A modpack that tightens the gameplay of Space Age, removing shortcuts and adding interesting challenge. Each planet has significant variations. Vulcanus, Fulgora and Gleba have cargo drops disabled at first, and certain technologies are now locked behind building a small on-planet science chain. A range of other challenge tweaks are included: lava can't be piped, asteroids have quality, railguns require fluoroketone, nights on Nauvis are dark, science packs have more involved logistics…
Collections of mods with tweaks to make them work together.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
You can discuss this modpack on Discord.
Dependency Causes Server Crash
posted by
JGAO
a month ago
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Bugs |
0
last message by
JGAO
a month ago
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Would it be possible to make the cargo research cost adjustable?
posted by
Timmeri
2 months ago
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General |
0
last message by
Timmeri
2 months ago
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Cargo pod rocket capacity?
posted by
mpwoz
2 months ago
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General |
0
last message by
mpwoz
2 months ago
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crash in damage.lua
posted by
naiad
7 months ago
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Bugs |
2
last message by
Crazus
5 months ago
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utility science pack 3x cost does not support maraxsis
posted by
naiad
6 months ago
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Bugs |
1
last message by
thesixthroc
6 months ago
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boompuff damage construction robots
posted by
naiad
6 months ago
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Ideas & suggestions |
0
last message by
naiad
6 months ago
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Entrenched Enemies?
posted by
zanven
1 year, 13 days ago
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Ideas & suggestions |
1
last message by
NOiZE
6 months ago
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mixed ore patches becoming increasingly unmixed
posted by
naiad
7 months ago
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Bugs |
1
last message by
naiad
7 months ago
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Increase calcite consumption, or make calcite patches poorer, or both
posted by
CyberCider
1 year, 3 days ago
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General |
4
last message by
thesixthroc
7 months ago
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Active Requester vs. Logistic Tanks
posted by
doktorstick
7 months ago
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General |
0
last message by
doktorstick
7 months ago
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Feedback: incentivize building a small science build before launching your first rocket
posted by
NOiZE
8 months ago
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General |
0
last message by
NOiZE
8 months ago
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Include Limit Special Building Surface
posted by
NOiZE
8 months ago
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General |
1
last message by
thesixthroc
8 months ago
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Compatibility with mods by brevven
posted by
Indzasa
10 months ago
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Ideas & suggestions |
1
last message by
Indzasa
8 months ago
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Include pollution smog mod?
posted by
ray1claw
10 months ago
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Ideas & suggestions |
0
last message by
ray1claw
10 months ago
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Partly incompatible with diurnal-dynamics
posted by
NOiZE
10 months ago
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General |
2
last message by
NOiZE
10 months ago
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Lighted-Poles-Plus should be optional
posted by
NOiZE
11 months ago
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General |
3
last message by
NOiZE
11 months ago
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Include Nuclear Science
posted by
NOiZE
11 months ago
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General |
0
last message by
NOiZE
11 months ago
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include Hot metals
posted by
NOiZE
11 months ago
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General |
0
last message by
NOiZE
11 months ago
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About early Copper ore in space
posted by
SafTheLamb
11 months ago
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Ideas & suggestions |
2
last message by
SafTheLamb
11 months ago
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Cargopod tweak suggestion
posted by
Erikq
11 months ago
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Ideas & suggestions |
1
last message by
thesixthroc
11 months ago
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Call a Plumber mod?
posted by
weEgestor
11 months ago
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Ideas & suggestions |
1
last message by
thesixthroc
11 months ago
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Rocket Silo Construction
posted by
Beefy_Swain
1 year, 6 days ago
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General |
3
last message by
Dh4mpyr
1 year, 1 day ago
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Finite Planets
posted by
Beefy_Swain
1 year, 6 days ago
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General |
1
last message by
thesixthroc
1 year, 4 days ago
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add optional parameters
posted by
Valeryn4
1 year, 8 days ago
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General |
3
last message by
thesixthroc
1 year, 4 days ago
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