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A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Pack large quantities of goods into single-use crates for easier bulk logistics.
Mods introducing new content into the game.
New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry, nukes and power armor equipment for dream bases, from 48GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sun’s immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?
Mods introducing new content into the game.
Это исправленная и доработанная при помощи ИИ версия используемого мною мода Nanobots2, который не обновлялся уже 9 месяцев. Список исправлений указан на странице. This is an AI-fixed and improved version of the Nanobots2 mod I use, which hasn't been updated for 9 months already. The list of fixes is shown on the page.port. Thank you Nexela for creating this great mod.
Mods introducing new content into the game.
A mod pack to make space age longer and harder by multiplying things by 10.
Collections of mods with tweaks to make them work together.
Adds a planner that can make distribution request. For a given recipe, each ingredient can be requested in a different request box. This can be useful if you are using a mod with many ingredients required by the recipe. The Distribution Request Planner can be found in Shortcuts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Use IPL Antennas on your Space Platforms to allow them to exchange items when at the same space location, using cargo pods. Transfer items automatically, using circuits and antennas, directly between space platforms without having to send your items to the ground ! Join us on Discord : https://discord.gg/DBW37M34NX
Mods introducing new content into the game.
Control the means of production with new logistic and storage structures. Works either as a standalone mod or alongside the rest of the pY modpack.
Mods introducing new content into the game.
Adds farming, ranching, and pharmaceutics into Factorio. It's extremely unethical but also extremely profitable. WARNING! This mod will greatly enhance and extend the rest of the pY mods. Expect a 1000+ hour long game!
Large total conversion mods.
Das offizielle Mod-Paket von Lauju mit 5Dim, AAI, UltraCargo Drones und Starcraft-Einheiten. Alles auf Deutsch!
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
The Factory Must Grow is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Large total conversion mods.
Русификация модов, для моей сборки. Можно использовать отдельно от моей сборки. Перевод на основе Авто переводчика, с некоторой ручной обработкой.
Translations for other mods.
Adds an agricultural roboport for automated crop management executed by robots.
Mods introducing new content into the game.
Extends quality scaling to locomotives, wagons, storage tanks, rocket silos, roboports and more.
Mods introducing new content into the game.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
Mod que importa as mecanicas do Applied Energistics 2, inspirado (mas não afiliado ao mod Minecraft Applied Energistics 2). REWORK A MOD... Não usar em saves que não quer perder !!!! / Don't use it on saves you don't want to lose !!!
Mods introducing new content into the game.