Adds critical information onto the tooltip of items, recipes, and entities.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A fork of Factorissimo 2 focused on improving performance by implementing several 1.1 features. Can improve performance by 10X or higher. Also fixes several bugs from the original version.
Mods introducing new content into the game.
An alternative to warehouses. The Memory Unit can store an infinite amount of a single item type. The more items you store, the more power it will require!
Mods introducing new content into the game.
An alternative to flare stack/voiding fluids. The Fluid Memory Unit can store an infinite amount of any liquid or gas. The more fluid you store, the more power it will require!
Mods introducing new content into the game.
Spidertron not enough for you? Try the nuclear powered Tarantulator instead! It's bigger, badder, and has a giant laser.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds Spidertron requester and provider depots. Allows you to create a fully automated Spidertron logistics system. UPS optimized.
Mods introducing new content into the game.
Allows you and your robots to build platforms. Platforms are placed on water, and act like landfill except that you can destroy platforms later to reclaim water tiles. They can also be put into a blueprint. Graphics from kaueNP.
Mods introducing new content into the game.
Get infinite raw resources from bees. Breed and use genetic mutation to create massive insect swarms. Production lines start from honey larvae, and slowly become ores. The mod is designed to be very dynamic, and it will search for all ores in your mod list. Graphics from kaueNP.
Mods introducing new content into the game.
An addon to Factorissimo. In order to move power within factory buildings you must use power poles.
Mods introducing new content into the game.
Copy pasting assembler settings will also paste pipe direction. An improvement of the mod by IronCartographer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 2x1 thrower inserters that can launch items through the air. A UPS-optimized fork of Renai Transportation.
Mods introducing new content into the game.
Beacons have 3x range and 2x module slots but will overload machines if you use more than one. This mod also adds weak productivity beacons. Similar to the Space Exploration feature.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Mods introducing new content into the game.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, deploy fiber optics for long-distance signals, build pressure domes, and master the challenges of deep-sea logistics. But BEWARE: You aren't alone in these depths...
Large total conversion mods.
No pollution. No military science. No biters. No health. No military tech or items. Comes with an algorithm that will apply these changes to any other mods you have installed
Mods introducing new content into the game.
Improves the crafting queue. Uses a smart algorithm to automatically queue more important items to the front. Removes the need to cancel crafts
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A version of Amator Phasma's Coal & Steam that works in Factorio 1.0 The official version will crash on startup
Mods introducing new content into the game.