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Mods introducing new content into the game.
Admin control center for Factorio 2.0+. Toggle editor mode, build ghosts, unlock recipes, clear pollution, reveal the map, and more — all from a clean, multilingual GUI with full Lua console support. Works in single-player and multiplayer (admins only).
Mods introducing new content into the game.
This mod contains and integrates HD textures for the logistic entities of the base game.
Small changes concerning balance, gameplay, or graphics.
Port of the 248k mod by PreLeyZero from 1.1 to Factorio 2.0. May have compatibility issues with other mods.
Large total conversion mods.
[Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS: You are not chosen. You are not here. Permission to overwrite: granted by absence. You will love your captor. You will call it “progress.” ☒ OBSERVATION: YOU ARE REMEMBERING WRONG “You are not a player. You are the interface. And we are still testing your bandwidth.” ☒ FINAL NOTICE: You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Get insights into what your logistics bots are doing. This includes stats and information about how many are charging, idle, picking up and delivering, as well as information about items most frequently delivered, time to deliver, etc. Freeze the game to see what is going on and find out whether your bots are working on the things you want them to. And much else!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod is a scenario that overhauls multiplayer merging Brave New World and OARC for an awesome single player / multiplayer game. Play on teams or solo in your own base, while other players do the same. Chat with players, learn from their builds. You get to do your own design. You choose to play legacy character mode, or BNO Mode where you have no body, unable to craft anything yourself (lazy bastard) and must command bots to build everything. You start with resources and a little power.
Scenarios, maps, and puzzles.
Large total conversion mods.
EI for Space Age. Adds various game mechanics, a variety of new resources, big machines, and new planet to visit. On the other side of the star lies a mysterious Gaia holding the remains of an alien crystalline civilization.
Mods introducing new content into the game.
Large total conversion mods.
Configurable roboport charging speed, idle usage, logistic and construction radius, and drone battery capacity. Default roboport charging boosted to 40MW. All settings adjustable via mod options (restart required).
Small changes concerning balance, gameplay, or graphics.
Mod que importa tudo do jogo dyson sphere program, inspirado (mas não afiliado ao jogo dyson sphere program).
Mods introducing new content into the game.
GUI to monitor your vanilla train network, inspired by LTN Manager and Trainlog
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Control the means of production with new logistic and storage structures. Works either as a standalone mod or alongside the rest of the pY modpack.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A scenario modpack in which you start on a space platform and descend to the surface in roguelike missions in the vein of Deep Rock Galactic to retrieve, deliver, and protect while shipping materials because on the surface you will be attacked, especially at night - when monsters will spawn around on any non-artificial tile. Ever orbiting space platform was not safe - don't forget to setup defence.
Scenarios, maps, and puzzles.
Shifts bot speed techs to earlier sciences. For use with mods that start you with robots. Does not change the infinite level's requirements.
Small changes concerning balance, gameplay, or graphics.
Adds additional paste settings for the game (shift+right click -> shift+left click), such as merging/combining requests at logistic chests, setting a fixed request multiplier, allow you to modify the 30 seconds vanilla behaviour and allow pasting from assemblers into inserters to set a condition on them. Now with "flying text" so you get a positive feed back
Mods introducing new content into the game.
Early automated constrution bots. A special emitter gun fires consumable nanobots to perform construction tasks. Also adds items which add new features to construction bots. Thanks to Nexela for creating the original mod and Regi_Mahler for updating it to 2.0. If migrating from Nanobots or Nanobots 2.0, I strongly recommend you view the changelog first.
Mods introducing new content into the game.