When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss. Now compatible with the planets and moons from Space Exploration.
Mods introducing new content into the game.
Provides stacking and or crating recipes for some Bio Industries items.
Mods introducing new content into the game.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Adds tools for updating and placing blueprints. Now with Fluid Permutations support
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows to heavily customise the zooming behaviour, in particular it allows to: - change how far you can zoom out (and still see the world) - change how aggressive the zooming is (equivalent to changing mouse wheel sensitivity) - change at what position and zoom level the map opens - zoom in or out instantly with a single key stroke See homepage/mod portal/readme for a full explanation of how this mod works. Please report any bugs and usability issues you find to help make this mod better - your feedback is much appreciated. Based on Zooming Reinvented by Jarcionek
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Configurable buttons for different game speeds and Auto Speed Change when crafting or mining. Based on TimeButtons by darius456
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds hotkeys to craft items from your cursor, quickbar or nearby ghost items
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Area power poles, replacements for a huge number of small power poles used to span an area. Spans over 32x32 and 64x64. The cost are only slightly higher than if you build the grid one by one.
Mods introducing new content into the game.
Skips all research except space. Used to quick-start Space Exploration.
Small changes concerning balance, gameplay, or graphics.
A logistics center was recovered from the crashed space ship. It could be modified to help you build your base.
Mods introducing new content into the game.
Mods introducing new content into the game.
Exports the list of active mods in many useful formats. Plain Text, Markdown, JSON with and without exact version.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Keeps the ghost or item in your hand. - Replaces held item with its ghost when the item is removed from the inventory. - Puts item in your hand when it becomes available instead of a ghost. - Put crafted item in Hand when Crafting UI is open and you craft a new item
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
OBSOLETE Use ZoomRunning Walk with smooth acceleration or cheat something: sprint in turbo mode, be faster if you zoom out, or ignore all obstacles in hover mode
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
OBSOLETE Please use ZoomRunning >> The bigger the map view the faster you run. << Lightweight version of [Kuxynator's Running Mod. Optimized for multiplayer and low UPS usage.
Mods introducing new content into the game.
Running speed depends on zoom level. Zoom out to run faster, zoom in to run slower. NOW without cheating.
Small changes concerning balance, gameplay, or graphics.
Adds virtual signals with multiple appearance (background color, shape) for each item.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
A button to craft nearby ghost items Republished für Factorio 1.1 This mod is DISCONTIUED. I have merged all crafting mods into one single mod. Please use the successor [Crafting Tools](https://mods.factorio.com/mod/Kux-CraftingTools)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.