Exports the list of active mods in many useful formats. Plain Text, Markdown, JSON with and without exact version.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enables hidden cheat items Infinity Chest, Infinity Pipe, Electric Interface, Heat Interface and Player Port. Fork of Optera's Creative Items for Factorio 2.0.
Mods introducing new content into the game.
Contains several radar devices, including: Flex-Radar - A scanning radar that sweeps an arc. Control range, speed, arc, and direction via circuit network signals. NEW: works with Orbital Ion Connon
Mods introducing new content into the game.
[Beta for Factorio 2.0] Fill liquids into bottles and use them directly in recipes instead of liquids
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds virtual signals with multiple appearance (background color, shape) for each item. NEW: Virtual Signals for recipes
Mods introducing new content into the game.
Recipe viewer, blueprint builder and more WIP * Build your factory with one click by selecting the crafting machine and the recipe only.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
<BETA for Factorio 2.0> Choose what you want to produce and this will tell you the main cause why you are not making more of it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Jump from block to block. Keybinds to jump one step, a sector or a whole district. Mod designed for Kuxynators CityBlocks 64. Block size can be configured.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides access to raw data in the control stage. see Kuxynator's Prototype Export
A button to craft nearby ghost items Republished für Factorio 1.1 This mod is DISCONTIUED. I have merged all crafting mods into one single mod. Please use the successor [Crafting Tools](https://mods.factorio.com/mod/Kux-CraftingTools)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The map will be black, you need more radars [fork of BlackMap (darkfei)]
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
You can burn the dead bodies of monsters you kill for fuel. [fork of TheDeadBurn_v17]
Mods introducing new content into the game.
Exports all prototypes. **Mod for development not for playing Factorio.** - Exports the complete data.raw w/o "SERPENT PLACEHOLDER" Don't forget to install Kuxynator's Composer for Prototype Export
This mod composes all raw data of all currently loaded mods. All mods loaded after this one are NOT considered! If a mod is loaded after this one, whose changes to raw data are not recognized. To detect mods loaded later, you must call RawData.registerConsumer and RawData.compose themselves.
It is dark, very dark. You need many lamps and radars to keep orientet.
Collections of mods with tweaks to make them work together.
Provides some starting items for Slim-Inserter + Smart-Link-Chest mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
All base protoypes. **Experimental mod for development, not for playing Factorio.** Version 0.0.0 is a template w/o the whole data.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Adds hotkeys to craft items from your cursor or your quickbar. Republished für Factorio 1.1 This mod is DISCONTIUED. I have merged all crafting mods into one single mod. Please use the successor [Crafting Tools](https://mods.factorio.com/mod/Kux-CraftingTools)