Space Exploration


Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv

3 days ago
0.17 - 0.18
251884

Changelog

Version: 0.3.87
Date: 30. 06. 2020
  Changes:
    - Particle stream recipe now requires 5 sand, yield increased from 100 to 200.
    - Material fabrication loss of data card recuced from 5% to 1%.
    - Changed addon power pole collision layer to layer-13 (same as walls block spitters) projectile collision. This means that they can be placed on more entities, but not directly on walls or certain tiles or entities modified by other mods.

  Compatibility:
    - Ruin remnant entities now support modded entities with the .icons format.
    - Krastorio 2: Removed Imersium and Mineral water from generic core fragment.
    - Krastorio 2: Added ability to get matter from sand.

  Bugfixes:
    - Fixed issue with core miners being revived by bots not mining (existing broken entities need to be replaced).
    - Fixed error when trying to board another spaceship.
    - Fix for low-solar surfaces having solar multiplier that was lower than intended.
Version: 0.3.86
Date: 29. 06. 2020
  Bugfixes:
    - Fixed bug with low-solar space zones having 0 solar dut to incorrect time of day.
Version: 0.3.85
Date: 27. 06. 2020
  Changes:
    - Planet size now has a slight negative impact on the solar value of a surface.

  Bugfixes:
    - Fixed some inaccurate solar % display values.
    - Fixed potential issue with respawn code and logistic slots.
Version: 0.3.84
Date: 22. 06. 2020
  Bugfixes:
    - Fixed some iridium moons having an invalid climate tag (moisture_very_low should be moisture_low). Surfaces already settled won't be corrected, the effect on gameplay is not significant.
Version: 0.3.83
Date: 22. 06. 2020
  Changes:
    - Added mod setting for deep space belt speed.
    - Alternate medpack 1 recipe uses only resources that can be automated.

  Bugfixes:
    - Fixed updaetd factorio beacon not displaying contained modules in alt mode.
    - Fixed that starting satellite would always spawn in Nauvis orbit for multiplayer multi-planet setting.
    - Fixed issue deleting a surface when a player was viewing the surface via satelliate: that player was sent back to Nauvis instead of their homeworld.
    - Fixed error placing tiles in editor mode.
Version: 0.3.82
Date: 17. 06. 2020
  Changes:
    - Placed tiles should (normally) not remove resources anymore. There will be the usual excpetions for water-based resources + landfill, etc.

  Bugfixes:
    - Fixed some code where the Universe Explorer was able to find the default or previously selected zone for the sidepanel.
Version: 0.3.81
Date: 16. 06. 2020
  Bugfixes:
    - Added missing locale for cryogun attack modifiers.
    - Fixed issue with setting up multiplayer homeworld.
Version: 0.3.80
Date: 15. 06. 2020
  Changes:
    - Railgun has incresed damage, decresed cooldown, and reduced movement penalty.

  Bugfixes:
    - Fixed multiplayer homeworlds not inheriting the nauvis planet radius setting (map gen should have been correct though).
Version: 0.3.79
Date: 12. 06. 2020
  Changes:
    - Improved reliability of spaceship console returned signals.
    - Spaceship console now returns distance of -1 if arrived but not anchored, -2 if anchored at the destination, or -3 if no destinationis set.
Version: 0.3.78
Date: 11. 06. 2020
  Bugfixes:
    - Fixed issues with spaceship clamps checking the wrong tiles.
    - Fixed universe explorer close button stipped working.

  Changes:
    - Spaceship clamps now flash red the problem tiles if they cannot be placed.
    - Spaceship asteroids are more resistant to personal laser defense.
Version: 0.3.77
Date: 10. 06. 2020
  Changes:
    - Added filters to Universe Explorer (can exclude planet and moon orbits for example).
    - Added a basic display for planet climate tags (WIP).
    - Added alert icon to machines with beacon overload.

  Bugfixes:
    - If doing multiplanet multiplayer, you now respawn on the correct planet.
Version: 0.3.76
Date: 09. 06. 2020
  Changes:
    - Cargo rocket silo can now move items with data (blueprints, equipment, etc) without clearing internal data.
    - Optimisation: Updated some code to use Factorio built-in events instead of virtual events for player opened and selected. (Built-in events were's available when oiginal code was written).
    - Optimisation: Updated cargo rocket silo code to use some new inventory functions.

  Bugfixes:
    - Fixed a crash on spaces/grounded entity swap.
    - Fixed incorrect module tier 2 and 3 crafting times.
Version: 0.3.75
Date: 09. 06. 2020
  Bugfixes:
    - Fixed invalid image link in Informatron.

  Changes:
    - Decreased cost of naquium cube (1 catalogue per 16 cubes instead of per 4).
    - Decreased cost of deep space science pack (produces 10 packs instead of 4).
Version: 0.3.74
Date: 08. 06. 2020
  Bugfixes:
    - Fixed a crash with lifesupport gui when on an unknown surface.
    - Issue with Nauvis having climate tags on some saves that prevents waterfill.
Version: 0.3.73
Date: 04. 06. 2020
  Changes:
    - Increased base density of uranium, copper, stone, and coal.
    - Added more functions for multi-planet start multiplayer. There is an experimental test function in scripts/remote-interface.lua (setup_multiplayer_test).
    - Added upgrade planner path from Thermal radiator 1 to 2.

  Compatibility:
    - Added some more Krastorio2 compatibility features (delivery cannon recipes, recpe changes, resource settings, core fragment yeields). There is still a lot of work to do on the tech tree especially in regard to removing optimization science from certain techs to move them back up the tech tree.
    - If a mod adds radiation damage then thruster suits now have some resistnace to it.
Version: 0.3.72
Date: 04. 06. 2020
  Bugfixes:
    - Fixed that medpack still needed logistic science pack.

  Compatibility:
    - Added code to log the mods list, if other mods have the same code the list will be logged only once. If other mods also elog the mods list it is encouraged to read and write the logged_mods_once flag so it won't get logged multiple times. Other mod makers can copy the collowing line:
    - if not logged_mods_once then logged_mods_once = true log("Log mods once: "..serpent.block(mods)) end
Version: 0.3.71
Date: 03. 06. 2020
  Changes:
    - Moved space lab module icons down.
    - Updated code to check if a tech has an ingredient (thanks to walter).
    - Added some code to prevent infinite water sources on planets that are specifically waterless (e.g. volcano worlds)

  Compatibility:
    - Altered some code so that if some important entities on planets are destroyed due to tile changes under them (waterfill) it won't crash or break saved data.
Version: 0.3.70
Date: 03. 06. 2020
  Changes:
    - Changed the basic medpack recipes.

  Bugfixes:
    - Fixed an ingredient in the expensive version of space pipe.
    - Fixed a tech unlock problem.

  Compatibility:
    - Made Krastorio2's Imersite a non-homeworld resource.
Version: 0.3.69
Date: 01. 06. 2020
  Bugfixes:
    - Fixed problem with a game-breaking test item being left in a blueprint.
Version: 0.3.68
Date: 01. 06. 2020
  Bugfixes:
    - Fixed problem with a game-breaking test item being left in a blueprint.
    - Fixed error when mods add a multi-level tech without a number suffix.
    - Fixed error on launching a rocket where the launch pad would be left with exactly 0 fuel.
Version: 0.3.67
Date: 31. 05. 2020
  Compatibility:
    - Marked some bobs mods as compatible (testers reported they work without additional compatibility code needed).

  Locale:
    - Added Chinese translation thanks to Frost.
Version: 0.3.66
Date: 29. 05. 2020
  Changes:
    - Increased base density of stone (only affects new chunks).
    - Added more Close [X] buttons to various GUIs.
    - Renamed Space solar panel to Flat solar panel, can now be placed on planets.
    - Added mod setting to disable the zone preview window. (Note: If you are having FPS issues when it is open they may be due to debug overlays displaying in the window.)

  Bugfixes:
    - Material catalogue 4 requires electrical shielding instead of explosive shielding data.
Version: 0.3.65
Date: 27. 05. 2020
  Compatibility:
    - Better compatibility with quality of life research mod.
Version: 0.3.64
Date: 26. 05. 2020
  Info:
    - Updates for Factorio 0.18.27

  Changes:
    - Increased the cargo rocket silo fluid box (so fluid can be loaded faster).
    - Delivery cannon deals double damage when "delivering" explosives.
Version: 0.3.63
Date: 23. 05. 2020
  Bugfixes:
    - Fixed migration issue for new cliff settings.
Version: 0.3.62
Date: 23. 05. 2020
  Changes:
    - Planets now have cliff settings.
    - Non-homeworld planets now have a small starting area even if Nauvis had a large starting area.
    - Space zones now have no starting area.
    - Added a new default space science behaviour: Replace: replaces space science pack with rocket science pack.

  Bugfixes:
    - Fixed an issue with small moon resource frequency compensation not being applied to resources if the resources were reset by the addition or removal of new resource types.

  Compatibility:
    - Krastorio 2 now not marked as incompatible, there are still compatibility improvements to make but the main game-breaking issues have been resolved.
Version: 0.3.61
Date: 18. 05. 2020
  Changes:
    - Buffed medpacks now that you can have enough health to make use of larger heals.
    - Added chance of uranium ore to meteors.
    - Bio upgrade strength 5 now gives an inventory bonus of 10.
    - Cargo rocket silo was outputting a rocket item when completed, but that item was supposed to be a hidden internal one. That has been fixed, so the silo now outputs the signal from the virtual signals tab. If you used that items as a combinator condition you should update the combinators.
    - Switched to the mine_entity function for the invalid entity build cancel script to preserve the entity's item data (vehicle grids).

  Bugfixes:
    - Fixed stated number or module slots in beacon description.
    - Fixed crash on placing a core miner of the core fragment type had not been initialised properly.
Version: 0.3.60
Date: 18. 05. 2020
  Bugfixes:
    - Fixed space platform plating recipe.
    - Fixed crashes related to being in editor mode and trying to use tesla gun, pheromone darts, or lifesupport.
    - Fixed crash if the spaceship boarding UI is open and the target spaceship becomes invalid.
Version: 0.3.59
Date: 18. 05. 2020
  Changes:
    - Added bio gun.
    - Added bloatburst ammo.
    - Added pheromone dart.
    - Added Bio upgrade: Constitution. Increases character health.
    - Added Bio upgrade: Strength. Increases inventory slots.
    - Added Bio upgrade: Agility. Increases movement speed.
    - Added Bio upgrade: Dexterity. Increases character crafting speed.
    - Added Bio upgrade: Intelligence. Increases lab productivity.
    - Changed the way that light is calculated for surfaces.
Version: 0.3.58
Date: 17. 05. 2020
  Bugfixes:
    - Fixed no lab input for rocket science.
    - Fixed crash on launch first satellite if space science was set to be removed.
Version: 0.3.57
Date: 16. 05. 2020
  Changes:
    - Added collision to addon power poles so that can't stack on top of each other. They should still be able to attach to most buildings.
    - Space science, if not altered by another mod, can either by removed completely or have a fallback recipe as a mod option. You should select the option you want before loading an existing game as removal will remove the existing packs.
    - Added mod option to never show lifesupport GUI.
    - Mylon's meteor changes: defences get credited kills, meteor defence ammo consumption statistics.

  Bugfixes:
    - Fixed that rocket science was needed to unlock rocket science.
    - Fixed supercharge collision to not be 2x2.
    - Fixed spaceship console output entity not being removed.
Version: 0.3.56
Date: 15. 05. 2020
  Changes:
    - Added productivity to some ground recipes that were lacking it.
    - Added sulfuric acid to vitalic acid recipe.
    - Added vulcanite brick recipe to the vulcanite processing tech.
    - Added vulcanite glass recipe (and added to vulcanite processing tech).
    - To avoid conflicts with other mods, the rocket science pack is now not based on the space science pack. The space science pack is now called optimisation science pack and is used for the same things as the vanilla space science pack, but other mods are free to use it for different things.
Version: 0.3.55
Date: 14. 05. 2020
  Changes:
    - Changed Vulcanite iron/copper smelting recipes again (buff).
    - Added vulcanite brick recipe.
    - Reduced vulcanite from Nauvis core fragment.
    - Moved power armor and early equipment closer to vanilla positions in tech tree.
    - Added new planet/moon: Tarn.
Version: 0.3.54
Date: 14. 05. 2020
  Changes:
    - Increased base uranium spots per km2 from 1.5 to 2 (only affects new chunks).
    - Reduced Vulcanite from omni fragment.
    - Increased Vulcanite requirement for Vulcanite smelting of iron and copper.
    - Shield projectors are now 4x4 entities and have a greater range.
    - Added spaceship clamps, required for spaceship automatic landing.
    - Added spaceship automation, you control target speed, set destination, trigger launch, and trigger landing that matches 2 specific clamps (See Informatron).
    - Spaceship console are now 4x4 entities.
    - The changes to spaceships may cause existing spaceships to lose existing settings and wire connections.

  Bugfixes:
    - Fixed wide area beacon 2 not being placeable in space.
    - Fixed incorrect space manufactory research time.
    - Fixed collision issue with gravimetric lab.
Version: 0.3.53
Date: 12. 05. 2020
  Changes:
    - Removed naquim ore from resource discovery preferences.
    - Added scrap and contaminated scrap to delivery cannon list.
    - Added length indicator to long pipe icons.
    - Added core fragments to delivery cannon list.
    - Improved ordering of delivery cannon recipes.
    - Added productivity to alternate low density structure and heat shield recipes (there may be others that still need to be updated).
    - Changed multipliers on procedural tech changes so deep space science addition makes the tech cheaper (values subject to further changes).

  Bugfixes:
    - Fixed typos in Informatron for spaceships and navigation satellite.
    - Fixed that switching to flying mode would cause fast healing.
Version: 0.3.52
Date: 10. 05. 2020
  Changes:
    - Fixed recycling recipe categories so that are available again.
    - Fixed decompression resistance data recipe icon.
    - Crushed cryonite and vulcanite are now more compressed (for transport).

  Bugfixes:
    - Fixed low solar issue.
Version: 0.3.51
Date: 10. 05. 2020
  Changes:
    - Removed always_show_made_in from more crafting recipes.
    - Iridium heat shielding recipe is now better.
    - Beryllium LDS recipe is now worse.

  Compatibility:
    - Marked the main overhaul mods as incompatible in preparation for public testing. If you want to use those mods just edit info.json but I won't be dealing with any compatibility issues from them for at least a few weeks.
Version: 0.3.50
Date: 09. 05. 2020
  Changes:
    - Made some compatibility code more robust.
    - Removed always_show_made_in from standard crating recipes.
    - Zone tooltip pre surface generation now factors in the body size frequency compensation.
    - Reduced scrap from locomotive (to not be resource positive).
    - Changed the basic biosludge loop so biomass is cheaper and the process is a bit more efficient.
    - Tier 1 bio science recipes are cheaper (mostly due to returned by-products).
    - Added alternate multispectral mirror recipe (should probably have its own tech).
Version: 0.3.49
Date: 08. 05. 2020
  Changes:
    - Added some angles & bobs compatability code.

  Bugfixes:
    - Fixed beacons overload issue, may need to replace the affected machines 1 last time.
    - Fixed wide are beacon 2 not being unlocked by the tech.
Version: 0.3.48
Date: 08. 05. 2020
  Changes:
    - Increased modules slots in basic beacons.
    - Decreased transmission efficiency of wide area beacons (back to 50%).
    - Increased modules slots of wide area beacons.
    - Krastorio is temporarily marked as incompatible but the intention is to fix the issues asap. You should not play on an earlier version of Space Exploration either because the problems permanently affect your progression.
Version: 0.3.47
Date: 08. 05. 2020
  Changes:
    - Increased uranium frequency by 50%.
    - Delivery cannon can fire plastic bar, sand, glass, low density structure, heat shielding, and explosives.
    - Decreased delivery cannon damage (in the future it will be increased if sending explosives).
    - Added flags info to Universe Explorer: Has visited in person, has landing pad, etc.
    - Reduced Pulveriser crafting time.
    - Increased delivery cannon chest size from 10 to 40.
    - Resource patches are a bit more cohesive.
    - Added unit capsules.

  Bugfixes:
    - Fixed that you couldn't select no resource preference for zone discovery.
Version: 0.3.46
Date: 06. 05. 2020
  Changes:
    - Exaggerated the differences between cooling recipes.
    - Added wide area beacon 2, 75% transmission effect.
    - Spaceship cannot land on certain special things.
    - Satellite launch now gives you an astronomic science pack.
    - Launching a satellite, or completing a discovery tech, should print a message if nothing is found.

  Bugfixes:
    - Fixed inventory getting cleared when changing surface in satellite mode.
    - Fixed some broken locales.
Version: 0.3.45
Date: 05. 05. 2020
  Changes:
    - Added some missing locales.
    - Changed alternate thermal radiating recipes, there is now a version faster then default, and one more efficient than default.
    - Added new planet/moons: Horaerratum, Ketobar.

  Bugfixes:
    - Fixed effectivity module 9 needing wrong catalogue type.
Version: 0.3.44
Date: 03. 05. 2020
  Changes:
    - Made starting resource less clustered but a lot more reliable (less likely to overlap).
    - Reduced the limitations on which surfaces can be deleted.
Version: 0.3.43
Date: 02. 05. 2020
  Changes:
    - Changed supercooled temperature back to -273 (to workaround a suspected base game issue).
    - Space solar panel 1 no longer requires energy science or holmium products.
    - Core mining no longer requires laser tech.
    - Updated the starting satellite.
    - Added new planet/moons: Xiada, Drakkett.
Version: 0.3.42
Date: 02. 05. 2020
  Changes:
    - Added new planet/moons: Trelos, Sparky.
Version: 0.3.41
Date: 02. 05. 2020
  Bugfixes:
    - Fixed Delivery Cannon could not be placed in space.
Version: 0.3.40
Date: 01. 05. 2020
  Changes:
    - Added Delivery Cannon.

  Bugfixes:
    - Fixed problem recycling mod compatibility.
Version: 0.3.39
Date: 27. 04. 2020
  Changes:
    - Adjusted mining and crafting times related to new resources.
    - Added matter/resource settings for K2 compatibility.
    - Updated Space Exploration map gen preset to excluded non-homeworld resources (thanks to Bilbo).
    - Increased cost of biosludge from vitamelange.
    - Change Universe generation so that there are some guaranteed planet and moon types in homeworld systems. These are also applied to existing systems.
Version: 0.3.38
Date: 27. 04. 2020
  Changes:
    - Changes some of the messages relating to launching satellites.
    - Updated some Informatron text relating to space sciences.
    - Changed a most of the specialist science recipes so resource costs are more consistent, most of the changers are increasing or decreasing probabilities or return rates.
    - Decreased cost of Advanced neural gel.
    - Added a patreon support message (hopefully not intrusive).
    - Spaced/Grounded versions of entities don't appear in crafting tooltips anymore.

  Bugfixes:
    - Fixed missing locale for Thermal radiating.
Version: 0.3.37
Date: 25. 04. 2020
  Scripting:
    - Moved resource settings into data.lua and made the settings available so that other mods can control their own resources and override others.

  Bugfixes:
    - Fixed an issue loading the universe if a vanilla resource had been removed.
Version: 0.3.36
Date: 25. 04. 2020
  Changes:
    - Fixed some specialist science recipes using the wrong resource.
    - Increased material fabricator crafting speed by 4x.

  Scripting:
    - Added a remote interface for other mods to read the zone index. (Needed for multiplayer PVP homeworld generation.)
Version: 0.3.35
Date: 24. 04. 2020
  Changes:
    - Matter fabricator can't benefit from effectivity.
    - Reduced material cost of antimatter production by 50%.
Version: 0.3.34
Date: 23. 04. 2020
  Changes:
    - Added recipe to make water ice with cryonite.
    - Added recipe to make water from steam.
    - Tweaked resource autoplace settings to make starting resources more reliable.

  Bugfixes:
    - Fixed condenser turbine accepting low temperature steam.
Version: 0.3.33
Date: 22. 04. 2020
  Changes:
    - Changed the procedural tech update system to use multiple tiers of specialist science.
    - Added a system for other mods to add exclusion from the procedural tech system so they can be updated manually as part of mod compatibility code.
Version: 0.3.32
Date: 20. 04. 2020
  Changes:
    - Added a system for other mods to specify crafting machines that are valid for space.
    - Split crafting machines in the production tabs into rows by role (chemistry, assembling, telescopes, etc).
    - Material fabricator is now the source of antimatter. It uses more energy as a result.
    - Antimatter production is now 10x faster by using the material fabricator.
    - Swapped particle collider and material fabricator graphics (as material fabricator is now the antimatter producer).
    - Added some additional material fabrication recipes for other materials. They are not worthwhile unless you are stuck in space and have no other options.
Version: 0.3.31
Date: 20. 04. 2020
  Changes:
    - Removed space tab.
    - Added Science tab.
    - Added Resources tab.
    - Renamed Intermediate Products tab to Manufacturing.
    - Renamed Combat tab to Equipment & Combat.
    - Moved recipes to appropriate tabs.
Version: 0.3.30
Date: 18. 04. 2020
  Changes:
    - Added Addon power poles, that don't collide with other entities.
    - Reduced module costs.
    - Distance now affects rocket survivability and cargo loss. Stats are show on the rocket silo side panel.
    - Moved pure science recipes to their own tab.
    - Tweaked high temperature heat exchanger/turbine/condenser turbine ratios.
    - Implemented zone discovery research and resource preference UI.
Version: 0.3.29
Date: 16. 04. 2020
  Changes:
    - Added a large high temperature heat exchanger.
    - Added a large high temperature turbine generator.
    - Changed long heat pipe and long space pipe lengths.
Version: 0.3.28
Date: 09. 04. 2020
  Changes:
    - New icons for data cards.
    - Catalogues now use an icon that indicated 4 grouped cards, and all are made of 4 data cards. Insight recipes adjected accordingly.
    - Specialist space science packs now use the old catalogue canister-style graphics.
    - Specialist space science packs are now tiered so there is more of a steady progression, you can't jump straight from T1 to T4.
    - Early bio science is cheaper based on Prdfndr's suggestions.
Version: 0.3.27
Date: 05. 04. 2020
  Bugfixes:
    - Fixed error caused when trying to fix an invalid resource generation control.
Version: 0.3.26
Date: 05. 04. 2020
  Bugfixes:
    - Fixed error loading deep space belt graphics in low resolution.
    - Fixed deep space belts mining into normal space belts.
Version: 0.3.25
Date: 05. 04. 2020
  Changes:
    - Huge changes to resource distribution. The new system essentially ignores the game's current state and generates a procedural distribution. There will be a big changes in resources shifting to this system, but things will be less affected by resource changes in the future, especially if mods that change resources are added and/or removed multiple types.
    - Cryonite hypercooling 2x faster.
    - Tweaked shield generator mechanics for smoother power curves.

  Bugfixes:
    - Fixed that rotatable long heat pipes blocked player.
    - Fixed condenser turbines sub-entities getting reversed.
    - Fixed bots would try to repair shields.
Version: 0.3.24
Date: 04. 04. 2020
  Changes:
    - Gave long space pipe extra connection points.
    - Long naquium heat pipe is now one rotatable entity.

  Bugfixes:
    - Fixed locale issue.
    - Fixed deep space belts not placeable in space.
Version: 0.3.23
Date: 03. 04. 2020
  Changes:
    - Increased average resource values for non-homeworlds.
    - Reduced shield projector passive draw to 2MW.
    - Fixed shields on spaceships.
    - Added deep space transport belts.
    - Reverted thermofluid kelvin changes.
    - Minor balance changes to bio and material tier 2 recipes.
    - Added Cryonite slush recipe for hypercooling.
    - Added radiator 2.
    - Added a WIP interface to help with finding zones with the resources you want.
    - Can now place pylons in empty space.
Version: 0.3.22
Date: 02. 04. 2020
  Changes:
    - Changed basic beacon module slots to 4.
    - Added Shield Projector.
    - Added Naquium heat pipe which is a huge improvement over normal heat pipes, plus additional extended horizontal and vertical versions that are even better for longer heat transfers.
    - Update to ruins code thanks to LEitK.
Version: 0.3.21
Date: 28. 03. 2020
  Changes:
    - Changed space science recipe to require vulcanite blocks.
    - Increased vulcanite in core fragments
    - Reduce number of core fragments required per pulverising cycle from 20 to 16.
    - Increased vulcanite blocks for rocket fuel to 8
    - Reduced vulcanite smelting bonus to +50%
    - Reduced number of satellite rocket parts to 50.
    - Decreased satellite cost.
    - Removed experimental material prototype and recipes that used it.
    - Moved nanomaterial to just before deep space science and now requires the 4 specialist sciences
    - Material science recipes adjusted to use iridium products (still need balancing).
    - Gravimetrics lab is not required for Astro science until T2, recipes are otherwise the same.
    - Changed timespace anomaly experiment to not require energy science cards.
    - Moved the conductivity and superconductivity data to energy science.
    - Superconductive cable no longer requires material science, just needs energy science, holmium and cryonite.
    - Reduced iridium stack sizes, it is very dense.
    - Increases beryllium stack sizes, it is very light.
    - Renamed orbital data to machine learning data.
    - Machine learning data is now used for T4 modules.
    - Electromagnetic field data is not pert of T1 energy science.

  Bugfixes:
    - Fixed space science needing 36 data cards.
    - Fixed crash when launching to first discovered space platform.
    - Fixed crash related to jetpack character interaction.
Version: 0.3.20
Date: 26. 03. 2020
  Bugfixes:
    - Fixed spaceships wouldn't provide lifesupport on plague planets.
    - Fixed a rounding error.
    - Changed the way some of the tech triggers work.
Version: 0.3.19
Date: 24. 03. 2020
  Changes:
    - Updated the space science recipe again. Now requires a small amount of vulcanite, supercomputing and simple thermofluid infrastructure.
    - Reorganised the tech tree so a few techs are now before space science (radiator, supercomputer, manufactory).
    - Increased beryllium processing speed in chemical labs.
Version: 0.3.18
Date: 22. 03. 2020
  Changes:
    - One moon of Nauvis is guaranteed to be biter-free (only affects new games).
    - Changed the fragile bio items stack sizes from 1 to 5.
    - Changed Naquium end-products stack size to 1.
    - Changed thermofluid names/description to use Kelvin (based on suggestions), not sure if it is easier or harder to understand.
    - Increased energy shield equipment power efficiency.
    - Updated energy shield recipes with new items.
    - Landfill and space platform now collide with resources. If resources are regenerated they won't spawn on these areas.
    - Entities that can't be placed on spaceships are now blocked based on "layer-15" instead of "resource-layer". This solves some issue but may cause new mod incompatibilities.

  Bugfixes:
    - Fixed a crash related to surface transition and jetpack.
Version: 0.3.17
Date: 17. 03. 2020
  Changes:
    - Changes for Factorio 0.18.13
    - 4x more beryllium hydroxide from beryllium sulfate
    - Reduced beryllium plates required for observation frames.
    - Changed all canister stack sizes from 20 to 50
    - Increased antimatter per antimatter canister by 2x.
    - Plagued planets/moons now require lifesupport.
    - Added Pylon, Pylon Substation, Construction Pylon, and Radar Construction Pylon.
    - Added Supercharger.

  Modding:
    - Other mods can now change core fragment resource values and fragment type generation.
Version: 0.3.15
Date: 12. 03. 2020
  Changes:
    - Updated some specialist science data recipes to use associated resource products.
    - Increased speed of genetics and growth facility.
    - Added space accumulators tier 2.

  Bugfixes:
    - Fixed anchoring spaceship while jetpacking.
Version: 0.3.14
Date: 11. 03. 2020
  Bugfixes:
    - Fixed cryogun error.
    - Added cryogun locale.
Version: 0.3.13
Date: 11. 03. 2020
  Changes:
    - Added cryogun.
    - Added a 3rd tier of space solar panels.
    - Changed most space science research unit times to 60s.
    - Spaceships now output their speed as an S signal, or -1 if stopped.
    - Changed spaceship flight dynamics to have slower acceleration / deceleration (easier to control speed).

  Bugfixes:
    - Fixed that space assembling machine could be placed on planets.
Version: 0.3.12
Date: 10. 03. 2020
  Changes:
    - Restricted secondary resource to not be allowed higher than 90% of the primary resource.
    - If as part of universe generation a resource with climate restrictions is assigned to an unsuitable climate then the planet is altered to fit the climate requirements.
Version: 0.3.11
Date: 09. 03. 2020
  Bugfixes:
    - Fixed issue where updating from an old game save, some old zones had assigned surface control settings that were different from the zone climate tags and ended up with incorrect resource assignments. The fix forces climate tags to override existing settings but may cause any regenerated surfaces to have different climates than before.
    - Fixed glyph order issue.
Version: 0.3.10
Date: 07. 03. 2020
  Changes:
    - Thruster suit movement code moved into a new mod: Jetpack (required).
    - Fixed thruster suit 1 recipe.
    - Reduced energy shield power requirements.

  Bugfixes:
    - Fixed lifesupport error when making a blueprint.
Version: 0.3.9
Date: 05. 03. 2020
  Changes:
    - Changed the way that the lifesupport UI appears, and added a close button.
    - Corrected some lifesupport tooltips.
    - Increased deep space solar panel efficiency.
    - Removed lifesupport canisters from all thruster suit tiers.
    - Washing vulcanite yields steam.
    - Changed max zone priority to 999.
    - Naquium ingot requires Naquium powder.

  Bugfixes:
    - Fixed a couple of lifesupport issues relating to remote view and spaceship landing.
    - Fixed crash if loading the game without the hr graphics mod.
Version: 0.3.8
Date: 04. 03. 2020
  Changes:
    - Added lifesupport equipment.
    - Lifesupport canisters are now consumed while in space. The UI still needs to be improved. In the future some planets will also need lifesupport.
    - Changed part of a secret process (also needs some further UI improvements).
Version: 0.3.7
Date: 03. 03. 2020
  Changes:
    - Beacons no longer require utility, space, and energy science packs to research, but can't stack modifiers.
    - A new wide area beacon has been added with a 32x32 tile area, 10 module slots. It can be used in space or on the ground but requires energy science to research.

  Bugfixes:
    - Fixed that zone surface index was not being cleared when zone surfaces were deleted.
Version: 0.3.6
Date: 02. 03. 2020
  Changes:
    - Updated Holmium, Iridium, & Naquium processing.
    - Changed Railgun and Tesla gun recipes and tech tree position.
    - Added more detail to Universe Explorer resource bars.
Version: 0.3.5
Date: 01. 03. 2020
  Changes:
    - Fixed an issue with a secret thing's power draw.
    - Fixed a crash if you go into space without a space suit.
Version: 0.3.4
Date: 29. 02. 2020
  Changes:
    - Changed beryllium processing.
Version: 0.3.3
Date: 29. 02. 2020
  Changes:
    - Fixed some errors relating to secret content, including one that accidently traps you.
    - Added the ability to automatically scan a surface, and stop active scans.
Version: 0.3.2
Date: 28. 02. 2020
  Changes:
    - Fixed secret things spawning.
    - Fixed planet/moon climate tags not being added.
    - Added temporary debug text to see climate tags below delete surface button.
    - Fixed climate-based resources not attaching to some zone properly.
    - Fixed issues related to surface fixing in the migration script (needs to load from a pre 3.x version to work).
    - Fixed some missing locales and typos.
Version: 0.3.1
Date: 26. 02. 2020
  Info:
    - Major update focussed on new resources, tech tree changes, and some end-game exploration puzzle solving.

  Changes:
    - Informatron is now required.
    - AAI Industry is required (again).
    - Removed nauvis resource slider limitations.
    - New resources: Beryllium, Holmium, Iridium, Naquium, Vitamelange, Cryonite, and Vulcanite.
    - Resource distribution change: universe resource balance rules and new surface resource noise expressions. Many surface resources will be regenerated as a result.
    - Some recipes changed to use the new resources.
    - Core fragment processor change to Pulveriser.
    - Space science pack recipe changed, now made in space.
    - Added Informatron pages (Press I).
    - Reduced base healing rate.
    - Characters spawn with a medpack.
    - Navigation satellite view has a more minimalistic window.
    - Added a new Universe Explorer UI, that lets you view lots of zone more easily, and see resource balance before generating the surface.
    - Added some other secret stuff for exploration.
Version: 0.2.14
Date: 05. 04. 2020
  Bugfixes:
    - Fixed issue with meteor defence structures not being destroyed properly.
Version: 0.2.13
Date: 04. 04. 2020
  Bugfixes:
    - Fixed crash with launching rocket with player to random empty space with no floor.
Version: 0.2.12
Date: 28. 03. 2020
  Bugfixes:
    - Fixed exploit allowing teleportation via spaceships.
Version: 0.2.11
Date: 25. 03. 2020
  Bugfixes:
    - Fixed issue with angels bio processing icon.
Version: 0.2.10
Date: 07. 03. 2020
  Info:
    - Changes for Factorio 0.18.13

  Bugfixes:
    - Fixed an issue with space capsule and jetpack interaction.
Version: 0.2.9
Date: 07. 03. 2020
  Bugfixes:
    - Fixed a crash relating to space capsule sounds being unexpectedly destroyed, thanks to Telkine2018.
Version: 0.2.8
Date: 06. 03. 2020
  Changes:
    - Update for jetpack mod.
Version: 0.2.7
Date: 02. 03. 2020
  Changes:
    - Core miner has better orientation preservation in blueprints and can be pipetted.
Version: 0.2.6
Date: 20. 02. 2020
  Info:
    - Updated for Factorio 0.18.8.
Version: 0.2.5
Date: 28. 01. 2020
  Info:
    - Updated for Factorio 0.18.4.
Version: 0.2.4
Date: 31. 01. 2020
  Bugfixes:
    - Fixed multilayered icons that combined 32px and 64px icons.
Version: 0.2.3
Date: 31. 01. 2020
  Bugfixes:
    - Spaceship hotfix.
Version: 0.2.2
Date: 28. 01. 2020
  Bugfixes:
    - 0.18 bug, when landing a spaceship, players on the spaceship lose their body.

  Scripting:
    - Added remote interface (by request) for "cancel_entity_creation". Can remove an entity, put the item back in the player or drop to ground, and display flying text.
Version: 0.2.1
Date: 28. 01. 2020
  Info:
    - Updated for Factorio 0.18.
Version: 0.1.149
Date: 24. 11. 2019
  Changes:
    - Added a collision layer to all rails to add support for cargo ships and similar mods (requires postprocess mod to be updated too).
    - Added some development tools for contributors.
Version: 0.1.148
Date: 20. 11. 2019
  Bugfixes:
    - Put space rails into their own fast replace group so they don't conflict with other mods that add rails.

  Locale:
    - Added translation for Japanese by iicyan.
Version: 0.1.147
Date: 27. 10. 2019
  Changes:
    - Reduced nutrient vat recipe from 10s to 5s.

  Locale:
    - Updated translation for Russian by EternalDragon.
    - Added translation for Italian by Firestorm.

  Bugfixes:
    - Fixed wrong icon for part of the condenser turbine entities.
    - Fix for rare case where some tiles around launched spaceships are 'out-of-map' tiles and can't be built on or flown over.
Version: 0.1.146
Date: 22. 10. 2019
  Bugfixes:
    - Corrected typo on item name quantumn to quantum.
Version: 0.1.145
Date: 16. 10. 2019
  Bugfixes:
    - Potential bug fix for script error on rocket launch with invalid rocket silo.
    - Fix for script error when landing with a capsule but the light got destroyed somehow.
Version: 0.1.144
Date: 11. 10. 2019
  Bugfixes:
    - Fixed issue where cutting composite entities in "/editor" mode could leave partial remnants of the building. This may also help with some other issues relating to script-based entity deletion.
Version: 0.1.143
Date: 08. 10. 2019
  Changes:
    - Reduced meteor point defence power draw while charged by 50%.
    - Added an "Are you sure?" warning for respawning.

  Bugfixes:
    - Fixed an issue with using a specific combination of navigation view and respawning.
    - Made new productivity module limitations match existing productivity module limitations if those were changed by other mods (added modded recipes).
Version: 0.1.142
Date: 20. 09. 2019
  Scripting:
    - Added commands to assign other planets as homeworlds making them match nauvis in terms of size, resources, and core mining. This is the first step towards supporting multiplayer with different planet starts.

  Changes:
    - Increased space biochemical lab crafting speed from 2 to 3.
    - Increased space growth facility to crafting speed from 1 to 2.
    - Increased space genetics facility to crafting speed from 1 to 2.
    - Increased space decontamination facility to crafting speed from 1 to 2.
    - Reduced nutrient gel vat recipe time from 10s to 5s.
    - Reduce all thermofluid heat radiating recipe times by 33%.
    - Reduced data card formatting time by 50%.
Version: 0.1.141
Date: 12. 09. 2019
  Changes:
    - Significant specimen recipe now returns 2/7/1 significant/experimental/waste instead of 1/8/1.

  Bugfixes:
    - Fixed crash on robot placing invalid tile.
Version: 0.1.140
Date: 08. 09. 2019
  Changes:
    - Cargo Rocket Silo output signals are updated immediately upon launch (previously there could be a 1s delay if launched via a trigger).
    - Added a working light to Space Manufactory.
Version: 0.1.139
Date: 04. 09. 2019
  Bugfixes:
    - Found a workaround for condenser turbines sometimes stopping working in certain orientations after switching surfaces with a spaceship.
Version: 0.1.138
Date: 04. 09. 2019
  Changes:
    - Updates antimatter reactor prototype to match Factorio nuclear reactor changes (relating to heap pipe glow).
Version: 0.1.137
Date: 29. 08. 2019
  Bugfixes:
    - Fixed issue with command to change existing resource values, eg: /c remote.call("space-exploration", "multiply_nauvis_resource", {surface = game.player.surface, resource_name = "uranium-ore", multiplier=2})
Version: 0.1.136
Date: 21. 08. 2019
  Changes:
    - Cargo rocket silo adds item consumption data to production statistics.

  Bugfixes:
    - Fixed issue with uranium settings on repeated mod configuration changes.
Version: 0.1.135
Date: 19. 08. 2019
  Changes:
    - Added zone radius to zone tooltip.

  Bugfixes:
    - Fixed issue with boarding spaceships.
    - Fixed issue with capsule trying to land in ungenerated chunks.
    - Fixed that asteroid fields were not considered for closest zone calculation.
    - Added code to handle surfaces left after uninstalling and reinstalling the mod.
Version: 0.1.134
Date: 11. 08. 2019
  Changes:
    - Most space fluids are now 'compressed': All recipes involving the fluids have fluid values approximately divided by 10. Where this would cause significant rounding error other approaches are taken. In general this means pipe throughput is less of an issue in space. You may want to adjust fluid conditions and remove storage tanks.
    - Telescope recipes don't destroy thermofluid anymore.
    - Reduced output count of observation frame recipe.
    - Added recipe to scrap cargo pods.
Version: 0.1.133
Date: 08. 08. 2019
  Bugfixes:
    - Hotfix: Factorio 0.17.63 changes fluid boxes which broke condenser turbines.

  Changes:
    - Krastorio resources "imersite" and "menarite" are excluded from asteroids as part of a compatibility request.
Version: 0.1.132
Date: 04. 08. 2019
  Bugfixes:
    - Fixed landing pad script error if landing pad was unexpectedly deconstructed.
Version: 0.1.131
Date: 02. 08. 2019
  Changes:
    - Decreased core mining energy cost from 80MW to 50MW.
    - Decreased core fragment processing cycle time from 50 to 20 and core fragments per processing cycle from 50 to 20.
    - Decreased specialised core fragment return of mixed resource core fragment per cycle from 10 to 5.
Version: 0.1.130
Date: 01. 08. 2019
  Bugfixes:
    - Hotfix: Migration function name was not updated properly and caused crash on update.
Version: 0.1.129
Date: 30. 07. 2019
  Changes:
    - Doubled brightness and solar output in close solar orbit.

  Bugfixes:
    - Added some code to prevent assembling machine related load errors when some other mod was installed.
Version: 0.1.128
Date: 29. 07. 2019
  Changes:
    - Improved Tier 4 insight recipes, they require blank data cards and output more insights.
    - Improved dark energy data success chance.

  Scripting:
    - Added remote interface "multiply_nauvis_resource" that can be used to revert parts of recent resource changes. It should not be used unless you are sure the available resources on nauvis are insufficient to set up a few moon mining bases. /c remote.call("space-exploration", "multiply_nauvis_resource", {resource_name = "iron-ore", multiplier=0.9})
Version: 0.1.127
Date: 26. 07. 2019
  Scripting:
    - Added remote interface "get_player_character" to get the character from a player, even if they are detached from the character.

  Changes:
    - Data card and gamma ray detectors recipes now require copper plate.
    - Data card advanced circuit requirement reduced.
Version: 0.1.126
Date: 26. 07. 2019
  Bugfixes:
    - Hotfix: Previous update accidently optimised away resource spawning in space surfaces.
Version: 0.1.125
Date: 25. 07. 2019
  Changes:
    - Increased Cargo rocket capacity from 400 to 500.
    - Increased Landing pad capacity from 500 to 600.
    - Decreased all cargo rocket fuel requirements by 20%.
    - Reduced rocket part recovery research from +5% to +4% per level.
    - Increased base rocket part recovery by 20%.
    - Reduce Nauvis resource overabundance, no effect on default or low resource settings.
    - Uranium is now a rare resource on Nauvis surface (Core mining is not affected).
    - Huge improvement to space terrain generation speed.
    - Small improvement to planet and moon surface terrain generation speed.
    - Launching spaceships requires less of a UPS spike (due to terrain generation).
    - Added migration code to update existing surface settings (required to for terrain generation speed improvements to affect existing surfaces).
Version: 0.1.124
Date: 24. 07. 2019
  Changes:
    - Specialised core fragments now return 10 generic core fragments instead of 5, meaning more resource variety from core mining.
    - Core mining speed increased by 50%.
    - Changed rocket part recovery formula to be less influenced by RNG, an improvement for high research levels that can hit the max 100% return value.
    - Decreased level 1 and level 2 data card reformatting times.
Version: 0.1.123
Date: 23. 07. 2019
  Changes:
    - Updated science pack icons to 64x64px

  Bugfixes:
    - Fixed spaceship UI displaying time to destination at current speed but using the max speed value.
    - Reverted some changes that blocked bobs pumps from space.
Version: 0.1.122
Date: 22. 07. 2019
  Changes:
    - Increased railgun dart damage from 100 to 200.
    - Increased tesla gun ammo dart damage from 20 to 25.
    - Changed Thruster Suit MK3 grid from 13x13 to 14x12.
    - Decreases observation frame recipe output from 100 to 50.
    - Decreased space mirror cost.
    - Removed single-spectral astrometric analysis recipes.
    - Rescaled outputs of multispectral astrometric analysis recipes.
Version: 0.1.121
Date: 20. 07. 2019
  Changes:
    - Reduced deep space science pack cost.
    - Halved genetics lab recipe times.
    - Increased biochemical lab crafting speed.
    - Decreased power output of Fluid Isothermal Generator.

  Bugfixes:
    - Removed leftover debugging code.
Version: 0.1.120
Date: 17. 07. 2019
  Changes:
    - Allowed productivity for material testing pack if made on the ground.
    - Decreased uranium yield from core mining.
    - Decreased water yield from core mining.
    - Increased core mining speed.
    - Altered some procedural collision settings, this will hopefully prevent things like water wells.

  Bugfixes:
    - Added some checks around getting force data for invalid player forces (enemy, neutral).
Version: 0.1.119
Date: 14. 07. 2019
  Bugfixes:
    - Fixed error when riding a space capsule launched from a spaceship and it gets destroyed before landing.

  Locale:
    - Updated translations for German, Spanish, and Korean.
Version: 0.1.118
Date: 10. 07. 2019
  Changes:
    - Core miners won't emit their efficiency text on game load if the value has not changed.
    - Energy weapons research requires energy science packs instead of material science packs.
    - If a rocket aiming for a landing pad crashes, the space capsule will always thrust to the target pad (and won't need to be manually deconstructed).
    - Increased nuke cost. (Was initially forgotten from changelog.)

  Bugfixes:
    - Fixed rocket reusability research stating it is multiplicative. It is not multiplicative, it is an additive 5% (i.e. roughly 5) to the number of cargo rocket sections you can get back per level.
Version: 0.1.117
Date: 8. 07. 2019
  Changes:
    - Players spawning to a surface without a position specified now default to their force's spawn default spawn position instead of the world origin.

  Bugfixes:
    - Fixed problem with new forces setup.
    - Fixed problem with space capsule landing with an invalid passenger.
Version: 0.1.116
Date: 7. 07. 2019
  Bugfixes:
    - Fixed problem with code that with rocket silo prerequisites unlock code.
    - Fixed subatomic data recipe returning too many data cards.
    - Fixed the multiple spaceships on the same surface with intersecting bounding boxes were considering overlapping tiles of the other ship as their own tiles for integrity stress calculation.

  Changes:
    - Fluid resources from the Geothermal mod can now be infinite (thanks to SlippyCheeze).

  Locale:
    - Added missing string for railgun shooting speed.
Version: 0.1.115
Date: 5. 07. 2019
  Bugfixes:
    - Fixed error with required fuel signal output if required fuel is unknown.
Version: 0.1.114
Date: 4. 07. 2019
  Changes:
    - Cargo rocket silo now outputs signals: E for empty slots, F for full slots, L for Liquid rocket fuel required, and 'Cargo Rocket' if the rocket is complete (i.e. 1 capsule and 100 rocket sections).
    - Made the key text in the 'postprocess mod is not installed' error message more obvious.

  Bugfixes:
    - Fixed that satellite view couldn't ghost-place rails.
    - Fixed that not all levels of cargo safety and cargo reusability were applying fully.
Version: 0.1.113
Date: 2. 07. 2019
  Bugfixes:
    - Forced space accumulators to not have a fast replace group for cases where one was added to accumulators by another mod.
    - Fixed issue relating to universe resources updating.
Version: 0.1.112
Date: 1. 07. 2019
  Bugfixes:
    - Fixed that nutrient gel from methane recipe could not be unlocked.
    - Fixed multiple issues relating to Factorio 0.17.53 collision/upgrade rules.
Version: 0.1.111
Date: 30. 06. 2019
  Changes:
    - Changed damage type of meteors, certain entity types can now have meteor-specific resistances (train rails now have 99.75% meteor resistance).

  Locale:
    - Spaceship UIs can now be translated (70+ new strings added).
Version: 0.1.110
Date: 30. 06. 2019
  Changes:
    - Added a 2nd bar to spaceship integrity stress so you can see structural vs container stress.

  Bugfixes:
    - Fixed issue relating to boarding a spaceship from a spaceship that you are not in.

  Locale:
    - Added missing locale for railgun damage bonus.
Version: 0.1.109
Date: 30. 06. 2019
  Changes:
    - Doubled thermodynamics lab effective smelting speed.
    - Thermofluid base cooling time reduced from 8 to 6.

  Locale:
    - Spanish translation updates thanks to Abarel.
    - French translation updates thanks to TheKoopa and Dae.
    - Hebrew translation updates thanks to Multytint
    - German translation updates thanks to Moertschi
Version: 0.1.108
Date: 29. 06. 2019
  Changes:
    - Characters in a moving cargo rocket or space capsule are indestructible.

  Bugfixes:
    - Fixed electric boiler south orientation sprite offset.
Version: 0.1.107
Date: 28. 06. 2019
  Features:
    - Added 6 new tiers of modules up to tier 9. The modules are balanced around being used together, efficiency becomes an important part of negating excessive power usage. Thanks to Ironic Toblerone for assistance with initial prototyping.

  Changes:
    - Techs for module tiers 1-3 have been redistributed back to their vanilla positions.
    - Increased thermal radiator module slots from 1 to 2.
    - Added cargo rocket silo launch trigger for cargo full OR green signal.

  Bugfixes:
    - Fixed crash caused by remote-landing a spaceship via satellite, exiting satellite mode while still scouting for anchor placement, then exiting landing mode.
    - Fixed that starmap has a day/night cycle.

  Scripting:
    - Added remote interface: get_zone_icon requires data.zone_index.
    - Added remote interface: get_zone_is_solid requires data.zone_index.
    - Added remote interface: get_zone_is_space requires data.zone_index.
Version: 0.1.106
Date: 28. 06. 2019
  Changes:
    - Increased planet upper limit for random resource range from +300% size/richness to +400% size/richness.

  Bugfixes:
    - Fixed that space belts were using express belt icons in some interfaces.
Version: 0.1.105
Date: 27. 06. 2019
  Changes:
    - Renamed Space science pack to Rocket science pack. This is mainly because many people call the in-space sciences "space science" so the terminology was getting confusing.

  Locale:
    - Korean translation thanks to PolarZero.

  Bugfixes:
    - Made sure space pipe does not have an upgrade if the express transport belt had been modified with one by another mod. (Bobs logistics compatibility)
Version: 0.1.104
  Changes:
    - Space pipe and space belt are no longer the same fast-replace-groups as the ground versions because it allowed an exploit to have ground versions in space.

  Bugfixes:
    - Fixed issue relating to placing space tiles on invalid surfaces with bots.

  Locale:
    - Spanish translation thanks to Abarel.
    - French translation thanks to TheKoopa and Dae.
    - Hebrew translation thanks to Multytint
Version: 0.1.103
  Features:
    - Added electric boiler, prototype code thanks to Ironic Toblerone.

  Bugfixes:
    - Fixed issue with meteor defence if an entity becomes invalid.
Version: 0.1.102
  Bugfixes:
    - Fixed incorrect collision box on meteor defence facility that prevented automatic ammo insertion.
Version: 0.1.101
  Changes:
    - Meteor point defence now shows the protected area on the map and while placing the entity.
    - Meteor point defence and Meteor defence facilities now only accept the correct ammo type.
    - Meteor point defence and Meteor defence facilities now show a no ammo alert when charged but out of ammo.

  Bugfixes:
    - Fixed issue caused by deconstructing a spaceship during transit.

  Locale:
    - German translation thanks to Moertschi.
Version: 0.1.100
  Changes:
    - There is now a mod setting to set the space pipe fluid capacity between 50 and 200, default is 100.
Version: 0.1.99
  Changes:
    - Increased space pipe capacity to 200.
    - Increased antimatter booster tank capacity from 20k to 50k.

  Bugfixes:
    - Fixed issue with planet resource system that prevented bobs lithia water from spawning.
Version: 0.1.98
  Changes:
    - Corpse markers are removed when the corpse is removed.
    - Two-part simulation techs require hypercooling 2 tech.
    - Increased particle collider power consumption.
    - Decreased most particle collider recipe times.

  Bugfixes:
    - Fixed issues relating to dying while in satellite mode.
Version: 0.1.97
  Changes:
    - Fixed error relating to rocket passengers dying during transit.
Version: 0.1.96
  Changes:
    - Tesla gun is properly affected by energy weapons damage upgrades.
    - Railgun is affected by bullet weapons damage upgrades.
    - Increased railgun range from 24 to 100.
    - Spaceship integrity stress from cargo now includes vehicle inventories and storage tanks.
    - Base spaceship integrity increased from +200 to +300.
    - Spaceship integrity 7 tech removed.
    - Updated entity pollution format to latest spec.
    - Reduced concrete cost of nanomaterial testing recipe.
    - Railgun is now affected by bullet damage and shooting speed tech.

  Bugfixes:
    - Fixed some collision settings that allowed some structures to be placed in empty space.
    - Fixed crash in case where capsule shadow gets destroyed during landing sequence.
Version: 0.1.95
  Bugfixes:
    - Forced Nauvis to not list a primary resource.
Version: 0.1.94
  Bugfixes:
    - If the radar tech is disabled in the game state it is re-enabled for all forces.
Version: 0.1.93
  Changes:
    - Disabled rail being upgradeable because it was preventing the ability to hand-place rail intersections.
    - Cargo rocket sections can't be packed/unpacked by hand due to base game issue return incorrect number of items.
Version: 0.1.92
  Changes:
    - Space rail can now be placed on empty space.
    - Enabled the vanilla radar technology. it exists in vanilla but is disabled but that was causing problems.

  Bugfixes:
    - Fixed problem with low numbers of core miners on a planet not outputting the expected resources per second.
Version: 0.1.91
  Changes:
    - The first meteor in a meteor shower does not have a random offset if relative to the meteor shower.

  Bugfixes:
    - Fixed crash when player is killed during rocket landing sequence.
    - Fixed when player died and had logistic requests or inventory filters, then the mod for that filter item was removed before the player respawned.
Version: 0.1.90
  Changes:
    - Fixed crash when spaceship takes damage at the location of a character but the character is invalid.
    - Fixed crash when trying to respawn at a destroyed landing pad.
Version: 0.1.89
  Changes:
    - Internal restructuring of landing pad data storage.
    - Cargo rockets can now be sent to landing pads without specifying a specific destination, the silo is fuelled up to the highest destination fuel cost but a random available landing pad is chosen on launch.
Version: 0.1.88
  Changes:
    - Allowed bobs pumps in space.
    - Added plamsa canister emptying recipe.
    - Added recipe to make nutrient gel with methane instead of coal.

  Bugfixes:
    - Fixed crash on script deletion of landing pad while GUI was open.
Version: 0.1.87
  Changes:
    - Increased deep space science pack recipe output count.
    - Reduced biomass recipe contaminated water and contaminated biosludge byproducts from 500 to 400.

  Bugfixes:
    - Fixed issue with higher levels of rocket survivability research having a reduced effect,
    - Fixed crash when respawning character has less request slots than deceased character.
Version: 0.1.86
  Changes:
    - Planets and moons now have different day/night cycles.
    - Decreased crafting time for data card components.
    - Decreased genetics recipe times.
    - Allowed angels silos in space.
    - Added unlock for methane conversion to angels refining version.

  Bugfixes:
    - Fixed that high tier material catalogues required cold instead of supercooled thermofluid.
    - Fixed condenser turbines getting stuck at 99% filled due to base game rounding problem.
Version: 0.1.85
  Changes:
    - Decreased core miner pollution by 50%.
    - Decreased genetics recipe times.
    - Added a conversion from space exploration methane gas to angels methane gas.
    - Added angels crushing crafting category to mechanical laboratory.

  Bugfixes:
    - Fixed that containers outside of a spaceship but inside the spaceship bounding box affected integrity stress.
Version: 0.1.84
  Bugfixes:
    - Hotfix for error on rocket crash.
Version: 0.1.83
  Changes:
    - Added "currently viewing" text to the satellite UI.
    - If landing with a capsule at a random location, if there is no valid spot in range of the first attempt it will try a place nearer to the planet origin.
    - If the cargo rocket silo storage tank is removed it is automatically replaced.
    - Changed rounding of displayed cargo pods lost, actual item loss is unaffected.
    - Spaceships structure stress is influenced by container slot capacity. Each slot is 0.5 stress but this is not added to the existing stress, the higher value is used. The starting spaceship is limited to the same slot equivalent of the cargo rocket. Spaceship integrity research increases the amount you can carry. If you have a spaceship filled with chests it is recommended that you land the spaceship before updating.
    - Added recipe to pack and unpack stacks of cargo rocket sections so they are easier to deliver to other planets via rocket.
    - Increased RTG 1 power output.
    - Renamed fluid burner generator to fluid isothermic generator as it is designed to burn rocket fuel to power spaceships and shouldn't sound like a simple burner entity.
    - Added incompatibility with train tunnels mod, it needs to respect connecting surface restrictions to be compatible (e.g: no interstellar tunnels).
Version: 0.1.82
  Changes:
    - Changed spaceship integrity check pulse to once every 10 minutes.
    - You must launch a satellite before launching a cargo rocket.
    - Space platform plating requires material science.
    - Space rail requires energy science.
    - Fluid burner generator requires energy science.
    - Cargo rocket silos nearly full with fuel load fuel faster.
    - Added unlock for bio processing recipe for methane gas to crude oil.
    - Doubled thermodynamics lab crafting speed and doubled thermodynamics recipes duration (thermodynamics recipes are effectively unchanged but smelting is twice as fast).
Version: 0.1.81
  Changes:
    - Updated code relating to resources being added/removed mid game.
    - Added water ice as a space-only resource.
    - Added water ice to water recipe.
    - Added methane ice as a space-only resource.
    - Added methane ice to methane gas recipe.
    - Added bio processing recipe for methane gas to crude oil.
Version: 0.1.80
  Bugfixes:
    - Fixed problem with auto-space-collision settings affecting cargo rocket silo sub-entities.
Version: 0.1.79
  Changes:
    - Moved space solar panel to energy science.

  Bugfixes:
    - Fixed initial spaceship tech integrity description value.
Version: 0.1.78
  Bugfixes:
    - Fixed crash if space capsule was destroyed while landing.
    - Fixed wire shortcuts mod and satellite view causing wire dropping.
Version: 0.1.77
  Changes:
    - Decreased thruster suit 2 tech cost.
    - Rocket silos can't be placed on spaceships.
    - Increases effective growth facility speed by recipes using increased batch sizes.

  Bugfixes:
    - Fixed that some material fabricator recipes would consume too much thermofluid.
Version: 0.1.76
  Changes:
    - Reduced space mirror lubricant requirement.
    - Reduced heat shielding sulfur requirement.
    - Allowed pipe valve entities from other mods in space.

  Bugfixes:
    - Fixed science pack recipes generating extra junk data.
Version: 0.1.75
  Changes:
    - Update to automatic space collision.
Version: 0.1.74
  Changes:
    - When switching surfaces via satellite your last position is remembered.
    - Reduced tech costs for rocket upgrades.
    - Reduced fluid burner generator output from 5MW to 4MW
Version: 0.1.73
  Changes:
    - Reduced gravity wave data craft time.
    - Adjusted imaged observation frame crafting times.
    - Allowed ghost-placing landfill from satellite.
Version: 0.1.72
  Bugfixes:
    - Fixed particle collider probability recipes.
Version: 0.1.71
  Changes:
    - Updated data catalogue tech costs.

  Bugfixes:
    - Fixed that mining an antimatter booster would return a rocket booster.
Version: 0.1.70
  Changes:
    - Reduced core mining drill energy cost to 80MW.
    - Added more tiers of mining productivity and artillery techs so that science packs can be added more gradually.
    - Moved plague rocket further back in the tech tree.
    - Increased plague rocket recipe cost.
    - Rough data storage substrate can use productivity if made on a planet.

  Bugfixes:
    - Bio catalogue 4 requires decompression resistance data instead of decompression data
    - Remove spaces from ru locale.
Version: 0.1.69
  Bugfixes:
    - Fixed script error in satellite uplink interface if button gets removed unexpectedly.
    - Fixed that character could get disassociated from player when landing a spaceship in satellite view.
    - Fixed that sometimes a satellite could launch and not discover anything when there are still things to discover.
Version: 0.1.68
  Changes:
    - Added a max runtime for the plague.
Version: 0.1.67
  Changes:
    - Added inventory to space capsule
    - Added space capsule scrapping and empty barrel reprocessing.

  Bugfixes:
    - Fixed error in satellite uplink code.
    - When using the wire shortcuts mod, does not spill wires to the ground if in satellite mode.
Version: 0.1.66
  Bugfixes:
    - Fixed error in migration code.
Version: 0.1.65
  Changes:
    - Improved support for entities being built via script.

  Bugfixes:
    - Fixed that planet enemy setting weren't applied properly.
    - Removed biters from planets with 0% lifesigns.
    - Corrected factory spaceship description from +200 to +500.
Version: 0.1.64
  Locale:
    - Russian translation by EternalDragon.

  Changes:
    - Changed internal name of factory spaceship tech to match display name.
    - Updated factory spaceship tech bonus integrity to +500.
    - Changes required for updated thermofluid icons.
    - Updated thermofluid recipe names and descriptions.
Version: 0.1.63
  Bugfixes:
    - Fixed the cargo full trigger would not fire sometimes.
Version: 0.1.62
  Bugfixes:
    - Fixed error in spaceship integrity check code.
Version: 0.1.61
  Changes:
    - Improved ability to use special tools from satellite uplink mode, such as artillery remote and upgrade planner.

  Bugfixes:
    - Changing recipes while in satellite uplink mode drops items and incompatible modules to ground for deconstruction instead of putting them in an unrecoverable inventory.
Version: 0.1.60
  Bugfixes:
    - Requires higher version of robot attrition due to updated remote interface.

  Changes:
    - Print meteor alerts to console option now includes a location link.
Version: 0.1.59
  Features:
    - Surfaces now have special robot attrition factors visible through the satellite uplink button tooltips.

  Changes:
    - Increased space science pack cost.
Version: 0.1.58
  Changes:
    - Decreased cargo rocket section cost (roughly -25%).
    - Decreased astronomic, material, energy, and biological science pack cost (roughly -45%).
    - Landed cargo pods are automatically marked for deconstruction.

  Bugfixes:
    - Fixed that no-spacesuit warning would print for players entering a rocket that had a valid space suit.
Version: 0.1.57
  Changes:
    - Increased space belt cost to be closer to blue belt.

  Bugfixes:
    - Fixed space assembling machine could use productivity modules.
    - Fixed issue with rail selection priory priority.
Version: 0.1.56
  Bugfixes:
    - Fixed crafting time on rocket fuel from water recipe.
Version: 0.1.55
  Changes:
    - Recycling machine can be crafted normally (not only be space manufactory).

  Bugfixes:
    - Fixed that some techs hand science packs as ingredients that were not tech prerequisites (progression is unaffected, the tech tree is just clearer).
Version: 0.1.54
  Bugfixes:
    - Fixed that a debug print line was left in a released version.
Version: 0.1.53
  Changes:
    - Biomechanical resistance data and bio combustion resistance data require experimental specimens not significant specimens.

  Bugfixes:
    - Fixed the normal rail could be placed in space.
    - Fixed that core miner could not be rotated after reloading the game.
Version: 0.1.52
  Bugfixes:
    - Fixed cargo rocket silo combinator icons too big.
    - Fixed cargo rocket launch manual override not working.
    - Fixed cargo rocket launch trigger green signal when rocket cargo full not working.
Version: 0.1.51
  Changes:
    - Player cannot craft lifesupport recipes anymore (many of them required fluid and weren't hand craftable anyway).

  Bugfixes:
    - Set fuel refinery to require stone bricks not concrete.
Version: 0.1.50
  Changes:
    - When a cargo rocket silo is deconstructed items are generated for the space capsule and rocket sections that were consumed. Rocket fuel is still lost, but can be pumped out first.
    - Added corpse markers.
Version: 0.1.49
  Changes:
    - Reduced space science requirement for robot speed research.
    - Allowed productivity for Space Science Pack recipe.

  Bugfixes:
    - Fixed that MK4 and MK5 energy shield recipes required themselves.
Version: 0.1.48
  Changes:
    - Added more specific status messages to launchpad GUI.
Version: 0.1.47
  Bugfixes:
    - Fixed cargo rocket silo signal output sending incorrect (higher) fuel value.
    - Fixed cargo rocket silo siphoning the last 0.1% of required fuel very slowly.
    - Reverted change to belts that prevented items from being dropped on them.
Version: 0.1.46
  Features:
    - Added 5 tiers of Adaptive armour. Fills a similar role to energy shields with lower power requirements but much slower regeneration. Not as good for sustained combat or skirmishing but has lower tech requirements.
    - Added 6 tiers (4 new tiers) of Energy shield equipment. Energy shields charge quickly but are power hungry. Higher tier versions will be difficult to use effectively until the personal antimatter reactor equipment is added.

  Changes:
    - Code changes required to have hr graphics in a separate mod that is not a required mod.
    - Added cargo rocket silo launch event thanks to MFerrari.
Version: 0.1.45
  Features:
    - Added Fuel Refinery structure and technology.
    - Added Rocket fuel from water recipe.

  Changes:
    - Added empty barrel scrapping recipe.
    - Solid fuel recipes and rocket fuel recipes are now part of fuel refining, this will break you existing solid fuel setups.
    - Fuel refining recipes have had their crafting times have been reduced to 1/4, the fuel refinery is effectively 4 times faster but keeps a crafting speed of 1 to keep tooltips simple.

  Bugfixes:
    - Fixed a problem with spaceship launch sequence when integrity stress exceeded maximum.
Version: 0.1.44
  Changes:
    - Added some optimizations to cargo rocket silo and landing pad GUIS.
    - Removed space science prerequisite from power armor mk2.

  Bugfixes:
    - Switched Fluid Burner Generators graphics back to SR (fixed) versions.
Version: 0.1.43
  Bugfixes:
    - Quick fix: Normal resolution Fluid Burner Generator sprites didn't process correctly, switching to hr Fluid Burner Generators graphics for all resolutions as a temporary workaround.
Version: 0.1.42
  Features:
    - Added Antimatter Reactors. Antimatter can be manufactured where there is abundant energy (like a star), and used to power somewhere energy poor (like deep space).
    - Added Fluid Burner Generators. Can burn fluid with an energy value to generate electricity. Simple and compact but lacks the energy efficiency of steam setups. Allows spaceships to burn rocket fuel for power.

  Changes:
    - Renamed supercomputer MK2 and MK3 to Quantum supercomputer and Neural supercomputer.
Version: 0.1.41
  Changes:
    - There are now 4 tiers of medpack.
    - Added player respawn event call to respawn function.
    - Reduced stack size of meteor defence 50 -> 20, and meteor point defence ammo 100->50. You may want to rescue the items before updating, or spawn them in if you lost out.
    - Meteor point defence does not require explosives.
Version: 0.1.40
  Changes:
    - Meteors that fall in water don't leave remnants.
    - Inventory filters, logistic request slots, and auto-trash filters are saved on death so your successor is created with the same settings.

  Bugfixes:
    - Fixed meteor alert having completely wrong structure totals.

  Locale:
    - Added string for se-core-miner-drill
Version: 0.1.39
  Changes:
    - Supercomputers can now be upgraded in place.

  Bugfixes:
    - Added missing unlock for bio combustion data.
Version: 0.1.38
  Changes:
    - Changed planet core mining to use a different method that does not require continuous updates via script. They are now like electric mining drills and output in the same way. You may need to remove inserters and add belts to collect the fragments.
Version: 0.1.37
  Bugfixes:
    - Fixed meteor point defence being unplaceable in space.
Version: 0.1.36
  Bugfixes:
    - Fixed collision problem with spaceship doors.
    - Fixed 2 spaceship script errors.
Version: 0.1.35
  Features:
    - Added meter point defence radius visualisation on entity open and entity hover (can't add while placing the item unfortunately).
    - Added spaceship launch / landing sound effects.

  Changes:
    - Reduced satellite accumulator and solar panel cost
    - Reduced space capsule accumulator and solar panel cost
Version: 0.1.34
  Features:
    - Added Meteor point defence, a cheaper more basic meteor defence option. Has limited range, but can fire 4 times and has a much lower power requirement.
    - Added custom meteor event sound.
    - Added a custom alert for meteors so it does not make the annoying sound that happens when something gets printed to the console.
    - Added a per-player setting for meteor alerts to be printed to the console (so you can look back later to see stats, but you get the annoying noise), off by default.

  Changes:
    - Space science is now required on average 1 tech later in many tech lines.
    - Rocket silo research is now cheaper and faster.
    - Meteor defence installation accuracy reduced to 80%.
Version: 0.1.33
  Bugfixes:
    - Improved the on/off flicker of space science labs but it is still not perfect. The graphics still need to be redone to remove the flicker completely, but the graphics need to be updated anyway to remove the pipes.
    - Fixed that cargo pods couldn't be placed in space, and therefore would be destroyed by the game engine if the tile under them was changed while in space.
Version: 0.1.32
  Bugfixes:
    - Fixed supercomputer in SR using HR graphics that got cut off.

  Changes:
    - Reduced electric furnace heat shield requirement.
    - Increased default meteor interval to 20 minutes.
Version: 0.1.31
  Features:
    - Fixed that higher tier thruster suits would display unarmoured character.
    - Fixed angels barreling pump could not be placed space.
Version: 0.1.30
  Features:
    - Thruster suit tiers, includes different spacewalking thrust per suit
    - RTG equipment to bridge the long wait for fusion reactor equipment.

  Locale:
    - Added zh-CN translation by Frost.
Version: 0.1.29
  Info:
    - IMPORTANT: Compatibility patches and a few other things are being moved to a separate mod (space-exploration-postprocess). It is required, but I can't list it as a dependency. Please make sure you install it when updating (assuming you read changelogs).
    - Moved all graphics to a separate package (also required but I can list it as a dependency without causing a dependency loop). This is to allow people to download code updates without repeatedly downloading 200MB of images.
Version: 0.1.28
  Bugfixes:
    - Fixed that particle accelerator had become impossible to research after shuffling some things around.

  Changes:
    - Steam is no longer considered a raw ingredient for water.

  Modding:
    - Bobs modules and nanobots are excluded from auto-science-pack additions.
Version: 0.1.27
  Changes:
    - Increased minimum random planet size.
    - If additional fluid resources are added by mods the omni core fragment is restricted to 4 fluids, water is removed first.

  Scripting:
    - Updated remote interface: begin_meteor_shower. Can now specify number of data.meteors along with data.entity or (data.zone_name and data.position)
    - Added remote interface: get_zone_from_name requires data.zone_name
    - Added remote interface: get_zone_from_surface_index requires data.surface_index
    - Added remote interface: get_zone_from_zone_index requires data.zone_index note: this allows you to traverse the zone tree
Version: 0.1.26
  Bugfixes:
    - Fixes that the cargo rocket silo and landing pad got blocked from space by a collision change.
    - Fixes that sometimes Nauvis would get assigned a core fragment other than Omni.
    - Fixes that spaceship launch would consume incorrect fuel.
    - Fixes Spaceship console required stone instead of glass. (A leftover from the early attempt to remove AAI).
Version: 0.1.25
  Bugfixes:
    - Fixed that meteors showers get stuck in pairs instead of the chances: 50% 1, 25% 2, 12.5% 3, 6.25% 4, etc...
Version: 0.1.24
  Bugfixes:
    - Fixed meteors keep landing close to player.
Version: 0.1.23
  Bugfixes:
    - Fixed meteor defence ammo couldn't be inserted automatically.
Version: 0.1.22
  Features:
    - Added meteor defence.

  Changes:
    - Increased stone resource generation.
    - Allowed productivity for heat shielding
Version: 0.1.21
  Bugfixes:
    - Fixed that lifesupport facility required space-assembling-machine.
Version: 0.1.20
  Bugfixes:
    - Potentially fixed a desync with spaceships. More testing required.
Version: 0.1.19
  Bugfixes:
    - Fixed that glass and sand recipes weren't unlockable.
Version: 0.1.18
  Bugfixes:
    - Fixed that sometimes the spaceship landing position was incorrectly offset.
    - Fixed an exploit what allowed you to place space platform anywhere.
    - Fixed the core mining could not be researched.

  Changes:
    - Increased meteor selection priority.
    - Meteors and rocket fragments now count as rocks as far as the deconstruction planner is concerned.

  Graphics:
    - Improves space rail alignment and endings.
    - Updated astrometric and gravimetric lab pipe connections.

  Locale:
    - Added missing tech names and descriptions.
Version: 0.1.17
  Bugfixes:
    - Fixed technology loop after bobs mods changed space science to require radars-4.

  Changes:
    - The space capsule return launch will now take you to a random friendly landing pad if there is one at the destination.
Version: 0.1.16
  Bugfixes:
    - Prevents Angel's fish from spawning in space.
    - Fixed that entering a space capsule around a star would cause a crash.

  Graphics:
    - Improved supercomputer pipe connection graphics.
Version: 0.1.15
  Bugfixes:
    - Fixed that a mod adding and removing a force on the same tick would cause a crash.
Version: 0.1.14
  Changes:
    - Increased the size of the Biological Laboratory, it needed new graphics for the all pipe connections.
    - Removed AAI Industry as a dependency BUT some parts of the mod had to be copied in to Space Exploration, and it is still strongly recommended to play with that mod installed.

  Bugfixes:
    - Fixed that support for Reverse Factory could break if mod load order changed.
    - Fixed an incompatibility with bobs power.
Version: 0.1.13
  Bugfixes:
    - Fixed crash on renaming spaceships.
Version: 0.1.12
  Graphics:
    - Fixed pipe connections for Growth Facility

  Changes:
    - Moved heat shielding in the tech tree.
    - Added support for Simple Silicon.
Version: 0.1.11
  Bugfixes:
    - Fixed crash on changing resources by changing loaded mods

  Changes:
    - Added more event handling for script-created entities.
    - Added some more unique planet settings.
    - Added support for Reverse Factory.
Version: 0.1.10
  Bugfixes:
    - Fixed crash on clicking the uplink back button.

  Changes:
    - Swapped rocket fuel solid->liquid production order so it will fit more easily with other mods recipe changes.
    - Better angels petrochem support.