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Start the game on Fulgora's moon Cerys with a post-Nauvis loadout. Includes an optional speedrun mode for launching the first rocket.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A modpack that tightens the gameplay of Space Age, removing shortcuts and adding interesting challenge. Each planet has significant variations. Vulcanus, Fulgora and Gleba have cargo drops disabled at first, and certain technologies are now locked behind building a small on-planet science chain. A range of other challenge tweaks are included: lava can't be piped, asteroids have quality, railguns require fluoroketone, nights on Nauvis are dark, science packs have more involved logistics…
Collections of mods with tweaks to make them work together.
Automatically deploys combat robot capsules when in combat. No special equipment required.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Tweaks/fixes for mod inter-compatibility for my friends private server
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds steamworks using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand.
Mods introducing new content into the game.
More Colors for Vehicles, Players, Trains, Train Stops, Tanks, Cargo Wagons, Fluid Wagons, Spidertrons - RGB color picker with saturation control - Copy/Paste colors (Shift + Right Click → Shift + Left Click) *Vehicle color is independent of player color*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Make the fluid processing recipes more imperfect with new gases. Now an expandalone!
Mods introducing new content into the game.
Manual transfer from Platfrom to Platfrom in the same orbit (space location) using vanilla mechanics. The automated logistics version is named P2P-Automation and is available on the mod portal too :)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod adds higher speed belts and inserters as well as the production chains and research required to make them. Ore generation fixing code is from Brevven on the factorio forums.
Mods introducing new content into the game.
Provides settings to make Py a more polished experience. Organizes menus, updates graphics, alters names & descriptions for improved searchability and clarity, adjusts the tech tree to be less cluttered, rebalances recipe speeds to make scaling up more gradual, and more. All changes are fully configurable via the settings.
Small changes concerning balance, gameplay, or graphics.
Toggleable vanilla recipes restoration for Crushing Industry mod, to allow the player choice of which recipes to use (crushed vs vanilla ores). Also optionally adds all 3 variants (Vanilla, Crushing w/wo Quality) of crushers to choose from. If Muluna is installed, does the same for Crusher 2.
Small changes concerning balance, gameplay, or graphics.
Based off Klonan's Unit Control. Updated for Factorio 2.0 with additional features. e.g unit control groups, additional group strategies. It works with any "unit" type entity.
Small changes concerning balance, gameplay, or graphics.
Add protoss as new enemy force. It features a new planet Aiur with new resources and new offensive mechanics. They can optionally spawn on Fulgora.
Mods introducing new content into the game.
Add zerg as new enemy force. It features Char as a new planet with new resources and new offensive mechanics. They can optionally spawn on "lore accurate" lava Vulcanus.
Mods introducing new content into the game.
Add production chain to create terran units as player controllable units. Recently added cheap mode.
Mods introducing new content into the game.