Factorio+
v.21.19 - Full Space Age support
(Leave feedback in discussion for Space Age bugs/balance/settings etc, cheers!)
A native vanilla addition mod that tweaks and adds content on top of the vanilla game experience.
Recommended - Factorio 2.0 base game (with Quality and Elevated Rails full support)
Space age works, and is pretty balanced alongside it, but it wasn't built for Space age.
All using new and original art!
Notable Gameplay Additions (TLDR...)
- Crash site quick start - Crash sites now have a basic power generator, lab and assemblers.
- Turret veterancy - Turrets upgrade all stats with the more kills they get (without being moved).
- Abandoned Bases - These old bases seem to be filled with old turrets and potential loot.
- New resources - Options to get the usual materials, through different means
- New Weapons and Enemies - The combat is slowed down, to make fights easier to react, especially with new stuff to shoot and be shot by!
- Just loadsa new stuff! - Vehicles, crafting machines, logistics, power, you name it - we got it!
New Stuff in Detail:
Logistics
- Mini Roboport - A small roboport to help connect bases together cheaply.
- Robo Superport - A massive robot hub serving a very large area, with many more charging points.
- Loaders - Direct belt based inserters, which match the input of the belt and doesn't require power. But they are a bit space inefficient.
All belts rebalanced to move at 'frame happy' rates and divisible by 2, and their costs scale a little less:
- Basic belts (8/s)
- Belts (16/s)
- Fast belts (32/s)
- Express belts (48/s)
- Turbo belts (54/s)
- Sonic belts (70/s)
Storage
Storage is a little more sparse, but new options make it scale larger
- Storage Huts - 2x2 medium storage.
- Storage Warehouses - 5x5 large storage.
- Strongbox - Tough small 1 stack storage to keep something valuable safe.
- Larger Logistics Storage - Logistics versions of Huts and Warehouses (buffer, provider etc.)
Additional Buildings
Crafting Machines
- Mini Assembling Machine - A small efficient assembler that can only craft with 2 ingredients.
- Basic Electric Furnace - A crude and inefficient electric furnace to get started with.
- High Powered Machine Press - Get 2 for 1 on basic single ingredient components!
- Mini Electric Smelter - A small electric smelter, useful for fast replacing steel furnaces.
- Large Stone Furnace - A bigger version of a stone furnace
- Steel Forge - An even bigger version of a steel furnace, the fastest you'll get without electricity.
- Electric Foundry - A large , slightly productive version of an electric furnace
- Heatpipe Interchange Smelter - Use your nuclear plants to fuel these high tech forges
- Factory - It wouldn't be Factorio without a factory! A huge productive assembling machine, no drinks allowed.
- Compressor - Force certain materials back together with this fella.
Resources
- Water Wells - Use pumpjacks to bring up water from aquifers
- Natural Gas - Simple fuel, ready to be used as is or processed into petroleum and sulphuric acid.
- Geothermal Steam - Free steam, just lying around, waiting to power your generators!
- Sand - Required for glass, landfill, and late game electronics.
- Bauxite (Aluminium) Ore - Late game ore for more complex items.
- Deadwood (Wood) Fields - Mine trees... using a sawmill!
- Goblin Ore - A tough rich mixed ore containing random amounts of Copper, Iron, Stone and Coal which you'll need to sort through.
Resource Extraction
- Large burner miner - A large and fast miner for the electricity-shy engineer.
- Electric Grinder - A slow, large and very efficient miner capable of getting much more ore out of what is available.
- Steam Powered Turbine Miner - Use steam to power these incredible miners, the hotter it gets, the faster it mines!
- Sawmill - Forget punching trees, mine trees instead.
- Gas Extractor - To extract pressurized gas wells like natural gas and steam.
- Large Water Pump - Sometimes you just need a lot of water very fast.
Radar
- Listening Post - Small radars that are better to keep track of your base, than to scan the mysteries beyond.
- Large Radar - Very slow radar that can uncover the black shroud much further than regular radars.
Power
- Large Solar Panel - Like a solar panel, but large.
- Solar Array - Like a large solar panel, but even largerer.
- Medium Wooden Electric Pole - Early electric pole that is a bit more coverage than a medium pole, but takes up a little more space.
- Huge Metal Electric Pole - These massive OWLs span great distances with ease.
- Electrical Grid Distributor - Large substation facilities that can create a very large coverage, but don't have a good connection range.
Vehicles
- ATV - Early game golf cart to putter around in, with fragility to match!
- Speeder - A Late game dune buggy meets indy car to blaze between outposts.
- Transporter - A big truck to haul lots of stuff to your building projects.
- Dozer - A huge unstoppable force capable of felling trees, rocks and structures with ease.
- Half-Track - A mid game vehicle with multiple different configurations of mid tier weaponry.
- Flame Tank - A small tank that spits out fire.
- Tank - The tank is now a tank, as in it's much larger and has a bigger presence.
Turrets
- Pistol Turret - At the start of the game, defend your base with what is essentially a pistol on a stick while you gallivant.
- Shotgun Turret - Its a shotgun on a turret.
- Rocket Turret - Its a rocket launcher with electronics inside.
- Cannon Turret - Use your tank cannons as base defence
- Mortar Turret - Mid game artillery option, good for harassing static enemies.
- Sniper Turret - Shoot things far away in a thin arc to create deadly corridors.
- Chaingun Turret - Spray and pray in turret form.
- Gauss Cannon - A Laser turrets more powerful, and explosive cousin.
Fuel
Fuel has distinct efficiencies, some are good for powering smelting, others have longevity or high density, others are better for vehicles and/or trains.
- Jet fuel (old rocket fuel)
- Rocket Fuel
- Petroleum
- Natural Gas
- Charcoal
Weapons
- Hand Cannon
- Blunderbuss
- Mortar
- Sniper Rifle
- Minigun
- Plasma Blaster
- HE Grenades
- FLAK grenades - Fill a grenade full of piercing ammo and blast it out in a big radius
- SPAM grenades - A cluster grenade filled with cluster grenades.
- Molotov cocktails
Ammo
- Explosive Shotgun/Magazine
- Long Range Magazine
- Nuke Shotgun/Magazine/Cannon Shells
- Depleted Uranium Shotgun Shells/Cannon shells
- Piercing Shotgun Shells/ Cannon Rounds
- Micro Missiles
- Explosive rounds have larger explosive radii
- Sticky Napalm
Tech
- Advanced tools - Multiple stages of tech that help increase your reach size, pickup size, crafting and mining speed.
- Inventory Capacity - Multiple stages of tech that increases your default inventory size.
- Advanced Repair Packs - Upgraded repair pack repairs faster, and more hitpoints.
Terrain Tiles
- Landfill - Only fills in shallow water (but it's cheaper)
- Deepwater Fill - Fills in deep water
- Placeable Shallow Water
- Tarmac - Speed bonuses for vehicles!
Enemies
- Boss Biters - Very rare and mega sized biters to help encourage you into building that rocket sooner.
- Enemies reworked to be bigger and are coloured to their archetype.
- Swarmers - They're small and there's lots of them, getting all up in your everywhere.
- Tankers - Built to last and draw fire away from turrets using physical and piercing damage.
- Blasters - These biters will explode if they get close enough to trigger themselves. Killing them reduces their radius and damage on death.
- Webbers - Their spit will stop you dead in your tracks.
- Flamers - Ranged fire spreading menaces.
- Stingers - Biters whos bite will slow you down and poison you for some time.
- Alien Chunks - Dropped from evolved enemies and spawners: Allowing you to research new bio tech.
- Acid worms - Scale larger and stronger than before, but they do have a minimum firing range.
Bio Tech
- Use meaty-chunks, wood and water to create bio science packs.
- Upgrade your player's health and speed through research.
- Bio Fuel - Questionable and eco-friendly (depending on who you ask).
- Air purifier - Work against your pollution spewing ways with these powered filters
- Health packs
- Healing Grenades
New Intermediate Items
- Vehicle Chassis
All vehicles now use this as a base - Laser
All recipes using lasers now use this - Turret Base
All turrets use this as a base
Settings
- Day length
Set the length of day to 6, 12 or 24 minutes long to change the difficulty of using Solar and Accumulators. - Enemy health
Scale enemies hitpoints to make dealing with biters and abandoned bases easier or harder (0.5x, 1.x, 1.5x, 2x and 3x). - Science pack recipe difficulty
Changes the science pack ingredients to be simpler or more complex depending on the setting (East, Normal, Hard, Extreme) - Rocket Goal
Change the amount of ingredients and/or time cost to create the rocket to complete the base game (Hidden when playing Space Age) - Crashsite Quickstart bonuses
Toggle the crash site on/off and add more resources and equipment to the space ship to give a quick boost to your early game. - Spoilage time
Increase or decrease the time it takes for items to spoil by a multiplier.
Other Lil' Base Game Changes
- Changed and added recipes to be more intuitive (like cars) and generic (like turret bases).
For example, a gun turret recipe is a turret-base and a submachine-gun. - Enemies and weapons rebalanced so player tech doesn't exponentially run away in combat power.
(The base vanilla game gives players many new tech and weapon advantages over time (such as +damage) that the power creeps exponentially compared to biters. So to balance this, weapon upgrades only increase it by around 10-20% each research.) - Explosives now have falloff damage radii, doing more damage in the epicenter compared to the edge, most explosives now have a larger radius.
- Shallow water can be walked and driven on and allow you to get to other islands easily. This slows down movement and vehicles.
- Rocks are bigger (but give more resources).
- Combat robots last for 8 hours (but cost more).
- Smaller inventory, but each armor gives progressively more inventory space. (And even more inventory space via research).
- Slower grenade cooldowns.
- Slower Healing cooldowns. (5s instead of 1s - but there are more ways to heal, with health upgrades)
- Cook that fish (mmm tasty!)
- Tank is 2x larger.
- All equipment grids and equipment have had their sizes changed (all equipment has viability, even old stuff!)
- Hitscan bullets have trails (pistol, smg, defenders, gun-turrets etc.)
- Nauvis clouds are much bigger (so it doesn't look like noisy terrain).