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Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Autopilot for the trucks of Heavy Trucks (Vanilla+): they drive themselves between truck stops following a schedule, like trains.
Mods introducing new content into the game.
An ME storage network inspired by Applied Energistics 2: cables, a controller, drives with storage cells that keep their contents, a terminal, interfaces, import, export and storage buses, autocrafting with encoded patterns and crafting CPUs, level maintainers, and fluids. Works on its own with vanilla recipes; Gregtorio Continued puts it on its GregTech tiers. Source and issues: https://github.com/Rykon00/me-network
Mods introducing new content into the game.
Half-track heavy trucks in the vanilla style. The Heavy Truck hauls cargo and is the base of the others: the Tanker Truck loads and unloads fluids at ordinary pumps like a fluid wagon, the Artillery Truck deploys on its stabilizers and fires artillery shells in a forward cone, and the Logistic Truck carries a roboport and the five logistic chests, a mobile logistics hub powered by its own solar panels.
Mods introducing new content into the game.
An in-game story quest book that guides you from the crash landing to the edge of the solar system. Supports vanilla and Space Age; quests for missing content are skipped automatically.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Optional graphics for ME Network: textures of Applied Energistics 2 in place of ME Network's own sprites. The textures are by AlgorithmX2 et al. (and, in today's AE2, Ridanisaurus Rid) under CC BY-NC-SA 3.0, and so is everything in this mod: no commercial use, changed versions under the same license. Install ME Network too; it runs without this mod. This version replaces nothing yet. Source: https://github.com/Rykon00/me-network (folder ae2-textures)
Small changes concerning balance, gameplay, or graphics.
Passive, fuel-free power for every stage of the game: three wind-turbine tiers, advanced solar, geothermal, and a mega accumulator, plus two space-platform generators on Space Age. No fuel, no fluids, no babysitting. Place it, wire it, forget it.
Mods introducing new content into the game.
A powerful long-range ammo turret extracted from the Planet Rubia mod. Now available for both 2.0 and 2.1
Mods introducing new content into the game.
A private surface for sketching layouts — free camera, every item on tap, your real factory frozen the whole time. Sheets let you keep as many ideas going as you want, duplicate and export any of them to a blueprint. Ctrl+P to jump in.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Optional high-resolution graphics for the newer trucks of Heavy Trucks (Vanilla+): the V3 Launcher and the Radar Truck. Split from "Heavy Trucks (Vanilla+): HD graphics" because the mod portal limits each mod's size. Heavy Trucks uses them automatically when this mod is enabled; nothing else changes.
Mods introducing new content into the game.
Heavy electromagnetic artillery with dedicated flying-disc ammunition, synchronized charge and cooling animations, original sound, and a plasma blast. Unlock after artillery. Supports base Factorio 2.0 and Space Age.
Mods introducing new content into the game.
Introduces a balanced, 1x1 solar panel. Also adds other 1x1 solar panels if used with other solar panel mods!
Mods introducing new content into the game.
Plasma ducts, for more flexible fusion setups and mods that use fusion plasma, now in HD!
Mods introducing new content into the game.
A strong building for metal and plastic casting. Features four fluid inputs and is compatible with alternative casting mods! Space Age compatible but not required.
Mods introducing new content into the game.
Mods introducing new content into the game.
Long storage containers and fluid tanks that sit alongside train wagons. Linkable by balancers to form one shared inventory or tank.
Mods introducing new content into the game.
Explore the derelict fulgoran ringworld of Ribbonia, an artificial planet where spatial reasoning and creativity are the key to your survival. Can you handle C.H.A.R.L.E.S., the crazed and lonely AI? Discover Fulgoran crafting techniques involving molten plastic and fusion plasma and dive into pure Factorio nostalgia on Ribbonia. Ribbonia minimally affects the vanilla game and can be added to existing saves.
Mods introducing new content into the game.
Several balanced and vanilla friendly recipes using fusion plasma, inspired by current real life usage of plasma in industrial settings.
Mods introducing new content into the game.
Adds a solar orbit location, a solar station, supercomputers and high energy technologies. Brave the heat of the sun to gather enormous amounts of solar power. Manage high energy supercomputers and their waste heat to use their computing power to make advancements.
Mods introducing new content into the game.