A modpack that tightens the gameplay of Space Age, removing shortcuts, adding interesting challenge, and letting Space Age mechanics be more like themselves. Each planet has many variations: nights are darker, demolishers are more numerous and move faster, lightning can hit locomotives, random variance is added to biorecipes, nuclear reactors no longer work on Aquilo, and more.
Collections of mods with tweaks to make them work together.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
You can discuss this modpack on Discord.
Lighted-Poles-Plus as optional dependency
posted by
Horizonish
14 days ago
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Bugs |
1
last message by
thesixthroc
14 days ago
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Dependency Causes Server Crash
posted by
JGAO
3 months ago
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Bugs |
0
last message by
JGAO
3 months ago
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Would it be possible to make the cargo research cost adjustable?
posted by
Timmeri
4 months ago
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General |
0
last message by
Timmeri
4 months ago
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Cargo pod rocket capacity?
posted by
mpwoz
4 months ago
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General |
0
last message by
mpwoz
4 months ago
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crash in damage.lua
posted by
naiad
9 months ago
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Bugs |
2
last message by
Crazus
7 months ago
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utility science pack 3x cost does not support maraxsis
posted by
naiad
8 months ago
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Bugs |
1
last message by
thesixthroc
8 months ago
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boompuff damage construction robots
posted by
naiad
8 months ago
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Ideas & suggestions |
0
last message by
naiad
8 months ago
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Entrenched Enemies?
posted by
zanven
1 year, 2 months ago
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Ideas & suggestions |
1
last message by
NOiZE
8 months ago
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mixed ore patches becoming increasingly unmixed
posted by
naiad
9 months ago
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Bugs |
1
last message by
naiad
9 months ago
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Increase calcite consumption, or make calcite patches poorer, or both
posted by
CyberCider
1 year, 2 months ago
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General |
4
last message by
thesixthroc
9 months ago
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Active Requester vs. Logistic Tanks
posted by
doktorstick
9 months ago
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General |
0
last message by
doktorstick
9 months ago
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Feedback: incentivize building a small science build before launching your first rocket
posted by
NOiZE
10 months ago
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General |
0
last message by
NOiZE
10 months ago
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Include Limit Special Building Surface
posted by
NOiZE
10 months ago
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General |
1
last message by
thesixthroc
10 months ago
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Compatibility with mods by brevven
posted by
Indzasa
1 year, 19 days ago
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Ideas & suggestions |
1
last message by
Indzasa
10 months ago
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Include pollution smog mod?
posted by
ray1claw
1 year, 12 days ago
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Ideas & suggestions |
0
last message by
ray1claw
1 year, 12 days ago
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Partly incompatible with diurnal-dynamics
posted by
NOiZE
1 year, 30 days ago
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General |
2
last message by
NOiZE
1 year, 30 days ago
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Lighted-Poles-Plus should be optional
posted by
NOiZE
1 year, 1 month ago
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General |
3
last message by
NOiZE
1 year, 1 month ago
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Include Nuclear Science
posted by
NOiZE
1 year, 1 month ago
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General |
0
last message by
NOiZE
1 year, 1 month ago
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include Hot metals
posted by
NOiZE
1 year, 1 month ago
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General |
0
last message by
NOiZE
1 year, 1 month ago
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About early Copper ore in space
posted by
SafTheLamb
1 year, 1 month ago
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Ideas & suggestions |
2
last message by
SafTheLamb
1 year, 1 month ago
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Cargopod tweak suggestion
posted by
Erikq
1 year, 1 month ago
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Ideas & suggestions |
1
last message by
thesixthroc
1 year, 1 month ago
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Call a Plumber mod?
posted by
weEgestor
1 year, 1 month ago
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Ideas & suggestions |
1
last message by
thesixthroc
1 year, 1 month ago
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Rocket Silo Construction
posted by
Beefy_Swain
1 year, 2 months ago
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General |
3
last message by
Dh4mpyr
1 year, 2 months ago
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Finite Planets
posted by
Beefy_Swain
1 year, 2 months ago
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General |
1
last message by
thesixthroc
1 year, 2 months ago
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add optional parameters
posted by
Valeryn4
1 year, 2 months ago
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General |
3
last message by
thesixthroc
1 year, 2 months ago
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