Adeptus Riftbreaker - tower-defence-like survival
Bad day for Collegia Astralika - experimental ship what can fly almost with no material fuel, draining energy from Immaterium itself on launch got sucked deep into Eye of Terror and on warp exit ship impacted with rogue planet what leads to planet shatter and pilot ejection.
Now mechanicus captain should survive and get back to Terra with gathered information.
Sadly, large part of databanks damaged on impact, so you need to research many technologies again, but many others already researched.
- Drop to planets to gather materials. But beware the Nightfall because They come. And They Are Billions.
- Every night on planet you will be under relentless onslaught. Hordes of warp demons will assault you.
- Blood of warp demons coagulates in crystals that can be crushed to get basic resources.
- Research progress on killing ever without labs (but labs still works).
- Build base on the blood of you enemies.
- New enemies appearance tied to evo factor, so evo accumulation speed directly affects game difficulty.
- Auto detect mods with additional enemies and spawn them during nights, excepts ones with "boss" in name.
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Delivery cannons - build a cannon and choose which of the orbital platforms it will deliver capsules with solid materials to. Only orbital platforms in the orbit of the planet where this cannon is located.
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Landing in any place - while in platform hub, open map of the planet, hover cursor over desired location and press Enter, alternatively - put a marker “cargo-pod” or “cargo-landing-pad” on the map.
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Grind crystals in space crushers that now can be placed on land.
Credits:
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Inspiration - Riftbreaker, They Are Billions, Age of Darkness: Final Stand, WH40K, Frostpunk
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Warp monsters sprites - Arcanum Of Steamworks and Magick Obscura
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Mods - Space Exploration, Exotic Industries, Rich Blood, Platformer
Playable WIP, need testing and balancing