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This is a simple fork of Any Planet Start by _CodeGreen, made for TBFS weekly wipe. All players start on Gleba.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.
All-in-one admin GUI—Factorio 2.0+: cheat & editor modes; item spawning & blueprint upgrades; unlock recipes & technologies; infinite resources & multiplier; auto-instant & repeatable research lvl100; legendary blueprints; build & clear ghosts; pollution control & auto-clean; map reveal & fog reset; planet charting; train automation; robot insertion & speed boost; crafting & mining speed tweaks; energy recharge & platform distance; Lua console; multi-lang; single-player & multiplayer (admins).
Mods introducing new content into the game.
This mod provides additional language support for the Factorio Admin Command Center mod.
Translations for other mods.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
This Space Age rebalance addresses many community pain points. Planets have bigger strengths and are more strongly connected. No added complexity/recipes. Justice for Gleba and more. See modportal for full detail.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen.
Mods introducing new content into the game.
In short, this mod removes the need of physically travel to every single planet with the engineer. You build an expensive super telescope in space to have direct view of any planet, research the desired planet to acquire its coordinates, and use it to scan its surfaces.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A fork of Intercontinental Rocketry by Meteorswarm. For every planet in Space Age, generates sixteen additional subplanets, allowing you to start fresh with any planet at any time.
Mods introducing new content into the game.
Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand.
Mods introducing new content into the game.
Space Age overhaul built around cargo ships, alternative energy systems and agriculture
Large total conversion mods.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Features several compatibility patches between Redrawn Space Connections, Cosmic Social Distancing, and various other planet/space age mods, including Asteroid Belt, Outer Rim, Dyson Sphere, Dea Dia System, Metal and Stars, Shattered Planet, Void Processing, and Nexus Endgame Extended.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Fork/rewrite of Atomic Arig by hex3, updated with some of the overhaul content cut. Uranium is now a resource unique to Planetaris: Arig. Moves nuclear sciences onto the planet and adjusts the tech tree to provide an alternative experience.
Mods introducing new content into the game.
Hyarion, a planet made from crystals and lava, light refraction rays fall from the sky and destroys the surface.
Mods introducing new content into the game.
A mod for combining three planetary mods. The code was based on the Solar Systems mod by TheTwonky. The first planet is Moshine by snouz. The second planet is Corrundum by AnotherZach. The third planet, as a satellite, is Cerys by thesixthroc. For more information or to support the mods you are interested in, please visit their pages and, if possible, contribute financially.
Scenarios, maps, and puzzles.