Space Age: Hard Mode (Beta)
A modpack to remove shortcuts, allow the mechanics in Spage to be more like themselves, add challenges requiring a bit of creativity, and remove a few of Wube's initiatives to make Space Age more accessible.
The goal is not difficulty itself, but rather to add a thin layer of challenge on top of Space Age. Tweaks that some find engaging may be tedious for others, so almost all features can be toggled off in the mod settings.
Getting started
Hard Mode is largely compatible with existing saves.
For new maps, map generation sliders can be freely adjusted. The Deathworld preset comes with a recommendation, except some players may wish to turn the time factor of evolution back to its default setting. This is because time evolution progresses on all planets in parallel, even when you're not there.
Features
- Players build from scratch on Vulcanus, Fulgora and Gleba, as dropping materials (beyond construction bots) is impossible without a specific technology requiring science packs from that planet.
- Each planet's tech tree has been slightly tweaked to incentivize a small science build before launch of the first rocket.
- Many recipes are delayed in the tech tree.
- Active provider chests require science from Gleba, and active requester chests require V+F+G.
- Infinite upgrade technologies are restricted prior to Aquilo tech, limiting the ability to technologically scale out of difficulties.
- See here for more.
- Each planet has gameplay tweaks (see below).
- And more…
- Optional dependencies contain extra content and tweaks. This content is surveyed for quality by thesixthroc.
- If you'd like to make a suggestion, comment in Discord or Discussion. Sharing gameplay feedback is also valuable.
- Some modded planets have explicit Hard Mode support, e.g. Hard Cerys and Hard Muluna.
Dependencies
- Hard Tech Tree
- Hard Nauvis
- Flamethrower Turret Rebalance
- Diurnal Dynamics
- Lighted Electric Poles + is also included as a hard dependency such that players downloading this modpack have a better tool to deal with darkness.
- However, as with most other features, this can be disable in the checkbox settings if you'd like to replace it with another mod.
- Lighted Electric Poles + is also included as a hard dependency such that players downloading this modpack have a better tool to deal with darkness.
- Fire Lights
- Landmine Explosions Do Hurt
- Hard Vulcanus
- Hard Fulgora
- Hard Gleba
- Hard Aquilo
- Hard Space
Hard Mode modded planets
Modded planets that aren't in this list are still generally compatible, but these planets have explicit support in the modpack philosophy.
Localization
- English, Russian.
- To help translate more languages, submit a pull request on Github.
Special Thanks
- Feedback from many users, particularly NekoBaron, NOiZE, Datacpt, SafTheLamb and Ray1Claw.
- Tserup for creating the custom technology icons.
- kocur4d for verifying with statistics that the mixed ore generation algorithm works as intended.