Earendel

Mods by Earendel

Alien Biomes


A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants. There are planet controls in the mod options. V3 is a complete rebuild, starting a new map is advised, but there is a terrain regeneration option that will preserve parts of your base. HR Terrain Textures are in a separate mod.

6 months ago
0.14 - 1.1
804809

AAI Industry


The industry part of Advanced Autonomous Industries. Adds motors, powered offshore pumps, burner labs, and more. Alters tech and recipes. Additional features will be added gradually. Other AAI mods are not required.

6 months ago
0.15 - 1.1
658255

Robot Attrition


Very occasionally if you have heavy logistic bot congestion a logistic bot will crash. The crash rate is configurable (down to near-zero). A construction bot will automatically retrieve the dropped cargo, it is not lost. This means logistic bots are best used for higher value items like engines or power poles, using them for low value items like ore and copper wire is OK but less resource efficient. Bot-based item malls are totally fine. 100% bot-factories are still viable but need maybe 1% extra resources (if that). Bot-train ore unloading is viable but not ideal. Bots carrying ore from distant lands when you should be using trains is where things can become unsustainable unless you reduce the crash rate.

4 months ago
0.15 - 1.1
456426

AAI Programmable Vehicles


Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.

3 months ago
0.14 - 1.1
415842

AAI Vehicles: Miner


A set of mining and excavation vehicles that can quickly mine solid resources such as coal, stone, ores, etc. They also harvest any trees in their path (and can consume the wood as fuel). The miners can be used standalone, or and can act autonomously if programmed with the AAI Programmable Vehicles mod.

1 year, 7 days ago
0.14 - 1.1
389526

Bullet Trails


Adds bullet trails to machine gun type bullets. Works with gun turrets, guns, vehicle-mounted guns, and anything else that uses that type of ammo.

1 year, 8 days ago
0.14 - 1.1
363630

AAI Signals


Additional signals for things like health, speed, angle, land, water, position (X & Y), enemy detection, etc... Developed primarily for the Programmable Vehicles Mod but the signals can be used for anything.

1 year, 8 days ago
0.14 - 1.1
306808

AAI Programmable Structures


Adds scanning and control structures based on other mods installed. Includes a Tile Scanner by default that can the contents of tiles. Can scan and place Zones with AAI Zones mod. Can scan and control vehicles and their data with AAI Programmable Vehicles mod.

1 year, 5 days ago
0.14 - 1.1
276906

AAI Vehicles: Laser Tank


A high-damage laser tank with heavy armour. Can be automated with AAI Programmable Vehicles mod.

a month ago
0.14 - 1.1
275971

AAI Zones


Adds 'Zones' to the game. Zones are highlighted regions that can be placed with the Zone Planning Tool. With AAI Programmable Structures mod you can place and scan zones automatically using Signals. Zones become even more powerful with AAI Programmable Vehicles mod where they can be used to control automated vehicles.

7 months ago
0.14 - 1.1
266534

AAI Vehicles: Hauler


A high capacity general-purpose hauling vehicle for moving items around. The Hauler was designed for use with AAI Programmable Vehicles mod and can act autonomously if programmed correctly, for example: collecting resources from Miners and delivering it to depots.

1 year, 7 days ago
0.14 - 1.1
263249

AAI Vehicles: Chaingunner


The Chaingunner vehicle is essentially a Gun Turret on tracks. Turret creep has never been easier. Can be automated with the Programmable Vehicles mod.

1 year, 7 days ago
0.14 - 1.1
251938

AAI Vehicles: Warden


A versatile support vehicle equipped with a mobile radar and an Electro Bolter turret that can fire Electroshock Pulses. If it has Repair Packs it can automatically repair nearby vehicles and structures. It can also collect ground items in a large radius. If used with AAI Programmable Vehicles, it can provide resources to nearby vehicles like a Hauler but with a larger transfer range. Useful for vehicle formations and base maintenance.

9 months ago
0.15 - 1.1
233843

Alien Biomes High-Res Terrain


The high-resolution textures for Alien Biomes.

1 year, 8 days ago
0.16 - 1.1
223012

AAI Vehicles: Flame Tumbler


A very high speed ramming vehicle hardened against collision damage and armed with a flamethrower. Suitable for rapid base assault, wilderness exploration, and hit-and-run engagements. Can be automated with AAI Programmable Vehicles mod.

1 year, 7 days ago
0.14 - 1.1
216265

AAI Vehicles: Flame Tank


A Tank with a flamethrower. The Flame Tank has good acceleration, armour and is fireproof.

1 year, 7 days ago
0.15 - 1.1
189672

Text Plates


Text shaped metal plates for signs and labels. Letters, numbers and symbols. Iron, copper, large and small variants.

1 year, 4 days ago
0.14 - 1.1
175642

Walls Block Spitters


Walls block certain enemy projectiles from shooting over them such as spitters and enemy shotgun shells. Allied projectiles can pass over the walls. Only real projectiles are affected, stream, beam, and instant weapons cannot be blocked. Update: Content moved to the new Combat Mechanics Overhaul mod.

11 months ago
0.14 - 1.1
86983

Building Platform Tree Clear


Removes trees from building platforms for better use with the Tree Challenge mod.

3 years ago
0.14 - 0.16
1338

Tree Challenge


Can you beat the game without killing any trees? This mod makes trees (mostly) invulnerable, unselectable, and have reduced collision so they don't get in your way as much.

3 years ago
0.14 - 0.16
1232