Lunar Landings


A small overhaul which expands the factory onto Nauvis' moon: Luna. Launch reusable rockets to and from Luna at mid-game. Process moon rock into silicon (for circuitry) and oxygen (for diffusing to nearby machines). Generate research data from telescopes, and conserve water from turbines using steam condensers. Unlock advanced aluminium smelting processes and a unique late-game quantum challenge... Compatible with 2.0. Not yet compatible with Space Age: expected by Feb-March 2025.

Overhaul
2 days ago
1.1 - 2.0
3.48K
Logistics Environment Mining Manufacturing
Owner:
Xorimuth
Source:
https://github.com/tburrows13/LunarLandings
Homepage:
https://discord.gg/pkJc4v9nfT
License:
GNU GPLv3
Created:
8 months ago
Latest Version:
1.1.3 (2 days ago)
Factorio version:
1.1 - 2.0
Downloaded by:
3.48K users

Lunar Landings is a small overhaul which has you build a second base on Nauvis' moon: Luna.

After launching a rocket (brought forwards to chemical science), you gain control of a robot on Luna, which can be switched to at any time. You must mine moon rock to create silicon, required by processing units. After completing utility and production sciences, start producing aluminium from rich moon rock using heat-outputting arc furnaces, and use telescopes placed on Luna mountains to generate data for space science. Utilise astrocrystals and polaritons to research quantum technologies, and then finally launch an interstellar rocket from Luna to win the game.

Can I add LL to an existing save? How does this compare to Space Age or Space Exploration? What will SA compatibility be like?

Please read the FAQ.

Information

Features

  • Cheaper & smaller rocket silo, with reusable rocket parts
  • Rockets launched from Luna to Nauvis are extremely cheap, and use steam as a propellant because the gravity is so much lower
  • Moon rock: processed into silicon, stone, and oxygen
  • Oxygen diffusers: provide oxygen to nearby machines
  • Ice: can be mined with a core extractor and melted to provide water
  • Rich moon rock: processed into aluminium, iron, and moon rock
  • Arc furnaces: required for aluminium processing and output heat as a byproduct
  • Mass driver: used to dynamically deliver construction items to Luna based on requests
  • Steam condenser: for recovering water from steam turbines
  • Astrocrystals: processed into quantum things, providing a unique late-game challenge...

Other mods

Lunar Landings is not compatible with any other overhaul mods. If you would like to contribute compatibility with another mod, please get in touch.

If you want additional complexity, consider adding AAI Industry or Planetfall's ores and intermediates mods. These mods are compatible, but may not have been as thoroughly tested for bugs and balance.

Also incompatible with beacon overhaul mods such as Beacon Rebalance for technical reasons, due to the implementation of LL's oxygen diffusers. If you want to try a beacon overhaul, Alternative Beacons is compatible.

For quality of life, you are free to choose your own. You can see my general recommendations here.

Attributions

Thank you to Earendel for all the various graphics from SE and AB (used with permission, and only included by requiring the graphics mods).
Thank you to Hurricane for the incredible custom graphics made for LL: core extractor, low gravity assembling machine, and arc furnace.
Thank you to PreLeyZero for the quantum resonator from Exotic Industries.
Thank you to brevven for the silicon and aluminium icons from Very BZ.
Thank you to the Krastorio 2 team for the astrocrystals graphics and various icons.
Thank you to Bery0za for the steam condenser graphics from Bery0za's Pure It.
Thank you to FragJacker for the maglev train graphics from SE Space Trains.
Thank you to Sigma1 for the RTG graphics from SigmaOne's Nuclear.
Thank you to Galdoc for the rich moon rock ore graphics from Galdoc's manufacturing.
Thank you to notnotmelon for the mass driver requester graphics from Spidertron Logistics System.
Thank you to Malcolm Riley for the red mud and ice icon.
Thank you to Frontrider for the mass driver technology icon and for adapting the ice icon.
Thank you to notnotmelon, RedRafe, Stringweasel and Quezler for various code contributions.
Thank you to all who have playtested this mod on my discord, especially fgardt!

The soundtrack is comprised of 6 tracks composed specifically for LL by FluidNatalie and 3 royalty-free tracks by Kevin Macleod. Thank you!

"Adrift", "Cognitive Creation", "Cognitive Dissonance", "Distant Worker", "Periapsical Progress", "The Temporary Tools"
FluidNatalie (https://mods.factorio.com/user/FluidNatalie)
Released under GNU GPLv3 alongside the rest of LL

"Equatorial Complex" (Title screen), "Lightless Dawn", "Mesmerizing Galaxy"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/


If anyone would like to contribute better graphics, please get in touch! See this spreadsheet for a current list of assets that could do with replacing.