Adds critical information onto the tooltip of items, recipes, and entites
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A fork of Factorissimo 2 focused on improving performance by implementing several 1.1 features. Can improve performance by 10X or higher. Also fixes several bugs from the original version.
Mods introducing new content into the game.
An alternative to warehouses. The Memory Unit can store an infinite amount of a single item type. The more items you store, the more power it will require!
Mods introducing new content into the game.
An alternative to flare stack/voiding fluids. The Fluid Memory Unit can store an infinite amount of any liquid or gas. The more fluid you store, the more power it will require!
Mods introducing new content into the game.
Spidertron not enough for you? Try the nuclear powered Tarantulator instead! It's bigger, badder, and has a giant laser
Mods introducing new content into the game.
Adds Spidertron requester and provider depots. Allows you to create a fully automated Spidertron logistics system. UPS optimized.
Mods introducing new content into the game.
Get infinite raw resources from bees. Breed and use genetic mutation to create massive insect swarms. Production lines start from honey larvae, and slowly become ores. The mod is designed to be very dynamic, and it will search for all ores in your mod list. Graphics from kaueNP
Mods introducing new content into the game.
Allows you and your robots to build platforms. Platforms are placed on water, and act like landfill except that you can destroy platforms later to reclaim water tiles. They can also be put into a blueprint. Graphics from kaueNP.
Mods introducing new content into the game.
An addon to Factorissimo. In order to move power within factory buildings you must use power poles
Mods introducing new content into the game.
Copy pasting assembler settings will also paste pipe direction. An improvement of the mod by IronCartographer
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Beacons have 3x range and 2x module slots but will overload machines if you use more than one. This mod also adds weak productivity beacons. Similar to the Space Exploration feature.
Small changes concerning balance, gameplay, or graphics.
Adds 2x1 thrower inserters that can launch items through the air. A fork of Renai Transportation.
Mods introducing new content into the game.
Large total conversion mods.
Mods introducing new content into the game.
Improves the crafting queue. Uses a smart algorithm to automatically queue more important items to the front. Removes the need to cancel crafts
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
No pollution. No military science. No biters. No health. No military tech or items. Comes with an algorithm that will apply these changes to any other mods you have installed
Mods introducing new content into the game.
A version of Amator Phasma's Library that works in Factorio 1.0 The official version will crash when you make a new game
Adds a new type of accumulator with two parts, the charging station and the discharging station. Move power into batteries and transport them far away. Graphics courtesy of kaueNP. Supports batteries from bobsmods.
Mods introducing new content into the game.