thesixthroc

I sometimes build games on top of games. You are welcome to contact me.

Mods by thesixthroc

Pirate Ship


The mod portal version of the Comfy Industries scenario. Be the captain of a pirate ship, plundering resources and besting your enemies. Collect resources and fuel the ship in order to survive as many leagues as possible. The captain performs actions such as steering the boat, while other crewmates assist. Doubloons can be spent at various markets throughout the game. Mysteries await! This mod works as a self-contained scenario. Load it from Single Player->New Game->Mod scenarios.

Overhaul
a month ago
1.1 - 2.0
1.83K
Transportation Combat Enemies Environment

Better Platform Drag


Adjusts the drag force on space platforms such that only the ship's weight affects its drag force/top speed, not its shape.

Tweaks
17 days ago
2.0
1.62K
Transportation Logistics

Planetary Distance Adjustments


Increases distances between certain planets to better match the space map. Supports modded planets if 'Organized Solar System' is installed.

Tweaks
3 days ago
2.0
1.46K
Factorio: Space Age Icon Space Age Mod
Environment

Roc's Hardcore Vulcanus


Tweaks to Vulcanus. Demolishers are tougher and more numerous, the starting area is much smaller, and certain casting recipes now require research to incentivize building a small science chain on Vulcanus. Vanilla+.

Tweaks
6 days ago
2.0
1.04K
Factorio: Space Age Icon Space Age Mod
Enemies Environment Manufacturing

Better Melting Ice


Buildings can be placed upon meltable ice, but collapse when the ice melts.

Content
3 days ago
2.0
1.01K
Factorio: Space Age Icon Space Age Mod
Environment

Nastier Lightning Storms


Makes Fulgoran lightning storms random in length, more damaging, and able to hit locomotives requiring creative solutions.

Tweaks
17 days ago
2.0
985
Environment

Burning Cargo Pods


Start on each planet afresh! Dropping cargo safely from space platforms requires pods made out of materials native to the planet in question, forcing rockets before drops. This also adds a cost to orbital logistics.

Content
a day ago
2.0
957
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Environment Circuit network

Probabilistic Agriculture


Adds random variance to recipes for Jellynut, Yumako and Bioflux. This makes waste products harder to avoid on Gleba, which nerfs certain strategies.

Tweaks
17 days ago
2.0
944
Environment Manufacturing

Space Undergrounds Require Research


Building underground belts and pipes on space platforms each require a special new technology.

Tweaks
17 days ago
2.0
895
Transportation Logistics Environment

Roc's Hardcore Delayed Tech Tree


Pushes back some technologies in the Space Age tech tree, increasing the difficulty of the game and the reward for visiting planets.

Tweaks
17 days ago
2.0
894
Factorio: Space Age Icon Space Age Mod
Manufacturing

​Space Age: Hardcore Mode


Space Age: Hardcore Mode is a tastefully designed collection of tweaks & Vanilla+ mods that tighten the gameplay of Space Age by removing shortcuts and adding interesting challenge. Not a gratuitous difficulty mod. Feedback is valued. Share in the Discussion tab or on Discord: https://discord.gg/VuVhYUBbWE

Overhaul
3 days ago
2.0
854
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Manufacturing Power

Roc's Hardcore Fulgora


Tweaks to Fulgora. Lightning storms are deadlier and can hit trains, whilst lightning rods are locked behind a new technology which incentivizes building a small science chain on Fulgora. Vanilla+.

Tweaks
4 days ago
2.0
711
Logistics Enemies Environment Manufacturing Power

Roc's Hardcore Aquilo


Tweaks to Aquilo. Nuclear reactors no longer function on very cold surfaces. Ice underneath buildings can melt, collapsing the building. Vanilla+.

Tweaks
15 days ago
2.0
698
Factorio: Space Age Icon Space Age Mod
Environment Manufacturing Power

Roc's Hardcore Gleba


Tweaks to Gleba. Gleba items spoil twice as fast, and researching the heating tower now requires agricultural science packs which incentivizes building a small science chain on Gleba. Vanilla+.

Tweaks
5 days ago
2.0
690
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Manufacturing Power

Organized Solar System


Organizes the positions of solar system planets by 'tier', making it easier for modded planets to indicate where they fit in the Space Age progression. Lengths of routes are unchanged. For route lengths that match the organized map precisely, install 'Planetary Distance Adjustments'.

Tweaks
3 days ago
2.0
682
Factorio: Space Age Icon Space Age Mod
Transportation Environment

Surfaces Have Temperature


Adds the 'Temperature' surface condition, allowing mods to forbid certain entities and recipes on planets based on their temperature. This mod does not affect gameplay by itself.

Internal
18 days ago
2.0
531
Environment

Expensive Mode


The official Expensive Mode from Factorio 1.1. If Space Age is installed, certain Space Age recipes are made more expensive following the same philosophy as the original game. Expensive crafting means more ore used and pollution generated, so you may wish to adjust map settings accordingly.

Tweaks
19 days ago
2.0
428
Manufacturing

Roc's Rusting Iron


Bringing a piece of Gleba to everyone. Iron plates, gears, sticks and engines spoil by rusting, then need to be derusted by stone.

Content
17 days ago
2.0
152
Manufacturing

Nil


Allows players and assembling machines to craft Nil, a recipe with no ingredients or products.

Content
17 days ago
2.0
15
Enemies Manufacturing