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Mods introducing new content into the game.
Mods introducing new content into the game.
Can export your Factory Planner factory into a convenient all-in-one building.
Mods introducing new content into the game.
A fusion-based alternative to the biolab that can be placed on any planet. Requires cooling to avoid science meltdown.
Mods introducing new content into the game.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.
Expands the Promethium Endgame and adds another planet with new production steps and ressources. savegame compatible. The mod content is completely finished. Only the machine circuit network connection graphics / pipe connections / and balancing might still be a bit strange. This will be continuously improved and fixed. I would be very happy about feedback :)
Mods introducing new content into the game.
Now with NEW sawmill and greenhouse. - Trees have a chance to drop seeds - Grow seeds into trees in a greenhouse made from glass (and wood, obviously) - Chop trees into wood which also generates plant waste - Manage the plant waste by turning it into useful products - Green, red and blue circuits are built using various circuit boards all based on wood products - Many recipes now use wood or wood products
Large total conversion mods.
Adds glass, sand and (optional) clay. Minerals are produced as a by-product from pulverising rocks into sand. Option for borosilicate glass (aka Pyrex) if QuirkyCat Boron is installed. Clay is used to make bricks and pipes. Many recipes are modified to use plain glass or borosilicate glass, clay and minerals. Glass, sand, clay and minerals are used in other several other mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Large total conversion mods.
More realistic Thermal power generation and Heat systems. Temperature now matters. Introduces a Pressure mechanic for Gasses. If you ever wanted to heat your Aquilo base with a heat pump, this mod is for you.
Mods introducing new content into the game.
Large total conversion mods.
Adds prismite, a mysterious and powerful rainbow-colored ore, and various associated products.
Mods introducing new content into the game.
Mods introducing new content into the game.
Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished extension to Space Age that makes no modification to vanilla.
Mods introducing new content into the game.
This mod sets the normal quality stats to match legendary stats (Configurable). This applies to everything without actually changing their quality level. Optional setting to make it so enemies remain at normal stats.
Small changes concerning balance, gameplay, or graphics.
Adds wood to the fish to nutrients recipe that makes the process produce more nutrients than it consumes
Small changes concerning balance, gameplay, or graphics.
Add support to have multiple races of enemies and add various RTS elements. Enemy become tougher as you kill them. Added aerial enemies. Support free for all or 1vN. Search "ERM -" mods to download the new enemies.
Mods introducing new content into the game.
All of the scans were wrong. Nauvis isn't what we expected it to be. Vulcanus, Aquilo and Fulgora are all gone. There's Only Gleba.
Large total conversion mods.
Provides options to revert balance and other changes between 1.1 and 2.0 vanilla. Allows old factories to continue working unmodified, or for new mechanics to be gradually enabled as the factory is upgraded.
Small changes concerning balance, gameplay, or graphics.