Keeps the ghost or item in your hand. - Replaces held item with its ghost when the item is removed from the inventory. - Pipette tool (Q) gets you the ghost when the item is not in inventory. - Puts item in your hand when it becomes available instead of a ghost. - Put crafted item in Hand when Crafting UI is open and you craft a new item - Toggle for each feature to match your needs
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Contains several radar devices, including: Flex-Radar - A scanning radar that sweeps an arc. Control range, speed, arc, and direction via circuit network signals. NEW: works with Orbital Ion Connon
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Exports the list of active mods in many useful formats. Plain Text, Markdown, JSON with and without exact version.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
[Beta for Factorio 2.0] Fill liquids into bottles and use them directly in recipes instead of liquids
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds virtual signals with multiple appearance (background color, shape) for each item. NEW: Virtual Signals for recipes
Mods introducing new content into the game.
Pick a product – find the bottleneck. Works for research, rockets, anything. Across your whole base.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides access to raw data in the control stage. see Kuxynator's Prototype Export
A god-game inspired Factorio mod with divine control mechanics.
Large total conversion mods.
Jump from block to block. Keybinds to jump one step, a sector or a whole district. Mod designed for Kuxynators CityBlocks 64. Block size can be configured.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A button to craft nearby ghost items Republished für Factorio 1.1 This mod is DISCONTIUED. I have merged all crafting mods into one single mod. Please use the successor [Crafting Tools](https://mods.factorio.com/mod/Kux-CraftingTools)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The map will be black, you need more radars [fork of BlackMap (darkfei)]
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Run lua commands without losing achievements. [NEW]: 🌙Dark mode, 🅰️Monospace font, 📑multi tab, 🧑🔧per user settings [NEW]: 🗔 Error dialog instead of console
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You can burn the dead bodies of monsters you kill for fuel. [fork of TheDeadBurn_v17]
Mods introducing new content into the game.
Exports all prototypes. **Mod for development not for playing Factorio.** - Exports the complete data.raw w/o "SERPENT PLACEHOLDER" Don't forget to install Kuxynator's Composer for Prototype Export
This mod composes all raw data of all currently loaded mods. All mods loaded after this one are NOT considered!
It is dark, very dark. You need many lamps and radars to keep orientet.
Collections of mods with tweaks to make them work together.
Provides some starting items for Slim-Inserter + Smart-Link-Chest mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.