Adds an asteroid belt, dividing the solar system into inner planets, and the outer planets. Inner planets are Nauvis, Vulcanus, Fulgora, Gleba (Mods: Castra, Rubia, Moshine, Igrys, Corrundum). Outer planets are Aquillo, (Mods: Maraxsis, Tenebris, Cubium, Secretas & Frozeta, Paracelsin). The edges of the belt are very resource rich. Traveling through the belt is a short but difficult trip, required either a well armed and armoured vessel or one that can moderate it's speed.
Shchierbin - intermediate world with Vanadium, early version.
This mod provides a portal belt to transport infinite entities between any two points, even between planets.
🌐Discover new places of the universe, starting from Arig a desert planet with limited resources.
This mod adds Corrundum, a planet centered around the chemistry of Sulfur.
All-in-one admin GUI—Factorio 2.0+: cheat & editor modes; item spawning & blueprint upgrades; unlock recipes & technologies; infinite resources & multiplier; auto-instant & repeatable research lvl100; legendary blueprints; build & clear ghosts; pollution control & auto-clean; map reveal & fog reset; planet charting; train automation; robot insertion & speed boost; crafting & mining speed tweaks; energy recharge & platform distance; Lua console; multi-lang; single-player & multiplayer (admins).
The spidertron is just a minor addition or so they said ... boy, were they wrong. Nearly unkillable, fast as hell and at least twice as deadly ... all hail mega-spidertron! (spidertron-on-ground-zero is just for the epic effect, it will get killed by a nuke (I might consider making its HP *= 10))
Start new game with advanced armor and construction robots.
A Diablo like RPG stats system - now with magic!
Big bags everywhere ! More space in inventory, toolbelt, logistic and trash slots, robots cargo size and speed, bigger stacks & pickstick to increase your picking distance...
Very occasionally if you have heavy logistic bot congestion a logistic bot will crash. This means logistic bots are best used for higher value items like engines or power poles, using them for low value items like ore and copper wire is OK but less resource efficient. The goal is not to stop the use of bots, but to provide a small incentive to use belts in some situations late-game.
Algorithmically redraws the routes on the space map to improve navigation between modded planets. In order to keep this mod effective and composable, it avoids making exceptions or compatibility patches for specific planets, leaving that to other mod authors.
Adds bullet trails to machine gun type bullets. Works with gun turrets, guns, vehicle-mounted guns, and anything else that uses that type of ammo.
Overhauls certain combat mechanics. Walls block most enemy projectiles such as spitters and enemy shotgun shells. Your projectiles can still go over your own walls. Units and structures are assigned the appropriate biological/mechanical and flying/ground-unit/ground-static tags so that can be affected by or immune to certain effects. Has multiple mod options including things like flying units and vehicles to not be affected by acid pools on the ground.
Upgrade your engineer with Builder Bot Start. Begin the game with construction bots from the moment you touch down on the planet to allow your focus to be your factory from step one. You did not crash here, you came with a purpose. The factory must grow. This loadout is focused on building, and does not include military features.
Generate a list of all ghosts in your selection area or the blueprint in your cursor using the shortcut button or hotkey (default: Ctrl+G). Find out what you have in your inventory, and conveniently make one-time logistic requests for everything you need.
Blueprints, deconstruction planners and upgrade planners respond instantly. Since no costs are used for installation, it can be used as a cheat mod.
You probably wouldn't want machines with productivity or quality to start crafting prematurely.
Mirrors/Flips a blueprint in hand. WARNING: if you are using factorio 1.0 or factorio >= 0.18.37 then you must use the workaround below: - Grab the blueprint from the new blueprint interface - Drop it in the inventory to make a copy. (there is a row of buttons across the top one of has the letter C on it that is the copy button fot the print that is highlighted) - Grab that copy - The flip buttons work on this copy. This issue is not fixable for now, due to Factorio API limitation.
Adds early game construction robots to greatly improve the quality of life of base building. Uses the standard Factorio portable roboport mechanics. Inspired by Nanobots. Compatible with Bob's Electronics. Modified to get faster and cheaper drones. Original author is Aidiakapi.