Repairs damaged items in your inventory automatically over time with repair packs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Damage dealt to enemies and structures appear as floating text above their heads. Highly configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mining a chest allows players to pick it up with all the items inside and carry it in their inventory. Also supports vehicles, tanks, and accumulators.
Mods introducing new content into the game.
Turret that throws landmines to automatically replace ones that have detonated, saving the lives of countless robots.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Stops biters from chewing on your power lines by making them invincible. Can be configured to protect other parts of your infrastructure. By default only affects newly-placed entities but can be applied retroactively.
Mods introducing new content into the game.
Changes combinator sounds because click-clacks are better than beep-boops.
Small changes concerning balance, gameplay, or graphics.
Automated late-game long-distance item transportation by launching chests using an artillery turret. How to use: 1) Place the mass driver turret. 2) Place a payload chest within one space of the turret. 3) Place an armature into the mass driver turret 4) Provide electricity to the turret, if required 5) Enter the coordinates into the targeting computer. 6) Provide a check mark to the targeting computer using a circuit network.
Mods introducing new content into the game.
Mining a machine breaks it into its component parts with some lost in the process.
Small changes concerning balance, gameplay, or graphics.