Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod adds a slider to control the speed bonus of your exoskeletons at will, that automatically shows and hides itself along with your inventory or armor grid while you have any legs equipped. Though this mod is completely rewritten from scratch, it is based on a mod originally by royalmustard and xelantro.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
My SE modpack. Also contains a few tweaks, too small for their own mod.
Collections of mods with tweaks to make them work together.
WIP Very hard, Modpack for my SE+K2+248K+BZ ores+Extras playthrough. RampantFixed Optional. I did not make any of the mods used, only added them and adjusted settings to make a balanced playstyle.
Collections of mods with tweaks to make them work together.
Some QoL mid-game items, QoL research (robotspeed,trashslots,trainbrakes) also changes landfill stacksize to 400
Small changes concerning balance, gameplay, or graphics.
Compound armor equipment. Solar Panel, Fusion Reactor, Battery, Shield, Laser, Roboport up to 8 gen. (2x of previous) (128x for 8) 2nd gen night vision and exoskeleton.
Mods introducing new content into the game.
添加红警2中一些具有视野&探测性质的建筑。 1.心灵探测仪:可以探测一定范围内敌军集团的踪迹并对其进行干扰标记,被标记的敌人移速会下降。 2.心灵信标:可以为一定范围内的己方军事目标提供增幅,增幅效果随信标内嵌入的插件效果而异,包括攻击,防御,暴击,以及特殊效果。 3.雷达:定期派遣一架无人侦察机对未探索区域进行侦察,距离越远效率越低,但无限范围。(附带专属武器) Please use this mod under 简体中文 / English locale, thanks.
Mods introducing new content into the game.
Add an equipment grid to vehicles and some equipment for it. Additionally it makes destroyed vehicles explode depending on the content.
Mods introducing new content into the game.
Makes the spidertron available once you have access to construction robots.
Small changes concerning balance, gameplay, or graphics.
Немного баланса и верной прогресии SE+K2+BZ вместе с модами улучшающими жизнь A little balance and a true progression of SE+K2+BZ along with life-enhancing mods
Collections of mods with tweaks to make them work together.
This modpack is created to extend/modify existing modpacks specially for exploration (Krastorio2 / Space Exploration) purposes. It tries to add all stuff that works perfectly together to create complex exploration maps together with many known mods and biter stuff. If you search something more Bob/Angels stuff have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack or https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
This modpack is created to extend/modify existing modpacks specially for multiplayer purposes. It tries to add all stuff that works perfectly together to create complex multiplayer maps together with many known mods and biter stuff. If you search something for singleplayer have a look to https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
This modpack is created to extend/modify existing modpacks specially for singleplayer purposes. It tries to add all stuff that works perfectly together to create complex singleplayer maps together with many known mods and biter stuff. If you search something more UPS friendly for multiplayer have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
A starter kit with a small modular armor with a small fusion reactor, night vision, exoskeleton, 2 roboports and 50 fusion construction robots.
Small changes concerning balance, gameplay, or graphics.
More starting items to remove hand mining stage of the game and jump straight into trains. Does not affect research.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A minimalist starter kit with a tier 0 power armor, support for the jetpack, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience, such as using solar power instead. This version includes stuff ftom TinyStartCraftablesupdate
Mods introducing new content into the game.
Mods introducing new content into the game.
This modpack is a comprehensive overhaul designed to push the boundaries of exploration and industry within Factorio. Combining the rich complexities of Krastorio2, the vastness of Space Exploration, the resource abundance of 248k, and the relentless onslaught of tougher biters, this pack promises an immersive journey through the stars and an epic struggle for survival on alien worlds. Unleash your ingenuity as you navigate new planets, exploit their resources, and fend off relentless biter hordes in a quest for galactic supremacy.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
adds a smaller less effecient version of the exoskeleton.
Mods introducing new content into the game.