140 emojis to use as display, map icons, blueprint icons, circuit signals or station icons.
Small changes concerning balance, gameplay, or graphics.
Useful and/or fun Signals to spice up your blueprint covers, logistic signals, map pins, stations...
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds a more potent solar panel, 60x more powerful, 6.6x more space efficient.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A portable version of the tank cannon weapon. Based on Portable Tank Cannon by Kryzeth
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Maraxsis doesn't lock promethium and science productivity research behind its new science packs.
Small changes concerning balance, gameplay, or graphics.
[outdated, use GUI Unifier: unified] Forces mod buttons to look uniform and aligned, harminizes icons, and adds visual options for buttons. Supports about 116 mods with buttons (=most of them) : Factory Planner, Helmod, YARM, Module Inserter, Bob's mods, Pyanodon, Schall's mods, Todolist, Creative Mod, BeastFinder, Blueprint-request, CleanMap, Death Counter, FJEI, 248k, Hive Mind, Outpost Planner, Silo Stats, Attila Zoom, Zoom, Auto Trash, Teleportation, RPG, Trashcan, Kuxynator's ...
Small changes concerning balance, gameplay, or graphics.
This is the main dependency for Bio Industries and Natural Evolution buildings
Mods introducing new content into the game.
sparr has updated their mod, so I'm removing this. https://mods.factorio.com/mod/belt-overflow
Mods introducing new content into the game.