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Unblocks Space Exploration + Krastorio2("Spaced Out") + Space Age; Please read the full description for warnings
Large total conversion mods.
Artillery remote paints for coverage instead of stacking shots: singles, saturation discs, and drag-select hunts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A machine faction that builds. The Replicators mine a matter node, run a real factory, research their own technology, and expand with construction robots. Their escalation is a factory on your map, so you can scout it, starve it, and take it.
Mods introducing new content into the game.
Changes the color of worm/spitter acid splashes on the ground to purple, or user selected color.
Small changes concerning balance, gameplay, or graphics.
Tellus, a planet full of life, mycelia and chlorophyll, infected by dangerous parasites and clouds of pollen corrode materials. Create and plant living machinery and try to keep it alive
Mods introducing new content into the game.
Fork of Sceatorio by Sceat (MIT). The same friendly multiplayer world with separate teams, plus natural spawns: each spawn becomes a real map starting point, so Factorio generates its ores, water and biter-free start instead of the mod placing them. Moats are off unless an admin offers them, and players can start their own factory near a friend.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. Please view the mod page for the full overview and explanations.
Collections of mods with tweaks to make them work together.
Nexus is still transmitting. Nine bosses answer the signal: light a summon beacon, hold it, kill what comes, take its trophy. Nine trophies make the warp key.
Mods introducing new content into the game.
Allows changing the scaling of enemy base sizes by distance. This mod is not tested with Space Age and may have unexpected effects.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Combat-focused addon for Krastorio 2 Spaced Out, adding new ways to fight back against tougher enemy modpacks such as Rampant Fixed, Fulgoran Enemies, and similar combat expansions.
Mods introducing new content into the game.
Turn biter colonies into resource farms on Nauvis. Harvest ore and oil from coloured enemies, collect nutrient mass from worms, grow hives with the bioskeleton and guide enemies with lures. Includes loot collectors and steam turrets. Requires Space Age.
Large total conversion mods.
Per-nest control over enemy spawn composition. Adds a startup setting for every unit-spawner prototype (biter-spawner, spitter-spawner, egg-rafts, plus any added by mods such as Colossal Enemies). Each setting takes entries like 'medium-biter 0.2=0.00,0.6=0.40' to add or override a unit's evolution/rate table, or '-small-biter' to remove a unit from the nest entirely.
Small changes concerning balance, gameplay, or graphics.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
I always wanted to do something with the biters besides shooting them, so here it is: you tame the hive and grow your factory out of it.
Mods introducing new content into the game.
This mod should multiply the pollution output of all buildings by a fixed value set in mod settings. Default is 2.
Small changes concerning balance, gameplay, or graphics.
Completely or selectively disable the spawning of various Gleba-native enemies under various conditions.
Small changes concerning balance, gameplay, or graphics.
Completely or selectively disable the spawning of various Nauvis-native enemies under various conditions.
Small changes concerning balance, gameplay, or graphics.
Start the game with equipment, roboport, armor and other equipment... Comece o jogo com equipamentos, roboport, armadura e outros equipamentos...
Mods introducing new content into the game.