Extends the Factorio map editor with new tools and utilities, and makes tweaks to aid with sandbox play. Adds a suite of supercharged items and entities to assist with testing setups, and allows for easy and painless switching between the editor and normal play.
This mod includes a ton of items and tools to aid with testing your setups. Supercharged robots, energy-free inserters, infinite item, fluid, heat, and electricity manipulation, and overpowered modules are just a few of the tools at your disposal.
This mod adds a shortcut button to toggle the map editor. This makes it painless to switch to the editor when you need it, and switch back when you want to have a body again. You can also toggle modes with
Ctrl + E.
Enabling the "testing lab" setting will teleport you to an isolated testing environment when entering the map editor. This allows you to quickly build and test designs in the same save file as your actual base, without cheating in your actual game. Testing labs can be individual to each player, or shared among all players in a force. Research performed in your testing lab will not affect your actual base.
Using a character
Editor Extensions is primarily meant to be used inside of the map editor (hence the name), but it is possible to access the tools outside of the editor as well by enabling cheat mode. This can be done with the
/cheat all commands. Using
/cheat all will override the default load out it gives you, replacing it with Editor Extensions equivalents.
When cheat mode is activated, your cursor and inventory will also be synced between the editor and regular play, allowing for seamless switching between the two modes. When cheat mode is not active, the editor and regular play are completely separated.
Infinity inventory filters
When you are in the map editor, you have access to Infinity Inventory Filters, which allows you to manage what items are in your inventory with ease. Editor Extensions adds buttons to import and export these filters, allowing you to switch between inventories with ease. You can also set a default set of filters that will automatically be applied when entering the editor for the first time.