StephenB

Here is a collection of useful scripts and tools for making mods, plus a collection of links to modding resources, and some advice on coding and designing overhaul mods.

Mods by StephenB

Auto-Switch Techs


Reorder the research queue when one science pack runs out

Utilities
9 months ago
2.0
3.77K

No Lava In Pipes


Lava cannot flow through pipes. Connect lava pumps directly to foundries.

Tweaks
1 year, 3 months ago
2.0
3.23K
Logistics Fluids

Personal Burner Generator


Personal equipment that burns fuel to generate energy for your armor grid. 个人装备,燃烧燃料以为您的护甲能量网格产生能量

Content
1 year, 16 days ago
2.0
2.49K
Armor Power

Variant Hotkeys


QOL mod, adds shortcut keys to switch between items, following Factoriopedia's layout

Utilities
9 months ago
2.0
1.49K

Bugs Rule Everywhere Around Me (B.R.E.A.M.)


At night, bugs can hatch out of any patch of unlit dirt. Defend against attacks from all sides.

Tweaks
1 year, 18 days ago
1.1 - 2.0
1.35K
Combat Enemies

Aquilo Trenches


Aquilo has dark trenches between islands, which cannot be bridged with ice platforms. You'll need ships.

Content
10 months ago
2.0
1.21K
Transportation Trains Environment

Eradicator's Hand Crank Generator for 2.0


You have salvaged a manual emergency generator from your spacecraft. Perfect timing to get cranky! (Languages : English, Deutsch, 日本語) (Contains extensive code comments for aspiring modders.)

Content
1 year, 3 months ago
2.0
958
Power

Biolabs Need Nutrients


Biolabs now use nutrients instead of electric power

Tweaks
1 year, 4 months ago
2.0
857
Power

Glowie Engineers


Engineers glow in the dark

Tweaks
9 months ago
2.0
790
Character

Railgun Spidertron


For remote-controlled demolisher extermination

Content
1 year, 4 months ago
2.0
790
Combat

Tesla Spidertron


Adds a spidertron with two Tesla guns, for pest control operations

Content
1 year, 4 months ago
2.0
737
Combat

Fulgora Lives


Even in the lightning-blasted ruins of Fulgora, life can still be found. Revamps Fulgora with a focus on bio-industry and electricity. Cultivate electrophages and corals, charge and ship batteries.

Content
1 year, 1 month ago
2.0
693
Manufacturing Power

Legendary Space Age


In development, not fully playable yet. Overhaul modpack for Space Age veterans seeking a new challenge.

Overhaul
1 year, 26 days ago
2.0
622
Factorio: Space Age Icon Space Age Mod
Manufacturing

Brighter Engineers


Makes player colors brighter

Tweaks
9 months ago
2.0
567
Character

The Shallows (updated for 2.0)


2 types of traversable shallow water will be generated on the shoreline. Original mod by kafoaai, updated for 2.0.

Tweaks
9 months ago
2.0
548
Environment

Power Multiplier


Multiply power consumption of everything by configurable factors by energy type (electrical/burner/nutrients)

Tweaks
1 year, 2 months ago
2.0
542
Power

Demolisher Scales


Demolishers drop scales, used to craft big miners. Combine with a demolisher breeding mod and start farming demolishers.

Content
10 months ago
2.0
485
Enemies Mining

Set Default Import Planet


Choose the default planet for platform requests. Saves a few clicks if your main base isn't Nauvis.

Utilities
1 year, 4 months ago
2.0
367
Logistics Logistic network

Simple Radio Towers


Transmit signals over unlimited distances, instead of running wires between outposts. Available cheap and early-game. Re-skin of AAI Signal Transmission plus tweaks.

Content
1 year, 8 months ago
1.1
307
Circuit network

Production Scrap for Industrial Revolution 3


Unofficial addon for IR3. Modifies recipes to produce scrap byproducts. Optionally adds new scrap processing recipes for an extra logistical challenge.

Tweaks
1 year, 9 months ago
1.1
273
Manufacturing