thesixthroc

I run The Foundry, many Space Age mods are developed there.

You are welcome to contact me.

Mods by thesixthroc

PlanetsLib


Code and graphics to help modders creating planets, moons and other systems. This is a community project.

Internal
a day ago
2.0 - 2.1
106K

Cerys


Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished mod that does not modify the vanilla game in any way, so is easy to include in existing saves.

Content
2 days ago
2.0 - 2.1
68.9K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Environment Mining Fluids Manufacturing Power

Redrawn Space Connections


Algorithmically redraws the routes on the space map to improve navigation between modded planets. In order to keep this mod effective and composable, it avoids making exceptions or compatibility patches for specific planets, leaving that to other mod authors.

Tweaks
2 days ago
2.0 - 2.1
34.6K
Factorio: Space Age Icon Space Age Mod
Transportation Environment

Planet Hopper


Planet hoppers are miniature rockets that can travel directly between planets, but can only carry players.

Content
22 minutes ago
2.0 - 2.1
17.5K
Factorio: Space Age Icon Space Age Mod
Transportation

Cosmic Social Distancing


Any planets closer than 5000km on the starmap are automatically moved apart.

Tweaks
a day ago
2.0 - 2.1
12.8K
Factorio: Space Age Icon Space Age Mod
Environment

Simpler Platform Drag


Adjusts the drag force on space platforms such that only the ship's weight affects its drag force/top speed, not its shape.

Tweaks
a day ago
2.0 - 2.1
9.59K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics

Planetary Distance Adjustments


Increases distances between certain vanilla planets to better match the space map.

Tweaks
a day ago
2.0 - 2.1
5.35K
Factorio: Space Age Icon Space Age Mod
Environment

Tougher Lightning Storms


Makes Fulgoran lightning storms random in length, more damaging, and able to hit locomotives.

Tweaks
1 year, 3 months ago
2.0
4.88K
Factorio: Space Age Icon Space Age Mod
Environment

Hard Vulcanus


Tweaks to Vulcanus. Demolishers are more numerous, the map is smaller, molten lava and metals have restrictions on how they can be piped, Acid neutralisation produces cooler steam, coal liquefaction is nerfed, and mining tungsten requires lubricant. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.

Tweaks
6 months ago
2.0
4.88K
Factorio: Space Age Icon Space Age Mod
Enemies Environment Manufacturing

Hard Fulgora


Difficulty tweaks for Fulgora. If 'V/F/G Cargo Drops Require Research' is installed, lightning rods are locked behind a new technology to incentivize building a small science chain on Fulgora. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.

Tweaks
6 months ago
2.0
4.65K
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Manufacturing Power

Probabilistic Agriculture


Adds random variance to recipes for Jellynut, Yumako and Bioflux. This makes waste products harder to avoid on Gleba, nerfing certain strategies.

Tweaks
1 year, 3 months ago
2.0
4.63K
Factorio: Space Age Icon Space Age Mod
Environment Manufacturing

Mined Inserters Don't Leave Items


Inserters that are holding items over the ground will no longer leave behind items in the drop position when mined. The dropped item is moved to the player's inventory.

Tweaks
1 year, 3 months ago
2.0
4.52K
Mining

Hard Aquilo


Tweaks to Aquilo. The starting island is smaller. Nuclear reactors no longer function on very cold surfaces. Crafting Fluoroketone now requires light oil.

Tweaks
9 months ago
2.0
4.15K
Factorio: Space Age Icon Space Age Mod
Environment Manufacturing Power

Pirate Ship


One of Factorio's most unusual overhauls, developed over years in multiplayer servers at Comfy. Be the captain of a pirate ship, plundering resources and besting your enemies. Collect resources and fuel the ship in order to survive as many leagues as possible. The captain performs actions such as steering the boat, while other crewmates assist. Doubloons can be spent at various markets throughout the game.

Overhaul
a month ago
1.1 - 2.0
4.10K
Transportation Combat Enemies Environment

Hard Gleba


Tweaks to Gleba. Spoilage timers of Gleba items are 70% as long. Coal synthesis is unlocked earlier to enable handheld rockets to be crafted earlier, allowing the player to choose harder deathworld settings. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.

Tweaks
6 months ago
2.0
4.09K
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Manufacturing Power

Hard Tech Tree


Pushes back a small number of technologies in the Space Age tech tree. Part of the modpack Space Age: Hard Mode.

Tweaks
3 months ago
2.0
4.08K
Factorio: Space Age Icon Space Age Mod
Manufacturing

Hard Space


Tweaks to Space. Building undergrounds belts and pipes on platforms each require a special new technology. Asteroids spawn with quality. Promethium chunks decay after 5 minutes. Medium asteroids have some physical damage resistance. Asteroid reprocessing recipes no longer accept quality modules.

Tweaks
6 months ago
2.0
4.07K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Environment

​Space Age Hard Mode


A modpack that tightens the gameplay of Space Age, removing shortcuts, adding interesting challenge, and letting Space Age mechanics be more like themselves. Each planet has many variations: nights are darker, demolishers are more numerous and move faster, lightning can hit locomotives, random variance is added to biorecipes, nuclear reactors no longer work on Aquilo, and more.

Mod packs
a month ago
2.0
3.60K
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Manufacturing Power

Gleba Science Needs Nutrients


Agricultural science now requires 40 nutrients to craft in addition to its other ingredients. This makes it slightly trickier to craft them fresh. This was the behavior of agricultural science packs in the Space Age prerelease beta.

Tweaks
a day ago
2.0 - 2.1
3.22K
Factorio: Space Age Icon Space Age Mod
Manufacturing

Hard Nauvis


Difficulty tweaks for Nauvis. Nights are darker, some ores are mixed, flamethrowers and locomotives use more fuel, and shotguns are stronger. Optional dependencies affect enemies and other aspects of Nauvis. Part of Space Age: Hard Mode. Vanilla+.

Tweaks
2 months ago
2.0
2.24K
Combat Enemies Environment