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TFMG is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Large total conversion mods.
Inter-platform logistics with belts. Instaid of teleporting items between platforms, platforms must be docked and items moved through belts.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Always thought there were just too many of those pesky things, really.
Small changes concerning balance, gameplay, or graphics.
Repurpose the waste from the imprecise assembly of machines for new materials. No process is ever truly perfect.
Mods introducing new content into the game.
融合了几乎全部星球mod,解决各种兼容性问题,重构科技树,星球50+ It integrates nearly all planet mods, resolves various compatibility issues, reconstructs the technology tree, and includes more than 50 planets.
Mods introducing new content into the game.
Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sun’s immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A Spidertron Generator. Play with new and unique spidertrons, and generate your own!
Mods introducing new content into the game.
Toggleable vanilla recipes restoration for Crushing Industry mod, to allow the player choice of which recipes to use (crushed and vanilla ones). Also optionally adds all 3 variants (Vanilla, Crushing w/wo Quality) of crushers to choose from. If Muluna is installed, does the same for Crusher 2.
Small changes concerning balance, gameplay, or graphics.
Port of the 248k mod by PreLeyZero from 1.1 to Factorio 2.0. May have compatibility issues with other mods.
Large total conversion mods.
Shows the total item amount of what you are holding, unless you hold in a blueprint, then it shows how many times you can complete the blueprint.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unlimited gambling! Adds a postgame infinite technology with infinite tiers of quality. with QoL
Mods introducing new content into the game.
Adds a new special cerys-only recipe to allow cracking of light oil to petroleum on cerys, regardless of changes to the vanilla recipe (such as via SteamCracking), without affecting anything else about progression or giving a shortcut to anything, on or off of Cerys.
Small changes concerning balance, gameplay, or graphics.
Increases the number of delivery capsules you get from recipes to make using delivery cannons cheaper.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add early-game crusher variants for crushing sand to smelt into glass, and crushing ore and coal for more efficient smelting
Mods introducing new content into the game.
Provides real-time feedback on construction bots heading to build ghosts and adds a late-game tool to boost them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Utility mod for adding burner, heat, or fluid powered beacons. See mod page or data.lua for documentation for use.
Mods introducing new content into the game.