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Factorio Assistant is an optional companion mod for Factorio 2.0. It adds structured telemetry and a small remote interface for the Factorio Assistant Home Assistant add-on.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Share blueprints between two Factorio instances on the same device with multi-monitor setup over UDP. Also supports blueprint books, deconstruction planners, and upgrade planners.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds turrets, big power poles, substations and combinators to the upgrade planner.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enhances the players pipette tool with features such as Planner Menu, Planner Zapper, Held Item Count, Belt Brush, Belt Reverser, Auto Ghost Reviver, Auto Inventory Sort, Player Searchlight, Quality Item Scrolling, Wire Cycling, Renamer, and more!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Base utility library intended to be used by other MODs developed by the user YAIM904. [[I accept suggestions]]
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Russian names for all crafting menu tabs (base, 5Dim, Bob's, Space Age planets, LTN (Logistic Train Network), TLBE, QoL Research, Oil Outpost Planner, Bigger Artillery, Wind Turbines, Ballistic Missile, Inventory Sensor, Train Log, Far Reach, Inventory Repair, Repair Turret, Builder Bot Start, Grappling Gun, Show Max Underground Distance, Teleporters, Science Stinks, Ore Eraser).
Translations for other mods.
Companion dialog for personal logistics: presets, blueprint import/export, inventory import, network-gated trash, spidertron presets, and request status. Works alongside vanilla logistic sections on Factorio 2.0 and 2.1.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sun’s immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?
Mods introducing new content into the game.
Adds an editor-mode-only power toggle that places an invisible high-range electric pole and electric energy interface for test builds.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Set what you want to make and how fast, and AutoPrint designs the whole factory for you and hands you a ready-to-place blueprint. It works out which recipes and machines to use, how many you need, arranges them, connects all the belts, pipes and power, and marks every ingredient you have to supply with a labeled chest or pipe.
Mods introducing new content into the game.
Can export your Factory Planner factory into a convenient all-in-one building.
Mods introducing new content into the game.
Automatically build ghost entities by hovering over them or clicking on them. Perfect for early game before you have construction bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a surface with lab tiles where you can design your creations in using remote view.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
\ \ Replace or upgrade entities map-wide with a GUI or a shortcut [Ctrl+G] / /
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Miner Planner automates mining drill placement on ore patches. Drag-select an area, pick your drill, belts, poles, and beacons from an icon-based GUI, and ghost entities are placed in optimized paired-row layouts ready for construction bots. Works with all drill types, belt tiers, pole types, and resources across all planets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to choose which type of landfill to use when force-building and to switch the type of existing landfill ghosts. Currently compatible with: Nullius
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a beltbrush tool like the one from Picker Belt Tools (because I miss it and am losing efficiency without it). This mod will build belts as you go, but doesn't (currently) support any sort of "smart belt building" mode style belt brush.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
MinimalWire is a quality of life mod that eliminates spaghetti and keeps your factory wires clean by enforcing efficient connections, using Kruskal's algorithm to produce a minimum spanning tree each time a power pole is added to the network. Check out my other mod for a much more relaxed approach to this idea: OneWire
Small changes concerning balance, gameplay, or graphics.
Reads ALL blueprints from chest and outputs item signals with quality. Updates on combinator enable/disable. Zero UPS cost when idle!
Mods introducing new content into the game.
A keybind that acts as a smart pipette: picks up items you have, or queues a craft for items you don't. Easy toggle that allows choice of Pipette/Craft or strictly Craft on keybind. Easily adjustable keybinds for multiple crafts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.