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Plan the removal of specific ground rail segments with negative rail ghosts. Use them directly or include them in blueprints to rebuild junctions. Elevated rails, rail ramps and rail supports are not supported.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds entities required for the clusterio universal edges plugin
Mods introducing new content into the game.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
A train-stop combinator that validates each train's dedicated buffer individually, instead of pooling all station storage together. One main unit wires to the station; empty 'buffer probe' shells each wire to a single train slot's chests. The main reads every probe's network independently and calls a train only when that slot's buffer is actually ready. Inspired by Simple Train Combinator by Odja_Anarchist.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Research and install upgrades in your locomotives. Compatible with Vanilla or Space Age.
Mods introducing new content into the game.
Space age graphics used in Modular Trains. This mod does nothing on its own.
Mods introducing new content into the game.
Extends the gameplay on Aquilo, Paracelsin,Carna, Secretas and Frozeta. Creates more connections between the planets in this region, and adds a few new technologies to them.
Mods introducing new content into the game.
Easily automate the replacement of large numbers of active locomotives and wagons in your rail system. Useful in combination with mods that add multiple tiers of locomotives or wagons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod contains and integrates HD textures for the elevated rails from the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
Reskins the locomotive as a CSX GE AC4400CW in blue, yellow and grey. 3D model "csx 331 GE AC4400CW" by zairiq zairiq 8 (https://sketchfab.com/zairiqzairiq8), licensed CC BY 4.0; rendered to sprites with modified proportions. Sprites and code made with Claude (Anthropic). Unofficial fan mod, not affiliated with CSX.
Mods introducing new content into the game.
This mod contains and integrates HD textures for the railway entities of the base game.
Small changes concerning balance, gameplay, or graphics.
Changes trains behavior so they will skip a station if various conditions are already met, or if the station is disabled
Small changes concerning balance, gameplay, or graphics.
Primarily features Electric Trains and Powered Rails, but also includes unified train changes, including weightier rolling stock, nuclear trains, hybrid trains, and electric train cars. Each also has a setting, so you can pick and choose which ones you want.
Mods introducing new content into the game.
Reskins the locomotive as a black Norfolk Southern GE AC44C6M. 3D model "GE AC44C6M Norfolk Southern" by zairiqzairiq (https://sketchfab.com/zairiqzairiq), licensed CC BY 4.0; rendered to sprites with modified proportions. Sprites and code made with Claude (Anthropic). Unofficial fan mod, not affiliated with Norfolk Southern.
Mods introducing new content into the game.
Inf Factory Connector is the core balancing mod for the custom InfFactory modpack. It adjusts various recipes, objects, and technologies to ensure game balance. IMPORTANT: This modpack is RAM-intensive; users with 16GB of RAM may experience significant FPS drops! Please be understanding regarding the mod and the modpack, as it has not yet reached its final version, and I am still a beginner programmer.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
UPS-first train logistics for megabases: tag stops as providers, requesters, and depots, set thresholds, and RLD dispatches trains for you. Event-driven with no per-tick polling, native chain deliveries, item quality and fluid support, multiple networks, a live dashboard, and one-command in-place LTN migration. Factorio 2.0: stable 1.0.x. Factorio 2.1: 2.0.x BETA — feedback welcome!
Mods introducing new content into the game.