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An SE-style space overhaul for Factorio. Procedurally generated planets, light early game, depth in space. Work in progress. Still in ALPHA, be careful. Put bugs in GitHub issues.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.
Mods introducing new content into the game.
Fly a personal shuttle and grow it into an autonomous aviation network of Docks, Airports, cargo drones, Skyways, modular carriers, and explainable industrial zones. Standalone with optional Golden Age integration.
Mods introducing new content into the game.
Large total conversion mods.
Set what you want to make and how fast, and AutoPrint designs the whole factory for you and hands you a ready-to-place blueprint. It works out which recipes and machines to use, how many you need, arranges them, connects all the belts, pipes and power, and marks every ingredient you have to supply with a labeled chest or pipe.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
In this new major endgame expansion, you'll have to build complex production chains on every planet. Build an interplanetary logistics empire and master the unique mechanics of each planet in order to craft the Solar System Science pack and win the game !
Large total conversion mods.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Add the circular collider lab, a powerful endgame upgrade for the lab. Unlocked on aquilo, you can use it on every surface, even in space!
Mods introducing new content into the game.
Mods introducing new content into the game.
Rebuild one permanent warwalker through modular parts, mounted weapons, automated servicing, gemstone builds, milestone choices, infinite calibration, and legendary salvage.
Mods introducing new content into the game.
This planet was once being terraformed by humanity for habitation, but after some unknown incident, the terraforming was halted and it was abandoned for a very long time. In the end, it became a strange world—one with an excellent climate and environment, yet completely devoid of any traces of life. However, it seems that the people who were carrying out the terraforming had some purpose for this planet beyond simply making it habitable...
Mods introducing new content into the game.
Can export your Factory Planner factory into a convenient all-in-one building.
Mods introducing new content into the game.
Mods introducing new content into the game.
Build industry. Survive its air. Pollution directly threatens the engineer, demanding respirators, replaceable filters, automated air scrubbers, clean-air infrastructure, atmospheric monitoring, and Legacy rebirth.
Mods introducing new content into the game.
添加新功能,新物品,并可对原版参数进行自由设置 Add new features, new items, and freely set original parameters 支持语言:中文(简 / 繁),English,한국어
Large total conversion mods.
Multiplies the primary output of Space Exploration planetary ore processing recipes by 5. Only the main product is increased; byproducts remain unchanged. Naquium-related recipes are excluded. Space Exploration の惑星系素材の精製レシピにおいて、主生産物のみを 5 倍にします。 副産物(蒸気・軽油など)は変更しません。 ナクイウム関連のレシピは除外されます。
Small changes concerning balance, gameplay, or graphics.
Lightweight tweak for Space Exploration modules. Reduces all SE module recipe costs to 25% and increases output to 4 per craft. Module tier 3 recipes keep their original off-world ingredients. Space Exploration のモジュールレシピを軽量に調整する MOD です。 全ての SE モジュールの素材コストを 25% に削減し、クラフト結果を 4 個に増やします。 モジュール 3 系は本来の惑星素材を使用します(レシピ内容は変更しません)。
Small changes concerning balance, gameplay, or graphics.