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Mods introducing new content into the game.
UPS-first train logistics for megabases: tag stops as providers, requesters, and depots, set thresholds, and RLD dispatches trains for you. Event-driven with no per-tick polling, native chain deliveries, item quality and fluid support, multiple networks, a live dashboard, and one-command in-place LTN migration. Factorio 2.0: stable 1.0.x. Factorio 2.1: 2.0.x BETA — feedback welcome!
Mods introducing new content into the game.
Display train stats and records travelling through Space Exploration's space elevator. Based on Rocket Log by robot256 and Train Log by zomis. Beta release. Feedback, suggestions, and reports appreciated!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
你绝对会喜欢的模组中文翻译!有着很多好玩的模组! 参照了Ting_amm的汉化模组的小工具;该模组由 GPT-5.6-Sol 制作,GPT-5.6-Luna 翻译,本人校对。 Disk's Chinese Simplified zh_CN 汉化
Mods introducing new content into the game.
-Infomation- NK Railways Aims to add locmotives and wagons for those who enjoy a good trainyard or railway while still being viable -List of Content- 2 steam locomotives & 1 Tender 2 Shunter/Switcher locomotives 1 Diesel locomotive & B Unit 2 cargo wagons 2 fluid tanker wagons 1 brake-van/caboose - when Diesel_Engine Mod is enabled it will replace base fuel with fuel from barrels to the Diesel locomotives
Mods introducing new content into the game.
A large train foundry that assembles complete trains from Smart Train Combinator models: pick a train shape, choose its resource, and the finished train fuels up and drives off onto your rail network on its own. Requires Smart Train Combinator.
Mods introducing new content into the game.
A large train foundry building that assembles complete trains from blueprint templates: import a train blueprint, queue it, feed the parts with inserters, and watch the finished train fuel up and drive off onto your rail network on its own.
Mods introducing new content into the game.
Mods introducing new content into the game.
Explore the derelict fulgoran ringworld of Ribbonia, an artificial planet where spatial reasoning and creativity are the key to your survival. Can you handle C.H.A.R.L.E.S., the crazed and lonely AI? Discover Fulgoran crafting techniques involving molten plastic and fusion plasma and dive into pure Factorio nostalgia on Ribbonia. Ribbonia minimally affects the vanilla game and can be added to existing saves.
Mods introducing new content into the game.
Adds massive cargo ships to the game, that function similarly to trains. Also adds tanker ships, train bridges. NOTE: In 2.1, You Must Install Oil Rigs Separately!
Mods introducing new content into the game.
Gizmod-family compatibility and tweaks mod. Contains: Quality Agriculture, Mythical Quality, Extended Quality, Barreling Machine, Acid Weapons, Honeypot, Personal Launcher Equipment, Wooden Platform, Bioflux Autofeed, Burner Seafloor Drill, starter bots, Early Mech Armor and Copper Bots (early bot tech), extended multiplier options for science
Mods introducing new content into the game.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.
Large total conversion mods.
Collections of mods with tweaks to make them work together.
Open a private, endless surface to sketch factory layouts with a free camera and the full item palette — while your real factory (and character) stays frozen exactly as you left it. Multiple nameable sheets let you duplicate, export as blueprints, or delete layouts independently. Toggle with Ctrl+P.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Space Age overhaul built around cargo ships, alternative energy systems and agriculture
Large total conversion mods.
Survive as a locomotive, not an engineer. Every player's train is their body—keep it fueled, armed, repaired, and supplied while pushing a rail-bound lifeline through a hostile world. Your route, rolling stock, and ability to keep moving determine how long you survive.
Small changes concerning balance, gameplay, or graphics.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Merge straight rows of chests into large train-length containers with quality, circuit network, and blueprint support.
Mods introducing new content into the game.