StephenB

Here is a collection of useful scripts and tools for making mods, plus a collection of links to modding resources, and some advice on coding and designing overhaul mods.

Mods by StephenB

Auto-Switch Techs


Reorder the research queue when one science pack runs out

Utilities
a year ago
2.0
3.96K

No Lava In Pipes


Lava cannot flow through pipes. Connect lava pumps directly to foundries.

Tweaks
1 year, 5 months ago
2.0
3.42K
Logistics Fluids

Personal Burner Generator


Personal equipment that burns fuel to generate energy for your armor grid. 个人装备,燃烧燃料以为您的护甲能量网格产生能量

Content
1 year, 3 months ago
2.0
2.65K
Armor Power

Variant Hotkeys


QOL mod, adds shortcut keys to switch between items, following Factoriopedia's layout

Utilities
a year ago
2.0
1.60K

Bugs Rule Everywhere Around Me (B.R.E.A.M.)


At night, bugs can hatch out of any patch of unlit dirt. Defend against attacks from all sides.

Tweaks
1 year, 3 months ago
1.1 - 2.0
1.44K
Combat Enemies

Aquilo Trenches


Aquilo has dark trenches between islands, which cannot be bridged with ice platforms. You'll need ships.

Content
1 year, 1 month ago
2.0
1.40K
Transportation Trains Environment

Eradicator's Hand Crank Generator for 2.0


You have salvaged a manual emergency generator from your spacecraft. Perfect timing to get cranky! (Languages : English, Deutsch, 日本語) (Contains extensive code comments for aspiring modders.)

Content
1 year, 5 months ago
2.0
1.07K
Power

Tesla Spidertron


Adds a spidertron with two Tesla guns, for pest control operations

Content
1 year, 7 months ago
2.0
901
Combat

Biolabs Need Nutrients


Biolabs now use nutrients instead of electric power

Tweaks
1 year, 7 months ago
2.0
898
Power

Glowie Engineers


Engineers glow in the dark

Tweaks
a year ago
2.0
873
Character

Railgun Spidertron


For remote-controlled demolisher extermination

Content
1 year, 7 months ago
2.0
838
Combat

Fulgora Lives


Even in the lightning-blasted ruins of Fulgora, life can still be found. Revamps Fulgora with a focus on bio-industry and electricity. Cultivate electrophages and corals, charge and ship batteries.

Content
1 year, 3 months ago
2.0
758
Manufacturing Power

Legendary Space Age


In development, not fully playable yet. Overhaul modpack for Space Age veterans seeking a new challenge.

Overhaul
1 year, 3 months ago
2.0
657
Factorio: Space Age Icon Space Age Mod
Manufacturing

Brighter Engineers


Makes player colors brighter

Tweaks
a year ago
2.0
627
Character

The Shallows (updated for 2.0)


2 types of traversable shallow water will be generated on the shoreline. Original mod by kafoaai, updated for 2.0.

Tweaks
a year ago
2.0
623
Environment

Power Multiplier


Multiply power consumption of everything by configurable factors by energy type (electrical/burner/nutrients)

Tweaks
1 year, 5 months ago
2.0
567
Power

Demolisher Scales


Demolishers drop scales, used to craft big miners. Combine with a demolisher breeding mod and start farming demolishers.

Content
1 year, 1 month ago
2.0
517
Enemies Mining

Set Default Import Planet


Choose the default planet for platform requests. Saves a few clicks if your main base isn't Nauvis.

Utilities
1 year, 7 months ago
2.0
395
Logistics Logistic network

Hide Last User


Hides the "last user" line in object tooltips, to reduce clutter and avoid doxxing yourself in screenshots and streams

Utilities
1 year, 7 months ago
2.0
390

Simple Radio Towers


Transmit signals over unlimited distances, instead of running wires between outposts. Available cheap and early-game. Re-skin of AAI Signal Transmission plus tweaks.

Content
1 year, 11 months ago
1.1
309
Circuit network