StephenB

Here is a collection of useful scripts and tools for making mods, plus a collection of links to modding resources, and some advice on coding and designing overhaul mods.

Mods by StephenB

Auto-Switch Techs


Reorder the research queue when one science pack runs out

Utilities
10 months ago
2.0
3.87K

No Lava In Pipes


Lava cannot flow through pipes. Connect lava pumps directly to foundries.

Tweaks
1 year, 4 months ago
2.0
3.34K
Logistics Fluids

Personal Burner Generator


Personal equipment that burns fuel to generate energy for your armor grid. 个人装备,燃烧燃料以为您的护甲能量网格产生能量

Content
1 year, 1 month ago
2.0
2.57K
Armor Power

Variant Hotkeys


QOL mod, adds shortcut keys to switch between items, following Factoriopedia's layout

Utilities
10 months ago
2.0
1.52K

Bugs Rule Everywhere Around Me (B.R.E.A.M.)


At night, bugs can hatch out of any patch of unlit dirt. Defend against attacks from all sides.

Tweaks
1 year, 1 month ago
1.1 - 2.0
1.39K
Combat Enemies

Aquilo Trenches


Aquilo has dark trenches between islands, which cannot be bridged with ice platforms. You'll need ships.

Content
11 months ago
2.0
1.28K
Transportation Trains Environment

Eradicator's Hand Crank Generator for 2.0


You have salvaged a manual emergency generator from your spacecraft. Perfect timing to get cranky! (Languages : English, Deutsch, 日本語) (Contains extensive code comments for aspiring modders.)

Content
1 year, 4 months ago
2.0
985
Power

Biolabs Need Nutrients


Biolabs now use nutrients instead of electric power

Tweaks
1 year, 5 months ago
2.0
884
Power

Glowie Engineers


Engineers glow in the dark

Tweaks
10 months ago
2.0
829
Character

Railgun Spidertron


For remote-controlled demolisher extermination

Content
1 year, 5 months ago
2.0
816
Combat

Tesla Spidertron


Adds a spidertron with two Tesla guns, for pest control operations

Content
1 year, 5 months ago
2.0
798
Combat

Fulgora Lives


Even in the lightning-blasted ruins of Fulgora, life can still be found. Revamps Fulgora with a focus on bio-industry and electricity. Cultivate electrophages and corals, charge and ship batteries.

Content
1 year, 2 months ago
2.0
719
Manufacturing Power

Legendary Space Age


In development, not fully playable yet. Overhaul modpack for Space Age veterans seeking a new challenge.

Overhaul
1 year, 1 month ago
2.0
640
Factorio: Space Age Icon Space Age Mod
Manufacturing

Brighter Engineers


Makes player colors brighter

Tweaks
10 months ago
2.0
593
Character

The Shallows (updated for 2.0)


2 types of traversable shallow water will be generated on the shoreline. Original mod by kafoaai, updated for 2.0.

Tweaks
10 months ago
2.0
582
Environment

Power Multiplier


Multiply power consumption of everything by configurable factors by energy type (electrical/burner/nutrients)

Tweaks
1 year, 3 months ago
2.0
554
Power

Demolisher Scales


Demolishers drop scales, used to craft big miners. Combine with a demolisher breeding mod and start farming demolishers.

Content
11 months ago
2.0
502
Enemies Mining

Set Default Import Planet


Choose the default planet for platform requests. Saves a few clicks if your main base isn't Nauvis.

Utilities
1 year, 5 months ago
2.0
382
Logistics Logistic network

Simple Radio Towers


Transmit signals over unlimited distances, instead of running wires between outposts. Available cheap and early-game. Re-skin of AAI Signal Transmission plus tweaks.

Content
1 year, 9 months ago
1.1
307
Circuit network

Hide Last User


Hides the "last user" line in object tooltips, to reduce clutter and avoid doxxing yourself in screenshots and streams

Utilities
1 year, 5 months ago
2.0
290