Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Ultracube: Age of Cube


Unravel the mysteries of the ultradense utility cube in this devious overhaul mod. See the mod page for a complete list of compatible mods.

Overhaul
12 hours ago
1.1
6.32K
Logistics Trains Circuit network Manufacturing Power

Qatavin's More Stuff

by Qatavin

An expansion modmod for Bob's. Includes lots more chemistry, some weapons, enhancements for nuclear production, and various balance changes.

Overhaul
a day ago
1.1
550
Transportation Combat Mining Fluids Manufacturing Power

Bob's Power


Adds new power structures.

Content
a day ago
0.13 - 1.1
235K
Power

alterae’s Chunk Power Grid

by alterae

Adjusts the maximum wire distance of big power poles (and optionally the supply area of substations) to better align with the chunk grid.

Tweaks
a day ago
1.1
31
Power Cheats

Overhead Electrification (Realistic Electric Trains)


Adds electric trains that are powered by overhead catenary lines. Integrates smoothly with both vanilla and modpack gameplay. Designed to use minimal scripting for maximum performance.

Content
2 days ago
1.1
123
Transportation Trains Power

Exotic Industries: Official Modpack


The official modpack for the Exotic-Industries mod series. Only contains the recommended mods as dependencies. Add Quality of Life mods as you see fit.

Mod packs
3 days ago
1.1
9.71K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

Exotic Industries


Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines.

Overhaul
3 days ago
1.1
15.9K
Transportation Logistics Trains Environment Mining Manufacturing Power

Factorio 2'ish


Modpack with features that will be implemented in Factorio 2.0 core game. Some mods allow even more things than what is promised in core game. Edited by BeefyAndTheDucks so that every mod is not optional.

Mod packs
3 days ago
1.1
34
Transportation Logistics Trains Environment Mining Logistic network Circuit network Manufacturing Power Blueprints

Kuaish Quick Start


1. craft entity immediately. 2. build ghost entity immediately. 3. destroy marked entity immediately.

Utilities
3 days ago
1.1
171
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints

zapper's Space Exploration Mogpack

by _zapper

A modpack that's QoL-rich and centered around Space Exploration. It's made to play with my friends but feel free to use.

Mod packs
4 days ago
1.1
19
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

Factorio 2'ish

by SetazeR

Modpack with features that will be implemented in Factorio 2.0 core game

Mod packs
4 days ago
1.1
1.64K
Transportation Logistics Trains Environment Mining Logistic network Circuit network Manufacturing Power Blueprints

Smog: Solar Panels


Solar panels working by pollution smog not so effective

Tweaks
5 days ago
0.16 - 1.1
1.96K
Power

HellishAethers's QoL for Freight Forwarding


Hellish Aether's quality of life modlist for use with the Freight Forwarding mod.

Mod packs
5 days ago
1.1
12
Transportation Logistics Trains Environment Mining Fluids Manufacturing Power Storage Blueprints

NM`s QOL ModPack


This mod does nothing on it`s own.

Mod packs
6 days ago
1.1
9
Logistics Trains Fluids Logistic network Power Storage Blueprints

FactorioPlus

by fishbus

A mod that builds upon and tweaks the vanilla experience with more crafting, resources, and combat options.

Overhaul
9 days ago
0.18 - 1.1
2.99K
Transportation Logistics Combat Armor Enemies Mining Fluids Logistic network Manufacturing Power Storage
Overhaul
9 days ago
1.1
39
Mining Manufacturing Power

Biter Power


Generate electricity by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!

Content
11 days ago
1.1
1.88K
Combat Enemies Power

Wietlol's Modpack Biter Power

by Wietlol

This mod takes the Biter Power mod a bit further by disabling other means electricity production to force the players to use the Biter Power mod.

Mod packs
12 days ago
1.1
56
Power

Liquid's Infrastructure


Adds in power and other Infrastructure.

Content
12 days ago
1.1
15
Mining Power

Random Factory Plus


For more content, but randomized.

Content
13 days ago
1.1
91
Logistics Combat Armor Enemies Mining Fluids Logistic network Manufacturing Power Storage