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Generates an Item Vault at the start of the game where starting items can be selected based on the specified settings values. Note: This is designed to give a jump start of selected items (regardless of mods installed), once the item vault window is closed it can never be opened again.
Small changes concerning balance, gameplay, or graphics.
This mod recreates the vanilla version research tree before Space-Exploration changes.
Small changes concerning balance, gameplay, or graphics.
A quality of life mod that provides settings, tools and automation to assist the engineer in placing tiles to achieve a multi-layered tile appearance. Support added for AAI Industry, Dectorio, Industrial Revolution 3, Krastorio 2 and Picker Dollies.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
compound power (PHI-EN) : solar, steam, nuclear ... compound megabase machine (PHI-MB): furnace, assembling, refinery & chemical plant, centrifuge, lab, miner ... compound turret (PHI-WE) : laser, flame, gun ... compound equipment (PHI-EQ) : fusion reactor, laser, roboport ... compound megabase item (PHI-MI) compound recipe (PHI-RS) water (PHI-XW) clock (PHI-XC) player bonus (PHI-PB) creative tools (PHI-CT)
Mods introducing new content into the game.
Buildings and other structures now have improved damage resistance, productivity, speed and efficiency when built over stone and concrete tiles. Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Highly configurable/mod compatible.
Small changes concerning balance, gameplay, or graphics.
This mod adds in one single insanely good productivity module... so use it wisely!
Mods introducing new content into the game.
Adds technologies that unlock recipes with increased input and output. This helps UPS save money by reducing the number of machines. Popular mods will be supported.
Mods introducing new content into the game.
Mods introducing new content into the game.
This is my personal framework for AI experiments in Factorio. It's currently able to do basic pathfinding.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Keeping building equipment stocked at every planet is tedious, just shoot it there from nauvis.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
MegaStart speeds up the early game with loaded armor, spidertrons and early building materials and bots (speed 5). Customize your start further by modifying the control.lua file. Requires spidertron-extended, Faster_Cars and Power-Armor-MK3 mods. Intended for advanced players.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows you to emergency burn anywhere using the shortcut, pretty much a teleport that damages your capsule.
Small changes concerning balance, gameplay, or graphics.
Reduces the cost of individual items by multiplying the output and time values of most recipes. Settings are provided to prevent multiplication of user-specified recipes, and to adjust the output and time multipliers.
Small changes concerning balance, gameplay, or graphics.
When a limited resource is depleted, refill it so that it never runs out
Mods introducing new content into the game.
Removes restrictions on productivity modules, allowing them in beacons as well as to affect non-intermediate products.
Small changes concerning balance, gameplay, or graphics.
Adds the combined version of Speed and Efficiency modules.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
And in turn require no power to move so they can get the job done first.
Small changes concerning balance, gameplay, or graphics.