Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
7 months ago
0.18 - 1.1
338K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage
Owner:
raiguard
Source:
https://github.com/raiguard/Krastorio2
Homepage:
https://discord.gg/ECBzaXu
License:
GNU LGPLv3
Created:
4 years ago
Latest Version:
1.3.24 (7 months ago)
Factorio version:
0.18 - 1.1
Downloaded by:
338K users


Krastorio 2

Krastorio 2 is a mod for Factorio adding numerous new buildings, items, technologies, and mechanics to the game. Originally developed by Krastor and Linver, now maintained by raiguard.

Installation

Download and install from the official Factorio mod portal.

Features

  • All new high resolution animated sprites
  • More than 300 new and unique icons (not re-skinned variations of the same icon)
  • Over 40 new buildings
  • Over 100 new technologies
  • New weapons
  • New resources
  • A full combat overhaul
  • More granular fuel trade-offs
  • Radioactivity
  • New tiles
  • Compatibility with Space Exploration and Industrial Revolution 2
  • Localization in over a dozen languages

... And much more!

New resources

Three new resources have been added to the game:

  • Imersite: A rare end-game resource used in many advanced recipes. This material is useless on its own, but when used in advanced manufacturing processes, exhibits ludicrous tensile strength and superconductive abilities.
  • Mineral Water: Water impregnated with various silts and dusts from the planet's surface. Used primarily in the production of lithium.
  • Rare Metals: An analogous representation of various rare elements (i.e. titanium, platinum, gold).

Biter creep

Biters have evolved a passive defense mechanism that drastically slows down other life-forms attempting to attack their hives. This Biter Creep is gross, but will prove useful in your quest to vanquish the territorial bugs from this world.

While the material must initially be harvested by hand, further research into the species may yield a method of growing it in an automated fashion.

Combat mechanics overhaul

Combat has been completely overhauled. Bullets are now physical objects that have speed, wind resistance, and various AoE effects. Bullets have to travel through space to their target, and can be blocked by solid objects.

Auto-aim is disabled by default, requiring the player to skillfully choose what to aim at. This does not play nice with multiplayer latency, so an option to re-enable auto-aim is included in the mod's startup settings.

Science

Science progression has been majorly overhauled. Instead of science packs, you produce tech cards that are inserted into research computers. There are three tiers of tech card, each of which require their own laboratories.

Early-game tech cards will be phased out as the game progresses, allowing you to redirect resources to other parts of your factory.

Equipment

Higher tier equipment has been added, allowing for even greater quality of life during the end-game. Almost all vehicles now have equipment grids.

... And more!

Your path may lead you to discoveries that, perhaps, should remain purely science fiction.

Compatibility

Overhaul mods

Krastorio 2 and Space Exploration have native compatibility. Simply load both mods and it will "just work". The K2/SE compatibility code is maintained by Trex on the Space Exploration discord server. Please reach out to him for any balance issues or bugs.

Krastorio 2 has compatibility with Angel's mods. This compatibility has not been tested or maintained for several years, so there may be rough edges. Please reach out if you run into any issues.

Krastorio 2 is not compatible with Bob's mods, with the exception of Bob's adjustable inserters.

Krastorio 2 has compatibility with Industrial Revolution 2. However, it is not compatible with IR3, and never will be. Because IR2 has been deprecated, support for it will be removed in the near future.

Recommended companion mods

The following mods are recommended by the Krastorio team to improve your experience:

Credits

Mod Dev Team

  • raiguard: Programmer & general maintainer

  • Krastor: The namesake of the mod, created all of the graphics and designed the mod's progression and overall concepts

  • Linver: Programmer & SFX, implemented all of the mod's original code and sound effects.

Special Thanks

  • BiusArt
  • For giving us permission to use their graphics for the mod's second tier lab

  • Bilka and Gangsir

  • For the achievement background gear art
  • With explicit consent of external use
  • Taken from the mod More Achievements (0.5.1 - GNU GPLv3)

  • Nyoko

  • For the Krastorio 2 theme song

  • GeneralEcchi

  • For providing the fancy fluid icons
  • For help in the generation of light sprites
  • For rendering almost all of the light icons

  • Wube

  • Some icons and sprites are imported from the previous version of Factorio.

Sounds were produced in-house or downloaded from free internet sources.