Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

5Dim's mod - New Enemies

by McGuten

Enemies for 5dim's mod Add a lot of new biters, spitter and spawners, recommended for experimented players, be carefull This mod include: - New spiters, biters and spawner - New experimental enemy (huge and powerfull)

Content
6 hours ago
1.0 - 1.1
8.70K
Enemies

Enemy Race Manager

by heyqule

Add support to have multiple races of enemies and add various enhancements to enemy races. They become tougher as you kill them. Added aerial enemies to all races. Buffed defensive entities and some attacks to balance with high level enemies. Tune how enemies spawn and expand. Please visit the mod page or search "ERM -" mods to download the new demo races.

Content
21 hours ago
1.1
6.18K
Combat Enemies Environment

Warmonger


Creep from Krastorio2 without entire K2. A lot of changes (only graphics and basic creep idea taken). Best played with Rampant.

Content
a day ago
1.1
1.08K
Enemies

Remove Biters Corpses

by RedRafe

Easy shortcut to remove biter's corpses around the player

Utilities
a day ago
1.1
25
Combat Enemies Environment

Hive Mind MitchPlay: Default


Original Hive Mind mod created by Klonan, Re-made by Mitchplay. Take control of the Biters, defend your home planet from the foreign invaders, The Engineers! Build Spawners and influence a pollution based economy, and lead yourself to Victory! Thank you again Klonan for allowing me to remake this mod!

Content
2 days ago
1.1
991
Enemies

Pixel Encounter Server mod

by xzar90

A mod for Pixel Encounter server. Containing RPG elements and evolution based on actual pollution and not over time

Content
2 days ago
1.1
12
Combat Armor Enemies

Angry Biters


Angry Biters will make all units and turrets (worms in vanilla) enrage once they hit 50% hp. An enraged unit runs twice as fast, attacks twice as fast, regenerates health twice as fast, and pursues its target four times as far. An enraged turret attacks twice as fast and twice as far. Should play nice with other mods that either tweak vanilla enemies or add new ones entirely, but if it doesn't please let me know!

Tweaks
5 days ago
1.1
365
Enemies

The more research the more evolution


The evolution factor is set by the share of researched technologies vs. all technologies. Example: If there are 1000 research topics (techs) and you have researched 250 of them, then the evolution factor is 25%. (Military techs as well as mostly irrelevant techs excluded from calculation)

Tweaks
8 days ago
1.1
19
Enemies

Pollution Solutions Lite


This makes Factorio more fun by turning pollution and combat into an interconnected system you actively engage with, instead of just tossing down laser turrets and forgetting about both. This minimalist mod stays close to the vanilla experience, adding only what's necessary to accomplish these goals.

Content
9 days ago
1.1
485
Combat Enemies Mining Fluids Manufacturing Power

100% Biter Evolution Start


Starts off the game at maximum evolution... (as seen in Michael Hendriks YouTube series [Is it possible to beat Factorio with absolutely very normal settings? (and 1 teeny tiny mod...)])... Good Luck Soldier! Changelog: 1.0.1 - Icon added 1.0.0 - First release

Tweaks
9 days ago
1.1
116
Combat Enemies Environment

Disable enemy generation


Load/Enable this mod to disable the spawning of enemy bases on newly generated chunks. Unloading/Disabling this mod restores the generation. This way you can go mega without having to use lua commands (=losing achievements) or restart the game, but prevent new spawners from being created. Existing enemies may still expand on their own!

Content
11 days ago
0.17 - 1.1
515
Enemies

What Lies Within


Beta version. Most features implemented but lacking a lot of balance. Play at your own risk :) What Lies Within is an overhaul mod that focuses on new underground layers of the planet Nauvis. With each new underground layer comes new challenges and rewards. Do you have what it takes to find out exactly What Lies Within?

Overhaul
12 days ago
1.1
174
Logistics Enemies Environment Manufacturing

graftorio-ng


visualize metrics from your factorio game in grafana

Utilities
13 days ago
1.1
44
Transportation Logistics Trains Combat Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

DUNE - The Spice must flow!

by RedRafe

Production Challenge where you need to collect Spice to survive on Arrakis!

Scenarios
14 days ago
1.1
68
Enemies Environment Mining

ERM - Mars People

by heyqule

Add metal slug mars people as new enemy force

Content
15 days ago
1.1
890
Enemies

ERM - Protoss Units

by heyqule

Add protoss as new enemy force

Content
15 days ago
1.1
2.34K
Enemies

ERM - RedArmy

by heyqule

Add Red Army as new enemy force. Units are painted and dressed in red.

Content
15 days ago
1.1
2.37K
Enemies

ERM - Zerg Units

by heyqule

Add zerg as new enemy force

Content
15 days ago
1.1
3.33K
Enemies

Pet Spawner


This mod adds a consumable item that spawns a pet small biter that will fight for you.

Content
21 days ago
1.1
36
Combat Enemies

Viktorious Modpack

by Sadawys

Modpack for encapsulating the mods which are used for private sessions with Viktor If you search complete modpacks look at: https://mods.factorio.com/mod/singleplayer_extreme_modpack https://mods.factorio.com/mod/multiplayer_extreme_modpack https://mods.factorio.com/mod/exploration_extreme_modpack

Mod packs
22 days ago
1.1
35
Combat Enemies Environment
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