Space Exploration

Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv
7 hours ago
0.17
2629
Owner: Earendel
Source: N/A
Homepage: https://forums.factorio.com/viewtopic...
License: Limited Distribution Only Licence
Created: a month ago
Latest Version: 0.1.22 (7 hours ago)
Factorio version: 0.17
Downloaded: 2629 times

Status: Experimental / early alpha.
Forum Thread: https://forums.factorio.com/viewtopic.php?f=190&t=68319
Discord: https://discord.gg/ymjUVMv
Patreon: https://www.patreon.com/earendel

New worlds

Over 500 new places to visit - planets, moons, stars, asteroids fields and more. Launch a navigation satellite to discover the next location. Each location has its own resource bias and challenges. Tight integration with the Alien Biomes mod means planets each have a visual character.

Navigation Satellite Uplink

Once you have launched a navigation satellite you can use the uplink at any time. This allows you to look around in bird’s-eye view. You can look at any planet you have discovered and scout the surface. You can even make data-changes while in this mode, changing combinator, requester, or inserter settings. You can also use blueprint library blueprints, the deconstruction planner, copy and paste, etc. Press N to start/end an uplink.

Starmap

Accessed via the satellite uplink, it shows you where stars, asteroid fields, and spaceships are relative to each other.

Cargo rockets

Launch a huge cargo inventory from anywhere to anywhere. Not only can you launch items but you can enter the rocket and ride along into orbit, or different planets and moons.

Spacewalking

You can float around in space with momentum. Your thruster suit will keep you safe and let you fly around in style.

Space stations

Build your own space stations using space platform. You can build science space stations, asteroid mining space stations, or solar collection space stations near stars. Your thruster suit has magboots you you won’t fly way.

Space sciences

Space science is now used in space by the space science lab. You can also develop 4 new advanced space sciences in using specialised equipment: astronomical, biological, material, and energy. Be warned: These new sciences are data-driven and more difficult to set up. A basic initial setup is not going to be resource efficient, but you can develop the sciences further to unlock more resource efficient recipes. Which one will you invest in first?

Spaceships

Build your own spaceship block by block. The core component is the spaceship console. Make sure it is on spaceship floor and surrounded by spaceship walls or doors. It needs containment from outside space so make sure there are no gaps. Attach a rocket engine, launch booster, some accumulators and lasers and you’re good to go. Fly from anywhere to anywhere. Upgrades let you build bigger ships. One day you might have a factory ship with an internal rail systems.

Planet core mining

Exhausted all the other resources on a planet? Or maybe you just have excess energy. Planet mining offers endless resources but at a high power cost. Multiple core miners on the same planet have diminishing returns, so you get more resources but pay more energy per resource. Each planet or moon has its own core fragment type that yields different resources.

Tesla gun

It shoots chain-lightning to hit up to 30 semi-random targets per shot… and it’s rapid fire. Only damages enemies trees and rocks. This is the most fun weapon.

Plague rocket

This is extremely dangerous, save before you use it. One shot can wipe out all life from a planet and might strain your computer in the process.

Meteors

They fall from the sky and usually land somewhere remote adding extra resources. Sometimes they hit a structure which is unfortunate, but happens rarely. Meteor rate is mod option.

Respawn on death

It’s not game over when you die, you can respawn on Nauvis, a random launchpad, or a random spaceship.

Respawn button

You can use the space capsule to get out of most situations, but of you land on a tiny island on a planet, and you have no landfill you might be really stuck. If you find yourself with no way out there is a respawn button. It’s the red one with a skull on it. You can find it in shortcut buttons list on the right of your toolbar. You can also use it by pressing the ‘Home’ button.

Robot attrition: (dependency)

In the future some planets will have high winds making it more dangerous for bots. (Currently no planets have increased winds)

Robot attrition description: Very occasionally if you have heavy logistic bot congestion a logistic bot will crash. The crash rate is configurable (down to near-zero). A construction bot will automatically retrieve the dropped cargo, it is not lost. This means logistic bots are best used for higher value items like engines or power poles, using them for low value items like ore and copper wire is OK but less resource efficient. Bot-based item malls are totally fine. 100% bot-factories are still viable but need maybe 1% extra resources (if that). Bot-train ore unloading is viable but not ideal. Bots carrying ore from distant lands when you should be using trains is where things can become unsustainable unless you reduce the crash rate.

Incompatible with

RSO, this is a temporary problem while RSO is unable to handle different surfaces with different mapgen settings.

Other mods that make resources infinite. Conflicts with planet resource biases and planet core mining.

Mods that allow item teleportation. Conflicts with the inter-planetary logistic systems. A multi-surface safe version that can be locked behind advanced space science packs might be made compatible later.

Future developments

Roadmap:

Better support for other mods in general.

Fix graphics issues (pipe connections, decontamination facility animation, etc).

Tree restrictions to better keep to the planet themes (currently tiles can be controlled but not trees).

More space resources: Helium-3, Water Ice, Methane Ice

Liquid rocket fuel recipe from water.

Spaceship Ion engine. Can't be used for planet launch but is very resource efficient.

Spaceship EM engine. Slow, but only requires power. A good backup option.

Character upgrades from Biological science techs (health, speed, reach, etc)

Lifesupport system, consuming life support capsules at regular intervals (will be optional).

Meteor defense laser - protects an area.

Ability for 2 spaceships to dock together (requires substantial code re-write).

Space micro meteors (fly in from edges of the map, can be defended against with normal laser turrets).

Vehicles that work in space (a little spaceship).

Flying aliens. Space aliens.

Planet weather & climate change.

Ruins, abandoned spaceships, and other secrets.

Planets with hostile robots.

Planet-type specific resources and enemies.

Multiplayer option where teams can start on different planets.

Solar system map so you can see planet and moon orbits.

Planet core mining productivity upgrades.

Follow the development on Discord: https://discord.gg/ymjUVMv

If you like what you see consider supporting me on Patreon: https://www.patreon.com/earendel