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Small changes concerning balance, gameplay, or graphics.
Item request proxies can receive deliveries from logistic networks on any surface.
Small changes concerning balance, gameplay, or graphics.
All-in-one admin GUI—Factorio 2.0+: cheat & editor modes; item spawning & blueprint upgrades; unlock recipes & technologies; infinite resources & multiplier; auto-instant & repeatable research lvl100; legendary blueprints; build & clear ghosts; pollution control & auto-clean; map reveal & fog reset; planet charting; train automation; robot insertion & speed boost; crafting & mining speed tweaks; energy recharge & platform distance; Lua console; multi-lang; single-player & multiplayer (admins).
Mods introducing new content into the game.
This mod provides additional language support for the Factorio Admin Command Center mod.
Translations for other mods.
Adds a planner that designs a mining drill layout for a resource patch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Exports blueprint books from the library to text files in script-output. Uses the book's Description as the file name. Only blueprint books are listed and exported.
Mods introducing new content into the game.
Automatically build ghost entities by hovering over them or clicking on them. Perfect for early game before you have construction bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sun’s immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?
Mods introducing new content into the game.
Build ghosts and mine deconstructed entities with simple keybinds.
Small changes concerning balance, gameplay, or graphics.
Miner Planner automates mining drill placement on ore patches. Drag-select an area, pick your drill, belts, poles, and beacons from an icon-based GUI, and ghost entities are placed in optimized paired-row layouts ready for construction bots. Works with all drill types, belt tiers, pole types, and resources across all planets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reads ALL blueprints from chest and outputs item signals with quality. Updates on combinator enable/disable. Zero UPS cost when idle!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
By default its on construction robots, this moves it to military (configurable).
Small changes concerning balance, gameplay, or graphics.
Tired of inserters and chests stealing items when you place them? Press N before placing a building to switch to a version with the filters turned on. You can also switch to alternate starting modes of some other items.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Saves the contents of chests and the ammunition of turrets when you create a blueprint
Small changes concerning balance, gameplay, or graphics.
Automatically builds or removes blueprint / deconstruction / ghosts near the player. It has the same behaviour like you would do yourself mining or removing things. Also supports deconstruction which will mine mineable things to your inventory. Deconsturctions works on everything which is markable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows deconstruction planner to be used on the spaceship wreckage.
Small changes concerning balance, gameplay, or graphics.
Adds a gun that shoots items to build ghosts, upgrade entities, and more! Also features a vacuum mode to mine entities, tiles, and ground items. An alternative to nanobots or other early bot start mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.