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Buy and sell items, fluids and electricity through trading chests, tanks and accumulators.
Mods introducing new content into the game.
A free passive-provider chest that supplies science packs after your force has produced enough of each pack.
Mods introducing new content into the game.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
ALPHA 0.1.20: one public typed Lua API library generates the website and in-game Reference. Complete types, overloads, errors and examples; guest behavior unchanged. Factorio 2.1 accepted, verified on 2.1.23. Scheduling performance remains unverified. Computer items are plain hardware; back up saves.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Get insights into what your logistics bots are doing and what to improve in your network. Provides concrete suggestions, an overview of what's in short supply and stats and information about robots charging, idle, picking up and delivering, information on items most frequently delivered, distance delivered, and the quality level of both robots and roboports. Supports multiplayer games and multi-network information, with easy navigation between them. Space Age is supported but not required.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds customizable YKR advanced logistic chests with adjustable inventory capacity, unlocked via military science. Adiciona baús logísticos avançados YKR customizáveis, liberados na ciencia Militar.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Regular PHI-CL VP or SAP server hosted on APERX Vanilla Plus, VP (Space Age, Production Focus. No Quality, No Planet) Space Age Plus, SAP (Enhanced)
Mods introducing new content into the game.
Русская локализация модов Bob's и Angel's для Factorio 2.1. Переведены: Bob's Library, Angel's Refining, Angel's Petrochemical Processing, Angel's Smelting, AngelBob Space Age Rebalance.
Translations for other mods.
Less grind. More factory. Legendary benefits without Quality, no spoilage, orbital fuel supplies, platform steel chests and compact loaders. Built for enjoying Space Age with less time to play.
Mods introducing new content into the game.
Living infested planet where you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies. Land in one of its tendrils and make way to the planet core. Ruins of an advanced civilization are present and seem necessary to tame this place, with exotic technologies to process water rich minerals into most diverse elements and gargantuan machines. Completely safe to add or remove mid save.
Mods introducing new content into the game.
Add new features, new items, and freely set original parameters 支持语言:中文 (简/繁), English, 한국어, Русский, 日本語,Deutsch, Español
Large total conversion mods.
Large total conversion mods.
Mods introducing new content into the game.
Khemia is a barren planet, with strange energies pulsing below the sand. Here, you must harness the power of Alchemy: Breaking materials down into magical energy and reconstructing them. Glyphs act as pipes, allowing you to transport energy, but placing them is often more art than science. As your factory grows, connecting glyphs becomes a unique puzzle. Alchemy also unlocks useful new tech, like spoilage-preventing brine tanks, massive cargo cranes, and surface-to-orbit teleportation.
Mods introducing new content into the game.
Continuation of Gregtorio by Damien Reave: a GregTech-style total overhaul from digging clay with a shovel up to the stargate. Adds the GregTech: New Horizons progression up to UXV and victory, AE2-style ME storage with autocrafting and fluids, and fixes. Source and issues: https://github.com/Rykon00/Gregtorio
Large total conversion mods.
Link neighbouring chests of the same type into one shared inventory, like the cargo bays of Space Age. Each side is switched on or off in the chest window.
Mods introducing new content into the game.
Configurable gameplay and production settings, inserter configuration, accumulators, electric furnaces, superheating, lighting, night threats, mixed resource patches and starter packs. Works with or without Space Age. Includes Squeak Through, gun turret reloading, nearby ammunition counts, a corpse cleaner and AutoDeconstruct. Also includes production status indicators, damage numbers, character research, mining drill filters, Resource Eraser, FuelGlow and chemical/incendiary rockets....
Mods introducing new content into the game.
Realistic industrial fluid tanks for Factorio 2.0 / 2.1, Space Age. They feature capacities of 100,000 (5x5) and 1,000,000 (15,000) fluid units, a precise level indicator, integration with the Factorio 2.0 quality system, and optimization for megabases. They serve as direct, universal replacements for the mods BigStorageTank, BigStorageTank - Fork, Large Storage Tank, Bigger Storage Tank, and Super Tanks.
Mods introducing new content into the game.
Adds a high-pressure barrel with 5000 fluid capacity, plus fluoroplastic intermediate. All fluids auto-generate fill/empty recipes. One technology, one recipe, one new item — no vanilla changes.
Small changes concerning balance, gameplay, or graphics.
Build island industry, survey remote resources, and automate ocean bulk shipping with industrial ports, bulk carriers, offshore oil and maritime power on an ocean-first archipelago world.
Mods introducing new content into the game.