Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Everything On Nauvis, until Fulgora is discovered.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Extends the gameplay on Aquilo, Paracelsin, Secretas and Frozeta. Creates more connections between the planets in this region, and adds a few new technologies to them. Secretas is now also playable, can be landed on.
Mods introducing new content into the game.
Explore procedurally generated underground mines beneath ore patches! Fight biter-infested dark caverns, discover boss rooms with treasure, navigate poison gas chambers, and mine rich ore deposits with tiered underground miners. Features multi-level mines, dynamic biter waves, ambient cave sounds, vault rooms, and rare ore deposits. Each mine is a unique dungeon with organic cave layouts scaling in difficulty with distance from spawn.
Mods introducing new content into the game.
Build your base, defend it from the locals and get back to your home, Nauvis. A remake of the great warptorio2 (Vanilla and SpaceAge compatible).
Large total conversion mods.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and unlock cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
First Mod Portal release of a Factorio 2.0+ universe mod: Ferrus and Caldera expedition loops, cross-planet materials, cargo-pad travel, and a first orbital relay capstone.
Mods introducing new content into the game.
Tellus, a planet full of life, mycelia and chlorophyll, infected by dangerous parasites and clouds of pollen corrode materials. Create and plant living machinery and try to keep it alive
Mods introducing new content into the game.
Cubeine - a novel substance that can be extracted from certain plant and has excellent fuel and catalytic properties. Grow, harvest, extract and exploit it for your needs with this mod's advanced technologies.
Mods introducing new content into the game.
Explore the derelict fulgoran ringworld of Ribbonia, an artificial planet where spatial reasoning and creativity are the key to your survival. Can you handle C.H.A.R.L.E.S., the crazed and lonely AI? Discover Fulgoran crafting techniques involving molten fusion plastic and plasma and dive into pure Factorio nostalgia on Ribbonia. Ribbonia minimally affects the vanilla game and can be added to existing saves.
Mods introducing new content into the game.
A Factorio 2.0 overhaul with custom ores, heavier processing chains, expanded science and materials, cleaner starter-region worldgen, and deliberate outpost progression.
Large total conversion mods.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Ore patches produce more than just the base ore when mined. You get a little bit extra. Includes support for BZ ores.
Small changes concerning balance, gameplay, or graphics.
A mod pack containing: - QuirkyCat Base - QuirkyCat Machines - QuirkyCat Glass - QuirkyCat Boron - QuirkyCat Useful Wood - QuirkyCat Recycle - QuirkyCat Uranium Changes - QuirkyCat Duranium - QuirkyCat Zinc - QuirkyCat Aluminium - QuirkyCat Ash - QuirkyCat Ores - QuirkyCat Catalyst - QuirkyCat Fermenting and Polymerisation - pulveriser-reskin
Collections of mods with tweaks to make them work together.
Solo Teams is a Factorio 2.0 multiplayer mod where every player gets their own independent force - your own tech tree, your own factory, your own pace - all on the same shared map. Players start in cease-fire so you can't damage each other's builds, but you can opt into friendship to cooperate. A Landing Pen lets everyone wait together before spawning, with an optional buddy system to start on the same planet. Built-in GUI panels let you compare research progress, production stats, and player lo
Scenarios, maps, and puzzles.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.