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Add a Brass sounding instrument in the programmable speaker with a range up to 96 notes for expressive music or alerts
Mods introducing new content into the game.
Allows you to place a circuit connector ingame and export it to data stage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows you to program train stop names with a vanilla signal, effectively allowing multi item stations.
Small changes concerning balance, gameplay, or graphics.
Adds quality scaling to belt speed, drill/pumpjack mining speed, cargo/fluid wagon size, storage tank size, and locomotive speed/power usage, adds options for speed module quality penalty, quality module quality bonus, and adds a number of optional quality-related items and entities.
Small changes concerning balance, gameplay, or graphics.
Replace the bass instrument in the programmable speaker by a new one with an extended range up to 96 notes for expressive music or alerts
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sometimes you wish to keep the belt a certain percentage full of items, with this mod you can read the belt length.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds stations that will automatically deploy/remove trains. Updated for Factorio 2.0 and Space Age 2.0.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a Handpan instrument in the programmable speaker to make music or musical alerts
Mods introducing new content into the game.
Compact 1x1 loaders that use electricity. They are able to use separate filters on each belt lane, and can stack items on belts if stack inserters are available.
Mods introducing new content into the game.
Mods introducing new content into the game.
添加新功能,新物品,并可对原版参数进行自由设置 Add new features, new items, and freely set original parameters 支持语言:简体中文,English
Large total conversion mods.
These are the Accessibility Mods that I have procured over my last 7000 hours of factorio gameplay
Collections of mods with tweaks to make them work together.
Refine the Signal 0 (zero) log to better distinguish it from Signal O (the letter)
Small changes concerning balance, gameplay, or graphics.
Allows inserters and other entities with support for dropping items to restrict their interaction to a specific inventory of their target.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.
Mods introducing new content into the game.
Sets your infinite research based on a circuit signal. Supports all infinite technologies including modded ones.
Mods introducing new content into the game.
Mods introducing new content into the game.
关联箱+关联管+背包共享区+物品堆叠+装卸机堆叠【link chest + link pipes + package share area + item stack + loader stack】 Update to 2.0, Compatible with Space Age
Mods introducing new content into the game.
Adds animated transport rings, that teleport everything inside (players, chests, trains, buildings, biters). Endgame tech unlocks rings deployable from space platforms. Stargate design, SG.
Mods introducing new content into the game.
Fork of Exotic Industries to Space Age. Adds various game mechanics, a variety of new resources, big machines, and new planet to visit. On the other side of the star lies a mysterious Gaia holding the remains of an alien crystalline civilization.
Mods introducing new content into the game.