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Turn scientific progress into industrial efficiency. Every researched technology grants a permanent productivity bonus to all unlocked recipes.
Small changes concerning balance, gameplay, or graphics.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
一款所有功能可自由开关的辅助模组,帮你节省垃圾时间,提升游戏体验。支持多个大型模组。 qq群:939886893 A fully toggleable quality-of-life mod that saves you from unnecessary chores and improves gameplay. Compatible with many major mods.
Small changes concerning balance, gameplay, or graphics.
Ability to customize the performance of your robots/roboports, such as speed, range, battery size, construction/logistic zone size and more. Setting to enable quick start mode.
Small changes concerning balance, gameplay, or graphics.
Roboports have doubled charging speed, energy buffer and charging pad count which now increases with quality. Perfect for bot-heavy bases without having to spam roboports.
Small changes concerning balance, gameplay, or graphics.
Makes construction bots and malls mostly obsolete by automatically crafting and building ghosts for you. Will handle most things construction bots are doing, like deconstruction, upgrades, placing/removing tiles, inserting modules and repairs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
由于我玩PY经常找不到东西,所以做了这个带筛选的黑市2。基于 Black Market 2(2.2.19)的完整功能分支,内置简体中文。新增物品/流体列表搜索(支持中文名与内部名)、搜索防抖与索引加速、无匹配大类置灰、当前大类高亮,以及大类悬停本地化名称。与原版 BlackMarket2 互斥,请只启用本 mod。
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Another mod for auto-construction/upgrade of ghost structures and auto-dismantling of objects, but as non-cheaty as possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Factorio Assistant is an optional companion mod for Factorio 2.0. It adds structured telemetry and a small remote interface for the Factorio Assistant Home Assistant add-on.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Configure maximum productivity cap, research cost multiplier, and per-level cost scaling for fair-unlimited-productivity mod.
Collections of mods with tweaks to make them work together.
Adds all entities to the AAI Programmable Vehicles deadzone whitelist, effectively disabling construction denial.
Small changes concerning balance, gameplay, or graphics.
Additionnal energetic "ambient" music evocating the desert, techno, house and progressive electronic for Fulgora. Will play on Nauvis if no Fulgora.
Small changes concerning balance, gameplay, or graphics.
Add new features, new items, and freely set original parameters 支持语言:中文 (简/繁), English, 한국어, Русский, 日本語,Deutsch, Español
Large total conversion mods.
Cars, Tanks, and Spidertrons can automatically clear impeding trees, rocks, and biter spawners. Options must first be enabled in Mod Settings -> Per Player -> Exploration Vehicle.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds some reggae/dub music track on Gleba, (or Nauvis if no space age )
Mods introducing new content into the game.
Mods introducing new content into the game.
Know when the biters are coming. A dedicated combinator detects if nests are in your pollution cloud – connect it to a speaker and be prepared. Optionally marks the consuming nests directly on the map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.