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Removes space platforms from the game. Rockets fire cargo pods directly at other planets. Cargo landing pads possess one logistic requesting group per planet, so a simplified space logistics proceeds like normal. Note that the orange ‘on the way’ coloration on requests is delayed until the cargo pod has finished ascending from the fulfilling surface.
Large total conversion mods.
A modpack/overhaul to tighten the gameplay of Space Age by removing shortcuts and adding interesting challenge. Each planet has significant variations (except Nauvis for now). Players build from scratch on Vulcanus, Fulgora and Gleba, and certain initial items are locked behind a small on-planet science chain. We're looking for additional tweaks, please suggest them in Discord.
Collections of mods with tweaks to make them work together.
Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Algorithmically redraws the routes on the space map to improve navigation between modded planets.
Small changes concerning balance, gameplay, or graphics.
Make nights pitch black, customise the lengths of day/night cycles, enable night only attacks and darken space platforms/distant planets as they get further from the sun! All configurable.
Mods introducing new content into the game.
ver2.1にて核技術サイエンスパックを実装しました! ゲームの基礎バランスをなるべく変えない範囲でいくつかの調整・追加を行い、スムーズかつメガベースの作成を楽しめるようにしました。
Small changes concerning balance, gameplay, or graphics.
Space Age mod that removes Space. All the Space Age tech, enemies and toggle-able lightning/frozen mechanics; on a single Nauvis map.
Large total conversion mods.
Heat pipes on Aquilo will gradually cool down even when not heating any machines
Small changes concerning balance, gameplay, or graphics.
This time, you can bring a hammock. Overhauls Gleba into an archipelagic planet, with expanded planting options for more versatility and a simpler early-game. Boats recommended.
Large total conversion mods.
Organizes the positions of vanilla and modded planets to better reflect the Space Age gameplay progression. The radial distances of planets are unchanged. Their angles are specified by a number called the 'tier'. Tiers run from 0 (north of the star) anticlockwise to 6 (north-east of the star). Mods with no tier assigned appear vertically below the sun.
Small changes concerning balance, gameplay, or graphics.
Ore patches now spill over into the sea as submerged variants. Dredge them up with new floating hardware, and build deeper into the blue with water-placeable refined concrete.
Mods introducing new content into the game.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.
Spawns random loot chests at biter bases with varying item qualities. Item quality increases as you explore and biters evolve. Respawn time frame is configurable in mod options.
Mods introducing new content into the game.
Any planets closer than 3000km on the starmap are automatically moved apart.
Small changes concerning balance, gameplay, or graphics.
Adds up to 3 new star systems to help organize planet mods and add an extra layer of depth to space logistics requiring interstellar travel between the systems.
Mods introducing new content into the game.
🌐Visit the frozen mountains of planet Paracelsin, where mining zinc is a race against clogging and freezing.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
(Not yet thoroughly tested for mod compatibility.) As they've always said since 325 B.C., hexagons are the bestagons! You start inside a hexagon with water and limited resources. The goal is to reach the solar system edge, like normal. During your quest-filled journey, you'll discover many ways to take your factory to greater heights and breach the massive dungeons of each planet! And most importantly... get rich! Level up, explore, and discover a version of Factorio you wish you had all along.
Mods introducing new content into the game.
Cubeine - a novel substance that can be extracted from certain plant and has excellent fuel and catalytic properties. Grow, harvest, extract and exploit it for your needs with this mod's advanced technologies.
Mods introducing new content into the game.