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Neurally link to Spider entites and interact with the world like the engineer
Mods introducing new content into the game.
compound power (PHI-EN) : solar, steam, nuclear ... compound megabase machine (PHI-MB): furnace, assembling, refinery & chemical plant, centrifuge, lab, miner ... compound turret (PHI-WE) : laser, flame, gun ... compound equipment (PHI-EQ) : fusion reactor, laser, roboport ... compound megabase item (PHI-MI) compound recipe (PHI-RS) water (PHI-XW) clock (PHI-XC) player bonus (PHI-PB) creative tools (PHI-CT)
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Large total conversion mods.
A mod that builds upon and tweaks the vanilla experience with more crafting, resources, and combat options. The idea is not to make it more complex for the sake of complexity (e.g. 1000 different recipes/resources), but rather allow players to find the style of play they like with multiple different options available (like buildings, miners, vehicles, weapons etc) , and simplifying some recipes for easier automation by using component parts.
Large total conversion mods.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This mod pack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
Allows you to charge your power armor from the electric network, and vice versa.
Mods introducing new content into the game.
PA&R Mod: Adds: 10 New Power Armour, 10 New Batteries, 10 New Reactors, 10 New Shields, 10 New Lasers, 10 New Roboports, 5 New Exoskeletons, 2 New NVG's, 2 New Belt-immunity
Mods introducing new content into the game.
Mods introducing new content into the game.
Buildings and other structures now have improved damage resistance, productivity, speed and efficiency when built over stone and concrete tiles. Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Highly configurable/mod compatible.
Small changes concerning balance, gameplay, or graphics.
This mod adds equipment grid compatibility between various mods. Krastorio 2 Space Exploration Schall's (tanks, spidertrons, trains, suits) Spidertron Tiers / Extended / Engineer 5dim and more
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A complete overhaul to the ordinary personal vanilla equipment, this mod(pack) adds several tiers and types of armors, roboports, exoskeletons, lasers, shields, fusion reactors, and custom equipments, like personal assembling units and backpacks, that boost your crafting speed and inventory. Compatible with Krastorio 2 and jetpack from Earendel, the mod is fully customizable. (See the mod page for more details.)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Non-radioactive high-density jetpack fuel. For Krastorio runs and the dreaded geiger counter sounds.
Small changes concerning balance, gameplay, or graphics.
The full list of mods used by mezzodrinker for their Factorio stream.
Collections of mods with tweaks to make them work together.
This is the most comprehensive and balanced mod package you can find.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.