Adds a new planet, tenebris, a dark planet enshrouded in a thick acidic atmosphere.
Adds some additional underground pipe-stuff.
Adds structures to dispose of unwanted items and fluids.
Fork of Exotic Industries to Space Age. Adds various game mechanics, a variety of new resources, big machines, and new planet to visit. On the other side of the star lies a mysterious Gaia holding the remains of an alien crystalline civilization.
Adds farming, ranching, and pharmaceutics into Factorio. It's extremely unethical but also extremely profitable. WARNING! This mod will greatly enhance and extend the rest of the pY mods. Expect a 1000+ hour long game!
Adds 40 new qualities. Qualities are unlocked with quality modules. Possibility to change efficiency and chance with dynamic chance reduction.
Add Slipstacks to your agricultural options, as an alternative stone and spoilage source on Gleba. Slipstacks do not emit spores when harvested. Splitstack polyps (The equivalent of a seed) is obtained by filtering the swamp water.
Toggle mod for WideChests mod. Having this mod enabled together with WideChests enabled merging of all basic chest types. Increases memory usage and loading time.
様々なModを日本語化します。 たまに追加するかもしれません。
Buildings and other structures now have improved damage resistance, productivity, speed and efficiency when built over stone and concrete tiles. Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Highly configurable/mod compatible.
Adds a few harder enemies.
It's a big universe out there, and there are other ways to leave the solar system. Several new destinations with new machines, technologies, and unique processes
Add support to have multiple races of enemies and add various RTS elements. Enemy become tougher as you kill them. Added aerial enemies. Support free for all or 1vN. Search "ERM -" mods to download the new enemies.
Adds a new type of enemy to the game called "Snappers" with custom sprites and animations. They're heavily armoured but slower than regular biters. This mod is compatible with most other mods.
Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics
Streamline selecting target priorities for any player turret.
Gives the player 10 construction robots and a modular armor with a portable solar panel, a battery, and a personal roboport at game start.
Recipe viewer (FNEI style and other), blueprint builder and more
Visualize the layout and contents of pipe networks. Press Y to draw the selected entity's fluid systems. Press Shift + Y to draw all visible fluid systems. Press Alt + Y to automatically visualize systems on mouse-over. Press Control + Y to toggle between color-by-fluid and color-by-system.
Automatically or manually sort logistics requests, inventories, deconstruction planner, upgrade planner, blueprint books and infinity filter. For a list of limitations go to the mod portal page.