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Small changes concerning balance, gameplay, or graphics.
Increases the cost of a few researches that felt too easy, especially in high science multiplier playthroughs. In addition, Logistic system, Night vision, Kovarex enrichment process, and Atomic Bomb are now slightly harder to unlock. Includes option to disable any feature.
Small changes concerning balance, gameplay, or graphics.
A Factorio 2.0 industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
Tree-seed placing is blue-print compatible and with robots. Added nitrates for a repair soil mechanics. Originally a fork of treez by idisssnakes (https://mods.factorio.com/mod/treez).
Small changes concerning balance, gameplay, or graphics.
Connects to the optical fibers in power lines to transfer red and green signals across power networks.
Mods introducing new content into the game.
Enhances the cursor with a variety of tools and shortcuts: Automatic ghost cursor, quick-craft, recall last item, and related items scrolling.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
This mod provides a multiplayer team competition gameplay style with different scenarios. Admins have lots of options to setup the game mode and other things like team management (names, colors), diplomacy, biter attack waves interval, etc.
Mods introducing new content into the game.
Translations for other mods.
Adds robotic voice sample for the programmable speaker.
Mods introducing new content into the game.
Adds some reggae/dub music track on Gleba, (or Nauvis if no space age )
Mods introducing new content into the game.
Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sun’s immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?
Mods introducing new content into the game.
This planet was once being terraformed by humanity for habitation, but after some unknown incident, the terraforming was halted and it was abandoned for a very long time. In the end, it became a strange world—one with an excellent climate and environment, yet completely devoid of any traces of life. However, it seems that the people who were carrying out the terraforming had some purpose for this planet beyond simply making it habitable...
Mods introducing new content into the game.
Export and import personal logistic request profiles through a copy/paste code.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A planner tool for automatically color coding pipes based on their contents
Small changes concerning balance, gameplay, or graphics.
Visualize and plan your fluid network with color-coded pipes! Build with red, orange, yellow, green, blue, purple, pink, black, white and special optional colors for each fluid. Includes pipes, pipe-to-grounds, pumps, and storage tanks.
Small changes concerning balance, gameplay, or graphics.
Route your belts freely underground, around corners and over any distance. Factorio 2.0 / Space Age, with Factorissimo 3 support and undergrounds that mirror the surface above. Continuation of Therax's Beltlayer.
Mods introducing new content into the game.
Removes Gleba and rebuilds its biological production chain on Nauvis using native resources. The biochamber and agricultural tower are fully retained and rewired to run on electricity. No alien swamp required.
Mods introducing new content into the game.
Roam your rail network by generating random temporary stops in your train's schedule.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.