Burning Cargo Pods


Start on each planet afresh. Dropping cargo safely from space platforms requires pods made out of materials native to the planet in question, forcing rockets before drops. This also adds a cost to orbital logistics.

Content
16 days ago
2.0
1.47K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Environment Circuit network
Owner:
thesixthroc
Source:
https://github.com/danielmartin0/Spac...
Homepage:
N/A
License:
GNU LGPLv3
Created:
4 months ago
Latest Version:
1.5.3 (16 days ago)
Factorio version:
2.0
Downloaded by:
1.47K users

Burning Cargo Pods

Start on each planet afresh. Dropping cargo safely from space platforms requires pods made out of materials native to the planet in question.

  • Pod items are spent from the platform hub when a drop occurs. The player thus starts on each planet afresh.
  • Players can drop without protection, but explode on entry and must recover their bodies after respawning.
  • A minimum number of stacks for resource drops is configurable in the platform hub GUI.

This mod was originally how Space Age: Hardcore Mode limited cargo drops on Vulcanus, Fulgora and Gleba. This mod was changed to an optional dependency when that modpack switched to a simpler system of locking cargo drops behind special technologies. They are still compatible however, with this mod’s cargo pod item recipe being unlocked by the special technology if available.

Recipes

Name Ingredients
Nauvian Cargo Pod 30 steel plate, 8 iron stick, 10 uranium-238
Vulcanic Cargo Pod 30 steel plate, 8 iron stick, 30 tungsten plate
Fulgoran Cargo Pod 30 steel plate, 8 iron stick, 15 holmium plate
Gleban Cargo Pod 30 steel plate, 8 iron stick, 50 bioflux
Aquilian Cargo Pod 30 steel plate, 8 iron stick, 50 ice

Special thanks

  • GoldenredDragon for suggesting the optional feature to start with a cargo pod of each type.