​Space Age Hard Mode


A modpack that tightens the gameplay of Space Age, removing shortcuts, adding interesting challenge, and letting Space Age mechanics be more like themselves. Each planet has many variations: nights are darker, demolishers are more numerous and move faster, lightning can hit locomotives, random variance is added to biorecipes, nuclear reactors no longer work on Aquilo, and more.

Mod packs
a month ago
2.0
3.61K
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Manufacturing Power

You can discuss this modpack on Discord.

Early Kovarex unlock with Hard Cerys

posted by Shouthammer a month ago
Bugs
0
last message by Shouthammer a month ago

Lighted-Poles-Plus as optional dependency

posted by Horizonish 5 months ago
Bugs
1
last message by thesixthroc 5 months ago

Dependency Causes Server Crash

posted by JGAO 8 months ago
Bugs
0
last message by JGAO 8 months ago

Would it be possible to make the cargo research cost adjustable?

posted by Timmeri 9 months ago
General
0
last message by Timmeri 9 months ago

Cargo pod rocket capacity?

posted by mpwoz 9 months ago
General
0
last message by mpwoz 9 months ago

crash in damage.lua

posted by naiad 1 year, 2 months ago
Bugs
2
last message by Crazus 1 year, 15 days ago

utility science pack 3x cost does not support maraxsis

posted by naiad 1 year, 1 month ago
Bugs
1
last message by thesixthroc 1 year, 1 month ago

boompuff damage construction robots

posted by naiad 1 year, 1 month ago
Ideas & suggestions
0
last message by naiad 1 year, 1 month ago

Entrenched Enemies?

posted by zanven 1 year, 7 months ago
Ideas & suggestions
1
last message by NOiZE 1 year, 2 months ago

mixed ore patches becoming increasingly unmixed

posted by naiad 1 year, 2 months ago
Bugs
1
last message by naiad 1 year, 2 months ago

Increase calcite consumption, or make calcite patches poorer, or both

posted by CyberCider 1 year, 7 months ago
General
4
last message by thesixthroc 1 year, 3 months ago

Active Requester vs. Logistic Tanks

posted by doktorstick 1 year, 3 months ago
General
0
last message by doktorstick 1 year, 3 months ago

Feedback: incentivize building a small science build before launching your first rocket

posted by NOiZE 1 year, 4 months ago
General
0
last message by NOiZE 1 year, 4 months ago

Include Limit Special Building Surface

posted by NOiZE 1 year, 4 months ago
General
1
last message by thesixthroc 1 year, 4 months ago

Compatibility with mods by brevven

posted by Indzasa 1 year, 6 months ago
Ideas & suggestions
1
last message by Indzasa 1 year, 4 months ago

Include pollution smog mod?

posted by ray1claw 1 year, 5 months ago
Ideas & suggestions
0
last message by ray1claw 1 year, 5 months ago

Partly incompatible with diurnal-dynamics

posted by NOiZE 1 year, 6 months ago
General
2
last message by NOiZE 1 year, 6 months ago

Lighted-Poles-Plus should be optional

posted by NOiZE 1 year, 6 months ago
General
3
last message by NOiZE 1 year, 6 months ago

Include Nuclear Science

posted by NOiZE 1 year, 6 months ago
General
0
last message by NOiZE 1 year, 6 months ago

include Hot metals

posted by NOiZE 1 year, 6 months ago
General
0
last message by NOiZE 1 year, 6 months ago

About early Copper ore in space

posted by SafTheLamb 1 year, 6 months ago
Ideas & suggestions
2
last message by SafTheLamb 1 year, 6 months ago

Cargopod tweak suggestion

posted by Erikq 1 year, 7 months ago
Ideas & suggestions
1
last message by thesixthroc 1 year, 6 months ago

Call a Plumber mod?

posted by weEgestor 1 year, 7 months ago
Ideas & suggestions
1
last message by thesixthroc 1 year, 7 months ago

Rocket Silo Construction

posted by Beefy_Swain 1 year, 7 months ago
General
3
last message by Dh4mpyr 1 year, 7 months ago

Finite Planets

posted by Beefy_Swain 1 year, 7 months ago
General
1
last message by thesixthroc 1 year, 7 months ago

add optional parameters

posted by Valeryn4 1 year, 7 months ago
General
3
last message by thesixthroc 1 year, 7 months ago