Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
One of Factorio's most unusual overhauls, developed over years in multiplayer servers at Comfy. Be the captain of a pirate ship, plundering resources and besting your enemies. Collect resources and fuel the ship in order to survive as many leagues as possible. The captain performs actions such as steering the boat, while other crewmates assist. Doubloons can be spent at various markets throughout the game.
Large total conversion mods.
Large total conversion mods.
Mod to add poison immunity to asteroids. This mod is meant to be used with any mod that adds poison damage to space platforms.
Small changes concerning balance, gameplay, or graphics.
Send spidertrons on patrols and automatically load and unload them using docks. Adds mid-game spiderling to allow the new features to be used sooner. Simpler alternative to AAI Programmable Vehicles. Allows creating patrols for Lex's Aircraft.
Mods introducing new content into the game.
Adds lights to fires, explosions, muzzle flashes, bullets, rockets, projectiles and more! Fully customisable!
Mods introducing new content into the game.
Master Fulgora's lightning bolts. Adds the Personal Thunder Strike Defense Equipment to the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Make nights pitch black, customise the lengths of day/night cycles, enable night only attacks and darken space platforms/distant planets as they get further from the sun! All configurable.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
For when you need bigger nukes and more options besides the vanilla atomic bomb rocket. This mod includes 1 ton, 20 ton, 1kt and 15kt atomic bombs along with thermobarics and a few other things.
Mods introducing new content into the game.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Adds a shortcut to show gun range of the controlled character or vehicle.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A more versatile spidertron alternative. Has slightly better health and three rocket launchers were replaced by a flamethrower, a machine gun, a small caliber cannon and a high caliber main cannon that uses artillery ammo.
Mods introducing new content into the game.
Nod Obelisk of Light from Command & Conquer - Tiberian Wars. Ported from Factorio 1.1 to Factorio 2.0
Mods introducing new content into the game.
Replica Soviet Tesla Coils from Command and Conquer Red Alert 2. Portet from Factorio 1.1 to 2.0
Mods introducing new content into the game.
Speed up repairing entities on space platform. Damaged entities repair in a batch, instead of one at a time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A wall that's impervious to explosions, and much stronger than stone walls, but at a higher price.
Mods introducing new content into the game.
Cubeine - a novel substance that can be extracted from certain plant and has excellent fuel and catalytic properties. Grow, harvest, extract and exploit it for your needs with this mod's advanced technologies.
Mods introducing new content into the game.