources and besting your enemies. Collect resources and fuel the ship in order to survive as many leagues as possible. The captain performs actions such as steering the boat, while other crewmates assist. Doubloons can be spent at various markets throughout the game. Mysteries await! The mod portal version of the multiplayer Comfy Industries scenario.

Overhaul
27 days ago
1.1 - 2.0
2.22K
Transportation Combat Enemies Environment

Cosmic Social Distancing


Any planets closer than 3000km on the starmap are automatically moved apart.

Tweaks
a day ago
2.0
2.22K
Environment

Probabilistic Agriculture


Adds random variance to recipes for Jellynut, Yumako and Bioflux. This makes waste products harder to avoid on Gleba, nerfing certain strategies.

Tweaks
16 days ago
2.0
2.12K
Environment Manufacturing

Space Undergrounds Require Research


Building underground belts and pipes on space platforms each require a special new technology.

Tweaks
22 days ago
2.0
2.05K
Transportation Logistics Environment

Hardcore Fulgora


Tweaks to Fulgora. Lightning storms are deadlier and can hit trains, whilst lightning rods are locked behind a new technology which incentivizes building a small science chain on Fulgora. Vanilla+.

Tweaks
14 days ago
2.0
2.00K
Logistics Enemies Environment Manufacturing Power

Hardcore Delayed Tech


Pushes back a small number of technologies in the Space Age tech tree. Part of the modpack Space Age: Hardcore Mode.

Tweaks
17 days ago
2.0
1.97K
Factorio: Space Age Icon Space Age Mod
Manufacturing

​Space Age: Hardcore Mode


Hardcore Mode is a collection of tweaks & small mods that tighten the gameplay of Space Age by removing shortcuts and adding interesting challenge. Players need to build from scratch on Vulcanus, Fulgora and Gleba, and certain initial items are locked behind building a small on-planet science chain. Each tweak in the core modpack can be configured or disabled in the settings. Optional dependencies contain additional Vanilla+ content.

Mod packs
a day ago
2.0
1.89K
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Manufacturing Power

Hardcore Gleba


Tweaks to Gleba. Gleba items spoil twice as fast, and researching the heating tower now requires agricultural science packs which incentivizes building a small science chain on Gleba. Vanilla+.

Tweaks
14 days ago
2.0
1.86K
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Manufacturing Power

Hardcore Aquilo


Tweaks to Aquilo. Nuclear reactors no longer function on very cold surfaces.

Tweaks
16 days ago
2.0
1.86K
Factorio: Space Age Icon Space Age Mod
Environment Manufacturing Power

Buildable Melting Ice


Buildings can be placed upon meltable ice, but collapse when the ice melts.

Content
2 months ago
2.0
1.58K
Factorio: Space Age Icon Space Age Mod
Environment

Burning Cargo Pods


Start on each planet afresh. Dropping cargo safely from space platforms requires pods made out of materials native to the planet in question, forcing rockets before drops. This also adds a cost to orbital logistics.

Content
14 days ago
2.0
1.46K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Environment Circuit network