Adds higher tiers of solar panels and accumulators. (Default production multiplier *10, *100, *1000. Configurable). Makes space efficient solar farms viable and reduces the hassle to place as many panels.
Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand.
A hybrid planet combining features of Nauvis and Gleba. Brave the dangerous swamp moon of Terra Palus; mine Palusium ore and use UV light to freeze those that would see you destroyed.
Make nights pitch black, customise the lengths of day/night cycles, enable night only attacks and darken space platforms/distant planets as they get further from the sun! All configurable.
The official full Pyanodon modpack with dependencies on all mods. Additionally contains optional dependencies on pY recommended mods. WARNING! This mod is very challenging with thousands of recipes. Expect a 1000+ hour long game!
Fork of Castra, military planet, to fix balance issues.
Configurable in settings: Disables ability to place landfill, and some infrastructure on "deepsea" areas. Intended to be combined with cargo ship based mods
Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.
Your crew reached orbit around the shattered world of Fracta Mantis C when the Space Rig collided with a massive fragment, suffering critical damage. Thrusters are lost and most systems are down. Trapped in a cargo compartment, you can only operate external mechanical arms through a small terminal. Gather resources from orbit, repair the rig, and rebuild a control room.
Start underground. The Nauvis surface is hostile and normal surface construction is forbidden; dig out cave space, use shafts, and build your factory below.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Projects an energy shield in an arc, a wall that only needs energy to sustain it. Designed for Space Exploration & AAI Industry. Space Age compatibility is not fully working yet! (See changelog)
Factorissimo adds factory buildings to Factorio. Place them down, walk in, build your factories inside! Now updated for space age!
Expansion to the Modules system.
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions.
MTS - Same Factorio seed, up to 20 private worlds — each team races their own copy. Independent research, separate planets, zero resource conflicts. Buddy-join with friends, ally via mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and per-team clocks drive fair speedruns. Common terrain mods (dangOreus, VoidBlock, Alien Biomes) work out of the box.
A classic tower defense game mode. Start factorio, no other mods needed, start a new freeplay game.
This mod is an expansion for Warptorio 3 (No Space Age). More resources, enemies and challenges. Fight alongside a loyal robotic companion. DON'T PANIC!
The Square is a Factorio challenge mod where your factory begins inside a tiny square and can grows by researching Square expansion. Each square expansion level adds one buildable tile in each direction. The intended purpose of this mod is to constrain space and force efficient design of the factory.
建好工厂,跃迁奔向下一个星系,一局接一局。攒瓶子练职业,越玩越强。Endless Warptorio: build, warp to a fresh star system, repeat. 11 languages.