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Simple idea of just having more enemies, and larger enemy attack groups. Comes with five preset difficulties: Easy(0.1), Vanilla(1), Vanilla+(1.75), Hard(4), and Insanity(11). Each added setting can be configured independently of the selected difficulty to personal taste. Engineer beware - they come for you.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Large total conversion mods.
Add Red Army as new enemy force. Units are painted and dressed in red. It also adds planet Earth.
Mods introducing new content into the game.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Hardcore Mode is a collection of tweaks & small mods that tighten the gameplay of Space Age by removing shortcuts and adding interesting challenge. Players need to build from scratch on Vulcanus, Fulgora and Gleba, and certain initial items are locked behind building a small on-planet science chain. Each tweak in the core modpack can be configured or disabled in the settings. Optional dependencies contain additional Vanilla+ content.
Collections of mods with tweaks to make them work together.
Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics
Mods introducing new content into the game.
It's a big universe out there, and there are other ways to leave the solar system. Several new destinations with new machines, technologies, and unique processes
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A glowing enigmatic life form was found to inhabit alien forests at night. Based on the original mod by Betep3akata.
Mods introducing new content into the game.
you really, really shouldn't play with matches, you know? Pipes and storage tanks and stuff will catch fire and explode
Small changes concerning balance, gameplay, or graphics.
Resource and enemy bases spawn rework. Biter attack mechanic changed to work on timers, to make more interesting combat with steady difficulty. A lot of combat, pollution, modules, technologies and recipe changes. Early equipment technologies.
Large total conversion mods.
Adds a new militaristic planet to the game. Claim the defended post-apocalyptic planet and use its resources to build a new base. The enemy awakens and starts improving their technologies once they sense your presence.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Tweaks to Vulcanus. Demolishers and more numerous and have higher speed, the starting area is much smaller, and certain casting recipes now require research to incentivize building a small science chain on Vulcanus. Vanilla+.
Small changes concerning balance, gameplay, or graphics.