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Mods introducing new content into the game.
This mod allows you to program train stop names with a vanilla signal, effectively allowing multi item stations.
Small changes concerning balance, gameplay, or graphics.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. Maraxsis is a polished and complete mod that minimally effects the vanilla game, so is easy to include in existing saves.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds quality scaling to belt speed, drill/pumpjack mining speed, cargo/fluid wagon size, storage tank size, and locomotive speed/power usage, adds options for speed module quality penalty, quality module quality bonus, and adds a number of optional quality-related items and entities.
Small changes concerning balance, gameplay, or graphics.
Never move again - remotely drive Spidertrons on Nauvis and extra-terrestrially. Allowing you to quickly connect and manage outposts remotely without travelling there. The control exceeds the Spidertron Remote and the Remote Driving features added in 2.0
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
添加新功能,新物品,并可对原版参数进行自由设置 Add new features, new items, and freely set original parameters 支持语言:简体中文,English
Large total conversion mods.
Mods introducing new content into the game.
Complete rewrite and better than ever for 2.0 Deploy Spidertrons and Vehicles to the surface below from the orbiting platforms.
Mods introducing new content into the game.
A more versatile spidertron alternative. Has slightly better health and three rocket launchers were replaced by a flamethrower, a machine gun, a small caliber cannon and a high caliber main cannon that uses artillery ammo.
Mods introducing new content into the game.
Cubeine - a novel substance that can be extracted from certain plant and has excellent fuel and catalytic properties. Grow, harvest, extract and exploit it for your needs with this mod's advanced technologies.
Mods introducing new content into the game.
The most unhinged ways to transport items and yourself around your factory. Fling items around with Thrower Inserters, launch your trains off ramps, and soar through your base on electric ziplines! 2.0 and Space Age compatible
Mods introducing new content into the game.
These are the Accessibility Mods that I have procured over my last 7000 hours of factorio gameplay
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Allows processing units, low density structure, and rocket fuel to be easily loaded as rocket cargo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start on any of the first three planets: Vulcanus, Gleba, or Fulgora. Choose your planet in the startup mod settings before starting a new game. Compatible with many modded planets!
Mods introducing new content into the game.
Spidertron? Nah, they're mere Insectitrons. Early-Mid Tier Spidertrons for all your spider needs.
Mods introducing new content into the game.
A scenario modpack in which you start on a space platform and descend to the surface in roguelike missions in the vein of Deep Rock Galactic or Helldivers to retrieve, deliver, and protect while shipping materials because on the surface you will be attacked, especially at night - when monsters will spawn around on any non-artificial tiles. Ever orbiting space platform was not safe - don't forget to setup defence.
Scenarios, maps, and puzzles.
Fork of original 'Reusable rocket' mod by Lyzz for Factorio 2.0.20+ with minor fixes and changes
Mods introducing new content into the game.