A set of high-quality, commonly-used utilities for creating Factorio mods.
An overhaul mod focusing on end-game technologies and moderately increased complexity. Widely regarded as the best introduction to the modded Factorio scene.
Select an area to view maximum production and consumption rates for materials, electricity, pollution, and heat. Similar to Max Rate Calculator.
Search for information about machines, materials, recipes, and technology in a clean, easy-to-use interface. Similar to FNEI and What is it Really Used For.
Extends and tweaks the map editor to improve sandbox gameplay, and adds isolated testing labs that can be swapped to with the press of a button. The successor to Infinity Mode, which was inspired by Creative Mode.
Quickly and easily search for items in your inventory or connected logistic network. Set temporary requests and quickly trash any items above your minimum requests.
A tool for locating bottlenecks in your factory, with zero runtime overhead and instant response to changes in status.
Enhances the cursor with a variety of tools and shortcuts. Recall the last held item, scroll between related items, and seamlessly switch between real items and the ghost cursor.
Tools for manipulating blueprints - swap wire colors, set tiles, quick-grid, configuration hotkey. Spiritual successor to Blueprint Extensions.
Import and export quickbar filters as blueprints. Set a default template that will be applied when you start a new game.
Revive ghosts, upgrade, repair, and deconstruct with a simple mouse-over. Respects reach distance and mining speed. Similar to GhostPlacerExpress and MouseOverDeconstruct.
Improves the vanilla selection tool colors to better match their icons and functionality.
Trains assigned to the same group will have the same schedule. Includes support for Train Control Signals.