Code, graphics and conventions to help modders creating planets, moons and other systems. This is a community project.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete planet mod that does not modify the vanilla game, so is easy to include in existing saves.
Mods introducing new content into the game.
Algorithmically redraws the routes on the space map to improve navigation between modded planets.
Small changes concerning balance, gameplay, or graphics.
Automatically organizes the positions of vanilla and modded solar system planets to better reflect the Space Age gameplay progression. The radial distances of planets are unchanged. Their angles are specified by a number called the 'tier', which can be overridden by the mod author. Tiers run from 0 (north of the star) anticlockwise to 6 (north-east of the star). Mods with no tier anssigned appear vertically below the sun.
Small changes concerning balance, gameplay, or graphics.
Increases distances between certain vanilla planets to better match the space map.
Small changes concerning balance, gameplay, or graphics.
Planet hoppers are miniature rockets that are easy to launch, but can only carry players. An optional setting, enabled by default, allows travel directly between planets skipping space platforms entirely.
Mods introducing new content into the game.
Adjusts the drag force on space platforms such that only the ship's weight affects its drag force/top speed, not its shape.
Small changes concerning balance, gameplay, or graphics.
Makes Fulgoran lightning storms random in length, more damaging, and able to hit locomotives requiring creative solutions.
Small changes concerning balance, gameplay, or graphics.
Tweaks to Vulcanus. Demolishers and more numerous and have higher speed, the starting area is much smaller, and certain casting recipes now require research to incentivize building a small science chain on Vulcanus. Vanilla+.
Small changes concerning balance, gameplay, or graphics.
Be the captain of a pirate ship, plundering resources and besting your enemies. Collect resources and fuel the ship in order to survive as many leagues as possible. The captain performs actions such as steering the boat, while other crewmates assist. Doubloons can be spent at various markets throughout the game. Mysteries await! The mod portal version of the multiplayer Comfy Industries scenario.
Large total conversion mods.
Any planets closer than 3000km on the starmap are automatically moved apart.
Small changes concerning balance, gameplay, or graphics.
Adds random variance to recipes for Jellynut, Yumako and Bioflux. This makes waste products harder to avoid on Gleba, nerfing certain strategies.
Small changes concerning balance, gameplay, or graphics.
Building underground belts and pipes on space platforms each require a special new technology.
Small changes concerning balance, gameplay, or graphics.
Tweaks to Fulgora. Lightning storms are deadlier and can hit trains, whilst lightning rods are locked behind a new technology which incentivizes building a small science chain on Fulgora. Vanilla+.
Small changes concerning balance, gameplay, or graphics.
Pushes back a small number of technologies in the Space Age tech tree. Part of the modpack Space Age: Hardcore Mode.
Small changes concerning balance, gameplay, or graphics.
Hardcore Mode is a collection of tweaks & small mods that tighten the gameplay of Space Age by removing shortcuts and adding interesting challenge. Players need to build from scratch on Vulcanus, Fulgora and Gleba, and certain initial items are locked behind building a small on-planet science chain. Each tweak in the core modpack can be configured or disabled in the settings. Optional dependencies contain additional Vanilla+ content.
Collections of mods with tweaks to make them work together.
Tweaks to Gleba. Gleba items spoil twice as fast, and researching the heating tower now requires agricultural science packs which incentivizes building a small science chain on Gleba. Vanilla+.
Small changes concerning balance, gameplay, or graphics.
Tweaks to Aquilo. Nuclear reactors no longer function on very cold surfaces.
Small changes concerning balance, gameplay, or graphics.
Buildings can be placed upon meltable ice, but collapse when the ice melts.
Mods introducing new content into the game.
Start on each planet afresh. Dropping cargo safely from space platforms requires pods made out of materials native to the planet in question, forcing rockets before drops. This also adds a cost to orbital logistics.
Mods introducing new content into the game.