Heat Dissipation


Heat pipes on Aquilo will gradually cool down even when not heating any machines

Tweaks
2 months ago
2.0
34
Factorio: Space Age Icon Space Age Mod
Environment Power
Owner:
StephenB
Source:
https://github.com/StephenBarnes/Heat...
Homepage:
N/A
License:
MIT
Created:
2 months ago
Latest Version:
1.0.0 (2 months ago)
Factorio version:
2.0
Downloaded by:
34 users

Makes heat pipes and heating towers consume heat on Aquilo (and modded planets with freezing). In base Space Age they stay the same temperature forever unless there's an adjacent machine consuming the heat.

You can set how much heat energy is consumed per tile of heat pipe. Default is 20kW per tile which is double what belts consume.

The mod works by creating invisible buildings when you place down heat pipes. The invisible buildings suck up the heat.

Should be fine to add to an existing game with heat pipes.

If you just want to make Aquilo heating harder, you should probably rather use PowerMultiplier which has zero runtime performance impact and no invisible-entity shenanigans.

Performance: When testing it on my endgame base which had 4.3k heat pipes on Aquilo, the mod creates 2000 invisible heat sinks. I saw basically no performance impact from this - testing with uncapped UPS, base ran at max 470 UPS before adding the mod, max 460 UPS with the mod and its 2000 heat sinks, and this has no impact in normal gameplay because it's capped at 60 UPS anyway.