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Add lithium battery to Aquilo. With it you can craft a new accumulator and a new tier of equipments. They are also used in some Aquilo recipe, like the science pack. Compatible with Better Aquilo mod.
Mods introducing new content into the game.
Space Age overhaul built around cargo ships, alternative energy systems and agriculture
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Turns every machine into a bunch of guys doing jobs manually. 1st release!
Mods introducing new content into the game.
This mod adds higher speed belts and inserters as well as the production chains and research required to make them. Ore generation fixing code is from Brevven on the factorio forums.
Mods introducing new content into the game.
this mod adds anti-quality modules Primarily to counteract the quality gain from the Factory Levels mod resulting in blocked production chains
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
1x1 miniaturization of various entities: assemblers, electric furnaces, etc. [[I accept suggestions]]
Small changes concerning balance, gameplay, or graphics.
Adds Wit, a moon of Nauvis covered in asteroid craters, glass, helium and coper sulfate. Use these resources to produce helium power cells, a necessary ingredient in space science, laser turrets and the robotics facility (req to craft asteroid collectors, 50% base prod). Return post Aquilo for interstellar science pack.
Mods introducing new content into the game.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
Adds a new Recycler that takes in more ingredients to get rid of random chance. While keeping ratios. Inserter stack size 4 is recommended.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows Bob's electric furnaces 2 and 3 to process stone bricks again.
Small changes concerning balance, gameplay, or graphics.
Adds more depth, fun challenges and chase goals for factorio addicts, especially in the later stages of the game. Intended to be a high quality vanilla+ experience and the ideal version to megabase on.
Large total conversion mods.
This mod changes: Stack sizes. & Adds alternate recipes for Bob's rocket fuel & other Chemicals
Small changes concerning balance, gameplay, or graphics.
Adds missing recycling recipes for Space Exploration when using Quality. Note: Requires modifying SE to allow the quality mod to be used at the same time or using the Quality-SE fork mod.
Small changes concerning balance, gameplay, or graphics.
A planet focused on agriculturing, alien grooming, and trading.
Mods introducing new content into the game.
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen.
Mods introducing new content into the game.
New type of module: Rigor modules. Rigor modules increase the probability of a recipe returning its most valuable product.
Mods introducing new content into the game.
Allows all modules to be used everywhere, in all entities, beacons and recipes. Beacons will affect all machines
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.