This mod alters existing pipes. You will need another mod to add new pipes. Allows you to place pipes of different materials next to each other without them connecting. Designed as a less fancy alternative to advanced fluid handling, without the recipe complexity of flow control.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows inserters to interact with normally inaccessible module slots, such as those in crafting machines and labs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Utility mod for adding burner, heat, or fluid powered beacons. See mod page or data.lua for documentation for use.
Mods introducing new content into the game.
Shows indicators to help you know where to place underground belts and pipes. Updated with bugfixes and new features.
Small changes concerning balance, gameplay, or graphics.
Press Alt + Z over anything to see how many you have in your logistics network, and of what quality. Now supports searching the space platform hub for items! Requested on the forums by Tinyboss
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes all loaders stack their outputs, and allows you to specify how tall the stack is. Does not add loaders, another mod must be used to add them. Requested by Sunrosa on Discord.
Small changes concerning balance, gameplay, or graphics.
Loaders can be selected and changed to have lane-specific filters. Does not add loaders, another mod must be used to add them. Requested by Sunrosa on Discord.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Forces loaders to output full stacks and nothing less. Highly recommended to be used with Stacking Loaders, which allows for adjusting the target stack size.
Small changes concerning balance, gameplay, or graphics.
Removes all trigger technologies from the game, for an experience more like 1.1
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Easily create item insertion request for entities using a selection tool! Great for starting up builds that need some items to bootstrap. Requested by JigSaW on Discord.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Placing buildings puts modules into them if they are requested. So simple it feels vanilla! Requested by infantryman4life on discord
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An overhaul mod that makes everything burner. Does not add or remove items. This is meant to be played with vanilla or added to another mod/overhaul.
Large total conversion mods.
This mod makes lamps turn on at a consistent time across your base, instead of them flickering on slowly one by one. Useful when night is much longer and/or darker, and working in the dark isn't a good option.
Small changes concerning balance, gameplay, or graphics.
Use the included selection tool to unilaterally delete all (player) selected entities in an area. Great way to clear out chunks without resetting resources. Requested by JigSaW on Discord.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
What? Underground pipes actually require... pipes!? Piecewise Undergrounds builds undergrounds and consumes pipes based on how long they are, instead of just requiring some for the recipe (because how does that make sense). It fully supports bots, modded pipes, pipe braiding, fluid shenanigans, rotation, undo, redo, NPT, CCP, and more.
Small changes concerning balance, gameplay, or graphics.
Placing a train requests it to be filled with fuel. Trains that request fuel will wait to automatically move until the requests are filled.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduces the selection box of entities so using selection tools has more fine control.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes all beacons affected by surrounding beacons, including itself. This means that your speed beacons will have multiple times the power draw, and effeciency beacons will be even more powerful!
Small changes concerning balance, gameplay, or graphics.