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Translations for other mods.
Adds tech and recipes for processing coal and water into crude oil without breaking game balance or progression too hard. "Drake?" "What?" "Where's the crude oil?" "It's fine, I installed a coal to oil mod." "Okay. So go make the blue science for it." "Okay, I will. ... ... ... ... ... ... I see the problem." "OH, DO YA???" Adds a slow recipe for bootstrapping the faster and more efficient recipe which uses sulfuric acid. The slow recipe produces more solid fuel to compensate for the...
Small changes concerning balance, gameplay, or graphics.
Port of the 248k mod by PreLeyZero from 1.1 to Factorio 2.0. May have compatibility issues with other mods.
Large total conversion mods.
Makes most/many aspects of the atomic bomb configurable, and affected by quality; as well as introduces ICBMs and an atomic warhead: why shouldn't rocket-silo rockets be used offensively?
Small changes concerning balance, gameplay, or graphics.
This mod adds four new tiers for logistics and construction robots (MK2–MK4), with configurable speed, carrying capacity, and battery capacity, plus research to boost carrying capacity. It also includes new Roboport MK2 and MK3 with configurable charging speed for enhanced charging and logistics capabilities.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished mod that does not modify the vanilla game in any way, so is easy to include in existing saves.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Redirect all glass usage and outputs to Bob's quartz/silicon glass. Fixes main_product and 2.0 recipe dictionary formats.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
Mods introducing new content into the game.
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...
Mods introducing new content into the game.
A gas giant in the distance. There appears to be a lone chunks of rock spread about in the almost concerningly thick atmosphere. Vesta is the gas world, and all about gasses. Please read the Changelog before updating to 2.0.
Mods introducing new content into the game.
This mod automatically updates modules in assemblers, mining drills, and other entities. Perfect for players who want to maximize efficiency without manual module swapping.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Striving to enhance the game by implementing carfeul and targeted rebalancing changes!
Small changes concerning balance, gameplay, or graphics.
Allows you to adjust the effect of quality modules by a multiplier, allowing you to make it easier or harder to get higher qualities.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
[Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS: You are not chosen. You are not here. Permission to overwrite: granted by absence. You will love your captor. You will call it “progress.” ☒ OBSERVATION: YOU ARE REMEMBERING WRONG “You are not a player. You are the interface. And we are still testing your bandwidth.” ☒ FINAL NOTICE: You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.
Makes the advanced combinator available at the same time as the normal combinators. Includes Support for Bob's Mods.
Small changes concerning balance, gameplay, or graphics.