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Adds expensive and complicated fusion energy production chains to Factorio. Create huge amounts of energy at the cost of a massive initial investment.
Large total conversion mods.
Adds two new advanced substations to the game. - Longer hook up rage - Bigger coverage - More expensive - Adds Electric Energy Distribution 3 research * Advanced Substation * Experimental Nucleonic Substation (Volatile) The Experimental Nucleonic Substation can be used with Roboports Uses Quantum, temporal and rubber band science to allow the electricity to flow to such a large area. The rubber bands are to keep the wire tight. USE AT YOUR OWN RISK!
Mods introducing new content into the game.
Additional compound entities, items to reduce space usage. Such as solar panel, accumulator. Other feature like basic 1 slot chest, electric boiler, trash chest and pipe, linked chest, large range radar, spaceship capacity, cargo weight, spoil disable, quality rate boost, default legendary quality, easy space age tweaks. Or vanilla extended with space age content.
Mods introducing new content into the game.
An overhaul of the electric network, engineer an Electric Grid. A work in progress, but should be reasonably playable.
Large total conversion mods.
Mega Black Market is a Factorio mod that introduces an advanced economic system, allowing players to buy and sell items, fluids, and energy through a universal black market.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds farming, ranching, and pharmaceutics into Factorio. It's extremely unethical but also extremely profitable. WARNING! This mod will greatly enhance and extend the rest of the pY mods. Expect a 1000+ hour long game!
Large total conversion mods.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Adds exchangeable battery packs that can be used to power your modular equipment
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Beacons are affected by their own modules. Fully configurable settings.
Small changes concerning balance, gameplay, or graphics.
- 适配异星工厂2.0版本及太空时代DLC - 游戏角色的各种属性均有加强包括人物血量、回血速度、跑步速度、操作距离等。 - 无人机飞的像闪电一样快。不要太爽。 - 木材、填海料之类的东东提高了堆叠。 - 太阳能、煤电、核电等都严重提高了发电效率。 - 出于某种目的,初级产能插件和速度插件爽的不要不要的。 - 甚至一些常用的物件,产量都上升了。 - 外骨骼模块带来的速度效果更快了。 - 很多燃料更耐用了,当然也不是全部都增加了。 - 一些物资的重量减轻了,用火箭可以更轻松的运输。 - 农产品的保质期科技大大大大大的增加。保护焦虑症患者。 - 祝大家游戏愉快。这都不满意就说不过去了。 - 当然了,有人说这是作弊,这当然是作弊啦,但是爷高兴这么玩。
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.
Mods introducing new content into the game.
Who needs a fusion reactor when you have the whole sun? Steer the starship directly into its orbit and channel an incredible amount of energy where you need it with new technologies. The main thing is not to forget to leave the ship before departure! Make dyson sphere near star and forget about other energy sources in planets and in space!
Mods introducing new content into the game.
Large total conversion mods.
Start with burner labs, inserters and assemblers, slow belts, and limited access to fuel. Research electricity with a new science pack and better fuel refining methods up to renewable energy.
Mods introducing new content into the game.
Adding an environmentally friendly Object. It's looks like wind-turbine. But, this is air-cleaner for reducing pollution.
Mods introducing new content into the game.
Large total conversion mods.
Adds plutonium (which is blue, of course!) in order to make the nuclear fuel cycle a bit more complex. Now standalone for 2.0.
Mods introducing new content into the game.