Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Once upon a time, man had a dream, a dream of expanding without the need to spend 1/3rd his day expanding into bugs nests hundreds of KM away just for ore, 1/3rd his day making sure his mods doesn't crash the game...and the other 1/3 expanding the factory. A super simple mod that adds recipes to turn basic ore into 2, chemical plants use oil plus any ore. and yes, you can use productivity module. forbidden knowledge: coal to oil Vanilla orientated and balanced.
Mods introducing new content into the game.
This mod adds some intermediates and is intented to be played with my other mods. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder
Mods introducing new content into the game.
Mods introducing new content into the game.
Reduces the cost of individual items by multiplying the output and time values of most recipes. Settings are provided to prevent multiplication of user-specified recipes, and to adjust the output and time multipliers.
Small changes concerning balance, gameplay, or graphics.
Adds helium and laser-related intermediates, and a side-grade to assembling machines.
Mods introducing new content into the game.
Adds minable sulfur, burner chemical plant, gunpowder and rubber. Changes how sulfur is obtained from oil. Optionally adds chemical waste reprocessing and greenhouses.
Mods introducing new content into the game.
Modpack with SE + K2 + 248K + BZ (all of them) + Others This modpack is meant for those players who are looking for a real challenge. Logistics and survival are the name of the game.
Collections of mods with tweaks to make them work together.
This mod is early in development and most if not all art is placeholder. This mod is inspired by Brevven's and adds the 6 noble gases plus uses for them.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds nickel ore and plates, invar alloy, and some mechanical components.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add convenient if not broken machines for use in bases either mega or just to launch a single rocket! I plan to add some assembling machine varients, higher tier turrets, potentially more better beacons!
Mods introducing new content into the game.
Mods introducing new content into the game.
Visualizes it when you have duplicate crafters in the same botmall area.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The industry part of Advanced Autonomous Industries. Adds motors, powered offshore pumps, burner labs, and more. Alters tech and recipes. Additional features will be added gradually. Other AAI mods are not required.
Mods introducing new content into the game.