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New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Store, access, and transfer items/fluids digitally. Port of Refined Network Storage 1.0.43 by NindyBun (MIT) to Factorio 2.0.
Mods introducing new content into the game.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry, nukes and power armor equipment for dream bases, from -80GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
WIP, AI-assisted. Give the first eligible structure of each type in each force a lasting identity through mining and rebuilding.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A Factorio industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
Personal construction nanobots with quality support - Enhanced Performance Edition Personal nanobots for construction, repair, and turret ammo delivery - no roboports needed! Features quality support, combat automation, statistics GUI, and megabase optimization. Fully compatible with Factorio 2.0 and Space Age.
Mods introducing new content into the game.
Small late-game rockets that carry logistic requests straight from one planet to another, without a space platform: a small rocket silo on the planet that has the items, a landing pad with requests on the planet that needs them.
Mods introducing new content into the game.
Inf Factory Connector is the core balancing mod for the custom InfFactory modpack. It adjusts various recipes, objects, and technologies to ensure game balance. IMPORTANT: This modpack is RAM-intensive; users with 16GB of RAM may experience significant FPS drops! Please be understanding regarding the mod and the modpack, as it has not yet reached its final version, and I am still a beginner programmer.
Small changes concerning balance, gameplay, or graphics.
Tellus, a planet full of life, mycelia and chlorophyll, infected by dangerous parasites and clouds of pollen corrode materials. Create and plant living machinery and try to keep it alive
Mods introducing new content into the game.
Tweak addon for Exteros' QoL System: fuel stats (fuel value, acceleration, top speed), recycler return rate for quality upcycling, and roboport charging tweaks (quality-scaled charging stations, adjustable charging speed). Replaces Adjustable Fuel Stats and Adjustable Recycler. Nothing changes until you enable a feature's switch.
Small changes concerning balance, gameplay, or graphics.
Modular QoL bundle for Factorio 2.0 and 2.1, every feature switches on separately: Rate Calculator, Even Distribution, Force Insert, Belt Brush, Belt Reverser, Belt Visualizer, Bottleneck, Squeak Through, Auto Deconstruct, Inventory Repair, Copy Chest, Chest Limit, Time Controls, Auto Inventory Sort, Held Item Count, Player Searchlight, Wire Shortcuts, Planner Zapper, Planner Menu, Tape Measure, Ghost Builder, Quality Scroll, Renamer, Player Colors and Auto Alt Mode, all in one Settings Hub.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add new features, new items, and freely set original parameters 支持语言:中文 (简/繁), English, 한국어, Русский, 日本語,Deutsch, Español
Large total conversion mods.
Requires Multi-Team Support. Brave New World-style multiplayer for MTS: no character, bots only. Your character never leaves its cell, so teams play remote-only through remote view and construction robots build everything from the blueprints you place. No handcrafting, no hand-mining, no god mode. A starter base on your team surface at spawn, and Character Clone outposts on Space Age planets. Inspired by Brave New OARC.
Scenarios, maps, and puzzles.
Aquilo makes bots almost unusable. Make Bots Great Again!!! Sets energy multiplier back to 1x on Aquilo
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Please use together with Yuoki Industries Engines for best experience ! adds more content like generators, ressource-transformations, machinery, turrets ...
Large total conversion mods.
Mods introducing new content into the game.
Shows your save, planet, research,playtime and more on your Discord profile.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.