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This mod gives you the ability to adjust all the prototype options related to quality, allowing you to play the way you want. Options for all quality tiers, names, modules, labs, science packs, assembly machines, furnaces, mining drills, insterters, capacitors, electric poles, beacons, chests, wagons, inventory grids, roboports, robots, tesla weapons, weapon range, and asteroid collectors. Options default to standard gameplay, letting you pick and choose what adjustments you make!
Small changes concerning balance, gameplay, or graphics.
新增可放入机器插件槽的模块物品:超级速度插件 +1000% 制造速度、超级生产插件 +300% 生产加成;开局即解锁,每个只需 2 块铁板。另新增类似信标的大范围覆盖塔,范围内所有机器都能获得塔内插件效果。兼容 Pyanodons 等大型模组,全程零脚本,不造成卡顿。
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Warms Frozeta so ordinary buildings do not require heating, removes huge asteroid spawns, and favors big asteroids that should be manageable with rocket turrets.
Small changes concerning balance, gameplay, or graphics.
A simple music playlist extender. It extends the playlist of every planet/space by including the songs from every other planet/space, including the main-menu song. Each song can be configured in the startup mod settings to play everywhere, only on its default planet, or nowhere.
Small changes concerning balance, gameplay, or graphics.
Shows time remaining for your entire handcrafting queue in Stats GUI. Unofficial port to Factorio 2.1 of OrichalcumCosmonaut's Handcraft Timer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Various optional tweaks to make nuclear power a bit more sensible and easier to get started with.
Small changes concerning balance, gameplay, or graphics.
Runtime-adjustable output multipliers for selected Space Exploration recipes. Change multipliers while the server is running; ingredient costs and crafting time are untouched.
Small changes concerning balance, gameplay, or graphics.
Adds a Quality Upgrader machine: feed it 8 items of the same quality and it returns one item of the next quality tier, or 8 scrap. Per-tier chances are configurable in the startup settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Makes furnaces, refineries, and plants more productive. Bara Bara Boom.
Small changes concerning balance, gameplay, or graphics.
For PwerPoles haters!!! Factorio v2 + Space Age! Large Power Pole that spans over 64x64.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Every locomotive charts the map around it like a radar, so your rail network lights up on the map as trains run. No equipment, no hidden entities, no power. Moving trains chart constantly, parked trains refresh on a slower timer, and overlapping trains share the work. Works with modded locomotives, Space Age, and Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Removes the quality downgrade from Larvae cultivation and adds a recipe to convert raw larvae into nutrients.
Small changes concerning balance, gameplay, or graphics.
Regular PHI-CL VP or SAP server hosted on APERX Vanilla Plus, VP (Space Age, Production Focus. No Quality, No Planet) Space Age Plus, SAP (Enhanced)
Mods introducing new content into the game.
Artillery remote paints for coverage instead of stacking shots: singles, saturation discs, and drag-select hunts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Alternative Factorio, slightly changed rules/recipes and cosmetic changes, a bit more scientifically oriented "Warehouse", substations have a large supply area, more use for wood, charcoal recipe, sulfur gained from crude oil and coal instead of gas. Less spoiling items, more resources from asteroids. Look carefully at the recipes. Optional, more beautiful day-night-cycles on planets. In principle not a golden release, especially for the icons.
Mods introducing new content into the game.
Trains pick you up instead of running you over. Get hit by a train and you're scooped into the nearest empty seat and taken along for the ride. If every seat is full, you're bumped safely off the tracks instead.
Small changes concerning balance, gameplay, or graphics.