Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Allows you to emergency burn anywhere using the shortcut, pretty much a teleport that damages your capsule.
Small changes concerning balance, gameplay, or graphics.
This is a Complete Overhaul Mod It Also Adds A Bunch Of Stuff That Is For Fun!! I Couldn't Get Tthe ChangeLog Working Check Description I'll Be Developing This Mod For The Next Few Years So Expect Often Changes This Mod Still In Development -vv- Description Has More Information -vv-
Large total conversion mods.
THIS MOD IS IN BETA, DO NOT INSTALL IT INTO AN ACTUAL WORLD!! Adds electric trains that are powered by overhead catenary lines. Designed to use minimal scripting for maximum performance.
Mods introducing new content into the game.
Right mouse button=Player character(teleportation)。 left mouse button=causing 20x20 area damage,(Thunder and Lightning)。 middle mouse button=Turn off, on, lightning, and teleport。 The map is too big and it’s tiring to run, so use teleport to rush and teleport anywhere. If there are too many bugs, just kill them with lightning.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turret Wagons and Armored Train (T.W.A.T.) Nayfall_Fixes. Forked version of https://mods.factorio.com/mod/Armored-train
Mods introducing new content into the game.
Modpack with SE + K2 + 248K + BZ (all of them) + Others This modpack is meant for those players who are looking for a real challenge. Logistics and survival are the name of the game.
Collections of mods with tweaks to make them work together.
Adds 11 unique turrets, 3 unique vehicles, some personal weapons, and an optional smelting system. With custom art featuring high-quality renders & animations. Most of the content is aimed towards early & mid game and is balanced around vanilla enemies. There are no "turret level 2's." Each is bespoke with different designs and tradeoffs. Compatible with Space Exploration & Krastorio
Mods introducing new content into the game.
A set of mining and excavation vehicles that can quickly mine solid resources such as coal, stone, ores, etc. They also harvest any trees in their path (and can consume the wood as fuel). The miners can be used standalone, or and can act autonomously if programmed with the AAI Programmable Vehicles mod.
Mods introducing new content into the game.
Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.
Mods introducing new content into the game.
Adds mechanics to make vehicles behave as planes. [Takeoff/Landing, Runway Requirement]
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
My own suite of quality of life mods that I always use, so I don't have to activate each one whenever I start a new game.
Mods introducing new content into the game.