Earendel

Factorio's concept artist, but also game designer, terrain architect, gameplay prototype builder, and more. I also make a lot of mods.
Discord: https://discord.gg/GDvxHgXjkk
YouTube: https://www.youtube.com/@EarendelentArt
Twitch: https://www.twitch.tv/earendelart
Factorio team page: https://factorio.com/game/about

Mods by Earendel

Light Overhaul


Changes the game's light settings with LUTs. Nights feel darker but have higher contrast. The character has a wider flashlight cone. Nightvision does not desaturate everything. A standalone version of the lighting changes from AAI Industry.

Tweaks
16 days ago
1.1 - 2.0
21.2K

Regenerate Terrain


A Shortcut Button to regenerate a world surface. If you have added or removed mods, or changed mod settings that affect terrain generation this utility can apply those changes to your current game.

Utilities
3 years ago
0.17 - 1.1
7.47K
Environment

Cogmas


Adds a Cogmas tree, for a festive winter or christmassy theme. There is a version you can place on the ground, and mod option to replace the rocket silo rocket with a tree.

Content
10 months ago
1.1
1.13K

Noise Tools


Extended noise functions and debug tools.

Internal
2 days ago
1.1 - 2.0
111

Space Exploration HR Graphics (Optional Obsolete) deprecated


Most of the high resolution Space Exploration graphics are in this separate package. You don't need to download hr graphics if you are only using standard resolution graphics in your game settings.

Tweaks
3 years ago
0.17 - 1.1
22.9K

Walls Block Spitters deprecated


Walls block certain enemy projectiles from shooting over them such as spitters and enemy shotgun shells. Allied projectiles can pass over the walls. Only real projectiles are affected, stream, beam, and instant weapons cannot be blocked. Update: Content moved to the new Combat Mechanics Overhaul mod.

3 years ago
0.14 - 1.1
12.8K

Water Fix deprecated


Fixes the water graphics so that it can blend into any terrain type, including concrete, stone brick and modded biomes. Concrete and stone brick can also be placed right up to the edge of the water. Also fixes some of the weirdness related to placing landfill.

Tweaks
7 years ago
0.14 - 0.15
84

Data Raw Prototypes deprecated


A modding utility to access raw prototype data from data.raw within control.lua. Prototypes are only loaded as required, cached to the save game for as long as the mods state is unchanged, and the cache is shared across all mods. To use: remote.call("data-raw", "prototype", "car", "tank"). See readme for more details.

Utilities
7 years ago
0.14 - 0.15
65

Detached Gun Sounds deprecated


A modding utility that generates sound-only effects from any in-game gun entity types so that lua scripts can play gun sounds independently. The effects are explosion-type entities with no visual component. The naming convention is "gunsound-"..gun.name. Looping sounds are also supported but have a -begin_sound, -middle_sound, and -end_sound suffix.

Tweaks
7 years ago
0.14 - 0.15
50

Concrete and Stone deprecated


Stone walls retextured to look like stone. New concrete walls are twice as strong.

7 years ago
0.14 - 0.15
50

Off Grid Effects deprecated


A modding utility that sets the 'placeable-off-grid' flag for explosions, smoke, particles, and other effects so that they can be placed properly by other mods lua scripts.

Utilities
7 years ago
0.14 - 0.15
47

Useful Byproducts deprecated


Makes some Bob's Mods byproducts useful. Hydrogen can be made in to Fuel Cells. Sodium Hydroxide can be useful in Oil Refining, or can be used with Angel's Processing to improve Thermal Water.

8 years ago
0.14
35

Rampant Blockable Projectiles deprecated


Updates the spitter projectiles in Rampant so that they can be blocked by walls using the Walls Block Spitters mod.

6 years ago
0.15 - 0.16
24