Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
At night, bugs can hatch out of any patch of unlit dirt. Defend against attacks from all sides.
Small changes concerning balance, gameplay, or graphics.
Transmit signals over unlimited distances, instead of running wires between outposts. Available cheap and early-game. Re-skin of AAI Signal Transmission plus tweaks.
Mods introducing new content into the game.
Unofficial addon for IR3. Modifies recipes to produce scrap byproducts. Optionally adds new scrap processing recipes for an extra logistical challenge.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Set the world-gen resource options more precisely than the vanilla game's controls permit.
Mods introducing new content into the game.
Even in the lightning-blasted ruins of Fulgora, life can still be found. Revamps Fulgora with a focus on bio-industry and electricity. Cultivate electrophages and corals, charge and ship batteries.
Mods introducing new content into the game.
Now you can build your factory north-to-south every time. Adds world options to move around the starting lake and resource patches.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Demolishers drop scales, used to craft big miners. Combine with a demolisher breeding mod and start farming demolishers.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Choose the default planet for platform requests. Saves a few clicks if your main base isn't Nauvis.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Limit yourself to 1 inserter on each side of a machine. And other tweaks to increase the complexity of belt-and-inserter logistics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Multiply power consumption of everything by configurable factors by energy type (electrical/burner/nutrients)
Small changes concerning balance, gameplay, or graphics.
Only show alerts for destroyed/damaged buildings that are fully visible on the map. When an outpost's radar loses power, you will stop receiving alerts from the outpost.
Small changes concerning balance, gameplay, or graphics.
For creators of mods and modpacks. Creates a GraphViz file with a diagram of the game's tech tree. Requires external tools to view the diagram, see description.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
EARLY ALPHA, MAY HAVE BUGS. Modpack inspired by Freight Forwarding, built around Industrial Revolution 3.
Collections of mods with tweaks to make them work together.
Hides the "last user" line in object tooltips, to reduce clutter and avoid doxxing yourself in screenshots and streams
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.