Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Progressively increases research costs after every completed technology. Completely customizable.
Mods introducing new content into the game.
[Work in progress, should be much more stable] PvE wave scenario, PvP will be added later. New commands: /tp <player name> /base /change-settings New modes: enemy expansion
Scenarios, maps, and puzzles.
Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv
Large total conversion mods.
"Grow your factory, & grow your character" ARPG meets Factorio: Advanced player progression with 1000+ options(Jobs, Professions, expertise, research, attributes, talents). 500+ new items: legendary drops, rings, artifacts, weapon attachments, AI Minions/Companions, alchemy, and more. New combat mechanics(thorns, lifesteal, evasion, amp, rifts, hit-effects, etc..), new active passives(heal, stun, slow, etc.). Face 30+ bosses, their minions, rituals, hordes, ambushes, and more!
Large total conversion mods.
Build houses that spawn autonomous lumberjacks, link them to outposts for work areas, and power the network in single-player or multiplayer.
Mods introducing new content into the game.
Living infested planet where you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies. Land in one of its tendrils and make way to the planet core. Ruins of an advanced civilization are present and seem necessary to tame this place, with exotic technologies to process water rich minerals into most diverse elements and gargantuan machines. Completely safe to add or remove mid save.
Mods introducing new content into the game.
Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished mod that does not modify the vanilla game in any way, so is easy to include in existing saves.
Mods introducing new content into the game.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. Maraxsis is a polished and complete mod that minimally effects the vanilla game, so is easy to include in existing saves. MIGRATION: This mod has changed significantly in the update from 2.0 to 2.1. Old saves will need cleanup unless you use version 1.33.0!
Mods introducing new content into the game.
Start underground. The Nauvis surface is hostile and normal surface construction is forbidden; dig out cave space, use shafts, and build your factory below.
Large total conversion mods.
You can choose the color of the planet terrain (Red, blue, green, yellow, white and black). Concrete and Stone Paths are white. Colorful machines, decorations and clouds on or off. 1.1 update of original mod by DellAquila. Space Age has not been tested nor supported at this time.
Small changes concerning balance, gameplay, or graphics.
A keybind that acts as a smart pipette: picks up items you have, or queues a craft for items you don't.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.
This mod fixes the illogical vanilla behavior of pollution spreading and dispersing outside the map in ribbon worlds. All your pollution will only spread along the length of your surface.
Small changes concerning balance, gameplay, or graphics.
⛏️ Dig, explore, loot, and survive in a vast underground world. Discover hidden treasures, special caverns, dangerous enemies, and depth-based progression from Easy to Nightmare. Experience reworked digging, balanced ore and oil progression, 8-level resource scaling, optional challenge modes, Train Interiors, research upgrades, and a balanced coin market. Enter the optional Dark Zones, where you have only 30 seconds to place lights before the darkness becomes dangerous.
Mods introducing new content into the game.
Russian names for all crafting menu tabs (base, 5Dim, Bob's, Space Age planets, LTN (Logistic Train Network), TLBE, QoL Research, Oil Outpost Planner, Bigger Artillery, Wind Turbines, Ballistic Missile, Inventory Sensor, Train Log, Far Reach, Inventory Repair, Repair Turret, Builder Bot Start, Grappling Gun, Show Max Underground Distance, Teleporters, Science Stinks, Ore Eraser).
Translations for other mods.
Explore the derelict fulgoran ringworld of Ribbonia, an artificial planet where spatial reasoning and creativity are the key to your survival. Can you handle C.H.A.R.L.E.S., the crazed and lonely AI? Discover Fulgoran crafting techniques involving molten plastic and fusion plasma and dive into pure Factorio nostalgia on Ribbonia. Ribbonia minimally affects the vanilla game and can be added to existing saves.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows to adjust length of the day and choose brightness and color of the night, zoom-to-map, night-vision and so on. (This is a purely graphical change which does not affect the game mechanics.) By default it is set to dark night, green nightvision and desaturated zoom-to-map. "Factory moves fast, growth and maintenance required, nature does not let."
Small changes concerning balance, gameplay, or graphics.
[WIP] Combines most modded planets and other content into a coherent gaming experience.
Collections of mods with tweaks to make them work together.
Tree-seed placing is blue-print compatible and with robots and slow growth mechanics. Originally a fork of treez by idisssnakes (https://mods.factorio.com/mod/treez).
Small changes concerning balance, gameplay, or graphics.