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Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.
Large total conversion mods.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry, nukes and power armor equipment for dream bases, from 48GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
ARPG meets Factorio: Advanced player progression(1000+ options: Jobs, Professions, expertise, research, attributes, talents). 500+ new items: legendary drops, rings, artifacts, weapon attachments, AI Minions/Companions/Pets, alchemy, and more. New combat mechanics(thorns, lifesteal, evasion, amp, rifts, hit-effects, etc..), new active passives(heal, stun, slow, etc.). Face 30+ bosses, their minions, rituals, hordes, ambushes, moons, and more! "Grow your factory, & grow your character"
Large total conversion mods.
Mods introducing new content into the game.
Living infested planet where you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies. Land in one of its tendrils and make way to the planet core. Ruins of an advanced civilization are present and seem necessary to tame this place, with exotic technologies to process water rich minerals into most diverse elements and gargantuan machines. Completely safe to add or remove mid save.
Mods introducing new content into the game.
This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.
Mods introducing new content into the game.
Русская локализация для некоторых модов, см. полный список модов в зависимостях.
Translations for other mods.
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen.
Mods introducing new content into the game.
This mod adds recipes to the foundry that use molten metals to cast various types of ammunition, bio-explosives to the biochamber and some types to the EM-plant. It also adds few tungsten ammo with a bonus range. Optionally, there are five types of armour plating in three tiers.
Mods introducing new content into the game.
A curated collection of space planets, trains, and QoL mods that work seamlessly together.
Mods introducing new content into the game.
Adds wooden ammunitions for weapons and wood armor! Pairs well with wood-friendly mods.
Mods introducing new content into the game.
Gold and crystals, shiny and pretty. This mod adds Gold tiered devices and the painstaking means to become all powerful. Includes opportunity to accrue up to +250% mining productivity. This mod is new and may not work correctly. report issues on mods.factorio
Mods introducing new content into the game.
Large total conversion mods.
Russian names for all crafting menu tabs (base, 5Dim, Bob's, Space Age planets, LTN (Logistic Train Network), TLBE, QoL Research, Oil Outpost Planner, Bigger Artillery, Wind Turbines, Ballistic Missile, Inventory Sensor, Train Log, Far Reach, Inventory Repair, Repair Turret, Builder Bot Start, Grappling Gun, Show Max Underground Distance, Teleporters, Science Stinks, Ore Eraser).
Translations for other mods.
Regular PHI-CL VP or SAP server hosted on APERX Vanilla Plus, VP (Space Age, Production Focus. No Quality, No Planet) Space Age Plus, SAP (Enhanced)
Mods introducing new content into the game.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
PA&R Mod: Adds: 10 New Power Armour, 10 New Batteries, 10 New Reactors, 10 New Shields, 10 New Lasers, 10 New Roboports, 5 New Exoskeletons, 2 New NVG's, 2 New Belt-immunity
Mods introducing new content into the game.
Adds a key binding (default: the "\" key) that equips the next armor in your inventory and sets your player color to the color that was last used with that armor. Rapidly cycle among color-coded armors specialized for different purposes!
Mods introducing new content into the game.
Adds advanced tiers of Mech Armor (MK2, MK3, MK4) with expanded equipment grids and enhanced resistances, designed to surpass Power Armor tiers.
Mods introducing new content into the game.
Charge your equipped batteries using the newest in near-field wireless energy transfer technology. Adds wireless charging for players and vehicles: induction stations and induction rails including electric train, electric motors, regenerative braking and vehicle grids for cars, tanks, and trains.
Mods introducing new content into the game.