Collections of mods with tweaks to make them work together.
A collection flying things including aircraft and a helicopter to rule over the skies, or at least not be stuck on the ground.
Collections of mods with tweaks to make them work together.
Vanilla adjustments by default to the bigger artillery mod. x2 range and stack size of 1 instead of x12.5 range and 20-50 stack size. Also changed the research cost from 2k to 4k. Credit to Mrxmen24 for the original.
Mods introducing new content into the game.
A collection of artillery mods mostly balanced for vanilla (minus the nuclear and fusion weapons of course).
Collections of mods with tweaks to make them work together.
A giant collection of train mods that give you more types of trains and wagons, more control over them, and of course lots of optional customization. Choo! Choo!
Collections of mods with tweaks to make them work together.
A collection of the FactorioExtended Plus mods all in one place.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
A collection of alien mods to add in more variety and greatly increase the difficulty.
Collections of mods with tweaks to make them work together.
A variety of power producing items plus some related things to change up just placing more solar panels and/or nuclear rectors, including wind turbines, fusion power, and control over power priority for early-game all the way to late-game.
Collections of mods with tweaks to make them work together.
A collection of mods aimed to mimic vanilla with a bigger variety of things ranging from robots to drills to aliens.
Collections of mods with tweaks to make them work together.
A collection of big machines to save on UPS or for simple peoeple that want to place 1 thing rather than 10+.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
A collection of mainly weapons and turrets to provide more options of defence and offence.
Collections of mods with tweaks to make them work together.
Actually use spare gigajoules to teleport shipments of items. A large power reserve is recommended to avoid brown/blackouts. Forked from Bulk Teleport by dorfl
Mods introducing new content into the game.
A collection of factory assistants to, uh, assist with building your factory. Features include resource monitoring, item finder, and factory planners.
Collections of mods with tweaks to make them work together.
Command - New Mission: Locate and investigate the source of the distress signal on a faraway planet.
Scenarios, maps, and puzzles.
Free (or restrict) the use of modules and (optionally) add in lots of new ones.
Collections of mods with tweaks to make them work together.
A collection of must-have tools for designing blueprints and factory optimization.
Collections of mods with tweaks to make them work together.
Adds superheaters for increased efficiency in power generation. Balanced for vanilla
Mods introducing new content into the game.
A collection of mods to add/edit the vanilla research tech, make it more challenging, and even add in 30 more science packs.
Collections of mods with tweaks to make them work together.