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TechPriest, are you seeking Omnissiah blessing to protect and expand your Forge World? Collegia Titanica is here for you! The mod provides unique and customizable war machines from WarHammer 40.000 with enormously powerful military capabilities. Production challenges included! In case of you are tired of logistics, you can also explore and restore broken titans, performing real Adeptus Mechanicus expeditions! WARNING! Mod is in active development, most things are done but smth can be changed
Mods introducing new content into the game.
Advanced Rails tweak for mid-game Industrial Revolution 3, designed to not need wood.
Small changes concerning balance, gameplay, or graphics.
Reverse Factory machine will recycle (uncraft) nearly any item placed inside. Supports the recycling of most, if not all, modded items. Fully featured integration with Bobs Mods, Industrial Revolution, and Fantario (independently, not simultaneously)
Mods introducing new content into the game.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This mod pack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduces the cost of individual items by multiplying the output and time values of most recipes. Settings are provided to prevent multiplication of user-specified recipes, and to adjust the output and time multipliers.
Small changes concerning balance, gameplay, or graphics.
The Ray from the Metal Gear Solid Universe. It comes with a powerful rocket launcher, machine gun and railgun. It is able to walk in water and transitions into a submerged looking variant when entering water.
Mods introducing new content into the game.
Ce mod permet, à lui seul, d'obtenir la traduction française de plus de 500 mods ! Un outil indispensable pour jouer sans s'embarrasser des termes anglais. Il reprend tous les mods AAI, Angel's, Bob's, IE3, Omni, BZ, Pyanodons, EI, 5Dim mais aussi RSO, Bottleneck, Squeak Through, LTN, Factory Planner, Nullius, 248k, YARM, ... et beaucoup, beaucoup d'autres encore. La liste complète se trouve dans la description. This mod provides a locale (translation) of more than 500 mods into French.
Translations for other mods.
A (QoL) Quality of Life mod to help engineers quickly and easily build a more interesting factory. Support added for AAI Industry, Dectorio, (IR3) Industrial Revolution 3, (K2) Krastorio 2 and Picker Dollies.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to charge your power armor from the electric network, and vice versa.
Mods introducing new content into the game.
When a limited resource is depleted, refill it so that it never runs out
Mods introducing new content into the game.
This mod makes the game accessible to the blind and visually impaired, by converting visual features into audio features. Note that running this mod fully requires some config changes, as well as the mod's own launcher from the GitHub releases.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that builds upon and tweaks the vanilla experience with more crafting, resources, and combat options. The idea is not to make it more complex for the sake of complexity (e.g. 1000 different recipes/resources), but rather allow players to find the style of play they like with multiple different options available (like buildings, miners, vehicles, weapons etc) , and simplifying some recipes for easier automation by using component parts.
Large total conversion mods.
Collections of mods with tweaks to make them work together.
Configure technology cost (with optional exclusions), lab research speed and/or energy use by a factor. Energy use auto-scales with research speed. Includes custom commands to skip red, green and blue science technology research.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Extends and overhauls Factorio's burner phase. Use realistic oil and coal processes to create advanced products. Functions as the core and library for the rest of the pY mods.
Large total conversion mods.
Adds original songs from me to the Game Ambient music or to the Programmable Speaker or both, depending on your settings. With settings to choose which songs are added or not.( around 2 hours of "music" )
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
When requested by other mods, the Bridge provides ingredients that will get replaced or adjusted if compatible big mods are presented. It's NOT a compatibility of overhaul mods with each other! Instead, it's a utility for developers to integrate their smaller mods with any big modpack. See Home Page for more details. Integrated: AAI, SE, K2, IR3, 248k, Py, ExInd, Yuoki, 5Dim, Angel, Bob, BZ, etc.
Mods introducing new content into the game.
Allows you to transfer a blueprint into a request object (requester chest, buffer chest, spidertron or character request slots). Features: 1. Transferring the blueprint to the request object (after copying a blueprint or objects on the map). 2. Disposable requester chest. 3. Backup/restore character request slots (works with blueprints and request objects). 4. Merging request slots. [More details on the page!]
Small changes concerning balance, gameplay, or graphics.