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Brings Gleba's terrifying pentapod enemies to Nauvis! Pentapod colonies spawn naturally and respond to pollution just like biter nests. Watch out for Stompers, Strafers, and Wrigglers attacking your factory!
Mods introducing new content into the game.
The Factory Must Grow is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Large total conversion mods.
This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.
Mods introducing new content into the game.
Large total conversion mods.
A Hardcore RPG Survival Adventure Across 12 Unique Worlds In this intense Factorio scenario, your vehicle is not just transport — it is the last bastion of civilization. As both your base and your life, it must be defended against relentless evolutionary threats while you grow from a lone survivor into a legendary commander.
Scenarios, maps, and puzzles.
This mod pulls together my favorite changes to Factorio 2.0 with a few fixes and tweaks here and there.
Large total conversion mods.
Large total conversion mods.
Adds dungeons, quests, an economy and trading system, the ability to level up items in the game, and an extra tier for transport belts, belt capacity, modules, quality, spidertrons, spaceship fuel recipes, chemical fuels, bullet magazines, rockets, combat robots, and nauvis ores (endgame). Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your excess items, buy hexagons, and plunder the powerful dungeons on every planet!
Large total conversion mods.
Add support to have multiple races of enemies and add various RTS elements. Added aerial enemies. Added engineer army that you can control. Support free for all or 1vN. Search "ERM -" mods to download the new enemies.
Mods introducing new content into the game.
(en) Rockets launched from Vulcanus can trigger the worst kind of invasion. This mod adds boss-class demolishers that spread across planets. (ja) ヴルカヌスのロケットが、最悪の侵略を呼び起こす。 他惑星に拡散する、ボス級デモリッシャーとの戦いを追加します。
Mods introducing new content into the game.
A planet focused on agriculturing, alien grooming, and trading.
Mods introducing new content into the game.
Turn alien bugs into a galactic trading network. Explore, discover remote colonies and automate smart trade routes that feed your factory with whatever you are too lazy to craft yourself.
Mods introducing new content into the game.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Mods introducing new content into the game.
TREES ARE THE NEW ENEMY no 1! Enable mod to disable the spawning of enemy bases and trees on NEWLY GENERATED chunks. Disable mod to restore previous behavior. This way you can go mega without having to use lua commands (=losing achievements) or restart the game and can actually kill all enemies. WARNING: Usually the game generates a few more chunks than what the player sees and enemies may already have been generated and exist on chunks not yet discovered by the player and may expand.
Small changes concerning balance, gameplay, or graphics.
(en) Concept: There are still survivors beneath Fulgora… Discover the reason behind Fulgora’s downfall and face a new kind of battle. (ja) フルゴラの地下に、まだ生き残りが……! フルゴラが滅びた理由と、新たな戦いが明らかになります。
Mods introducing new content into the game.
(en) What if demolishers could multiply? This mod introduces a world where demolishers reproduce and continue to grow in number. (ja) もし、デモリッシャーが増えたら。。。あなたのそんな願いを叶えます。 stable version: ver.0.5.3 clear checked: ver.0.3.9
Mods introducing new content into the game.
Adds specialized biter nests to each resource patch in the game. In order to harvest the resources the nest must be wiped out. Each resource type has different attacks, damage, and resistances that require different approaches to each fight.
Mods introducing new content into the game.
Tweaks the spawnrates for the late-game biter tiers, resulting in 100% behemoths when evolution reaches 0.95.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.