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Ecology, algaculture, stromatolites, pollution recovery, and agricultural nutrient systems.
Mods introducing new content into the game.
A deep overhaul of the mod worked on for over 2 months: smooth RTS controls, auto-targeting with filters, and balanced auto-repair. You'll definitely love it — please support!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Terra Nauvis for MULTIPLAYER: A Grand Strategy Overhaul for Factorio Space Age. Start your own team at any time and get a separate spawn with resources and clean tech tree. Get immersed in a unified, topologically grounded ecosystem with all biomes/resources on one surface.
Large total conversion mods.
Adds titanium (mined with chlorine, also on other planets) to 40+ Krastorio 2 and Space Age recipes, with pipes, tank, armor, chest, wall, alloy and Kroll process. Deuterium from salt water. Honeycomb ores, night glow, radioactive uranium.
Mods introducing new content into the game.
Converts AoP science packs into K2 research data and tech cards.
Small changes concerning balance, gameplay, or graphics.
Plan container contents and generate blueprints with item insertion requests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Five compact 3x3 advanced assembling machines with 48-frame native mechanical animations and crafting speeds of 20, 40, 80, 160 and 320. Affordable starter recipes and independent planet unlocks with Space Age; base-game progression without it.
Mods introducing new content into the game.
Dedicated to the core Factorio spirit: Automation, Logic, and Absolute 'Realism' . As a developer, I am not a designer of "difficulty," but a porter of industrial reality. I believe the complexity of real-world industry provides the most compelling gameplay.
Large total conversion mods.
Manual artillery system capable of firing many types of ammunitions to any point.
Mods introducing new content into the game.
Visit the frozen mountains of planet Paracelsin, where mining zinc is a race against clogging and freezing.
Mods introducing new content into the game.
Ground-based logistics: transport drones haul items and fluids between depots. Fork of Transport Drones (Continued)
Mods introducing new content into the game.
Select machines to extract crafting speeds and productivity bonuses. Export data for use with the Clock Generator tool.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
(! AI USED!) allow generation the other systems with procedural generated worlds
Mods introducing new content into the game.
Compact 1×1 belt crossings with independent straight-through flows and lanes. Uses connected belt speeds, preserves quality and belt stacks, and needs no electricity.
Mods introducing new content into the game.
Industrial air-filter unit that burns chemical fuel to absorb nearby pollution. Fork of Pollution Absorber by yanhanv with fewer repeated pollution checks. Existing absorbers are retained.
Mods introducing new content into the game.
Unified hazardous-materials system for the GZ ecosystem: industrial chemistry and gases, hydrogen energy, corrosive/molten fluid containment and pipe families, underground tanks, and non-stacking poison/toxic protective equipment.
Mods introducing new content into the game.
0.4.9 #TEAM_TERRITORY_AND_LAND_GRABS A fully featured Oarc-style multiplayer module for GIZMOD. Allows for multiple forces (teams) with their own tech trees, resources, spawn locations, private chat, and personalization settings per-team and per-player. Fully integrated with the GIZMOD modular ecosystem for maximum depth of gameplay and advanced multiplayer interaction.
Large total conversion mods.
Buried fiber networks, 32-tile powered relays, Data Centers, Infrastructure Science, and electrified factory flooring. Autonomous personal vehicles for multiplayer road networks.
Mods introducing new content into the game.
Store surplus electricity in compact flywheels and release it when demand spikes. Build a reserve for laser defenses, roboports and gaps in generation. Two tiers are available in the base game, Space Age adds two more. With native circuit readout and quality support.
Mods introducing new content into the game.
Mods introducing new content into the game.