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All the new Space Age content minus the other planets and interplanetary logistics. Play with the new toys, craft the new science packs, and battle the new enemies at home on Nauvis.
Large total conversion mods.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. But BEWARE: You aren't alone in these depths...
Large total conversion mods.
HD images for the mod 'Visible Planets' Before installing, set your atlas texture size to at least 4096
Small changes concerning balance, gameplay, or graphics.
In a remote corner of the universe, you find yourself adrift on a solitary space platform. With only passing asteroids to sustain you, your progression hinges on your ability to gather resources from these wandering celestial bodies.
Large total conversion mods.
A new star system has been added to the starmap, incorporating planets from multiple mods.
Mods introducing new content into the game.
Adds more content to Fulgora and tweaks it in various ways to make it more intriguing. Places a greater focus on ruin salvage, scrap and byproduct production chains, and even ways to source small amounts of uranium. Will have the biggest impact if you are using the 'any-planet-start' (https://mods.factorio.com/mod/any-planet-start) mod and start on Fulgora. Note: Ice is scarce. Raiding ruins is your best source of ice, but scrap sorting still gives a tiny trickle. Notable features: Improved...
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Start on each planet afresh! Dropping cargo safely from space platforms requires pods made out of materials native to the planet in question, forcing rockets before drops. This also adds a cost to orbital logistics.
Mods introducing new content into the game.
- Develop a small blueprint and deploy it before the game starts for faster early game - Research and construct “biter-nests” to deploy them on the edge of the enemy teams area - Defend your rocket silo against biter attacks from the enemy 2v2 game to see what it's about: https://www.twitch.tv/videos/1864294755 New introduction video (less talking but modern version): https://www.twitch.tv/videos/1849763072 Discord: https://discord.gg/fhwUCc8vzG
Scenarios, maps, and puzzles.
Space Age: Hardcore Mode is a tastefully designed collection of tweaks & Vanilla+ mods that tighten the gameplay of Space Age by removing shortcuts and adding interesting challenge. Not a gratuitous difficulty mod. Feedback is valued. Share in the Discussion tab or on Discord: https://discord.gg/VuVhYUBbWE
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
“Destroy the world!” is now redefined by this mod. Adds a few weapons that have terrain destruction or terrain altering capability, which are featured weapons from “Sid Meier's Alpha Centauri”. Definitely too OP for PvP matches or ordinary PvE games. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A comprehensive modpack that enhances Factorio with advanced logistics, transportation, combat, and quality of life improvements. Features extensive train and vehicle additions, improved building capabilities, and enhanced UI features.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Let you shoot firework rockets. Build mortar crate to auto deploy firework! Mortar supports circuit to control firing speed and range.
Mods introducing new content into the game.
Add support to have multiple races of enemies and add various RTS elements. Enemy become tougher as you kill them. Added aerial enemies. Please visit the mod page or search "ERM -" mods to download the new demo races.
Mods introducing new content into the game.
Buildings can be placed upon meltable ice, but collapse when the ice melts.
Mods introducing new content into the game.
Building underground belts and pipes on space platforms each require a special new technology.
Small changes concerning balance, gameplay, or graphics.