Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Personal equipment that burns fuel to generate energy for your armor grid. 个人装备,燃烧燃料以为您的护甲能量网格产生能量
Mods introducing new content into the game.
At night, bugs can hatch out of any patch of unlit dirt. Defend against attacks from all sides.
Small changes concerning balance, gameplay, or graphics.
QOL mod, adds shortcut keys to switch between analogous items or change the tier of item in cursor.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Even in the lightning-blasted ruins of Fulgora, life can still be found. Revamps Fulgora with a focus on bio-industry and electricity. Cultivate electrophages and corals, charge and ship batteries.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
You have salvaged a manual emergency generator from your spacecraft. Perfect timing to get cranky! (Languages : English, Deutsch, 日本語) (Contains extensive code comments for aspiring modders.)
Mods introducing new content into the game.
In development, not fully playable yet. Overhaul modpack for Space Age veterans seeking a new challenge.
Large total conversion mods.
Multiply power consumption of everything by configurable factors by energy type (electrical/burner/nutrients)
Small changes concerning balance, gameplay, or graphics.
Transmit signals over unlimited distances, instead of running wires between outposts. Available cheap and early-game. Re-skin of AAI Signal Transmission plus tweaks.
Mods introducing new content into the game.
Aquilo has dark trenches between islands, which cannot be bridged with ice platforms. You'll need ships.
Mods introducing new content into the game.
Lava cannot flow through pipes. Connect lava pumps directly to foundries.
Small changes concerning balance, gameplay, or graphics.
Unofficial addon for IR3. Modifies recipes to produce scrap byproducts. Optionally adds new scrap processing recipes for an extra logistical challenge.
Small changes concerning balance, gameplay, or graphics.
Demolishers drop scales, used to craft big miners. Combine with a demolisher breeding mod and start farming demolishers.
Mods introducing new content into the game.
Choose the default planet for platform requests. Saves a few clicks if your main base isn't Nauvis.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Set the world-gen resource options more precisely than the vanilla game's controls permit.
Mods introducing new content into the game.
Now you can build your factory north-to-south every time. Adds world options to move around the starting lake and resource patches.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.