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Adds a short-ranged turret that burns liquid fuel into a pressurized stream of heat. It needs no ammunition. Balance and progression are still being tuned (see the changelog).
Mods introducing new content into the game.
Translations for other mods.
Adds Artillery Shells with a nuclear payload, a super lategame nuke alternative. Forked from Atomic Artillery 2 by Kommade and Atomic Artillery Reborn by SergiX44. Original mod by SirDoombox.
Mods introducing new content into the game.
A revival of **BioTech** by SlopppyEngineering, updated for **Factorio 2.1**. It turns sand, plants and carbon into a full production chain, from your first photosynthesis panel to bio modules for rockets. **Requires Bio Industries (3.0.2 or newer).**
Mods introducing new content into the game.
Configurable gameplay and production settings, inserter configuration, accumulators, electric furnaces, superheating, lighting, night threats, mixed resource patches and starter packs. Works with or without Space Age. Includes Squeak Through, gun turret reloading, nearby ammunition counts, a corpse cleaner and AutoDeconstruct. Also includes production status indicators, damage numbers, character research, mining drill filters, Resource Eraser, FuelGlow and chemical/incendiary rockets....
Mods introducing new content into the game.
Runs Angel/Bob and Pyanodons on dedicated industrial planets while preserving standard Nauvis and Space Age progression. Adds experimental Nullia with original Nullius integration. Factorio 2.1.22+ / Space Age.
Mods introducing new content into the game.
Infinite inputs, measured outputs, readable blueprints. Item/fluid sources and void outputs automatically become constant combinators when saved in a blueprint. Standalone; no other mods required.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Armored freight trucks that keep your factory supplied by road. Build provider and request depots, lay road between them, and Quinityn freighters haul two stacks of items or 750 fluid a trip from the nearest source by road, refueling themselves along the way. Inspired by Transport Drones and built for big factories, with buffers, priorities, circuit control and blueprints. Factorio 2.1, Space Age optional.
Mods introducing new content into the game.
An independent fork of Helmod, the factory planner created by Helfima with the Helmod contributors. Maintained by Szer. Adds features and bug fixes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Call in Helldivers 2 stratagems: Eagle-1 airstrikes, orbital barrages, the railcannon and orbital laser, droppable sentries, resupply and support weapons, with Eagle-1 voice lines. Fan-made; not affiliated with Arrowhead Game Studios or Sony. Full credits in CREDITS.md.
Mods introducing new content into the game.
Liquid rocket and nuclear fuel, conversions, and a liquid fuel heating tower adapted from Metal and Stars and Liquid Rocket Fuel assets from Metal and Stars
Mods introducing new content into the game.
Better Quality + Quality Lib merged into one mod and updated for Factorio 2.1. Quality makes belts and drills faster, locomotives more fuel-efficient, and roboports and poles tile at Legendary.
Small changes concerning balance, gameplay, or graphics.
Little companion pets that follow you around with unique abilities! Twelve buddies with era-based unlocks, one-time Pattern crafting, and a Party Menu (Shift+C).
Mods introducing new content into the game.
A task/todo mod (now in beta for multiplayer) where you can organize tasks by group, perfect for Space Age with a group for each planet. Easy to add to existing saves.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fork of AutoPrint by edm (mods.factorio.com/mod/autoprint), MIT License, with one crash fix: opening the planner before any electric inserter or belt is unlocked (for example with AAI Industry) no longer crashes the game. Tell it what you want to make and how fast — AutoPrint designs the whole factory for you and hands you a ready-to-place blueprint. It works out which recipes and machines to use, how many you need, arranges them, connects all the belts, pipes and power, and marks every...
Mods introducing new content into the game.
Your whole factory in one window. See what every planet produces, where your space platforms are and what they carry, where the power fails and why, how research goes, and find any item on planets, platforms and with players in one click. Just as useful in a solo game; with friends you also get who is where, titles and achievements, and some fun: a friendly lightning strike on a friend and a quiz with a prize nobody wants.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Cubeine - a novel substance that can be extracted from certain plant and has excellent fuel and catalytic properties. Grow, harvest, extract and exploit it for your needs with this mod's advanced technologies.
Mods introducing new content into the game.
Play with Claude, an AI, as a fair-playing teammate: it plays the way you do, no cheats, and asks before touching your builds.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This MOD introduces a assembling machine that converts fluids into items and items back into fluids, providing an alternative way to handle fluid storage and transportation. [[I accept suggestions]]
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions. [[I accept suggestions]]
Mods introducing new content into the game.