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Mods introducing new content into the game.
Makes most/many aspects of the atomic bomb configurable, and affected by quality, as well as allows for the weaponization of rocket-silos. Allows for custom payloads created from almost any ammo or capsule item, as well as introduces dedicated warhead payloads (atomic, "Rods from God", Jericho, Mjölnir), ICBMs (Intercontinental Ballistic Missiles), IPBMs (Interplanetary Ballistic Missiles), and ISBMs (Interstellar Ballistic Missiles). Why shouldn't rocket-silo rockets be used offensively?
Mods introducing new content into the game.
Trading with bug colonies, contracts, and train logistics. Currency as a virtual signal, colony reputation, contract board, and exchange post.
Mods introducing new content into the game.
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions. [[I accept suggestions]]
Mods introducing new content into the game.
Mods introducing new content into the game.
Logistic cannon (mass driver) introduces a new flexible way to transport items over medium and long range by shooting them through cannons.
Mods introducing new content into the game.
Add music made for the planet Virentis. The mod will play the music on Nauvis instead if used alone.
Small changes concerning balance, gameplay, or graphics.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Adds a lighthouse, which is basically just a big lamp on a tower. Theres really no much more to this one
Mods introducing new content into the game.
Most values are multiplied by 10x, some are not to preserve the little balance that still exists.
Large total conversion mods.
Control generic quality filters on inserters with circuits.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to place a circuit connector ingame and export it to data stage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a compilation of all my gas and heat mods to really change the energy conversion and heat system in Factorio up!
Collections of mods with tweaks to make them work together.
An advanced combinator that can modify the research queue and output research-related signals based on input signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
关联箱+关联管+背包共享区+物品堆叠+装卸机堆叠【link chest + link pipes + package share area + item stack + loader stack】 Update to 2.0, Compatible with Space Age
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add Modern Loader tiers for Ultimate Belts Space Age
Mods introducing new content into the game.