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Adds advanced pumpjacks that can extract more resources from oil fields.
Mods introducing new content into the game.
Bring Space Age bio progression to Nauvis with a terrestrial bioengineering branch, terrestrial bioflux, and a Bioengineering science pack that replaces Agricultural science. This replaces the Gleba bio path with a terrestrial alternative and reworks progression for a Nauvis-first playthrough.
Mods introducing new content into the game.
Crude oil is too thick to flow through regular pipes. Requires special thick fluid infrastructure with limited range, forcing early-game oil transportation via barrels. Features new pumps, pipes, and a specialized barreling machine.
Mods introducing new content into the game.
Adds surface condition requirements for recipes and buildings, making "Make-Everything" malls less centralized and making the loss of Nauvis a critical blow to research capabilities. This mod is optional part of the Space Age: Hard Mode collection.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Reads data from all your space platforms and outputs it to the circuit network via virtual signals. Place a monitor on each platform and manage your entire fleet from the planet surface.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Verteilung der Rohstoffe auf Basis von Voronoi-Zellen und Inseln für Rohstoffe.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes most/many aspects of the atomic bomb configurable, and affected by quality, as well as allows for the weaponization of rocket-silos. Allows for custom payloads created from almost any ammo or capsule item, as well as introduces dedicated warhead payloads (atomic, "Rods from God", Jericho, Mjölnir), ICBMs (Intercontinental Ballistic Missiles), IPBMs (Interplanetary Ballistic Missiles), and ISBMs (Interstellar Ballistic Missiles). Why shouldn't rocket-silo rockets be used offensively?
Mods introducing new content into the game.
Plan out base geometry and reserve space by assigning chunks to regions. Basically a pixel art editor on a large grid overlaid on the factorio map, intended for planning factory layouts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple asymmetric portals for cross-surface train teleportation. Primarily developed for personal use. Supports LTN for automated logistics. 作者自用的非对称跨地表铁路传送门。实现简单的单向传送功能,支持 LTN 自动化物流。
Mods introducing new content into the game.
Logistic cannon (mass driver) introduces a new flexible way to deliver items over medium and long range. The automated delivery scheduler is optimized to support high throughput cargo transportation.
Mods introducing new content into the game.
Large total conversion mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.