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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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One combinator runs your whole mall: set target amounts, wire up assemblers, and it picks recipes, builds intermediates and orders the ingredients by itself.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
An advanced combinator that can modify the research queue and output research-related signals based on input signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Added Angel's and Bob's Space Age integration with extra planets balanced: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.
Large total conversion mods.
Mods introducing new content into the game.
Combinator with one output signal per row. UPS friendly. This mod is meant for every player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Creates a feature-rich train logistics system controlled by cybernetic combinators and the circuit network.
Mods introducing new content into the game.
An ME storage network inspired by Applied Energistics 2: cables, a controller, drives with storage cells that keep their contents, a terminal, interfaces, import, export and storage buses, autocrafting with encoded patterns and crafting CPUs, level maintainers, and fluids. Works on its own with vanilla recipes; Gregtorio Continued puts it on its GregTech tiers. Source and issues: https://github.com/Rykon00/me-network
Mods introducing new content into the game.
An overhaul for corrundum to integrate more of the existing processes with other planets.
Mods introducing new content into the game.
Minimal inspector for circuit networks: shows signals and connected readers/writers.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Swarms of laser drones that clear biter nests far beyond your walls. Drones launch one at a time and circle the launchpad until the swarm is ready, then fly out together, whirl around the nests and pulse-laser everything in sight. An alternative to artillery.
Mods introducing new content into the game.
Choose an item and a target quality, the mod designs and gives you an entirely configurable upcycling loop blueprint.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A combinator you program in Python. Replace tangled combinator setups with readable code – loop() runs every tick with deterministic 1-tick timing, like vanilla combinators. [Early development – feedback welcome]
Mods introducing new content into the game.
Add new features, new items, and freely set original parameters 支持语言:中文 (简/繁), English, 한국어, Русский, 日本語,Deutsch, Español
Large total conversion mods.
Grow a self-expanding factory from your own blueprints, with the recursion drawn into the blueprint itself. Draw arrows where the next piece attaches, and construction robots keep building copies until water, cliffs or your rules stop them. Each team on a multiplayer server grows its own. A Recursive Blueprints alternative with circuit control; Multi-Team Support (MTS) optional.
Mods introducing new content into the game.
Combinator to report the number of empty chests in a logistic network.
Mods introducing new content into the game.
A neon quality-gambling district for your factory. Mint chips from surplus materials, then gamble ordinary items up the quality ladder: slot machines, the Grand Casino, an All-In table that bets whole stacks, a Cage that buys quality back for chips, a server-wide progressive Pot, golden trophy vehicles, bot delivery, circuit control and animated neon. Fully automatable. The house always wins.
Mods introducing new content into the game.
Store surplus electricity in compact flywheels and release it when demand spikes. Build a reserve for laser defenses, roboports and gaps in generation. Two tiers are available in the base game, Space Age adds two advanced tiers, one of which have switchable capacity/speed modes. With native circuit readout and quality support.
Mods introducing new content into the game.
A combinator for Space Exploration that reads arcosphere counts from a chest and sets a gravimetrics facility to the folding or inversion recipe that best evens them out.
Small changes concerning balance, gameplay, or graphics.
UPS-friendly inserter / loader replacement: a 1×1 building that moves whole stacks between chests, warehouses, cargo wagons, assembling machines and furnaces without belts – up to 20 stacks at once. One building instead of loader + belt + unloader.
Mods introducing new content into the game.
ALPHA 0.1.20: one public typed Lua API library generates the website and in-game Reference. Complete types, overloads, errors and examples; guest behavior unchanged. Factorio 2.1 accepted, verified on 2.1.23. Scheduling performance remains unverified. Computer items are plain hardware; back up saves.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.