Set the world-gen resource options more precisely than the vanilla game's controls permit.
Mods introducing new content into the game.
2 types of traversable shallow water will be generated on the shoreline. Original mod by kafoaai, updated for 2.0.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Hides the "last user" line in object tooltips, to reduce clutter and avoid doxxing yourself in screenshots and streams
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Now you can build your factory north-to-south every time. Adds world options to move around the starting lake and resource patches.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Creates a GraphViz file with a diagram of the game's tech tree. Requires external tools to view the diagram, see description.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
For mod devs. Enables cheat mode after ctrl-clicking on "Single player" in the main menu.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lightning rods and lightning collectors are now the same size and can be upgraded easily
Small changes concerning balance, gameplay, or graphics.
Recyclers always output normal-quality items, regardless of the quality of the input items.
Small changes concerning balance, gameplay, or graphics.
Heat pipes on Aquilo will gradually cool down even when not heating any machines
Small changes concerning balance, gameplay, or graphics.
Replaces the stomper death grunting sounds with long screams that sound like dying elephants
Small changes concerning balance, gameplay, or graphics.
Optimizes inserters by giving them a convenient 45-degree range of motion
Small changes concerning balance, gameplay, or graphics.
Limit yourself to 1 inserter on each side of a machine. And other tweaks to increase the complexity of belt-and-inserter logistics.
Small changes concerning balance, gameplay, or graphics.
Only show alerts for destroyed/damaged buildings that are fully visible on the map. When an outpost's radar loses power, you will stop receiving alerts from the outpost.
Small changes concerning balance, gameplay, or graphics.
EARLY ALPHA, MAY HAVE BUGS. Modpack inspired by Freight Forwarding, built around Industrial Revolution 3.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Use inserters to add/remove modules from a building, through an attached chest
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Writes most of the info in the Factoriopedia to a text file for LLM ingestion.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Forbids you from ever building three machines in a straight line spaced equally far apart. Irregular designs are mandatory.
Small changes concerning balance, gameplay, or graphics.
Change the speed of all crafting recipes - by hand, by assemblers, by furnaces, and by labs.
Small changes concerning balance, gameplay, or graphics.