thesixthroc

I run The Foundry, many Space Age mods are developed there.

You are welcome to contact me.

Mods by thesixthroc

PlanetsLib


Code and graphics to help modders creating planets, moons and other systems. This is a community project.

Internal
21 hours ago
2.0
85.5K

Cerys


Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished mod that does not modify the vanilla game in any way, so is easy to include in existing saves.

Content
12 days ago
2.0
55.6K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Environment Mining Fluids Manufacturing Power

PlanetsLib: Tiers


This companion mod for PlanetsLib assigns 'tier values' to planets — rough indicators of where the planet fits in a vanilla-style game of Space Age — for other mods that wish to use this information. PlanetsLib: Tiers is separate to PlanetsLib so that it can be updated independently. You can hold the version of this mod fixed to avoid tier values changing (unless another external mod changes them).

Internal
2 months ago
2.0
28.7K
Factorio: Space Age Icon Space Age Mod
Planets

Redrawn Space Connections


Algorithmically redraws the routes on the space map to improve navigation between modded planets. In order to keep this mod effective and composable, it avoids making exceptions or compatibility patches for specific planets, leaving that to other mod authors.

Tweaks
a month ago
2.0
27.6K
Factorio: Space Age Icon Space Age Mod
Transportation Environment

Planet Hopper


Planet hoppers are miniature rockets that can travel directly between planets, but can only carry players.

Content
2 months ago
2.0
15.0K
Factorio: Space Age Icon Space Age Mod
Transportation

Cosmic Social Distancing


Any planets closer than 5000km on the starmap are automatically moved apart.

Tweaks
4 months ago
2.0
10.8K
Factorio: Space Age Icon Space Age Mod
Environment

Simpler Platform Drag


Adjusts the drag force on space platforms such that only the ship's weight affects its drag force/top speed, not its shape.

Tweaks
4 months ago
2.0
6.28K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics

Planetary Distance Adjustments


Increases distances between certain vanilla planets to better match the space map.

Tweaks
11 months ago
2.0
5.15K
Factorio: Space Age Icon Space Age Mod
Environment

Hard Vulcanus


Tweaks to Vulcanus. Demolishers are more numerous, the map is smaller, molten lava and metals have restrictions on how they can be piped, Acid neutralisation produces cooler steam, coal liquefaction is nerfed, and mining tungsten requires lubricant. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.

Tweaks
a month ago
2.0
4.58K
Factorio: Space Age Icon Space Age Mod
Enemies Environment Manufacturing

Tougher Lightning Storms


Makes Fulgoran lightning storms random in length, more damaging, and able to hit locomotives.

Tweaks
10 months ago
2.0
4.53K
Factorio: Space Age Icon Space Age Mod
Environment

Probabilistic Agriculture


Adds random variance to recipes for Jellynut, Yumako and Bioflux. This makes waste products harder to avoid on Gleba, nerfing certain strategies.

Tweaks
10 months ago
2.0
4.30K
Factorio: Space Age Icon Space Age Mod
Environment Manufacturing

Hard Fulgora


Difficulty tweaks for Fulgora. If 'V/F/G Cargo Drops Require Research' is installed, lightning rods are locked behind a new technology to incentivize building a small science chain on Fulgora. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.

Tweaks
a month ago
2.0
4.29K
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Manufacturing Power

Hard Aquilo


Tweaks to Aquilo. The starting island is smaller. Nuclear reactors no longer function on very cold surfaces. Crafting Fluoroketone now requires light oil.

Tweaks
4 months ago
2.0
3.84K
Factorio: Space Age Icon Space Age Mod
Environment Manufacturing Power

Hard Space


Tweaks to Space. Building undergrounds belts and pipes on platforms each require a special new technology. Asteroids spawn with quality. Promethium chunks decay after 5 minutes. Medium asteroids have some physical damage resistance. Asteroid reprocessing recipes no longer accept quality modules.

Tweaks
2 months ago
2.0
3.83K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Environment

Hard Gleba


Tweaks to Gleba. Spoilage timers of Gleba items are 70% as long. Coal synthesis is unlocked earlier to enable handheld rockets to be crafted earlier, allowing the player to choose harder deathworld settings. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.

Tweaks
a month ago
2.0
3.83K
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Manufacturing Power

Hard Tech Tree


Pushes back a small number of technologies in the Space Age tech tree. Part of the modpack Space Age: Hard Mode.

Tweaks
2 months ago
2.0
3.81K
Factorio: Space Age Icon Space Age Mod
Manufacturing

Pirate Ship


One of Factorio's most unusual overhauls, developed over years in multiplayer servers at Comfy. Be the captain of a pirate ship, plundering resources and besting your enemies. Collect resources and fuel the ship in order to survive as many leagues as possible. The captain performs actions such as steering the boat, while other crewmates assist. Doubloons can be spent at various markets throughout the game.

Overhaul
a day ago
1.1 - 2.0
3.64K
Transportation Combat Enemies Environment

​Space Age Hard Mode


A modpack that tightens the gameplay of Space Age, removing shortcuts, adding interesting challenge, and letting Space Age mechanics be more like themselves. Each planet has many variations: nights are darker, demolishers are more numerous and move faster, lightning can hit locomotives, random variance is added to biorecipes, nuclear reactors no longer work on Aquilo, and more.

Mod packs
2 days ago
2.0
3.40K
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Manufacturing Power

Mined Inserters Don't Leave Items


Inserters that are holding items over the ground will no longer leave behind items in the drop position when mined. The dropped item is moved to the player's inventory.

Tweaks
11 months ago
2.0
3.31K
Mining

Gleba Science Needs Nutrients


Agricultural science now requires 40 nutrients to craft in addition to its other ingredients. This makes it slightly trickier to craft them fresh. This was the behavior of agricultural science packs in the Space Age prerelease beta.

Tweaks
6 months ago
2.0
2.91K
Factorio: Space Age Icon Space Age Mod
Manufacturing