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Keeping building equipment stocked at every planet is tedious, just shoot it there from nauvis.
Small changes concerning balance, gameplay, or graphics.
auto built entity, craft item, repair item, fill firearm, fill fuel. increase artillery, character, inserter, laboratory, mining bonus. start with radar, robot.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Allows you to transfer a blueprint into a request object (requester chest, buffer chest, spidertron or character request slots). Features: 1. Transferring the blueprint to the request object (after copying a blueprint or objects on the map). 2. Disposable requester chest. 3. Backup/restore character request slots (works with blueprints and request objects). 4. Merging request slots. [More details on the page!]
Small changes concerning balance, gameplay, or graphics.
If you need to move some tiles over the deconstruction order stayed if a tile remains the same.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
By default its on construction robots, this moves it to militairy (configurable).
Small changes concerning balance, gameplay, or graphics.
Since SE sets productivity in data-final-fixes.lua *cough* Fluid Permutations doesn't know about them yet when cloning recipes.
Small changes concerning balance, gameplay, or graphics.
Tools for manipulating blueprints - swap wire colors, set tiles, quick-grid, configuration hotkey. Spiritual successor to Blueprint Extensions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Do you no longer want to keep track in your head of how many times you've already placed this Blueprint down in a row? This mod helps you only for Blueprints in your inventory and copy paste that got completely placed as ghosts (even with tiles) if you have turned on the mod setting 'count entities'. Otherwise, the first entity is already enough, which is the default setting now.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Search for blueprints in game and add them straight into your players hand ready to use.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Adds a planner that designs a mining drill layout for a resource patch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds functionality to prime blueprints with ingredients based on recipe, using game data.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is the most comprehensive and balanced mod package you can find.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Modpack with features that will be implemented in Factorio 2.0 core game. Separate build of factorio-2ish with all dependencies marked as required for easy installation. No compatibility between included mods guaranteed!
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.