StephenB

Mods by StephenB

Auto-Switch Techs


Reorder the research queue when one science pack runs out

Utilities
8 days ago
2.0
855

Bugs Rule Everywhere Around Me (B.R.E.A.M.)


At night, bugs can hatch out of any patch of unlit dirt. Defend against attacks from all sides.

Tweaks
12 days ago
1.1 - 2.0
459
Combat Enemies

Simple Radio Towers


Transmit signals over unlimited distances, instead of running wires between outposts. Available cheap and early-game. Re-skin of AAI Signal Transmission plus tweaks.

Content
4 months ago
1.1
270
Circuit network

Production Scrap for Industrial Revolution 3


Unofficial addon for IR3. Modifies recipes to produce scrap byproducts. Optionally adds new scrap processing recipes for an extra logistical challenge.

Tweaks
5 months ago
1.1
232
Manufacturing

Railgun Spidertron


For remote-controlled demolisher extermination

Content
25 days ago
2.0
229
Combat

Tesla Spidertron


Adds a spidertron with two Tesla guns, for pest control operations

Content
25 days ago
2.0
206
Combat

Finer World Options


Set the world-gen resource options more precisely than the vanilla game's controls permit.

Content
5 months ago
1.1
148
Environment

Fulgora Lives


Even in the lightning-blasted ruins of Fulgora, life can still be found. Revamps Fulgora with a focus on bio-industry and electricity. Cultivate electrophages and corals, charge and ship batteries.

Content
6 days ago
2.0
143
Manufacturing Power

Move Starting Patches


Now you can build your factory north-to-south every time. Adds world options to move around the starting lake and resource patches.

Utilities
5 months ago
1.1
126
Environment

Demolisher Scales


Demolishers drop scales, used to craft big miners. Combine with a demolisher breeding mod and start farming demolishers.

Content
18 days ago
2.0
86
Enemies Mining

Planet Shortcuts


Adds a keyboard shortcut to view each planet

Utilities
24 days ago
2.0
72

Set Default Import Planet


Choose the default planet for platform requests. Saves a few clicks if your main base isn't Nauvis.

Utilities
24 days ago
2.0
69
Logistics Logistic network

Harder Basic Logistics


Limit yourself to 1 inserter on each side of a machine. And other tweaks to increase the complexity of belt-and-inserter logistics.

Tweaks
4 months ago
1.1
59
Logistics

Biolabs Need Nutrients


Biolabs now use nutrients instead of electric power

Tweaks
23 days ago
2.0
59
Power

Power Multiplier


Multiply power consumption of everything by configurable factors by energy type (electrical/burner/nutrients)

Tweaks
6 days ago
2.0
55
Power

No Combat Alerts Outside Visible Range


Only show alerts for destroyed/damaged buildings that are fully visible on the map. When an outpost's radar loses power, you will stop receiving alerts from the outpost.

Tweaks
6 months ago
1.1
50
Combat Enemies

Tech Tree Diagram


For creators of mods and modpacks. Creates a GraphViz file with a diagram of the game's tech tree. Requires external tools to view the diagram, see description.

Utilities
5 months ago
1.1
50

Funked Ore


Create custom rules to change or mix ore patches.

Tweaks
5 months ago
1.1
43
Environment Mining

Desolation Modpack


EARLY ALPHA, MAY HAVE BUGS. Modpack inspired by Freight Forwarding, built around Industrial Revolution 3.

Mod packs
3 months ago
1.1
43
Logistics Environment

Hide Last User


Hides the "last user" line in object tooltips, to reduce clutter and avoid doxxing yourself in screenshots and streams

Utilities
25 days ago
2.0
37