Compound Energy. Solar Panel and Battery up to 8 gen. (4x of previous) (16,384x for 8) Steam Power and Nuclear up to 5 gen. (1x more of previous) (5x for 5) This allows you to save more space to build stuff inside the base.
Mods introducing new content into the game.
Compound armor equipment. Solar Panel, Fusion Reactor, Battery, Shield, Laser, Roboport up to 8 gen. (2x of previous) (128x for 8) 2nd gen night vision and exoskeleton.
Mods introducing new content into the game.
Offshore water pump no longer require near water. also: angel seafloor pump.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Scale up recipes that are frequently used in vanilla games. This will reduce the number of machine cycles required to craft the same item. If you have a faster machine, you can take advantage of this to increase your production even further. It also allows for adjusting the dynamic recipe overload factor, which represents the number of items inside the machine while it's working. For beaconed builds, you may need a larger number as the existing adjustment is based on craft.
Small changes concerning balance, gameplay, or graphics.
Player Character Bonus Crafting speed, walking speed ... The bonus is applied to the player force
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.