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Maintained continuation of Modular Chests. Adjacent iron or steel modules merge into long train-loading chests, with working construction-robot and blueprint support. Existing prototype names are preserved for migration from LB-Modular-Chests.
Mods introducing new content into the game.
Extends quality scaling to locomotives, wagons, storage tanks, rocket silos, roboports and more.
Mods introducing new content into the game.
Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.
Collections of mods with tweaks to make them work together.
Fair input, useful output: mall, factory, logistics, and mod-content package recipes for players who still build the belts themselves.
Mods introducing new content into the game.
Make chests even smaller! All chests has one slot, so they are not bigger then a cargo wagon.
Small changes concerning balance, gameplay, or graphics.
Start underground. The Nauvis surface is hostile and normal surface construction is forbidden; dig out cave space, use shafts, and build your factory below.
Large total conversion mods.
Regular PHI-CL VP or SAP server hosted on APERX Vanilla Plus, VP (Space Age, Production Focus. No Quality, No Planet) Space Age Plus, SAP (Enhanced)
Mods introducing new content into the game.
Advanced nuclear enrichment facility with risk management system. Features nuclear accidents, radioactive waste processing, and safety modules. Master nuclear energy through strategic risk management and technological progression.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Living infested planet where you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies. Land in one of its tendrils and make way to the planet core. Ruins of an advanced civilization are present and seem necessary to tame this place, with exotic technologies to process water rich minerals into most diverse elements and gargantuan machines. Completely safe to add or remove mid save.
Mods introducing new content into the game.
Ancient asteroids dot the surface of this derelict mega structure. Reactivate ancient machines to bring Hephaestus back online and unlock powerful ways to transport items, exchange tokens for items, and vice versa. But beware the hornets.
Mods introducing new content into the game.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Mods introducing new content into the game.
New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
A mod with many features where you can make a Mobile Factory, build you base inside and travel around the world. The mod contain a way to transfer items via the Circuit Network, some nice way to mine Ore or extract Fluid, many new chemical elements, Data Storage of Items, and many more ...
Large total conversion mods.
Automatically merges fragmented item stacks in chests: e.g. 12 + 38 of the same item sitting in two slots become one stack of 50. Only touches chests that are actually fragmented, so tidy/arranged chests are left alone.
Mods introducing new content into the game.
Inserters whose filters are set from the circuit network use each filter signal's COUNT as a per-item hand stack size, trimmed by what the drop target already holds. Lets a circuit-filtered inserter load an exact amount with no overshoot. Useful on its own, and pairs with Precise Train Logistics for exact train loading.
Mods introducing new content into the game.