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Small changes concerning balance, gameplay, or graphics.
An interstellar progression overhaul that organizes Space Age planet mods into structured systems, discovery chapters, and coherent starmap routes.
Large total conversion mods.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Living infested planet where you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies. Land in one of its tendrils and make way to the planet core. Ruins of an advanced civilization are present and seem necessary to tame this place, with exotic technologies to process water rich minerals into most diverse elements and gargantuan machines. Completely safe to add or remove mid save.
Mods introducing new content into the game.
Mods introducing new content into the game.
A Really fun randomized themed planet with tons of new ores, entities, creatures, and well, you'll just have to find out what else. Roviska will completely change the way you play factorio, you will have to solve completely new problems never before seen, discover the ancient lore of the Roviskians, and conquer the ways of randomness. Can you do it, or will you die trying? I need help with graphics, so if you are good with blender and want to help then start a thread on the mod's page.
Mods introducing new content into the game.
Khemia is a barren planet, with strange energies pulsing below the sand. Here, you must harness the power of Alchemy: Breaking materials down into magical energy and reconstructing them. Glyphs act as pipes, allowing you to transport energy, but placing them is often more art than science. As your factory grows, connecting glyphs becomes a unique puzzle. Alchemy also unlocks useful new tech, like spoilage-preventing brine tanks, massive cargo cranes, and surface-to-orbit teleportation.
Mods introducing new content into the game.
This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.
Mods introducing new content into the game.
Space Exploration companion overhaul with consolidated colony progression and integrated Brim Stuff, Brass Tacks, Them Thar Hills, If I Had A Nickel and Lasing Around content. Uses Forgeworks Core 0.3.3+ shared selection, recipe, technology, runtime and compatibility helpers. 248k Redux Overhaul Mode is mandatory; Quality and Recycler are unsupported.
Large total conversion mods.
Runs Angel/Bob and Pyanodons on dedicated industrial planets while preserving standard Nauvis and Space Age progression. Adds experimental Nullia with original Nullius integration. Factorio 2.1.22+ / Space Age.
Mods introducing new content into the game.
A standalone Train Interiors experience for normal Factorio. Build inside a persistent Main Train, find exploration-only locomotives and wagons on Nauvis, transfer cargo and fluids, power the factory through the Train Battery, expand every room through research, and unlock the Locomotive Garden. Works with Base Factorio; Space Age is optional.
Mods introducing new content into the game.
Removes trashsteroids and adds a Craptonite recycling recipe for 2.0.
Mods introducing new content into the game.
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen.
Mods introducing new content into the game.
Removes the quality downgrade from Larvae cultivation and adds a recipe to convert raw larvae into nutrients.
Small changes concerning balance, gameplay, or graphics.
Expands the Promethium Endgame and adds another planet with new production steps and ressources. savegame compatible. The content of the mod is complete. New content will still be added, of course ;) This mod will be continuously improved and fixed. I am writing this mod in my spare time and therefore cannot work on it every day. I would be very happy about feedback :) Mod Showcase from Youtuber "Omega" ---> https://www.youtube.com/watch?v=DavGHo8qN-8
Mods introducing new content into the game.
(! AI USED!) allow generation the other systems with procedural generated worlds
Mods introducing new content into the game.
A silly, for-personal-use mod, that adds per-planet 'entity destroyed' alert sounds to reduce the constant toil of having to check the alert location each time it fires. WARNING: ALPHA status! CAUTION: Makes some permanent force changes to games loaded with the mod active. Factorio does not auto-revert if you later disable the mod; you must first tell mod to undo the changes. Read the instructions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Explore and exploit Nauvis's closest neighbour, its moon Selene. Mine new metals, transform your use of solar energy and unlock powerful new technologies.
Mods introducing new content into the game.
Once upon a time, an Engineer mastered the secrets of the Ultracube. In an exhilaration of cube induced madness, he created a second Ultracube. The second cube resonated with the first, creating this celestial body – and one dead engineer. Stained in blue from cube-induced-destruction, this world is filled with Ultradense lava, stone, coal, and a bit of sulfuric acid.
Mods introducing new content into the game.
This mod adds Corrundum, a planet centered around the chemistry of Sulfur.
Mods introducing new content into the game.