Editor Extensions
Extends the Factorio map editor with new features, testing tools, and quality of life changes. Also adds a separate editor lab that can be used to design blueprints separately from your main factory.
Installation
Features
Map editor conveniences
Enter the map editor by pressing the shortcut button, or by using Control + Alt + E
:
The mod will rearrange the top-left mod GUIs so that they remain visible while inside the editor. If you have cheat mode enabled, your inventory and cursor will be synced between the map editor and regular play.
Personal or shared testing lab
Enable the testing lab in the per-player mod settings to teleport to an isolated testing space when entering the map editor. This testing lab will run alongside your actual factory, and you can freely design and test within the lab without cheating in your actual game.
Testing tools
The mod adds a variety of supercharged entities, items, and equipment for testing your factories. Spawn or void items with the infinity chest, spawn or void fluids with the infinity pipe, saturate or void your transport belts with the infinity loader, and more.
The tools are only available when inside the map editor or when cheat mode is enabled.
Cheat mode
You can use the testing tools outside of the map editor by entering cheat mode with the /cheat
command. /cheat all
will provide you with basic testing items in your inventory, and give you a power armor kitted out with supercharged equipment. You are essentially invincible, you run super fast, and you have a personal roboport that can instantly construct or deconstruct.
Testing scenario and debug world
The mod adds a new scenario specialized for testing. This scenario generates a blank world filled with lab tiles, researches all technologies, enables cheat mode, provides you with testing items and equipment, and sets up a super roboport with super robots that can build or destroy anything you want. The scenario also massively increases the speed at which construction orders are dispatched.
The debug world (accessed by control + clicking the "single player" or "new game" buttons on the main menu) is also overridden to have all the same effects as the testing scenario, except for the pre-built entities.