Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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New type of module: Rigor modules. Rigor modules increase the probability of a recipe returning its most valuable product.
Mods introducing new content into the game.
Bigger, more expensive variant of gun turret that offer higher rate of fire
Mods introducing new content into the game.
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen.
Mods introducing new content into the game.
Add music made for the planet Virentis. The mod will play the music on Nauvis instead if used alone.
Small changes concerning balance, gameplay, or graphics.
Liquid fuel powered lighthouse, that helps you discover distant shores
Mods introducing new content into the game.
Miner Planner automates mining drill placement on ore patches. Drag-select an area, pick your drill, belts, poles, and beacons from an icon-based GUI, and ghost entities are placed in optimized paired-row layouts ready for construction bots. Works with all drill types, belt tiers, pole types, and resources across all planets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A twin planetary system orbiting a common center. The life-rich oceans of royal jelly on Apia and the bloody seas of Carnova, which you will industrialize.
Mods introducing new content into the game.
Decompile resources into their letters, and rebuild everything from those letters.
Large total conversion mods.
Browse and import blueprints from factorioprints.com directly in-game. Companion script fetches data from the site, mod provides GUI for browsing, searching, and importing blueprints into your game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dynamically adjusts platform lighting based on solar power, orbital connections, and the platform’s current location between planets
Small changes concerning balance, gameplay, or graphics.
Adds the ability to harvest fluid from plants using a new agricultural tower, the fluids are stored into a tank inside the tower
Mods introducing new content into the game.
Hi! We meet again, just call me Yvonne! - Yvonne from Arknights Endfield as a player skin in Factorio. Code based on TF2 Engineer mod by Dank Hank. Yvonne model animated and rendered by CPU-BlackHeart (AKA Skewer).
Small changes concerning balance, gameplay, or graphics.
Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand.
Mods introducing new content into the game.
Tracks which ingredients are causing production delays across your factory. Samples all crafting machines, records missing ingredients, and presents aggregate bottleneck statistics with time-slice filtering.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Dedicated to the core Factorio spirit: Automation, Logic, and Absolute ‘’Realism‘’. As a developer, I am not a designer of "difficulty," but a porter of industrial reality. I believe the complexity of real-world industry provides the most compelling gameplay.
Large total conversion mods.
Adds ground based construction robots. A repackage the original mod by Klonan. Forked to fix some long-standing issues. Now with quality support Note: Quality drones only work with the default quality values. Mods that rename quality or add more qualities will not work.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shore port crane for Cargo Ships. Hover the crane and press R to toggle mode: loading or unloading. Requires straight-waterway directly in front (3x3) and within 2 tiles of shore.
Mods introducing new content into the game.