[QoL] Automatically place rail signals on rails and intersections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces the standard Alt-Mode by providing more information for more objects. This information is shown only for entities around the player cursor, so the graphics of other objects can be enjoyed without always having an information overlay on top of them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Inserters can access any inventory of entities with multiple inventories. Daisy chain assembling machines. Insert processing units, low density structures and rocket fuel into the rocket silo inventory. Reinsert removed modules.
Mods introducing new content into the game.
'Hire' motivated, hard working biters to work as spliters for you. They happily filter, sort and organize your belts for you. (Replaces splitter textures with biter textures). Works with modded splitters
Small changes concerning balance, gameplay, or graphics.
Tiny trains for your tiny needs. Makes rails and wagons 1 wide, and shortens the wagons to 3 height. Now you can fit a train in between your assemblers and beacons. Rails still move on a 2x2 grid.
Mods introducing new content into the game.
Enemies are created before trees, so that increasing tree amount does not lower the amount of enemy bases.
[WIP} Entity that provides information about entities and makes it available to the circuit network (assembler status, train info, extra info of chest contents, etc.). WARNING: Some info is computational heavy to get, use with care.
Mods introducing new content into the game.