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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
compound power (PHI-EN) : solar, steam, nuclear ... compound megabase machine (PHI-MB): furnace, assembling, refinery & chemical plant, centrifuge, lab, miner ... compound turret (PHI-WE) : laser, flame, gun ... compound equipment (PHI-EQ) : fusion reactor, laser, roboport ... compound megabase item (PHI-MI) compound recipe (PHI-RS) water (PHI-XW) clock (PHI-XC) player bonus (PHI-PB) creative tools (PHI-CT)
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mod que importa as mecanicas do Applied Energistics 2, inspirado (mas não afiliado ao mod Minecraft Applied Energistics 2). Não usar em saves que não quer perder !!!! / Don't use it on saves you don't want to lose !!!
Mods introducing new content into the game.
Aligns the range Big Electric Poles with Factorio's chunks.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Atomic Overhaul is a mod for Factorio adding new nuclear fuels, recipes and technologies to the game. Developed by Xman1109 and fainda.
Mods introducing new content into the game.
Adds 5 tiers of user configurable, transformers, big power poles, 6 tiers of tiers underwater electrical cables. This mod also allows for improved small and medium power poles toggled on in the settings.
Mods introducing new content into the game.
Allows the portable fusion reactor to be placed in game for a small constant power output.
Mods introducing new content into the game.
A mod that builds upon and tweaks the vanilla experience with more crafting, resources, and combat options. The idea is not to make it more complex for the sake of complexity (e.g. 1000 different recipes/resources), but rather allow players to find the style of play they like with multiple different options available (like buildings, miners, vehicles, weapons etc) , and simplifying some recipes for easier automation by using component parts.
Large total conversion mods.
Mod aims to enhance the realism of the vanilla game without adding too much complexity. Lots of new things details in the description.
Mods introducing new content into the game.
auto built entity, craft item, repair item, fill firearm, fill fuel. increase artillery, character, inserter, laboratory, mining bonus. start with radar, robot.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This mod pack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Allows you to charge your power armor from the electric network, and vice versa.
Mods introducing new content into the game.
Adds Liquid Nuclear Rocket Fuel to Space Exploration offering a new type of spaceship fuel
Mods introducing new content into the game.
makes battery-powered generators much faster, at the cost of efficiency
Small changes concerning balance, gameplay, or graphics.
The mod allows you to customize all types of power lines. The standard limit: minimum 1, maximum 64 cells.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Streamlined fork of Thermal Solar Power by MarximusMaximus and others. Contains the basic thermal solar panel (+ large version for better performance), heat exchanger & heat pipe. A new heat loss mechanism has been added, along with various features, visual updates, settings and new mod compat. The mod is carefully balanced for vanilla, but can be configured.
Mods introducing new content into the game.