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Workers Union adds autonomous human workers who build your factory the old-fashioned way.
Mods introducing new content into the game.
Allows you to choose which type of landfill to use when force-building and to switch the type of existing landfill ghosts. Currently compatible with: Nullius
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Not a finished mod: work in progress for personal use and convenient access from different computers. Generates blueprints from Helmod plans.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Compact 1×1 loaders with fixes for connected rotation, belt snapping and robot-built rotated or mirrored blueprints.
Mods introducing new content into the game.
Persistent MCP bridge, independent AI character, world inspection and native blueprint operations. No entity whitelist.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
RailBow Refracted provides a configurable selection tool for laying tiles and landfill around rails while removing natural obstacles. Tag words:rail-building railroad-tiles selection-tool multi-mode-placement shift-click-landfill foundation-ice-platform obstacle-removal auto-tree-rock-removal cliff-removal rail-signal-oriented-direction
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Walk into a 2x2 box and build a combinator circuit inside it; 2 inputs + 2 outputs (red+green each), tag-linked copies stay in sync, powered by copper wire, zero per-tick script cost. Vibe-coded (written mostly by an AI assistant): use at your own risk, back up your saves.
Mods introducing new content into the game.
PUBLIC PREVIEW 0.9.0 (EXPERIMENTAL; NOT STABLE). Modern Factorio 2.1 RailForge: native rail and curve guidance, twin-rail workflow, construction robots, optional elevated ramp/support planning, train ownership and saved-job safety. Requires Factorio 2.1.22+ and Forgeworks Core 0.3.10+. Player-operated routes, production reload recovery, elevated chain load-bearing, multiplayer and full Core audit are still being tested. Back up saves. Support: https://discord.gg/HwAXSv5E5d
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a configurable option to increase ammo that is loaded by inserters. In version 0.0.3 with Factorio Version 2.1 - you also have the option to increase the number of slots for Ammo turrents, so you can load two types of ammo at a time.
Small changes concerning balance, gameplay, or graphics.
Gives an additional 90 new parameters, one for each double digit number
Small changes concerning balance, gameplay, or graphics.
Gives an additional 26 parameters for each letter of the English Alphabet
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Генератор чертежей Сити-Блоков (96x96) в стиле Helmod с запасом +1%. Учитывает технологии мира, качество, маяки, модули, планеты Space Age (включая обогрев на Аквило), переработчики (Upcycler), жидкостные/грузовые ЖД-станции и авто-запросы в сундуках.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Public alpha. Generate production blueprints and manage upgradable factories with placed controllers. Rate targets, multi-product malls, researched recipes, direct insertion, stable inputs and optional roboport coverage. English and Russian UI. Space Age is optional.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shift-place vanilla offshore pumps with Waterfill. Waterfill tile ghosts and pump construction are supported by construction robots and blueprints.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use stocked higher-quality buildings on space platforms. Checks the hub, supplying platforms and rocket-silo logistics, then lets the game deliver and build the upgrades.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
AUTOMATIC UPGRADING OF QUALITY TRAINS! and other stuff ;) Got a mix of uncommon, rare epic and legendary machines sitting in storage? This mod helps put them to use without making a separate upgrade planner for each quality.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unlocks blueprint tools from the start: import string, blueprints, blueprint books, copy/cut/paste, undo/redo and the deconstruction and upgrade planners. In vanilla these require Construction robotics. Robots still need their research, so you build the ghosts by hand.
Small changes concerning balance, gameplay, or graphics.
Press Shift to move the blueprint or blueprint book in your hand into the currently open blueprint book. Preserves nested books and blueprint data. Configurable key binding.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.