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Russian names for all crafting menu tabs (base, 5Dim, Bob's, Space Age planets, LTN (Logistic Train Network), TLBE, QoL Research, Oil Outpost Planner, Bigger Artillery, Wind Turbines, Ballistic Missile, Inventory Sensor, Train Log, Far Reach, Inventory Repair, Repair Turret, Builder Bot Start, Grappling Gun, Show Max Underground Distance, Teleporters, Science Stinks, Ore Eraser).
Translations for other mods.
Adds configurable infinite research for late-game factories: productivity for intermediates, logistics items, combat supplies, modules, science packs, harvesting and breeding, modpacks and Space Age, plus repeatable player, robot, weapon speed, vanilla tech and overhauls, and cargo logistics bonuses. Designed for vanilla, Space Age, and overhaul mods, with startup settings to enable, cap, or rebalance each added research line.
Small changes concerning balance, gameplay, or graphics.
This modpack bundles all of the Factorio HD Age mods for the Base Game and the Space Age DLC. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as required dependencies. A total of at least 13 GB of VRAM is recommended.
Collections of mods with tweaks to make them work together.
This modpack bundles all of the Factorio HD Age mods for the Base Game and the Space Age DLC. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as optional dependencies.
Collections of mods with tweaks to make them work together.
Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.
Large total conversion mods.
Large total conversion mods.
Port of the 248k mod by PreLeyZero from 1.1 to Factorio 2.0. May have compatibility issues with other mods.
Large total conversion mods.
This mod contains and integrates HD textures for the logistic entities of the base game.
Small changes concerning balance, gameplay, or graphics.
A fork of Klonan's Repair Turret mod. It aims for repair turrets to be a complete replacement of construction bots (Logistic over time as well)
Mods introducing new content into the game.
Runtime GUI to buff the player (move/reach/craft/mining) and robots (up to 2500x speed, +10000 cargo, 0.1-100x game speed). Plus 21 startup tweaks: infinite bot energy, big roboports, fast inserters, silent/invisible bots, stack customizer, Gleba anywhere, lightning tower range. 5 saved profiles. No research needed.
Small changes concerning balance, gameplay, or graphics.
This modpack bundles all of the Factorio HD Age mods for the base game. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as required dependencies. A total of at least 6 GB of VRAM is recommended.
Collections of mods with tweaks to make them work together.
This modpack bundles all of the Factorio HD Age mods for the Base Game. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as optional dependencies.
Collections of mods with tweaks to make them work together.
Adds slow but powerful bots, new robot infrastructure buildings including chests, roboports, and zone expanders.
Mods introducing new content into the game.
Adds an agricultural roboport for automated crop management executed by robots.
Mods introducing new content into the game.
adds two new, better tiers of worker robots to the game, with the primary intention of significantly reducing their active time (might be good for ups?) most parts of this mod are customizable, also provides reduction to energy efficiency if you want to attempt to balance them (enabled by default) also includes an optional higher tier roboport and personal roboport
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A personal companion drone that hovers at your shoulder and builds, deconstructs, upgrades, repairs and lays landfill with one continuous beam of light. Slot a Bot Ray into your armor or any vehicle grid, point yourself at a blueprint, and watch the factory rise.
Mods introducing new content into the game.
Extends quality scaling to locomotives, rocket silos, roboports, mining drills, agritowers and more.
Mods introducing new content into the game.
This is a fork of FE+ Logistics by jimmyjon711 attempting to fix issues with Factorio 2.0.
Mods introducing new content into the game.
Cross-planet delivery that just works. GOOD NEWS EVERYONE! Moving goods between planets means babysitting platform schedules and cargo requests by hand. Planet Express does it for you. Enrol a few cargo ships, tell each planet what it needs, and the mod finds the goods, picks a ship, and flies them over — no schedule micromanagement, ever.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Place tree seeds with bots. Blueprint tree seeds. As simple as that. There is a default delay of 15 seconds before a placed tree seeds turns into a planted tree. This gives you time to blueprint it. You can change the delay in the mod settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.