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Autopilot for the trucks of Heavy Trucks (Vanilla+): they drive themselves between truck stops following a schedule, like trains.
Mods introducing new content into the game.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Half-track heavy trucks in the vanilla style. The Heavy Truck hauls cargo and is the base of the others: the Tanker Truck loads and unloads fluids at ordinary pumps like a fluid wagon, the Artillery Truck deploys on its stabilizers and fires artillery shells in a forward cone, and the Logistic Truck carries a roboport and the five logistic chests, a mobile logistics hub powered by its own solar panels.
Mods introducing new content into the game.
An ME storage network inspired by Applied Energistics 2: cables, a controller, drives with storage cells that keep their contents, a terminal, interfaces, import, export and storage buses, autocrafting with encoded patterns and crafting CPUs, level maintainers, and fluids. Works on its own with vanilla recipes; Gregtorio Continued puts it on its GregTech tiers. Source and issues: https://github.com/Rykon00/me-network
Mods introducing new content into the game.
A powerful long-range ammo turret extracted from the Planet Rubia mod. Now available for both 2.0 and 2.1
Mods introducing new content into the game.
An in-game story quest book that guides you from the crash landing to the edge of the solar system. Supports vanilla and Space Age; quests for missing content are skipped automatically.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A private surface for sketching layouts — free camera, every item on tap, your real factory frozen the whole time. Sheets let you keep as many ideas going as you want, duplicate and export any of them to a blueprint. Ctrl+P to jump in.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Optional high-resolution graphics for the newer trucks of Heavy Trucks (Vanilla+): the V3 Launcher and the Radar Truck. Split from "Heavy Trucks (Vanilla+): HD graphics" because the mod portal limits each mod's size. Heavy Trucks uses them automatically when this mod is enabled; nothing else changes.
Mods introducing new content into the game.
Passive, fuel-free power for every stage of the game: three wind-turbine tiers, advanced solar, geothermal, and a mega accumulator, plus two space-platform generators on Space Age. No fuel, no fluids, no babysitting. Place it, wire it, forget it.
Mods introducing new content into the game.
Select a belt tier and input/output counts to place a balancer blueprint. All your balancing dreams are now just 4 clicks away. :)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. See the mod page or README for the full overview and credits.
Collections of mods with tweaks to make them work together.
A collection of personal tweaks and patches for Krastorio 2: Spaced Out and other mods.
Small changes concerning balance, gameplay, or graphics.
This mod adds compatibility for Krastorio 2 Spaced Out and Cubium.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod provides better compatibility between Rubia and Krastorio 2 Spaced Out.
Small changes concerning balance, gameplay, or graphics.
This mod provides better compatibility between Paracelsin and Krastorio 2 Spaced Out.
Small changes concerning balance, gameplay, or graphics.
Heavy electromagnetic artillery with dedicated flying-disc ammunition, synchronized charge and cooling animations, original sound, and a plasma blast. Unlock after artillery. Supports base Factorio 2.0 and Space Age.
Mods introducing new content into the game.
Introduces a balanced, 1x1 solar panel. Also adds other 1x1 solar panels if used with other solar panel mods!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.