Speedy Bot Start


Jump straight to building your base with speedy construction bots! Super handy for those times when you have all the initial stuff planned out and don't want to spend time chopping down trees. Adds custom construction bots, roboport and exoskeletons to the player when they join the game. These are equivalent to top tier equipment but cannot be built and will disappear when you research the upper tiers of these technologies. Grants construction research by default to allow ghosts from the start. Based on how-it-should-have-started by Pawz

a month ago
1.0
1450
Owner:
kuxynator
Source:
kuxynator/Kux-SpeedyBotStart
Homepage:
N/A
License:
MIT
Created:
a month ago
Latest Version:
1.1.2 (a month ago)
Factorio version:
1.0
Downloaded:
1450 times

Jump straight to building your base with speedy construction bots! Super handy for those times when you have all the initial stuff planned out and don't want to spend time chopping down trees.

Adds custom construction bots, roboport and legs to the player when they join the game. All basic armor will get 3 slots and you can fit these custom items in even Light Armor!

These are equivalent to top tier equipment but cannot be built and will expire after you research (somewhat) equivelent levels. Will adjust technology if it detects bob's is present.

Pawz designed this mod after starting yet another run with Bob's and wanting a mod that wasn't cheaty and still gave me the ability to build with freedom without screwing up the balance too much - biters should still be a challenge, just makes it easier to get around and build / copy / paste your base!

Note: You must start a new game (this is like a quick start) to get the custom items

By default you get no armor -- craft yourself some light armor and add the modules to it and you'll feel great!

Known Issues:

  • Will not remove the custom items on research if they are not in players inventory when you do the research!

Credits:

Completely based on How It Should Have Started by Pawz

The main reason to create this mod was the compatibility. The original mod was not able to run in Factorio 1.0

SpeedyBotStart 1.0.0 has no new features. Only some code has been rewriten to work with Factorio 1.0