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Large total conversion mods.
Logistic Reactors will use bots to request fuel and remove spent fuel. Port of Logistic Reactors by Mylon
Small changes concerning balance, gameplay, or graphics.
Adds loyal prototype spidertrons that follow you around. They can deconstruct nearby orders, build blueprints, and perform upgrades using your inventory. Spiderbots are a basic alternative to early construction mods such as Nanobots and Companion Drones. Deploy / Recall: Alt + S
Mods introducing new content into the game.
Easily create item insertion request for entities using a selection tool! Great for starting up builds that need some items to bootstrap. Requested by JigSaW on Discord.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removes rail collision restrictions to allow construction bots to build raised rails without support pillars.
Small changes concerning balance, gameplay, or graphics.
Each surface has a map wide construction and logistic zone, but those won't charge robots.
Small changes concerning balance, gameplay, or graphics.
This mod adds a network for transporting items and fluids. Now with QUALITY support.
Small changes concerning balance, gameplay, or graphics.
This mod adds four new tiers for logistics and construction robots (MK2–MK4), with configurable speed, carrying capacity, and battery capacity, plus research to boost carrying capacity. It also includes new Roboport MK2 and MK3 with configurable charging speed for enhanced charging and logistics capabilities.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels and weaponry for dream bases, from 48GW to 417.6TW and matching production of SPM for vanilla and space age. More to come!. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Mods introducing new content into the game.
Large total conversion mods.
Makes personal logistic requests and trash collection happen instantly
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod integrates Krastorio 2 materials into Expanded Rocket Payloads Continued and optionally SpaceX and Ion Cannon.
Small changes concerning balance, gameplay, or graphics.
Current logistic/construction manager algorithm is fairly UPS heavy. This mod basically increases UPS at the cost of a less ''acccurate'' manager. Worth it for megabasing. NOTE: Could lead to "weird" behaviour that is more noticeable in the early game. Recommended to enable after you've reached the point of using >1000 bots at all times.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Copy and paste logistic chest and inserter filters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically sets import_from filter for your space platform logistic requests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.