Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Science from combat, wood & bio tech, catalyst upgraded buildings and equipment, turrets and biters upgrade quality with kills
Mods introducing new content into the game.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Level up, research, unlock, and invest in your character. Utilize over 300 new items, new weapon customization, ai companions, artifacts, combat mechanics(thorns/lifesteal/rifts/hit-effects/etc..) and more, to craft the perfect build. Take on over 30 new bosses, alongside new minions and new hives, in varying challenges and difficulties with your new gear. Grow your factory, and grow your character.
Large total conversion mods.
Living infested planet where you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies. Land in one of its tendrils and make way to the planet core. Ruins of an advanced civilization are present and seem necessary to tame this place, with exotic technologies to process water rich minerals into most diverse elements and gargantuan machines. Completely safe to add or remove mid save.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Your buildings and other structures now gain extra damage resistance, productivity, speed and efficiency when built over stone and concrete tiles! Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Easily configurable/mod compatible.
Small changes concerning balance, gameplay, or graphics.
Adding additional technology to the base game alongside with new items, entities and crafting recipes and more.
Mods introducing new content into the game.
This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.
Mods introducing new content into the game.
This mod adds recipes to the foundry that use molten metals to cast various types of ammunition, bio-explosives to the biochamber and some types to the EM-plant. It also adds few tungsten ammo with a bonus range. Optionally, there are five types of armour plating in three tiers.
Mods introducing new content into the game.
Re-balances recipes, technologies and ratios for a faster and smoother playthrough. Lessens the difficulty spikes of mid-game and end-game (but doesn't remove them!). Most overhaul mods add complexity, this one reduces it: an UNDERHAUL If you like Factorio but you ain't got time for the grinding, this mod is for you!
Large total conversion mods.
An automated repair arm for the early and mid-game. Uses repair packs to repair buildings and vehicles in a 7×7-tile area. Prioritizes the most heavily damaged targets.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Power Armor MK11 was originally designed to help jump start a Pyanodon 2.0 run by giving the player a starter suit with a `20x20` armor grid, a `7500MW` reactor, a high-rate personal laser, a `5000`-bot roboport, adjustable movement speed, and built-in teleport tools for players, saved spots, train stops, map tags, MK11 Ping, and direct map-click travel. Build for Megabase movement with ease.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rebalances Bob Warfare armor resistances and optional mech armor progression for a more vanilla-like toughness curve.
Small changes concerning balance, gameplay, or graphics.
Small balance tweak for lex-aircraft / bobwarfare / ImmersiveColonyBuilder/spidertrons.
Small changes concerning balance, gameplay, or graphics.
Universal equipment grid scaler for Factorio 2.0/Space Age with hybrid scaling, startup overrides, export UI, and a detailed grid score breakdown.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.