The mod portal version of the Comfy Industries scenario. Be the captain of a pirate ship, plundering resources and besting your enemies. Collect resources and fuel the ship in order to survive as many leagues as possible. The captain performs actions such as steering the boat, while other crewmates assist. Doubloons can be spent at various markets throughout the game. Mysteries await! This mod works as a self-contained scenario. Load it from Single Player->New Game->Mod scenarios.
Large total conversion mods.
Adjusts the drag force on space platforms such that only the ship's weight affects its drag force/top speed, not its shape.
Small changes concerning balance, gameplay, or graphics.
Increases distances between certain planets to better match the space map. Supports modded planets if 'Organized Solar System' is installed.
Small changes concerning balance, gameplay, or graphics.
Tweaks to Vulcanus. Demolishers are tougher and more numerous, the starting area is much smaller, and certain casting recipes now require research to incentivize building a small science chain on Vulcanus. Vanilla+.
Small changes concerning balance, gameplay, or graphics.
Buildings can be placed upon meltable ice, but collapse when the ice melts.
Mods introducing new content into the game.
Makes Fulgoran lightning storms random in length, more damaging, and able to hit locomotives requiring creative solutions.
Small changes concerning balance, gameplay, or graphics.
Start on each planet afresh! Dropping cargo safely from space platforms requires pods made out of materials native to the planet in question, forcing rockets before drops. This also adds a cost to orbital logistics.
Mods introducing new content into the game.
Adds random variance to recipes for Jellynut, Yumako and Bioflux. This makes waste products harder to avoid on Gleba, which nerfs certain strategies.
Small changes concerning balance, gameplay, or graphics.
Building underground belts and pipes on space platforms each require a special new technology.
Small changes concerning balance, gameplay, or graphics.
Pushes back some technologies in the Space Age tech tree, increasing the difficulty of the game and the reward for visiting planets.
Small changes concerning balance, gameplay, or graphics.
Space Age: Hardcore Mode is a tastefully designed collection of tweaks & Vanilla+ mods that tighten the gameplay of Space Age by removing shortcuts and adding interesting challenge. Not a gratuitous difficulty mod. Feedback is valued. Share in the Discussion tab or on Discord: https://discord.gg/VuVhYUBbWE
Large total conversion mods.
Tweaks to Fulgora. Lightning storms are deadlier and can hit trains, whilst lightning rods are locked behind a new technology which incentivizes building a small science chain on Fulgora. Vanilla+.
Small changes concerning balance, gameplay, or graphics.
Tweaks to Aquilo. Nuclear reactors no longer function on very cold surfaces. Ice underneath buildings can melt, collapsing the building. Vanilla+.
Small changes concerning balance, gameplay, or graphics.
Tweaks to Gleba. Gleba items spoil twice as fast, and researching the heating tower now requires agricultural science packs which incentivizes building a small science chain on Gleba. Vanilla+.
Small changes concerning balance, gameplay, or graphics.
Organizes the positions of solar system planets by 'tier', making it easier for modded planets to indicate where they fit in the Space Age progression. Lengths of routes are unchanged. For route lengths that match the organized map precisely, install 'Planetary Distance Adjustments'.
Small changes concerning balance, gameplay, or graphics.
Adds the 'Temperature' surface condition, allowing mods to forbid certain entities and recipes on planets based on their temperature. This mod does not affect gameplay by itself.
Lua libraries for use by other mods and submods that are parts of a larger mod.
The official Expensive Mode from Factorio 1.1. If Space Age is installed, certain Space Age recipes are made more expensive following the same philosophy as the original game. Expensive crafting means more ore used and pollution generated, so you may wish to adjust map settings accordingly.
Small changes concerning balance, gameplay, or graphics.
Bringing a piece of Gleba to everyone. Iron plates, gears, sticks and engines spoil by rusting, then need to be derusted by stone.
Mods introducing new content into the game.
Allows players and assembling machines to craft Nil, a recipe with no ingredients or products.
Mods introducing new content into the game.