Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
The ultimate mod for designing staged blueprints, e.g. for 100% speedruns.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This adds circuit signals to the game that when blueprinted, provides an interface to quickly apply changes to all circuit conditions. Additionally, it will update named entities, such as train station names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scan new constructions within and around a logistics network to assist in automated delivery of construction materials. Proficiency in the use of combinators for mixed shipments is recommended. Or a good set of blueprints.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Generate a list of all ghosts in your selection area or the blueprint in your cursor using the shortcut button or hotkey (default: Alt+G). Find out what you have in your inventory, and conveniently make one-time logistic requests for everything you need.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds the ability to place ghosts (blueprints) on water or in space (space exploration). Ghost Landfill/Space Scaffolding is automatically added once a blueprint has been placed on water. Usage: press control + w while holding a blueprint to make it placeable on water, then simply place it on water.
Small changes concerning balance, gameplay, or graphics.
Temporary Editor-lite permissions in Lab-like environments for designing and experimenting.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Fixes bots deconstructing and constructing entities when ghosts are placed on top of entities marked for deconstruction.
Mods introducing new content into the game.
Adds the Dead Tree Selector item which allows you to mark for deconstruction only totally dead trees (that not consume a pollution) from the map. Based from fork of Tree Eraser mod by No0Vad
Mods introducing new content into the game.
Adds tools for updating and placing blueprints. Now with Fluid Permutations support
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Tools for manipulating blueprints - swap wire colors, set tiles, quick-grid, configuration hotkey. Spiritual successor to Blueprint Extensions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automate blueprints to build a self-expanding factory. Fork of Recursive Blueprints with new small features: navigation through nested blueprint books, deployer logging and scanner upgrade.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds combinator, that provides items in blueprint as signals.
Mods introducing new content into the game.
Adds a host of useful shortcuts to improve QOL. Shortcuts for: - Toggles for equipment and personal logistic requests - Artillery remote and an artillery cannon fire toggle - Environment deconstruction planner - Spidertron settings, spidertron remote and train manual mode - Rail block visualisation, player lamp, customizable grid overlay and far zoom - Shortcuts for various other mods Original mod by npc_strider (morley376): mods.factorio.com/mod/Shortcuts
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Helper mod for making designs with multiple stages, particularly 100% speedrun designs.
Mods introducing new content into the game.
This mod adds a button that will put a landfill tile under every entity if you have a blueprint in hand. Very useful for complex reactor setups and blueprinting rail.
Mods introducing new content into the game.