Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
This mod provides a scenario that overhauls multiplayer spawning for Brave New World. You can play Brave New World and OARC separately, this mod merges both of those scenarios for an awesome single player / multiplayer game. Start may be difficult, bots consume power and you will crash power if you don't immediately setup the 1 boiler and 2 steam engines. Much thanks to OARC and Canidae/Omnifarious - authors of the original OARC and Brave New World.
Scenarios, maps, and puzzles.
A personal set of tweaks to existing mods. See changelog and/or mod page for details.
Collections of mods with tweaks to make them work together.
Adds various robots and roboport in the Exotic-Industries optic.
Mods introducing new content into the game.
Scan new constructions within and around a logistics network to assist in automated delivery of construction materials. Proficiency in the use of combinators for mixed shipments is recommended. Or a good set of blueprints.
Mods introducing new content into the game.
Mods introducing new content into the game.
Forces some waiting to recharge bots to look for new recharge locations when building additional roboports.
Small changes concerning balance, gameplay, or graphics.
Adds a 1/4 sized roboport with smaller working radius and less charging ports. Useful if you want to limit the coverage to not overlap with another base, or if you want to cover an entire ore patch with logistics and mines.
Mods introducing new content into the game.
An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Change construction robotics to be a pre-oil technology. Recipes are adjusted to cost similar raw materials. Designed for use in high research multiplier runs.
Small changes concerning balance, gameplay, or graphics.
Adds the ability to paste assembler/furnace recipes onto Storage chests to set their Logistic filter, and onto inserters to set a Logistic connection condition allowing one stack within the network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Generate a list of all ghosts in your selection area or the blueprint in your cursor using the shortcut button or hotkey (default: Alt+G). Find out what you have in your inventory, and conveniently make one-time logistic requests for everything you need.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A minor compatibility mod to adjust the Mini Roboports mod to use Pyanodons recipes and technology.
Small changes concerning balance, gameplay, or graphics.
Double the request of any logistics chest by pressing shift + middle mouse click. That is all this does. It is great if you frequently find yourself wanting just a little more buffer room on a few chests for logistics bots that are far away, or if you have one chest feeding to 4 machines.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod which allows you to increase/decrease your personal logistic requests by clicking on recipes. Supports either requesting recipe result or its ingredients.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This modpack is created to extend/modify existing modpacks specially for exploration (Krastorio2 / Space Exploration) purposes. It tries to add all stuff that works perfectly together to create complex exploration maps together with many known mods and biter stuff. If you search something more Bob/Angels stuff have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack or https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
This modpack is created to extend/modify existing modpacks specially for multiplayer purposes. It tries to add all stuff that works perfectly together to create complex multiplayer maps together with many known mods and biter stuff. If you search something for singleplayer have a look to https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
This modpack is created to extend/modify existing modpacks specially for singleplayer purposes. It tries to add all stuff that works perfectly together to create complex singleplayer maps together with many known mods and biter stuff. If you search something more UPS friendly for multiplayer have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
Allowing access to logistics system earlier in Industrial Revolution 3
Small changes concerning balance, gameplay, or graphics.