Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Everything On Nauvis, until Fulgora is discovered.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Your buildings and other structures now gain extra damage resistance, productivity, speed and efficiency when built over stone and concrete tiles! Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Easily configurable/mod compatible.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Space Exploration - Doomsday Ark MOD. This MOD allows you to obtain the space ship at the beginning. The initial size of the ship is easier to upgrade, and it significantly increases the fuel calorific value to facilitate the ship's takeoff. Once the ship control console is deployed, a terrifying swarm of bugs will attack (this option can be turned off). The player needs to launch the ship to escape from the planet they are on and develop safely in orbit.
Mods introducing new content into the game.
Multiplies Krastorio 2 air compressor and Electrolysis crafting speed by a configurable factor.
Small changes concerning balance, gameplay, or graphics.
Unlocks total building freedom. This mod removes all surface conditions, allowing you to place any building (like Bio-labs, Captive Biter Spawners, Roboports, any kind of chest, and so on) on space platforms or any planet regardless of environment.
Small changes concerning balance, gameplay, or graphics.
Makes construction bots and malls mostly obsolete by automatically crafting and building ghosts for you. Will handle most things construction bots are doing, like deconstruction, upgrades, placing/removing tiles, inserting modules and repairs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Personal modpack/overhaul. Balance not fully known/guaranteed. Intended primarily for personal use - but open to feedback. Work in progress.
Collections of mods with tweaks to make them work together.
Power Armor MK11 was originally designed to help jump start a Pyanodon 2.0 run by giving the player a starter suit with a `20x20` armor grid, a `7500MW` reactor, a high-rate personal laser, a `5000`-bot roboport, adjustable movement speed, and built-in teleport tools for players, saved spots, train stops, map tags, MK11 Ping, and direct map-click travel. Build for Megabase movement with ease.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduces recipe ingredient costs and crafting time for recipes from base game and other mods. Rates can be changed in startup mod settings.
Small changes concerning balance, gameplay, or graphics.
Reduces research cost and research time for technologies from base game and other mods. Rates can be changed in startup mod settings.
Small changes concerning balance, gameplay, or graphics.
关联箱+关联管+背包共享区+物品堆叠+装卸机堆叠【link chest + link pipes + package share area + item stack + loader stack】 Update to 2.0, Compatible with Space Age
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Doubles the entities speed while keeping 60 FPS/UPS, making Factorio easier and more accessible, so even Reggie can enjoy playing it.
Small changes concerning balance, gameplay, or graphics.