StephenB

Here is a collection of useful scripts and tools for making mods, plus a collection of links to modding resources, and some advice on coding and designing overhaul mods.

Mods by StephenB

Auto-Switch Techs


Reorder the research queue when one science pack runs out

Utilities
7 months ago
2.0
3.53K

No Lava In Pipes


Lava cannot flow through pipes. Connect lava pumps directly to foundries.

Tweaks
1 year, 1 month ago
2.0
3.08K
Logistics Fluids

Personal Burner Generator


Personal equipment that burns fuel to generate energy for your armor grid. 个人装备,燃烧燃料以为您的护甲能量网格产生能量

Content
10 months ago
2.0
2.36K
Armor Power

Variant Hotkeys


QOL mod, adds shortcut keys to switch between items, following Factoriopedia's layout

Utilities
7 months ago
2.0
1.40K

Bugs Rule Everywhere Around Me (B.R.E.A.M.)


At night, bugs can hatch out of any patch of unlit dirt. Defend against attacks from all sides.

Tweaks
10 months ago
1.1 - 2.0
1.30K
Combat Enemies

Aquilo Trenches


Aquilo has dark trenches between islands, which cannot be bridged with ice platforms. You'll need ships.

Content
8 months ago
2.0
924
Transportation Trains Environment

Eradicator's Hand Crank Generator for 2.0


You have salvaged a manual emergency generator from your spacecraft. Perfect timing to get cranky! (Languages : English, Deutsch, 日本語) (Contains extensive code comments for aspiring modders.)

Content
1 year, 1 month ago
2.0
907
Power

Biolabs Need Nutrients


Biolabs now use nutrients instead of electric power

Tweaks
1 year, 2 months ago
2.0
813
Power

Railgun Spidertron


For remote-controlled demolisher extermination

Content
1 year, 2 months ago
2.0
748
Combat

Glowie Engineers


Engineers glow in the dark

Tweaks
7 months ago
2.0
721
Character

Tesla Spidertron


Adds a spidertron with two Tesla guns, for pest control operations

Content
1 year, 2 months ago
2.0
704
Combat

Fulgora Lives


Even in the lightning-blasted ruins of Fulgora, life can still be found. Revamps Fulgora with a focus on bio-industry and electricity. Cultivate electrophages and corals, charge and ship batteries.

Content
11 months ago
2.0
637
Manufacturing Power

Legendary Space Age


In development, not fully playable yet. Overhaul modpack for Space Age veterans seeking a new challenge.

Overhaul
10 months ago
2.0
593
Factorio: Space Age Icon Space Age Mod
Manufacturing

Brighter Engineers


Makes player colors brighter

Tweaks
7 months ago
2.0
518
Character

Power Multiplier


Multiply power consumption of everything by configurable factors by energy type (electrical/burner/nutrients)

Tweaks
1 year, 12 days ago
2.0
511
Power

Demolisher Scales


Demolishers drop scales, used to craft big miners. Combine with a demolisher breeding mod and start farming demolishers.

Content
8 months ago
2.0
464
Enemies Mining

The Shallows (updated for 2.0)


2 types of traversable shallow water will be generated on the shoreline. Original mod by kafoaai, updated for 2.0.

Tweaks
7 months ago
2.0
443
Environment

Set Default Import Planet


Choose the default planet for platform requests. Saves a few clicks if your main base isn't Nauvis.

Utilities
1 year, 2 months ago
2.0
339
Logistics Logistic network

Simple Radio Towers


Transmit signals over unlimited distances, instead of running wires between outposts. Available cheap and early-game. Re-skin of AAI Signal Transmission plus tweaks.

Content
1 year, 6 months ago
1.1
306
Circuit network

Production Scrap for Industrial Revolution 3


Unofficial addon for IR3. Modifies recipes to produce scrap byproducts. Optionally adds new scrap processing recipes for an extra logistical challenge.

Tweaks
1 year, 7 months ago
1.1
268
Manufacturing