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Adds configurable infinite research and overrides: Productivity for intermediates, logistics items, combat supplies, modules, science packs, harvesting and breeding, plus repeatable player, robot, weapon speed, and cargo logistics bonuses. Settings to enable, cap, or rebalance each added research. Settings to override engine productivity and efficiency caps. Designed for vanilla, Space Age, and all overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Living infested planet where you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies. Land in one of its tendrils and make way to the planet core. Ruins of an advanced civilization are present and seem necessary to tame this place, with exotic technologies to process water rich minerals into most diverse elements and gargantuan machines. Completely safe to add or remove mid save.
Mods introducing new content into the game.
New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Creates a feature-rich train logistics system controlled by cybernetic combinators and the circuit network. A successor to Project Cybersyn, redesigned for Factorio 2.0.
Mods introducing new content into the game.
Fair input, useful output: mall, factory, logistics, and mod-content package recipes for players who still build the belts themselves.
Mods introducing new content into the game.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.
Adds massive cargo ships to the game, that function similarly to trains. Also adds tanker ships, train bridges. NOTE: In 2.1, You Must Install Oil Rigs Separately!
Mods introducing new content into the game.
A train-stop combinator that validates each train's dedicated buffer individually, instead of pooling all station storage together. One main unit wires to the station; empty 'buffer probe' shells each wire to a single train slot's chests. The main reads every probe's network independently and calls a train only when that slot's buffer is actually ready. Inspired by Simple Train Combinator by Odja_Anarchist.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Russian names for all crafting menu tabs (base, 5Dim, Bob's, Space Age planets, LTN (Logistic Train Network), TLBE, QoL Research, Oil Outpost Planner, Bigger Artillery, Wind Turbines, Ballistic Missile, Inventory Sensor, Train Log, Far Reach, Inventory Repair, Repair Turret, Builder Bot Start, Grappling Gun, Show Max Underground Distance, Teleporters, Science Stinks, Ore Eraser).
Translations for other mods.
Adds extremly fast Train and Cargo-wagon. Now with Fluid by Ostrei Also now: 0.17 ready
Mods introducing new content into the game.
Explore the derelict fulgoran ringworld of Ribbonia, an artificial planet where spatial reasoning and creativity are the key to your survival. Can you handle C.H.A.R.L.E.S., the crazed and lonely AI? Discover Fulgoran crafting techniques involving molten plastic and fusion plasma and dive into pure Factorio nostalgia on Ribbonia. Ribbonia minimally affects the vanilla game and can be added to existing saves.
Mods introducing new content into the game.
This modpack bundles all of the Factorio HD Age mods for the Base Game and the Space Age DLC. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as required dependencies. A total of at least 13 GB of VRAM is recommended.
Collections of mods with tweaks to make them work together.
This modpack bundles all of the Factorio HD Age mods for the Base Game and the Space Age DLC. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as optional dependencies.
Collections of mods with tweaks to make them work together.
Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.
Large total conversion mods.
Large total conversion mods.
This modpack bundles all of the Factorio HD Age mods for the base game. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as required dependencies. A total of at least 6 GB of VRAM is recommended.
Collections of mods with tweaks to make them work together.
This modpack bundles all of the Factorio HD Age mods for the Base Game. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as optional dependencies.
Collections of mods with tweaks to make them work together.
This mod contains and integrates HD textures for the elevated rails from the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the railway entities of the base game.
Small changes concerning balance, gameplay, or graphics.