Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Makes vanilla module categories as the default for allowed_module_categories.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Science labs light up with the colors of the science packs they're consuming, instead of always blue. A variant of the original Disco Science mod by Daniel Brauer, featuring algorithmic UPS optimizations and Space Age mods support including Biolabs.
Small changes concerning balance, gameplay, or graphics.
An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
A simple mod where you start the game with a basic exoskeleton armor, 1x fission reactor, 2x personal roboports MK2, night vision, 1x exoskeleton and 50 fusion construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
A heavier twin-barrel cannon turret based on the tank with configurable HP, range, cooldown, and arc. 8-way placeable (like a railgun), changes color by player, and can hit and damage asteroids.
Mods introducing new content into the game.
Automate blueprints to build a self-expanding factory. Fork of Recursive Blueprints with new features.
Mods introducing new content into the game.
AAA-style rain ambience for Nauvis: staged storms, rain-only mode, thunder+rain mode, full thunderstorm mode, layered rain sheets, bolt-free blue-white lightning flashes linked to thunder, cinematic thunder layering, wind gusts, tile-aware splashes, post-rain visuals, dry-weather audio guard, wet-weather solar reduction, pollution washout, fire extinguishing, debug commands, and safe sound volume clamping.
Small changes concerning balance, gameplay, or graphics.
Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sun’s immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?
Mods introducing new content into the game.
Start underground. The Nauvis surface is hostile and normal surface construction is forbidden; dig out cave space, use shafts, and build your factory below.
Large total conversion mods.
Adds configurable infinite research for late-game factories: productivity for intermediates, logistics items, combat supplies, modules, science packs, and Space Age materials, plus repeatable player, robot, weapon speed, vanilla tech, modpacks and overhauls, and cargo logistics bonuses. Designed for vanilla, optional Space Age, and compatible modded recipes, with startup settings to enable, cap, or rebalance each research line.
Small changes concerning balance, gameplay, or graphics.
A basic single-barrel cannon turret with configurable HP, range, cooldown, and arc. 8-way placeable (like a railgun), changes color by player, and can hit and damage asteroids, reworked tech to fit in naturally as a prerequisite for the tank.
Mods introducing new content into the game.
Adds grounded industrial smoke effects to machines, vehicles, rockets, and explosions.
Small changes concerning balance, gameplay, or graphics.
Adds Nauvis-only wind with dynamic gusts, leaf/debris sweeps, canopy ripple effects, branch shimmer, forest gust wisps, and positional wind whoosh audio.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Steam systems should not look perfectly sealed and silent. Real Steam adds subtle hissing, venting, pipe leaks, and extra ambience to make your factory feel more alive
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A tool for locating bottlenecks in your factory, with zero runtime overhead and instant response to changes in status.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.