Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Allows power to be transmitted along rail supports to simplify outpost supply logistics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Renames the Kovarex process to the Hatsune process in honor of Hatsune Miku, creator of Factorio.
Small changes concerning balance, gameplay, or graphics.
The most comprehensive K2 sound fix to date. This mod fixes over 200 items' sound effect, including 29 customized sound effects. Besides, It provides entity UI sound effect fix, transport belt sound effect fix, disable idle sound effects, gas power station working sound effect fix, etc. All these changes can be adjusted in the settings, and they are compatible with K2SE and K2SO.
Small changes concerning balance, gameplay, or graphics.
Adds replicators that produce almost any item using electricity. Features dynamic recipe generation (works with any mod), tiered replicators (1-5), specialized planetary replicators for Space Age, grouped or individual technology progression with custom category-bordered icons, quality support, and fully customizable balancing. High UPS optimization.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
ARPG meets Factorio: Advanced player progression(1000+ options: Jobs, Professions, expertise, research, attributes, talents). 500+ new items: legendary drops, rings, artifacts, weapon attachments, AI Minions/Companions/Pets, alchemy, and more. New combat mechanics(thorns, lifesteal, evasion, amp, rifts, hit-effects, etc..), new active passives(heal, stun, slow, etc.). Face 30+ bosses, their minions, rituals, hordes, ambushes, moons, and more! "Grow your factory, & grow your character"
Large total conversion mods.
A Hardcore RPG Survival Adventure Across 12 Unique Worlds In this intense Factorio scenario, your vehicle is not just transport — it is the last bastion of civilization. As both your base and your life, it must be defended against relentless evolutionary threats while you grow from a lone survivor into a legendary commander.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
收錄 Mod Portal 上尚未有正體中文(繁體中文)的模組翻譯。以 locale 覆寫運作,不改動任何模組行為。
Translations for other mods.
Makes various graphical and localization changes to improve the immersion of Nullius. Electric-style furnaces, properly colored wire poles, Factoriopedia edits, and various graphical, animation, and sound edits for buildings.
Small changes concerning balance, gameplay, or graphics.
A more streamlined, Lite version of Enable All Planet Mods, removing several planet mods which either warped the early game too much, or simply did not add enough unique content for the mid to late game. A more playability-focused planet pack. 🌐
Collections of mods with tweaks to make them work together.
Simply has every currently available standalone planet mod on the mod portal as a forced requirement. Glorified shortcut to quickly enable all planets, moons, space locations, and exoplanetary systems (mainly used for compatibility testing). 🌐
Collections of mods with tweaks to make them work together.
Integrations for Loaders Modernized with popular mods: 5Dim's, Bob's Logistics, Extended Vanilla, Factorio+, Iper Belt, Krastorio 2, One More Tier, Pyanodons, Space Exploration, Turbo Belt, Ultimate Belts Space Age, and Wooden Logistics.
Mods introducing new content into the game.
Compact 1x1 loader requiring electricity to run. There are options to enable or modify capabilities like stacking, disable power consumption, or recipe cost.
Mods introducing new content into the game.
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen.
Mods introducing new content into the game.
Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Start underground. The Nauvis surface is hostile and normal surface construction is forbidden; dig out cave space, use shafts, and build your factory below.
Large total conversion mods.
Enhances the players pipette tool with features such as Planner Menu, Planner Zapper, Held Item Count, Belt Brush, Belt Reverser, Auto Ghost Reviver, Auto Inventory Sort, Player Searchlight, Quality Item Scrolling, Wire Cycling, Renamer, and more!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Micro miniature versions of assemblers, electric furnaces, etc. Full integration with all of Bobs mods, Artisanal Reskins, Extended Vanilla, Krastorio 2, Gotlag's Electric Furnaces, AAI Industry, 5dims, One More Tier, and Disco Science. (independently, not necessarily simultaneously)
Mods introducing new content into the game.