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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Optionnal song pack of desert evocating techno, house and progressive electronic music loaded by Preceti's Music Experiment - Does nothing by itself
Small changes concerning balance, gameplay, or graphics.
Makes most/many aspects of the atomic bomb configurable, and affected by quality, as well as allows for the weaponization of rocket-silos: introduces an atomic warhead, "Rods from God", the "Jericho" warhead, the "Mjölnir" warhead, ICBMs (Intercontinental Ballistic Missiles), IPBMs (Interplanetary Ballistic Missiles), and ISBMs (Interstellar Ballistic Missiles): why shouldn't rocket-silo rockets be used offensively?
Mods introducing new content into the game.
Adds the ability to configure the following speeds in the mod settings: game speed; player running speed; player mining speed; player crafting speed; worker robot speed; research lab speed. WARNING: keep in mind that a higher game speed will be more demanding for your system!
Small changes concerning balance, gameplay, or graphics.
Makes it so lamps don't require power. Supports some modded lamps, leave a comment to get more added.
Small changes concerning balance, gameplay, or graphics.
Simple mod which allows research of logistics network using rocket science, however logistics is expensive and requires 10k of each science
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Large total conversion mods.
一个独立的太空电梯Mod,允许火车和玩家在配对的传送门之间瞬间移动。美术资源和设计灵感来源于Earendel的Space Exploration,在此表示感谢。至于zzzzz是我随便填写的名字,因为AI告诉我可以确保最后加载,我也不知道为什么,现在修改已经来不及了
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod gives you the ability to adjust all the prototype options related to quality, allowing you to play the way you want. Options for all quality tiers, names, modules, labs, science packs, assembly machines, furnaces, mining drills, insterters, capacitors, electric poles, beacons, chests, wagons, inventory grids, roboports, robots, tesla weapons, weapon range, and asteroid collectors. Options default to standard gameplay, letting you pick and choose what adjustments you make!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Save/Load personal logistics and quickbar slots as portable blueprints.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Choose which technologies ignore the tech cost multiplier settings. For example, make all infinite technologies keep their original base cost despite having a x50 tech cost multiplier in map generation settings.
Small changes concerning balance, gameplay, or graphics.
一款具有常用辅助功能mod,所有功能均可自由选择是否启用,主要用来节省大多不必要的垃圾时间和提高游戏体验用的。 A mod with commonly used auxiliary functions, all functions can be freely selected whether to enable or not, mainly for quality of life, used to save most unnecessary junk time and improve the gaming experience.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Removes energy drains so idle entities don't consume power anymore. Configurable. You designed a roboport, a space platform and a way to communicate to in freely in real time. It's really hard to think that you haven't found a way to put a simple relay switch inside your laser and tesla turrets and machines so they won't use power when idle.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.