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Build your base on a platform that warps from planet to planet and escape biters before they overwhelm you.
Large total conversion mods.
Мод добавляет больше энергетической составляющей, которая немного поменяет отношение к электричеству. Есть новое топливо, ресурс и энергетические здания.
Mods introducing new content into the game.
添加新功能,新物品,并可对原版参数进行自由设置 Add new features, new items, and freely set original parameters 支持语言:简体中文,English
Large total conversion mods.
A twin planetary system orbiting a common center. The life-rich oceans of royal jelly on Apia and the bloody seas of Carnova, which you will industrialize.
Mods introducing new content into the game.
Belts, splitters and loaders now need power and can be can be made more efficient through research.
Small changes concerning balance, gameplay, or graphics.
Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand.
Mods introducing new content into the game.
Dedicated to the core Factorio spirit: Automation, Logic, and Absolute ‘’Realism‘’. As a developer, I am not a designer of "difficulty," but a porter of industrial reality. I believe the complexity of real-world industry provides the most compelling gameplay.
Large total conversion mods.
Solar Array Wings for your space stations! Save on foundations, and use S.A.W.s for your Nauvis Science factory today! (Delicate when hit by asteroids, we take no liability to placement choices by user)
Small changes concerning balance, gameplay, or graphics.
Hyarion, a planet made from crystals and lava, light refraction rays fall from the sky and destroys the surface.
Mods introducing new content into the game.
Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished mod that does not modify the vanilla game in any way, so is easy to include in existing saves.
Mods introducing new content into the game.
Additional settings for atanvarno's Crash Site mod, including shipwreck power generation, crafting speed, and research speed.
Small changes concerning balance, gameplay, or graphics.
Adds a toggleable shortcut to place decorative lamps on copper wire connections between electric poles. in settings configuration of lamp density and power
Mods introducing new content into the game.
Introduces belt engines which consume energy to move connected belts
Mods introducing new content into the game.
Adds protoss buildings from StarCraft. continuation of my pylons mod(stone&coal enrichment intergrated and will be maintained here)
Mods introducing new content into the game.
Space Age overhaul built around cargo ships, alternative energy systems and agriculture
Large total conversion mods.
Mod that adds nuclear science pack, expands nuclear tech and changes centrifuge into special building
Small changes concerning balance, gameplay, or graphics.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Mods introducing new content into the game.
A modpack that tightens the gameplay of Space Age, removing shortcuts, adding interesting challenge, and letting Space Age mechanics be more like themselves. Each planet has many variations: nights are darker, demolishers are more numerous and move faster, lightning can hit locomotives, random variance is added to biorecipes, nuclear reactors no longer work on Aquilo, and more.
Collections of mods with tweaks to make them work together.
Adds plutonium (which is blue, of course!) in order to make the nuclear fuel cycle a bit more complex.
Mods introducing new content into the game.