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Adds protoss buildings from StarCraft. continuation of my pylons mod(stone&coal enrichment intergrated and will be maintained here)
Mods introducing new content into the game.
Mods introducing new content into the game.
Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished extension to Space Age that makes no modification to vanilla.
Mods introducing new content into the game.
Utility mod for adding burner, heat, or fluid powered beacons. See mod page or data.lua for documentation for use.
Mods introducing new content into the game.
More realistic Thermal power generation and Heat systems. Temperature now matters. Introduces a Pressure mechanic for Gasses. If you ever wanted to heat your Aquilo base with a heat pump, this mod is for you.
Mods introducing new content into the game.
Mods introducing new content into the game.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.
An overhaul of the electric network, engineer an Electric Grid! The overhaul is optional.
Large total conversion mods.
Large total conversion mods.
UPS-friendly megabases, Space Age Enhanced, Multiplayer Maps Two modes: Vanilla+ (refined classic) or Space Age+ (easier planetary challenges) Regular PHI-CL VP or SAP server hosted on APERX
Mods introducing new content into the game.
Solar Array Wings for your space stations! Save on foundations, and use S.A.W.s for your Nauvis Science factory today! (Delicate when hit by asteroids, we take no liability to placement choices by user)
Mods introducing new content into the game.
Adds plutonium (which is blue, of course!) in order to make the nuclear fuel cycle a bit more complex.
Mods introducing new content into the game.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels and weaponry for dream bases, from 48GW to 417.6TW and matching production of SPM for vanilla and space age. More to come!. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Moves heat pipe and heat exchanger to their own technologies, which can be accessed earlier. Meant to work with Cheese's Concentrated Solar, which if enabled will also have its techonology tweaked to be accessible earlier.
Small changes concerning balance, gameplay, or graphics.
Adds rails without gravel/wood that also conduct electricity, contains an elevated version too.
Mods introducing new content into the game.
Mods introducing new content into the game.
Large total conversion mods.
Adding some additional technology to the base game alongside with some new items and crafting recipes.
Mods introducing new content into the game.
The tesseract Is a Hyper-dimensional entity capable of storing huge amounts of energy and matter and making them available everywhere (WIP looking for testers, plz be prepared for bitter sized bugs)
Mods introducing new content into the game.
Adds processing of Plutonium, which is created from nuclear fission of Uranium. It can be used to extract even more energy or incinerate enemies with new ammunition.
Mods introducing new content into the game.